Fix potential crash in Video Settings.
When Shaders folder didn't exist it would cause crash.
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@ -63,7 +63,7 @@ public final class VideoSettingsFragment extends PreferenceFragment
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//
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// Set available post processing shaders
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//
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