Commit Graph

12229 Commits

Author SHA1 Message Date
Pierre Bourdon e51c459406 IOWin: rework _IOWrite OVERLAPPED/bytes written handling.
CheckDeviceType_Write uses an OVERLAPPED structure to make sure some bytes
were written to the device for a given _IOWrite operation. However, the
OVERLAPPED structure is only used for the BlueSoleil stack, not the MS stack
(which goes through an alternate HID path instead of WriteFile, and does not
have an equivalent async operation).

Make _IOWrite return the number of written bytes instead, since it knows
about the Bluetooth stack being used.
2014-07-23 05:17:04 +02:00
Lioncash 7f55d36013 Clarify that WiimoteEmu::Spy is intended for debugging purposes 2014-07-22 22:38:31 -04:00
Pierre Bourdon ff61158466 IOWin: Make error 0x1F less noisy.
This error code is used by third-party WiiMote adapters to signal the
absence of a WiiMote connected to their virtual HID port. Ignoring it
removes some log spamming and doesn't change anything in terms of
behavior.
2014-07-23 03:32:15 +02:00
Lioncash 8a7640f8b4 DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps 2014-07-22 06:58:32 -04:00
Shawn Hoffman c3eb45f7bc Revert "Merge pull request #473 from Tilka/frsp"
This reverts commit d369627d70, reversing
changes made to 67ff926f1e.
2014-07-21 20:40:21 -07:00
Matthew Parlane cee07ff16e Use new stick/trigger constants for Classic.cpp 2014-07-22 12:16:34 +12:00
Matthew Parlane 82ee68663f Add stick and trigger radius/center/range consts 2014-07-22 12:14:47 +12:00
Matthew Parlane e30f4576c9 Revert "Use new stick/trigger constants for Classic.cpp"
Added using github, Parlane is an idiot.
This reverts commit 954e61949f.
2014-07-22 00:08:10 +00:00
Matthew Parlane 954e61949f Use new stick/trigger constants for Classic.cpp 2014-07-22 11:57:12 +12:00
Jules Blok 4b3d579573 Renderer: Only notify the host when exiting fullscreen 2014-07-21 20:50:50 +02:00
Jules Blok 0c81494c89 Frame: Make the fullscreen transitions more reliable. 2014-07-21 20:50:49 +02:00
Jules Blok 009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Lioncash d369627d70 Merge pull request #473 from Tilka/frsp
Jit64: implement frsp
2014-07-21 14:35:40 -04:00
Jules Blok 36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto 0d2bef2743 GCPadStatus: coalescing magic numbers into consts 2014-07-21 19:56:05 +08:00
Matthew Parlane 38d5197a2c Merge pull request #646 from lioncash/warnings
Core: Fix warnings in JitRegCache
2014-07-21 20:43:41 +12:00
Jules Blok cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Shawn Hoffman cfc7bb35c2 Windows: Also look for git.exe in the registry (for Git Extensions installs). 2014-07-20 12:33:56 -07:00
Lioncash 298425920a DolphinWX: Fix a possible crash when setting debugger memory values. 2014-07-19 19:59:44 -04:00
Lioncash 44e43fe5c3 Core: Make CPU_POWERDOWN the initial CPU state.
This isn't a correct state for the CPU to begin in when starting the application.

Also CPU_STEPPING as an initial state causes the emulator to crash if you use any of the debugger stepping buttons, since it checks if the CPU is in the CPU_STEPPING state before performing their functions.
2014-07-19 19:43:53 -04:00
Pierre Bourdon 963e1a698c Merge pull request #581 from TotalNerd/memcard-emu
Emulate GameCube memory card speeds
2014-07-20 00:12:47 +02:00
Lioncash fa2944898f DolphinWX: Move some public variables to be private in CodeView
It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok 3400871992 Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled. 2014-07-19 21:14:49 +02:00
Jules Blok 9064bf147d D3D: Don't set the windowed mode size when we initialize in fullscreen. 2014-07-19 21:14:48 +02:00
Jules Blok d00e76b3ef Cosmetic changes based on feedback on PR #506. 2014-07-19 21:14:47 +02:00
Jules Blok 5837b35add Renderer: Restore exclusive mode after focus has been regained. 2014-07-19 21:14:47 +02:00
Jules Blok 5f04e9c526 D3D: Make the swapchain available outside of the namespace.
This commit reverts a part of pull request #579.
2014-07-19 21:14:46 +02:00
Jules Blok 643c9ff173 D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled. 2014-07-19 21:14:46 +02:00
Jules Blok 961076a3d5 D3D: Return to windowed mode before destroying the swapchain. 2014-07-19 21:14:45 +02:00
Jules Blok 77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Jules Blok d72375fdfa D3D: Request desktop resolution before overriding the buffer size.
This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
Jules Blok c323b386ae Prevent DXGI from making changes to the window.
Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00
Jules Blok 8d76dca30d Frame: Make RendererHasFocus() compatible with the new window structure. 2014-07-19 21:14:38 +02:00
Jules Blok 66fec6d0bd Remove CPanel.
Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot 5df45dfbba Merge pull request #650 from lioncash/scrolling
DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok 1b70bebb5a Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
booto 631a361cc8 GCPadEmu: stop sticks wrapping at extreme values 2014-07-19 19:22:05 +08:00
LPFaint99 da99e0448b GCI Folder: no need to force reload sysmenu to get version
causes crash with larger gci folders as we pull the loader out from under the ppc
2014-07-18 20:34:26 -07:00
Lioncash a00c7bdb9e DolphinWX: Implement scrolling in the memory views 2014-07-18 22:42:03 -04:00
TotalNerd b2ac65bb21 Revised channel access from EXI_DeviceMemoryCard 2014-07-18 20:06:03 -05:00
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Dolphin Bot b9dc69105d Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
Jules Blok eaa7460636 FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Pierre Bourdon a180cd60ee Merge pull request #640 from lioncash/debugger
DolphinWX: Enable certain Code View context options only when the core is running.
2014-07-18 09:15:03 +02:00
Pierre Bourdon 8085b3d264 Merge pull request #638 from lioncash/bound-check
Core: Fix bounds checking within GCMemcard.cpp.
2014-07-18 09:14:27 +02:00
Pierre Bourdon 4db84c5188 Merge pull request #637 from lioncash/unused
Core: Remove unused function Callback_ISOName()
2014-07-18 09:14:06 +02:00
Pierre Bourdon 2fbdc03572 Merge pull request #642 from phire/vs-constants
VideoSoftware: Use the same max XFB size as VideoCommon.
2014-07-18 09:12:36 +02:00
Lioncash 98f352a4e6 Core: Fix warnings in JitRegCache 2014-07-18 02:44:29 -04:00
Tillmann Karras 771a30da36 Jit64: implement frsp 2014-07-17 23:22:41 +02:00
TotalNerd f602372885 Redo timing in DMAWrite/DMARead 2014-07-17 10:57:34 -05:00
TotalNerd 8a0093de23 Emulate GameCube memory card speeds 2014-07-17 10:57:34 -05:00
Scott Mansell 7aff56bef5 Implement the correct method for determining field order.
Based on advice from tueidj we implement this method based on how
TVs actually determin the field order.

Removes spammy messages about "Invalid field order"
2014-07-17 23:56:23 +12:00
Pierre Bourdon d44fc48295 SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames. 2014-07-17 13:20:13 +02:00
Scott Mansell 2be83c13be VideoSoftware: Use the same max XFB size as VideoCommon.
And lets just use the same constant as videocommon, so if it ever
increases (again) VideoSoftware will be automatically updated.
2014-07-17 22:39:09 +12:00
Lioncash bc172f4883 DolphinWX: Enable certain Code View context options only when the core is running.
Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Scott Mansell 48afab2685 Correct left/right volume for padded samples. 2014-07-17 18:41:18 +12:00
Scott Mansell a0101c5d29 Audio Mixer: move Static variable to a member variable.
The two instances of this class were sharing a frac variable causing
audio glitches when both were running (which is now all the time).

Fixes issue 7463 (Since DTK merge, audio has staic in it).
2014-07-17 18:26:21 +12:00
Lioncash 7ca8a834c1 Core: Fix bounds checking within GCMemcard.cpp.
Prior to this 127 would be an allowed numeric index. However There is only an addressable range from 0-126.
2014-07-17 01:33:47 -04:00
LPFaint99 19c94de6e0 Gcifolder use correct region for fifologs and homebrew 2014-07-16 21:41:09 -07:00
Lioncash 041445a155 Core: Remove unused function Callback_ISOName() 2014-07-16 20:44:17 -04:00
Sean 304d9ccd58 [Android] Enable filtering onscreen buttons 2014-07-16 20:29:10 -04:00
Dolphin Bot 51dff5a74e Merge pull request #622 from phire/sw-fix-frame-dump
Fixed Frame dumping in VideoSoftware.
2014-07-17 02:04:03 +02:00
Scott Mansell 92eed47213 Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
2014-07-17 11:43:59 +12:00
Pierre Bourdon 8cf21cdcdb Merge pull request #633 from magcius/wip/input-focus-fix
Fix input focus issues
2014-07-17 01:21:31 +02:00
Lioncash 30e4366d28 Merge pull request #580 from SeannyM/smaller-b
[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Pierre Bourdon 9481af886b Merge pull request #632 from lioncash/dolwx
DolphinWX: Mild readability clean up of CodeView.
2014-07-16 23:46:47 +02:00
Pierre Bourdon ebec4b01ef Merge pull request #634 from degasus/pixelshader-align
PixelShaderGen: fix indentation
2014-07-16 23:43:36 +02:00
Jules Blok 3b978f7c27 Turn the FPSCounter namespace into a class. 2014-07-16 20:40:40 +02:00
Tony Wasserka 2daa83da48 Merge pull request #372 from Tilka/fctiwzx
Jit64: implement fctiwx/fctiwzx
2014-07-16 17:41:21 +02:00
degasus 01fd96ab31 PixelShaderGen: fix indentation 2014-07-16 17:24:43 +02:00
Jasper St. Pierre 44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre ee087f5953 Revert "Frame: Fix RendererHasFocus"
This reverts commit ff918df889.

This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.

We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash 48ca800b13 DolphinWX: Mild readability clean up of CodeView.
- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.

Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Dolphin Bot 57a4bfb835 Merge pull request #631 from lioncash/scrolling
DolphinWX: Implement scrolling in the code view and DSP disassembly view.
2014-07-16 03:53:53 +02:00
Lioncash 9c1b427687 DolphinWX: Implement scrolling in the code view and DSP disassembly view. 2014-07-15 21:35:11 -04:00
Lioncash 6c57457f9f Core: Correct some function casings. 2014-07-15 19:41:50 -04:00
Tillmann Karras 6521929f99 Jit64: implement fctiw/fctiwz 2014-07-15 23:58:09 +02:00
Tillmann Karras 6df48ed432 x64Emitter: add CVTTPD2DQ 2014-07-15 23:53:56 +02:00
Rachel Bryk ed5169c5eb Fix leaking exi devices. 2014-07-15 16:15:38 -04:00
Sean cd9a0b6f4d [Android] Onscreen controls better resemble GC and user configurable scaling 2014-07-15 16:14:27 -04:00
Lioncash ebd029973a Merge pull request #604 from magcius/wip/emu-cleanup-2
Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Lioncash 01cd90deef Merge pull request #544 from LPFaint99/memcard
GCI Folder fix compatibility with games that relocate the save after first use
2014-07-15 12:09:56 -04:00
Lioncash 0720a36c99 Merge pull request #624 from phire/fix-334-issue
Fix another protential issue with casting.
2014-07-15 12:04:16 -04:00
Lioncash 79eb0f8d0c Merge pull request #623 from phire/sw-xfb-clamping
Fix incorrect clamping in SWRenderer.
2014-07-15 12:04:06 -04:00
Lioncash 35b97ed732 Merge pull request #558 from sigmabeta/game-list-fixes
A few tweaks to implementation of the game list screen.
2014-07-15 11:31:26 -04:00
Scott Mansell b8695a57da Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.

This resulted in glitchy artifacts in bright areas (See issue 7439)

I rewrote the code to use a proper clamping function so it's cleaner
to read.
2014-07-15 21:15:49 +12:00
Lioncash 8cc11de94a Merge pull request #625 from lioncash/logging
Remove some unnecessary defines in Log.h
2014-07-15 02:37:16 -04:00
Tillmann Karras 4063694d20 VideoCommon: fix ifdef expression 2014-07-15 04:15:49 +02:00
Eder Bastos 36821cb117 Display file size in GiB instead of bytes. 2014-07-14 21:52:52 -04:00
LPFaint99 198d137ca0 GCI Folder fix compatibility with games that relocate the save after first use 2014-07-14 18:52:29 -07:00
Eder Bastos 0170050cad Use the "No Banner" graphic as a Drawable resource, instead of as an asset. 2014-07-14 21:34:44 -04:00
Lioncash 8087a89afd Remove some unnecessary defines in Log.h 2014-07-14 15:51:28 -04:00
Scott Mansell d4a2afe345 Fix another protential issue with casting.
Another issue from #334 with the casting moved from the output of
min to it's inputs.

This is a non-issue on 64 bit machines, but if dolphin is compiled
on an OS with size_t == u32 (say ARM) then remainingSize could be
truncated.

Restored the casting to the original order before #334.
2014-07-15 01:38:05 +12:00
Scott Mansell d4cfddcf8d Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font" 2014-07-14 21:37:27 +12:00
shuffle2 3ac4e9f171 Merge pull request #608 from lioncash/compat
DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
shuffle2 0c6eeaff05 Merge pull request #617 from Tilka/clang_bug
VideoCommon: fix clang version check
2014-07-14 01:55:31 -07:00
Pierre Bourdon 1464cfee13 Merge pull request #619 from lioncash/dpl2
Correct the function casing for DPL2Decoder
2014-07-14 10:21:20 +02:00
Lioncash 2c73472671 Correct the function casing for DPL2Decoder
Brings it more in-line with the rest of the codebase.
2014-07-14 03:34:40 -04:00
Lioncash b66eb03b2f OGL: Correctly guard against array bounds of s_encodingPrograms
s_encodingPrograms is defined as an array with a length of 64
NUM_ENCODING_PROGRAMS is also defined as 64.

However 64 is out of bounds, so we want to be comparing for "equal to or
greater than here"
2014-07-14 00:48:14 -04:00
Lioncash d931637d63 DolphinWX: Remove two c_str calls in ISOProperties.cpp. 2014-07-13 23:43:41 -04:00
Lioncash 5c57a1ef4b DolphinWX: Remove the use of some wx 1.0 compatibility functions.
Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Tillmann Karras dbc30c6c76 VideoCommon: make version check easier to read 2014-07-14 03:05:56 +02:00
Pierre Bourdon dee6f226a3 Merge pull request #614 from Tilka/branch_prediction
[RFC] Common: add macros for assisting branch prediction
2014-07-14 03:00:08 +02:00
Tillmann Karras 0be03252cc VideoCommon: fix clang version check
That was... er... a typo!
2014-07-14 02:59:31 +02:00
shuffle2 3f67ec0d50 Merge pull request #611 from Tilka/clang_bug
VideoCommon: version-check clang for workaround
2014-07-13 17:52:54 -07:00
Tillmann Karras b6f3ae23bc VideoCommon: version-check clang for workaround
The bug was fixed in clang 3.4.
2014-07-14 02:12:48 +02:00
Pierre Bourdon 5c701f6e82 Merge pull request #610 from lioncash/delete
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Tillmann Karras d398e9ef61 Common: add macros for assisting branch prediction 2014-07-14 01:52:14 +02:00
Jules Blok aa2495205e Shutdown the Core before other components.
Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Pierre Bourdon 8876ee120a Change libav* autodetection to support framedumping on Ubuntu 14.04
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
2014-07-13 23:06:20 +02:00
shuffle2 3cabacde9d Merge pull request #613 from lioncash/uninitialized
Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
2014-07-13 14:03:02 -07:00
Lioncash fae0cf3698 Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
If "if (ReadStoredLinkKey->read_all == 1)" is not true, then
num_keys_read would be used uninitialized.
2014-07-13 15:41:35 -04:00
Lioncash 9d3c0102fc Core: Get rid of an unnecessary struct typedef in Boot.h. 2014-07-13 15:28:50 -04:00
Lioncash 5b649902dc DolphinWX: Remove the need for an explicit new/delete in ISOProperties
Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon 16582a0459 Merge pull request #543 from RachelBryk/patches
Fix patches not being loaded when running real gc bios.
2014-07-13 06:25:39 +02:00
Pierre Bourdon 0563960dbc Merge pull request #603 from lioncash/debugger-font
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon 12fa5ba8b4 Merge pull request #607 from Tilka/fix_warnings
Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras 0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
Jules Blok 64801008a0 NoGUI: Add missing call to Core::Shutdown().
Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre ff918df889 Frame: Fix RendererHasFocus
The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash 26f3867e20 DolphinWX: Allow short-hand searching in the code window
Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.

Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.

This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Lioncash 58c58d2f92 InputCommon: Use enums instead of defines within GCPadStatus.h 2014-07-11 17:18:11 -04:00
Jasper St. Pierre e4eec2002b ControllerEmu: Remove focus-checking code from the rest of ControllerEmu 2014-07-11 14:08:29 -04:00
Jasper St. Pierre 74f3083381 ControllerInterface: Gate the input based on our new background input setting 2014-07-11 13:38:52 -04:00
Jasper St. Pierre 5abc028ace ControllerEmu: Make BackgroundInput a global setting through the virtualization
This will allow us to simplify the checks for background input and push
them further down into the architecture, into the ControllerEmu layer.

The new setting isn't actually used yet, though.
2014-07-11 13:38:37 -04:00
Jasper St. Pierre 0d49bf65a7 ControllerEmu: Virtualize settings
This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre a6dc3c47a9 ControllerEmu: Change the GetState interface to remove range/base
Do the scaling in the code that interprets the results.

This also removes the templatization of things and changes the interface
to always take a double.

This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 0d11081a3b ControllerEmu: Clean up the code that applies the modifier
This makes it more clear and pretty much the analog stick code bog standard.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre c29d5ff989 ControllerEmu: Always convert to polar coordinates and back
Most users will have something in the radius or deadzone fields, so
don't bother filtering out 'extra' work. This also lets us clean up
the modifier implementation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre f2d4f10fc9 ControllerEmu: Remove support for the "Square Stick" option
It was only used for really old joypads which we really don't want to
support. If users have these joypads, they should look into using
something at the OS level, as games shouldn't need to have this
transformation; it should be done by the OS and driver.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 07c4925059 InputConfigDiagBitmaps: Clean up the FORCE drawing code as well 2014-07-11 13:32:57 -04:00
Jasper St. Pierre 4d2a39090b InputConfigDiagBitmaps: Rewrite the stick visualization code
Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 8abff435e6 InputConfigDiagBitmaps: Clean up code a bit more
Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 3c411c33e8 InputConfigDiagBitmaps: Start a cleanup by splitting code out
This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 68a4979f35 Nunchuk: Stop the dereference dance 2014-07-11 13:32:56 -04:00
Jasper St. Pierre e20a0265de Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Jasper St. Pierre c11672b2d8 ControllerEmu: Constructors go on top 2014-07-11 13:32:18 -04:00
Jasper St. Pierre d468c38335 ControllerEmu: Fix code style 2014-07-11 13:32:18 -04:00
Jasper St. Pierre 0c9f6c2a2b ControllerEmu: Remove unnecessary include 2014-07-11 13:32:18 -04:00
Lioncash 6885bac05f DolphinWX: Use non-deprecated flags for the monospace debugger font 2014-07-11 13:11:11 -04:00
degasus 7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus 81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus 6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus 22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Tony Wasserka 326af097d9 Merge pull request #593 from neobrain/master
Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot 75c6575f37 Merge pull request #601 from lioncash/pad-struct
Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash 896d7e5685 Change SPADStatus struct name to GCPadStatus
Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon ef510a4f73 Merge pull request #594 from lioncash/another-clamp-removal
DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash 6f9483d161 DolphinWX: Remove unnecessary true within event Skip calls 2014-07-10 20:39:26 -04:00
Lioncash 32d53c7d1d DolphinWX: Get rid of an unneccessary cast in CodeWindow
CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Jules Blok 6def4ead01 FPSCounter: Flush the logs every second and close them when the renderer is shut down. 2014-07-10 23:11:28 +02:00
Jules Blok 1754cbda9d Move FPSCounter calls to RenderBase. 2014-07-10 23:11:09 +02:00
Lioncash a546ef3276 Merge pull request #573 from sigmabeta/file-copies-intentservice
Get rid of the UI-less Activity that launches from Android's home screen.
2014-07-10 16:20:38 -04:00
Dolphin Bot bc655d1a82 Merge pull request #515 from Armada651/threading
Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
shuffle2 15c1250d9d Merge pull request #596 from delroth/master
AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
Pierre Bourdon da697df6ee AVIDump: fix FFV1 encoding
ffmpeg 2.0 changed requirements for the FFV1 encoder and made them more strict,
requiring more fields of the input frame to be initialized. Explicitly setting
pixfmt, width and height solve the EINVAL issues with FFV1 encoding.

Original fix from http://ffmpeg.org/pipermail/libav-user/2013-October/005759.html
2014-07-10 02:53:12 +02:00
Lioncash dbdefd074b DolphinWX: Remove yet another clamp method 2014-07-09 16:17:13 -04:00
Tony Wasserka ff0f90efa1 VideoConfigDiag: Use uniform capitalization.
Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Lioncash 7b95bc78aa Merge pull request #592 from Armada651/pref_log
FPSCounter: Change format string to match value.
2014-07-09 13:56:52 -04:00
Jules Blok 09304cab57 FPSCounter: Change format string to match value. 2014-07-09 19:45:56 +02:00
Dolphin Bot 7b754d6f99 Merge pull request #591 from Armada651/pref_log
FPSCounter: Add "Log render time to file" feature.
2014-07-09 18:06:57 +02:00
Jules Blok 95b579746f Replace "Log FPS to file" by the "Log render time to file" feature. 2014-07-09 17:56:11 +02:00
Jules Blok 61d44cf73f FPSCounter: Use a Timer for the FPS update time. 2014-07-09 17:53:41 +02:00
Jules Blok efeadb7fe9 FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Eder Bastos 94b1eeaf6f Move first-execution copying of shaders / binaries to an IntentService. 2014-07-09 07:56:27 -04:00
Rachel Bryk 36bc494a0b Fix code style in WII_IPC_HLE_Device_net.h/.cpp. 2014-07-09 05:26:04 -04:00
Pierre Bourdon 29873a7c55 Merge pull request #585 from lioncash/sprintfs
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon beeed520a5 Merge pull request #582 from lioncash/casts
DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Jules Blok 4df00ae544 Movie: Do not attempt to record input when the emulation has not started yet.
Fixes a null pointer exception when the user starts the recording during a state transition.
2014-07-08 22:32:35 +02:00
Jules Blok db7e746cb4 Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash 54105a8bba DolphinWX: Kill off sprintf calls in CheatsWindow.cpp 2014-07-08 16:19:34 -04:00
Lioncash 1f25f3c1c9 Merge pull request #584 from lioncash/bind
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash d2ddf40ccb DolphinWX: Bind the drop handling function to the frame with Bind, not Connect. 2014-07-08 15:41:21 -04:00
Jules Blok ad1b61af2e FrameTools: Update GUI and disable Play button when in stopping state. 2014-07-08 21:21:25 +02:00
Jules Blok 49eade69a3 Core: Return CORE_STOPPING even if hardware is already uninitialized. 2014-07-08 21:21:24 +02:00
Jules Blok b30d5dccbe Frame: OnClose now handles asynchronous behaviour of DoStop(). 2014-07-08 21:21:24 +02:00
Jules Blok 3266394dfb Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash 2eb12dee55 DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl 2014-07-08 14:42:10 -04:00
Lioncash 5fe293af9d DolphinWX: Remove redundant casts in ISOProperties
These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Dolphin Bot 3bde3988eb Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-08 12:10:14 +02:00
Lioncash a523a6d1bf D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
Pierre Bourdon b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid) 5c6296291d Minor improvement of the desktop file 2014-07-06 23:46:46 +02:00
Lioncash ec1e52de53 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp 2014-07-06 15:33:08 -04:00
Dolphin Bot cc3dda5b22 Merge pull request #362 from Tilka/ffmpeg_libav_new
AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
Dolphin Bot 4ec8c3714d Merge pull request #328 from Tilka/enum_cpubackend
Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Dolphin Bot db4e32a124 Merge pull request #547 from lioncash/cleanups
Clean up the DSP disassembler a little.
2014-07-06 19:20:07 +02:00
Tony Wasserka a798548c30 Merge pull request #546 from workhorsy/header_guard_to_pragma_once
Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
Ryan Houdek 4483b64bcb Merge pull request #463 from degasus/vertex_format_cache
VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
degasus e72b01caa1 ConfigManager: fix alignment 2014-07-06 11:05:16 +02:00
Lioncash 09eb1acc5e Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this. 2014-07-06 03:05:27 -04:00
Rachel Bryk 5558aa08c2 Fix hiding size column in game list. 2014-07-06 01:59:38 -04:00
Dolphin Bot 4117b5ec12 Merge pull request #563 from lioncash/pointerwrap
Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
Dolphin Bot 8da2bc63cf Merge pull request #559 from RachelBryk/gci-folder-state
Merge pull request #559 from RachelBryk/gci-folder-state

Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
Dolphin Bot e9a4a54f89 Merge pull request #564 from lioncash/constants
Merge pull request #564 from lioncash/constants

VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
Lioncash 48ff45b8a8 VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
Lioncash b97d2853a7 Common: Make DoContainer within PointerWrap private.
This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
Rachel Bryk 86ccf13c09 End movie play back immediately if g_currentByte > g_totalBytes.
Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
Pierre Bourdon 0b74ad1b20 Merge pull request #560 from lioncash/android-misc
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-06 00:06:23 +02:00
Lioncash 5c7ed205a9 Android: Remove an unnecessary getString call from EmulationActivity 2014-07-05 18:02:30 -04:00
Tillmann Karras ad2aaedd8b Don't install segfault handler in interpreter mode 2014-07-05 11:02:41 +02:00
Tillmann Karras 311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
Tillmann Karras 20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Rachel Bryk e02f680861 Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
degasus bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
Tony Wasserka ee100cf827 Merge pull request #557 from JMC47/pinned_memory
Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick 43dcbe0a73 Change the comments to be more detailed. 2014-07-04 08:00:49 -04:00
Pierre Bourdon 7035e5e4fb Merge pull request #555 from JMC47/pinned_memory
Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Tillmann Karras 20dc0e7819 Remove unused variables 2014-07-04 03:56:58 +02:00
Tillmann Karras d3fa8a6167 Reorder class initializer lists 2014-07-04 03:53:22 +02:00
Justin Chadwick 30f93ab418 Place pinned memory as top priority 2014-07-03 20:35:13 -04:00
degasus 02ac5e95c8 VideoCommon: normalize lighting direction.
It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Tony Wasserka be1fe80bb6 Merge pull request #549 from lioncash/fps
FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash 9c764eff3a Fix a type-conversion warning in Movie.cpp
Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash ab6434f616 Merge pull request #551 from lioncash/movie
Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash d649027ec8 Clean up string handling in Movie.cpp 2014-07-02 22:45:50 -04:00
Rachel Bryk de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
Lioncash 00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Lioncash af7efaa461 [Core] Clean up the DSP disassembler
- Get rid of deletes.
- Clean out all of the sprintf calls. Now std::string based.
- Fully explicit function names, etc.
2014-07-02 20:19:39 -04:00
Matthew Brennan Jones 124210c50f Changed lingering header include guards to pragma once.
Some headers where using #ifndef to guard being including multiple times. But most were using pragma once. So for consistency I changed them all to use pragma once.
2014-07-01 22:17:33 -07:00
Rachel Bryk 899274445b Fix patches not being loaded when running real gc bios. 2014-06-30 17:28:45 -04:00
Zhuowei Zhang 25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Matthew Parlane 5dc7c8ad31 Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp 2014-06-30 03:39:40 +00:00
Lioncash fb18b8b689 Merge pull request #541 from lioncash/sdio
Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash 8ada47876a Get rid of a few delete[] calls in sdio_slot0.cpp 2014-06-29 22:55:47 -04:00
Lioncash ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash 0332d4d76f Merge pull request #539 from jordan-woyak/fix-extract-directory
Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash d720e3ed0b Merge pull request #452 from degasus/stats
Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash f78b94077e DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash d800b5fb74 DiscIO: Fix extra tabs in the banner loader headers 2014-06-29 15:31:44 -04:00
Jordan Woyak 3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash 3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash 91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok 8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
Tillmann Karras 6b3e6e6ffb AVIDump: rename frame variables 2014-06-27 19:48:36 +02:00
Tillmann Karras c2c46d7573 AVIDump: update ffmpeg/libav API usage
libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras e3fef8c990 AVIDump: cleanup 2014-06-27 19:48:35 +02:00
galop1n 729758f2f9 Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets 2014-06-27 13:02:28 -04:00
degasus 7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash 11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash 177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash 2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka 416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Eder Bastos 53e4f3d73c Implement ViewHolder pattern on the GameListAdapter. 2014-06-24 23:03:38 -04:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash 10dc1ef135 Fix crashes when dragging and dropping files outside of the gamelist 2014-06-24 16:43:02 -04:00
Jordan Woyak 516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
LPFaint99 c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
Lioncash 4138702336 Merge pull request #530 from workhorsy/master
Fixed issue with DSP Dump not closing files.
2014-06-23 19:48:03 -04:00
Matthew Brennan Jones ad5d28af4e Fixed issue with DSP Dump not closing files.
When dumping the two DSP ROMs to file, if it failed to open one of them, neither will be closed. It should now close any that were opened.
2014-06-23 13:08:43 -07:00
Eder Bastos 2c1008f0ae Allow user to quit app with back button. 2014-06-23 08:24:39 -04:00
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99 404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
Lioncash 1439e45940 Merge pull request #525 from lioncash/android-xml-cleanup
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-22 14:15:50 -04:00
Pierre Bourdon add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
Pierre Bourdon 7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
Pierre Bourdon ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Lioncash 3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
Rachel Bryk 93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
Pierre Bourdon 5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash 86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash 8e2015b9cb Separate the XML view handling of the folder browser and the game list from one another. 2014-06-21 19:47:11 -04:00
Lioncash 4d39076d04 Merge pull request #524 from sigmabeta/android-banner-scaling
Fix banner scaling using a different method.
2014-06-21 19:20:19 -04:00
Lioncash 72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu 8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00
Eder Bastos b940e69f3b Fix banner scaling in game list.
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Fog 76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
Tony Wasserka fbca397c92 Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka ddadb4f29d Merge pull request #523 from RachelBryk/uninitialized-load-state
Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka cad7614e7e Merge pull request #520 from pauldacheez/enumerate-outputs-harder
Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk 3e60979000 Abort loading a save state if emulation isn't running. 2014-06-20 21:22:54 -04:00
Paul Olszewski c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu eeb7fc25f4 JIT: Make lmw/stmw use safe load/stores. 2014-06-20 12:54:10 -07:00
magumagu 6c9095ebab JITIL: fix some unsafe loads.
I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way.  The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu 85724dd78a JIT: Remove dead code. 2014-06-20 12:53:21 -07:00
magumagu 06864e9fee JIT: Clean up float loads and stores.
Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk 0d60389d03 Save an unsaved wiimote variable to save states. 2014-06-20 09:35:47 -04:00
Tony Wasserka 07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Matthew Parlane 91502b4fc8 Merge pull request #514 from jordan-woyak/input-diag-win-crash
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-20 13:38:57 +12:00
Jordan Woyak 7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Ryan Houdek d62ae92b8f Merge pull request #373 from sigmabeta/android-ui-cleanup
Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Fog c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka 0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka 9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus 924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus 027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
Tony Wasserka e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka 0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tillmann Karras feef0bbd2b JITs: add a macro for easy interpreter fallback 2014-06-19 14:39:01 +02:00
Tillmann Karras f351ec64db Jit64[IL]: remove code leftover from x86-32 2014-06-19 14:32:53 +02:00
Tillmann Karras e684e902ef Jit64IL: remove unused macro 2014-06-19 14:32:53 +02:00
Rachel Bryk e519b05e7a Remove an unused variable.
It's never been used since it was added except to check the value, which is always false.
2014-06-18 20:25:21 -04:00
Lioncash ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
Shadox Fix d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
magumagu 1f604e87be Try to make DTK rewrite handle events the same way as the old code. 2014-06-18 13:09:55 -07:00
Rachel Bryk dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
Ryan Houdek afc4a37058 Merge pull request #502 from magumagu/video-common-small-cleanup
VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek ee690fe401 Merge pull request #468 from RachelBryk/remove-exi-update
Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok 6c52ec93b7 D3D: Reset viewport before drawing the OSD. 2014-06-16 23:34:54 +02:00
magumagu 9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
Lioncash f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
magumagu 31b950325d HLE: Remove ES_LAUNCH HLE.
It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE.  This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
magumagu b423004ab3 IPCHLE: use only one CoreTiming event. 2014-06-15 20:08:14 -07:00
magumagu f9b72d0891 IPCHLE: Fix ES_LAUNCH so it works for disk titles.
Among other things, this makes the Disk Channel fully functional.
2014-06-15 20:08:14 -07:00
magumagu ee0c5bdc20 Try to fix android build. 2014-06-15 15:56:42 -07:00
magumagu a282f181cd Streaming/DTK audio: fix pausing playback. 2014-06-15 15:08:47 -07:00
magumagu affb7c17fc Audio mixer: fix a couple compiler warnings. 2014-06-15 14:51:33 -07:00
magumagu 40e2ce4f27 Audio mixer: remove check for ratio > 1.0.
The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
Ryan Houdek 7416b9cdb4 Merge pull request #496 from Sonicadvance1/fix-subfic-round2
Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon 7f7f5c9d29 Merge pull request #494 from Armada651/master
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek 78d2322aa0 Fix ARM Jit's subfic when d != a.
Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek 83157ba350 Fix the ARM JIT's subfic implementation. 2014-06-15 09:40:31 -05:00
Jules Blok f408dc72e7 Fix OpenGL video backend when using "render to main" on Windows. 2014-06-15 14:59:25 +02:00
Pierre Bourdon 020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu d905cbfd5d Don't set DAZ on x86 in non-IEEE mode.
I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka a6395ae5b3 Merge pull request #432 from magumagu/ipchle-timing
IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
magumagu d43ecd0bd1 Rewrite handling of DTK (streaming) audio.
The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized.  This will also
allow improvements to audio dumping functionality.

The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Armada f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon a0ff868c34 Merge pull request #488 from Tilka/dead_code
Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu 58e9b65f9b IPCHLE: clean up spelling. 2014-06-14 10:03:49 -07:00
magumagu 063ab30e3d IPCHLE: improve HLE timing.
This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent.  We should be calling it whenever there is something we
can pop from a queue, and this patch does that.

DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.

With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.

This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00
Tony Wasserka d7736ac714 Merge pull request #445 from magumagu/video-dead-code
Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka 2f6e559978 Merge pull request #440 from magumagu/dsound-revert
Revert "DSound: use DSound notifications to produce sound."
2014-06-13 22:37:33 +02:00
Tony Wasserka a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka 0bc6b49c07 Merge pull request #483 from neobrain/bitfield_fixes
BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek f87b913f0e Fix the vertexloader on non-x86 targets.
When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tillmann Karras 32e427cd73 Jit64: remove dead code 2014-06-13 20:15:31 +02:00
Ryan Houdek 2152e812fc Fix conditional branching on x86_64.
The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.

If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
magumagu 3da52018dc Interpreter: return single-precision results for ps_rsqrte. 2014-06-11 19:50:33 -07:00
Tony Wasserka 3d6f9ef897 BitField: Add an explicit getter function for retrieving the BitField value.
Sometimes (in particular when using non-typesafe functions) it can be convenient to have a getter method rather than performing a potentially lengthy explicit cast.
2014-06-11 20:58:40 +02:00
Tony Wasserka 78fbf2ecaa Fix a few warnings caused by using BitField with non-typesafe functions. 2014-06-11 20:58:40 +02:00
Tony Wasserka b3c7f003da BitField: Delete copy assignment to prevent obscure bugs. 2014-06-11 20:58:40 +02:00
Ryan Houdek 1db93db474 Merge pull request #474 from Sonicadvance1/conditional-branch
Support conditional register cache flushing on ARMv7.
2014-06-10 07:21:07 -05:00
Ryan Houdek be4b544bf6 Merge pull request #479 from Sonicadvance1/x86-regcache
Jit64 RegCache cleanup
2014-06-10 07:20:55 -05:00
Ryan Houdek 5147e721ae Revert "PPCAnalyst now detects internal branches better"
This reverts commit 31ec57ab81.
2014-06-10 04:58:56 -05:00
Ryan Houdek c2b6a41e6b Fix a few code style remarks.
Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek b4ec70f0ac Add conditional register cache flushing to JIT64's twx instruction. 2014-06-10 02:46:10 -05:00
Ryan Houdek 06e8c7d7c9 Add conditional register cache flushing to JIT64's bcx instruction. 2014-06-10 02:45:04 -05:00
Ryan Houdek b99edd6202 Add conditional register cache flushing to JIT64's bcctrx conditional route. 2014-06-10 02:44:16 -05:00
Ryan Houdek 5e1a465d50 Change register cache to using an enum to determine flush mode.
This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek 2989ccff79 Support conditional register cache flushing on ARMv7.
Similar to PR #451, but for ARM as well.
2014-06-09 06:08:13 -05:00
Rachel Bryk c38e8e25dd Remove unused video config variable. 2014-06-09 00:02:38 -04:00
Ryan Houdek 4cfeeee5e9 Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Tony Wasserka 489534bc7c Merge pull request #248 from RachelBryk/dsp-rom-hash
Add DSP rom hashes to movie header.
2014-06-08 11:27:55 +02:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek 6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Pierre Bourdon b79482af44 Merge pull request #459 from lioncash/prototype-typo
Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek 103d9008d6 Merge pull request #391 from RachelBryk/netplay-flash-on-join
Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek b778b43992 Merge pull request #404 from magumagu/jitcache-cleanup
JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek 7d12a31cc2 Merge pull request #395 from RachelBryk/race
Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek b591184e4b Merge pull request #437 from lioncash/netplay
Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek d2e4c2fc50 Fix OpenGL ES version detection.
Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek b6db0d0ab8 Merge pull request #457 from Tilka/jcc
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek c118632cde Merge pull request #450 from Tilka/fmrx
Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Rachel Bryk 525965a873 Remove unused EXI update functions. 2014-06-06 20:30:36 -04:00
Ryan Houdek db08f7bf4a Merge pull request #371 from quarnster/patch-1
PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Pierre Bourdon 7ffea5ddc9 Merge pull request #464 from lioncash/log-str
Use std::string in LogContainer's constructor.
2014-06-06 00:59:22 +02:00
Pierre Bourdon 834bc85e1f Merge pull request #458 from Tilka/warnings
Fix some warnings
2014-06-06 00:58:37 +02:00
Lioncash 3843848ed4 Use std::string in LogContainer's constructor.
This allows for removal of the strcpy calls, also it's technically way more safe, though I doubt we'll ever have a log name larger than 128 characters or a short description larger than 32 characters.

Also moved these assignments into the constructor's initializer list.
2014-06-05 18:50:14 -04:00
Pierre Bourdon b780ef950c Merge pull request #435 from YourGamesBeOver/master
Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover 91840cb4c7 added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue 2014-06-05 15:34:20 -04:00
degasus 9566dcf0da OGL: speed up the EFB cache
gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
degasus d9eafd94a2 OGL-StreamBuffer: replace size_t with u32
Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus 606e46ba8d OGL-StreamBuffer: move alignment to caller
Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus 02a4e3d70f OGL-StreamBuffer: make the SLOT calculation much easier
The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus d81d2e8915 OGL-StreamBuffer: allocate fences in StreamBuffer directly 2014-06-05 13:32:13 +02:00
Tony Wasserka e2cfb7f0fa Merge pull request #448 from lioncash/fifo-cleanup
Expand GetBPRegInfo to include the rest of the BP registers.
2014-06-05 13:21:05 +02:00
degasus 0688cfdaef OGL-StreamBuffer: don't use coherent mapping
Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
lioncash efdcfe404f Fix a typo in a function prototype in PowerPCDisasm.h
Should be GetGPRName not GetGRPName.

Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.

Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Tillmann Karras 0eb341e542 Fix some warnings.
The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras f8280401f6 x64Emitter: J_CC: use 32 bit offset automatically 2014-06-03 23:08:58 +02:00
Ryan Houdek 3a06907653 Merge pull request #455 from lioncash/arm-cpudetect-fix
Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Lioncash 7d7b3d6156 Stringify ArmCPUDetect.cpp. 2014-06-02 21:08:26 -04:00
Ryan Houdek b5a12dd7a2 Merge pull request #454 from Sonicadvance1/fix-android-crash
[Android] Fix potential crash in Video Settings.
2014-06-02 19:39:32 -05:00
Ryan Houdek 7dc31fbd1a Fix potential crash in Video Settings.
When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
degasus 541bfd071e Jit64: Don't flush the regcache on bcx 2014-06-02 18:12:54 +02:00
degasus 0cd9eea99e RegCache: make state clear optional on flushes 2014-06-02 18:12:53 +02:00
degasus 38c3812a60 RegCache: merge fpr+gpr BindToRegister 2014-06-02 18:12:53 +02:00
degasus 9e9b71fa87 RegCache: merge fpr+gpr StoreFromRegister 2014-06-02 18:12:53 +02:00
degasus fd9bfddde7 RegCache64: devirtualize RegCache::Start 2014-06-02 18:12:53 +02:00
degasus 8693e0abaa RegCache64: Use std::array 2014-06-02 18:11:26 +02:00
degasus 6089812482 RegCache64: move x?locks into register structs 2014-06-02 13:02:52 +02:00
degasus c800918fd8 RegCache64: remove unused functions 2014-06-02 09:53:44 +02:00
Henrik Rydgård edf9af0047 Merge pull request #449 from Sonicadvance1/remove-ppcstate-mojs
Remove unused mojs array from ppcState.
2014-06-02 09:42:53 +02:00
Tillmann Karras 2cf27e4de8 Jit64: revert fmrx revert
The AVX revert was not supposed to touch fmrx.

Partially reverts 2fad2a3e88.
2014-06-02 08:53:02 +02:00
Ryan Houdek e0a60a40a5 Remove unused mojs array from ppcState.
This was some unused array just sitting in our global ppcState struct.
I've got no idea what its use was /supposed/ to be used for if ever implemented.
2014-06-02 01:39:07 -05:00
Lioncash 776e36b10a Fix a typo in a BP register name (BPMEM_TX_SETLUT_4 -> BPMEM_TX_SETTLUT_4).
Also fixed the alignment of the register values.
2014-06-02 02:26:30 -04:00
degasus 4545fa589d Jit64: remove unused FlushMode enum 2014-06-02 08:24:25 +02:00
Lioncash 12db989098 Add missing registers in GetBPRegInfo 2014-06-02 02:19:53 -04:00
Ryan Houdek 5d3382fb56 Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.
If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
2014-06-01 23:55:38 -05:00
Ryan Houdek 87e671404a Make MemoryUtil.cpp use the correct x86_64 define.
MemoryUtil.cpp was incorrectly using the old __x86_64__ define when it should be using _M_X86_64.
It was also using _ARCH_64 when it shouldn't have which was causing an errant PanicAlert to come up in my development.
2014-06-01 23:45:44 -05:00
magumagu 0aecd9504e Video backends: remove dead code. 2014-06-01 01:56:09 -07:00
magumagu 87a804fdfc Revert "DSound: use DSound notifications to produce sound."
This reverts commit 4990b8910b.

The commit is causing substantial performance issues for the DSound
backend which I somehow didn't catch during testing.
2014-05-31 13:35:46 -07:00
Sean 568f3248f3 Android: add multitouch support 2014-05-30 19:02:28 -04:00
shuffle2 d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash 7babc635cb Compress a for loop in NetPlayServer.
Also gets rid of a redundant return from a void function.
2014-05-29 22:14:50 -04:00
Lioncash 49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Lioncash a3ae20fc15 Remove the use of a delete[] in NetPlayServer.
We just use a vector instead of a raw pointer.
2014-05-29 20:39:09 -04:00
Pierre Bourdon 3097345929 Merge pull request #411 from lioncash/fifo-cleanup
Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash c96407bd2a Make GetBPRegInfo just take two strings as parameters
Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2 7c09f07f36 Merge pull request #399 from magumagu/bsemu-bat
BS2 emulation: set up a reasonable BAT during startup.
2014-05-29 15:36:28 -07:00
shuffle2 e9975cdd63 Merge pull request #419 from magumagu/jit-load-store-cleanup
Jit load store cleanup
2014-05-29 15:25:00 -07:00
shuffle2 fd6fd8fcf1 Merge pull request #433 from lioncash/ini
Get rid of the temporary buffer in IniFile's Load function.
2014-05-29 14:53:16 -07:00
shuffle2 3b23f4bbd6 Merge pull request #420 from magumagu/backpatch-s8
JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
shuffle2 329fcad04f Merge pull request #421 from CarlKenner/MissingSpace
Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
shuffle2 d18bc31e74 Merge pull request #429 from RachelBryk/netplay-pid
Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
shuffle2 fee69236d5 Merge pull request #403 from RachelBryk/netplay-player-selection
When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Lioncash eca70d1562 Get rid of the temporary buffer in IniFile's Load function.
std::getline is the string-based equivalent.
2014-05-28 20:26:15 -04:00
Rachel Bryk 80ab567a5b When reading an ini file, if there is an error, check if it is simply because the eof was reached. 2014-05-28 14:06:18 -04:00
Pierre Bourdon 10efd5b8c0 Merge pull request #430 from shuffle2/xsave-workaround-fix
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 12:25:25 +02:00
Pierre Bourdon 2a14c55279 Merge pull request #409 from lioncash/lolmemset
Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
Rachel Bryk 8c70ee7194 Make sure netplay player IDs are actually unique.
Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon f120d333b7 Merge pull request #414 from sigmabeta/android-gradle-customization
Android: Attach '.debug' to the end of the app's package name, if built in Debug configuration.
2014-05-28 12:01:36 +02:00
Pierre Bourdon 0602dacfde Merge pull request #423 from lioncash/dsp-clarification
Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon 3c722b6be7 Merge pull request #417 from magumagu/jit-unused-flags
Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon 5abd518eb9 Merge pull request #427 from magumagu/interpreter-hle
Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
Pierre Bourdon 21cf8fe32e Merge pull request #393 from RachelBryk/netplay-chat-limit
Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
Pierre Bourdon ce139622f6 Merge pull request #392 from RachelBryk/error-check-ini-file
Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
Shawn Hoffman 47a2eb47a0 msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. 2014-05-28 00:16:33 -07:00
Shawn Hoffman 58bcc3d12a Redo commit 932945d480
This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
Rachel Bryk b1029223c6 When updating netplay player list, reselect by string instead of index.
Fixes issue 7284.
2014-05-27 10:43:41 -04:00
lioncash 4cb111e5db Clarify what FindBrackets does in the DSP assembler 2014-05-26 17:04:58 -04:00
Pierre Bourdon f5e1dee230 Merge pull request #413 from delroth/flags-opt
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
shuffle2 4758b362c3 Merge pull request #415 from magumagu/memory-cleanup
Memory code cleanup
2014-05-26 13:35:54 -07:00
CarlKenner 361d53fdc7 Fix error message when D3D11 HResults fail.
Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
magumagu 2599cd545e JIT: make backpatch handle sign-extend from 8 bits correctly.
I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu e5ebf22161 JIT: unify two branches in SafeLoadToReg.
Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu 68a327c246 JIT: Simplify redundant if statements for memcheck. 2014-05-25 21:13:39 -07:00
Eder Bastos 5416dd24d7 Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device. 2014-05-26 00:08:40 -04:00
magumagu e239e82ea3 Jit: Remove unused members from JitState. 2014-05-25 18:19:47 -07:00
Lioncash 1583ce9363 Use strings instead of arbitrary buffers for video statistics 2014-05-25 21:11:29 -04:00
magumagu ec9dd80b7f Memmap: get rid of unused junk.
This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu 44f481ec13 PPCCache: Get rid of FAST_ICACHE define.
There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu 98dd99a696 Interpreter: correctly support HLE functions.
m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon 3a76c0c8f5 PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast' 2014-05-25 22:59:51 +02:00
Pierre Bourdon 010ca048df Merge pull request #408 from lioncash/bool
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash 9e7c5c0e58 Explicitly center the X and Y joystick values.
More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash 728078bc09 Use a bool instead of an int to represent the initialized state in IOWin.cpp 2014-05-24 19:43:11 -04:00
Lioncash dd35a968f8 Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).

So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu 282e9bd292 JitCache: use a custom bit-set class.
Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
2014-05-24 14:17:53 -07:00
magumagu 6bb08de8a0 JIT: get rid of useless code in JitCache.cpp. 2014-05-24 11:04:24 -07:00
magumagu 336b55bbc4 BS2 emulation: set up a reasonable BAT during startup.
It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu 440246a190 Interpreter: use numeric_limits instead of FLT_MAX.
Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka cffa848b99 Merge pull request #390 from magumagu/fp-reciprocal
Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
shuffle2 ca3002977b Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
Pierre Bourdon d71e20880f Merge pull request #398 from Sonicadvance1/Fix-Spaced-Build-Path
Fixes build if the build path has spaces in it.
2014-05-24 01:29:20 +02:00
Ryan Houdek d710e3af82 Fixes build if the build path has spaces in it. 2014-05-23 18:24:08 -05:00
Eder Bastos 8a288c7765 Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color. 2014-05-23 18:47:43 -04:00
magumagu 6955fef161 Interpreter: Code style fixes. 2014-05-23 15:06:09 -07:00
magumagu d0ed3b8192 Jit: Use infinity and NaN from numeric_limits.
MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu a9a2d3d98d New frsqrte implementation; verified accurate.
This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly.  (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu 129e76e60d Interpreter: refactor the rsqrte code, and use it for ps_rsqrte. 2014-05-23 14:59:00 -07:00
magumagu 567724b2f8 Jit: get rid of incorrect implementations of fres and frsqrte.
The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.

These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.

(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Yuriy O'Donnell ac75766c25 removed trailing whitespace 2014-05-23 21:14:48 +02:00
Yuriy O'Donnell d08abfc14e JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
Yuriy O'Donnell de1e2127dc JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
Rachel Bryk e6684d17c1 Fix a couple race conditions.
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk 61d3360033 Limit netplay chat messages to 2000 characters.
There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk cd299f0703 Flash netplay window when someone joins if the window doesn't have focus. 2014-05-23 07:30:08 -04:00
Rachel Bryk 0782d106db Check for errors when reading lines from ini files.
Fixes issue 7283.
2014-05-23 03:17:19 -04:00
magumagu 2f8a147eda Interpreter: make fres match hardware.
New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
magumagu ad4ad7c1ed Use accurate frsqrte in Interpreter.
The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
shuffle2 b58753bd69 Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
shuffle2 fc41a53b46 Merge pull request #309 from magumagu/jit-unify-asm
JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
shuffle2 c308657779 Merge pull request #376 from lioncash/wx
Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2 c4e60d5353 Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
shuffle2 6544d53c16 Merge pull request #361 from LPFaint99/wiisave
Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2 9ce269c7dc Merge pull request #382 from magumagu/faster-fast-disc-speed
DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
shuffle2 4fb10a11b9 Merge pull request #379 from jordan-woyak/gamelist-size-fix
Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2 dd413269e3 Merge pull request #343 from jordan-woyak/disable-sdl-windows
Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jasper St. Pierre 9d161b4170 BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
2014-05-20 11:28:15 -04:00
Jasper St. Pierre 1ae8edc1d0 BPStructs: Remove another function wrapper 2014-05-20 11:28:15 -04:00
Jasper St. Pierre b1d3c5937a BPStructs: Move LoadBPReg here 2014-05-20 11:28:14 -04:00
Jasper St. Pierre 763ad77a1c BPStructs: Flatten out BPWritten 2014-05-20 11:28:14 -04:00
Jasper St. Pierre 07ab77d31c BPStructs: Reindent BPWritten 2014-05-20 11:28:08 -04:00
Jasper St. Pierre c33a1b4b28 BPStructs: Document BPMEM_BP_MASK better 2014-05-20 11:26:31 -04:00
Jasper St. Pierre 2f122ea63c BPMemory: Fix "DISPLAYCOPYFILER" typo 2014-05-20 11:15:10 -04:00
Jasper St. Pierre 4e8e51b278 BPStructs: Remove calls to SetInterlacedMode when reloading state
SetInterlacedMode is a dummy no-op that does nothing.
2014-05-20 11:15:10 -04:00
Jasper St. Pierre 833b7ee584 BPFunctions: Remove the rest of GetConfig 2014-05-20 11:15:09 -04:00
Jasper St. Pierre 08611c3f36 PixelShaderManager: Fizzle out fog changes when disabled here
This lets us remove a use of GetConfig.
2014-05-20 11:15:09 -04:00
Jasper St. Pierre fe645b888b BPFunctions: Remove use of a dumb method
GetPointer serves no purpose.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre 56228cea5d BPFunctions: Remove an unused method 2014-05-20 11:15:08 -04:00
Jasper St. Pierre 4f4e3fad85 BPMemory: Clean up and rename some variables and comments
This is about the register number, not the opcode.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre e81b62aad1 BPFunctions: Clean up math slightly
No need for magic 342 numbers.
2014-05-20 11:14:00 -04:00
degasus c1b6fcc00b ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
2014-05-19 09:29:40 +02:00
degasus e150d307a6 ogl: use ARB_texture_multisample for msaa 2014-05-19 09:21:44 +02:00
degasus fab78c2dff ogl: add ARB_texture_multisample 2014-05-19 09:21:44 +02:00
degasus 775858b6bc ogl: drop NV_framebuffer_multisample_coverage 2014-05-19 09:21:44 +02:00
degasus afea848e3b ogl: drop csaa support 2014-05-19 09:21:44 +02:00
magumagu 5dffa28f0a DVDInterface: make fast disc speed faster.
Fixes workaround for crash in Star Wars Rogue Leader.
2014-05-18 20:03:55 -07:00
Jordan Woyak d841e5176f Fix game list size display. 2014-05-18 12:17:56 -05:00
Lioncash 554207a87c Remove an unnecessary null check in CodeWindow.cpp.
The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Pierre Bourdon 826a9e0152 MMIO: Lazy-initialize read/write handlers since most are not actually used 2014-05-18 17:37:33 +02:00
Lioncash 75cb8a7452 Fix a typo in the JIT debugger window 2014-05-18 10:31:39 -04:00
Tony Wasserka 6950f533ae Merge pull request #355 from magumagu/gx-missing-opcode
Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek a4bb0dafb4 Removes ZeroFrog's "optimized" memcpy and memcmp functions.
These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Pierre Bourdon 0f1b1dd3cf CheckExceptions: add TODO and remove a wrong comment 2014-05-18 00:56:18 +02:00
Lioncash 5f796e919b Move bn.h and ec.h into the correct filter section 2014-05-17 16:47:41 -04:00
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Tony Wasserka fc34d5a130 Merge pull request #360 from magumagu/lighting-rounding
Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu 9b82d72070 Video backends: warn on usage of GL_DRAW_QUADS_2.
It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Lioncash 90df5efd01 Get rid of old wx event type usages. Use recommended replacements 2014-05-17 13:17:43 -04:00
Pierre Bourdon 5391b2dd9c Merge pull request #327 from magumagu/dvd-seek-time
DVD emulation: make seek timing more accurate.
2014-05-17 18:48:35 +02:00
Pierre Bourdon 396e13de89 Merge pull request #369 from lioncash/ini
Use size_t in std::string operations in IniFile.cpp, not int
2014-05-17 17:42:08 +02:00
Tony Wasserka 0fac17da33 Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu 6fbf6fad3b VideoCommon: cleanup Renderer::RecordVideoMemory. 2014-05-16 18:58:08 -07:00
magumagu 1357277f40 Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
magumagu 8f5342c442 Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu 818c89313e Video backends: unify xfregs/xfmem structures.
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
shuffle2 d0de0c1222 Merge pull request #374 from ToadKing/master
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-16 18:12:35 -07:00
Toad King 1ba5ffeea3 remove trailing whitespace 2014-05-16 20:10:30 -04:00
Toad King e7e6021414 changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
magumagu 8b82cea704 Video backends: fix behavior of "konst" TEV inputs.
Also fixes TEVCOLORARG_HALF.

Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka fee6efc4dc Merge pull request #375 from degasus/remove_SkipVertices
VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka b8817267f4 Merge pull request #366 from Jezze/vertex
OGL/VertexManager: Remove unused variable.
2014-05-16 16:18:14 +02:00
Tony Wasserka 25e8dc0aed Merge pull request #354 from magumagu/gx-primitive-mask
Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus 7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
Toad King ce64885a66 make IOCTL_SO_GETHOSTID more accurate on Windows 2014-05-15 20:33:21 -04:00
Eder Bastos 570cda3e39 Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little 2014-05-15 19:39:47 -04:00
Eder Bastos 08bb79ccb3 Soften up some of the UI elements. 2014-05-15 18:06:23 -04:00
Fredrik Ehnbom 31ec57ab81 PPCAnalyst now detects internal branches better
For example:

```
addr     opcode    disasm
80026584 48000054  b	->0x800265D8 
```
2014-05-15 16:36:44 +02:00
Lioncash d0bd4119d1 Use size_t in std::string operations in IniFile.cpp, not int 2014-05-14 20:38:08 -04:00
Jens Nyberg f742c5a057 OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
LPFaint99 1b65456738 Export wii saves to the "User" directory 2014-05-11 22:23:21 -07:00
Jordan Woyak 635dbd0ff9 Possibly an OSX buildfix. 2014-05-11 23:05:34 -05:00
magumagu 9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
shuffle2 36720e6822 Merge pull request #351 from Tilka/make_unique
Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tony Wasserka 541ff4cc7c Merge pull request #359 from shuffle2/d3d-disable-warnings-as-errors
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
2014-05-11 10:41:28 +02:00
Tillmann Karras fd94ce5210 fixmeup use 2014-05-11 10:40:18 +02:00
Tillmann Karras 4400e511c0 fixmeup rename 2014-05-11 10:40:18 +02:00
Shawn Hoffman 17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
Sean Maas 1da3a43698 Add japanese strings 2014-05-11 00:35:59 -04:00
Ryan Houdek 15ce648b0d Merge pull request #341 from lioncash/pragma
Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek 878740b43d Merge pull request #349 from Sonicadvance1/Android-Default-Config
[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek fcc7b6e56d Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
magumagu 39d439fc48 Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
shuffle2 2983ae2823 Merge pull request #357 from shuffle2/master
Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Ryan Houdek 004af614cf Merge pull request #335 from Tilka/twx
Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Shawn Hoffman 700c135386 Revert "x64FPURoundMode: always set x87 precision"
This reverts commit 9de77b7c23.
Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
Ryan Houdek cdec575bef Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
magumagu 369c0c4ce2 Opcode decoding: 0xC0 isn't a valid command.
Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
magumagu 4f5421ffb5 DVDInterface: code cleanup. 2014-05-08 11:47:38 -07:00
Shawn Hoffman fa65eeb492 Apparently the debug build has not been freeing memory since 2008. Undo that. 2014-05-08 00:58:55 -07:00
Tillmann Karras 452cdefaa3 Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations).

Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras 81d4d7368a Add a std::make_unique implementation
Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.

Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka b4e1ac5f08 Merge pull request #185 from degasus/shader-cleanup
Shader cleanup
2014-05-06 11:37:11 +02:00
Ryan Houdek aa30f5a6cb Change Android's default EFB configuration to texture instead of disabled. 2014-05-05 17:13:04 -05:00
magumagu f123e08731 DVDInterface: tweak buffered reads to be a bit faster.
A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu 8014795d56 DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii.  (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)

This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek 0bfec024e9 Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Tony Wasserka edbf90f9d2 Merge pull request #336 from magumagu/xfb-vertical-scale
XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
magumagu 727ef4a625 JIT: unify JitAsm for JIT64 and JIT64IL.
Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.

Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
Tony Wasserka 093ee090b8 Merge pull request #339 from magumagu/opengl-unused-parameter
OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu c01ac18d4d VideoInterface: clean up naming and bitfields.
Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu 716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu 2db2f3dce9 VideoInterface: accurate XFB width and height.
What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu bca0b7b543 OpenGL: delete unused function parameter in TextureConverter.
(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek 2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus 813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus 6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus 0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00
degasus c80717ac2e PixelShaderGen: extract iround 2014-05-05 17:06:37 +02:00
degasus 2bc2b73e03 PixelShaderGen: drop fmod as it isn't used any more 2014-05-05 17:06:37 +02:00
degasus c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
degasus b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
degasus fe9fcfdd07 ShaderGen: merge early-z blocks of ogl+d3d 2014-05-05 17:06:37 +02:00
degasus 3e14bf511f ShaderGen/D3D: inline centroid 2014-05-05 17:06:36 +02:00
degasus 25b8edd2a6 ogl: fix signed vs unsigned comparison warning 2014-05-05 17:06:36 +02:00
Ryan Houdek 8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu 2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu 52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Jordan Woyak 9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Jordan Woyak 4321951987 Disable SDL input on Windows. 2014-05-04 19:09:51 -05:00
Lioncash f4d80bd8a5 Move the #pragma once header guard before the includes in Statistics.h in VideoCommon. 2014-05-04 00:24:21 -04:00
Tillmann Karras 4cce79e744 Jit64: implement tw/twi more accurately
Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek a1374dd4ba Merge pull request #329 from Tilka/rounding
Small FPU settings changes
2014-05-02 12:11:09 -05:00
LPFaint99 b549ec70b4 GCMemcard: fix edge case of adding to a fragmented memcard.
allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka 557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka 95f097d79b Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
This reverts commit 1b581b7c27, reversing
changes made to 951612f08e.
2014-05-01 11:00:21 +02:00
Tony Wasserka 2cf8f55ad3 Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek c5d506142f Merge pull request #305 from magumagu/movie-scanf
Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek 2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek 99338daa8f Fixes glVertexAttribIPointer on GLES.
We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek 7f00cae2b6 Merge pull request #320 from SeannyM/Android-Theme
Make the Android UI more like the desktop UI
2014-04-30 19:00:41 -05:00
Ryan Houdek c4221e8f68 Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek 1b581b7c27 Merge pull request #62 from degasus/log_truncate_path
Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras 9de77b7c23 x64FPURoundMode: always set x87 precision
Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras ed762a3eda x64FPURoundMode: use fesetround() instead of asm 2014-05-01 01:09:55 +02:00
Pierre Bourdon 951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek 8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00
Ryan Houdek c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
Ryan Houdek 6949087ee1 Missed the analyzer object not named correctly. 2014-04-30 10:49:39 -05:00
Ryan Houdek 70d1f5adfb Let Jit64IL use the new PPCAnalyst class 2014-04-30 10:49:39 -05:00
Ryan Houdek 1cb1260c1d Address delroth's comments. 2014-04-30 10:49:39 -05:00
Ryan Houdek 40c317d1d4 Support the new PPCAnalyst class in JIT64.
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek ad167e7b52 Adds support to the new PPCAnalyst to the ARM JIT cores.
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek da2ed2e17d Adds new PPCAnalyser class.
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Tillmann Karras 36dbde0f3c Jit_Util: reduce NOP padding of 8 bit loads
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras e659f5ac58 JitBackpatch: fix NOP padding
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto 9892c8ea54 numCyclesMinusOne to numCycles in GekkoOPInfo 2014-04-30 19:04:02 +08:00
degasus f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus 30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus 8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Sean Maas 5865ae2d6f Add a comment about game list color 2014-04-27 20:03:30 -04:00
Sean be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
Tony Wasserka a40ea4e26a Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon aef24d509b Merge pull request #304 from Tilka/nop
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon a093b41231 Merge pull request #312 from Tilka/small_jit_optimizations
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon 8bf2a338c4 Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Sean 895e84edfe ARM: Fix Wii games on JIT 2014-04-25 18:32:49 -04:00
Sean eef51fdde6 Android: Fix Scaled EFB Copy setting 2014-04-25 16:11:28 -04:00
Pierre Bourdon 25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek 94497961ac Removes unused argument in Helper_UpdateCR1.
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek c29961cc90 Fix missing instructions in ARM JIT Tables.
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Tillmann Karras 886c887e80 Fix Fastmem on CPUs without MOVBE
The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras 688644dd18 Jit64: use integer instructions for boolean logic
They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu 78292e5d18 Movie: don't use "hh" scanf modifier.
Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras 12054e9f16 Jit64IL: remove dummy implementations 2014-04-24 18:52:56 +02:00
Tillmann Karras 1f2e551c8c BackPatch: make sure MOVBE is long enough 2014-04-24 16:36:03 +02:00
Tillmann Karras acfd9ee76c Add remaining possible uses of MOVBE
Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
Ryan Houdek e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Pierre Bourdon 13b1ff5160 Merge pull request #307 from neobrain/custom_textures_workaround
Workaround dumb custom texture loading logic.
2014-04-24 00:46:42 +02:00
Tony Wasserka fe65474cc4 Software renderer: Update a reference link. 2014-04-24 00:42:08 +02:00
Tony Wasserka ca2a79d0bd Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures. 2014-04-24 00:33:48 +02:00
Tony Wasserka c47c32d4a8 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Tillmann Karras 957649b7af Optimize NOPs 2014-04-23 21:15:09 +02:00
Ryan Houdek 864aad6704 Merge pull request #299 from Sonicadvance1/EFBRam-FixGLSLES
Fix texture conversion shaders for GLSL ES.
2014-04-23 04:54:23 -05:00
Ryan Houdek 9f12d02328 Merge pull request #295 from SeannyM/button-holding
Android: Allow finger movement while pressing button
2014-04-23 04:01:35 -05:00
Sean 4edb0a3134 Add braces 2014-04-22 19:40:03 -04:00
Sean c81ac090c9 Clarify code with comments 2014-04-22 18:34:16 -04:00
Ryan Houdek fd37a768a6 Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
magumagu b5f71e901f PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Sean f489e30cd8 Release button after touch leaves boundaries
Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean 72f3d69a78 Android: Allow finger movement while pressing button 2014-04-21 21:24:49 -04:00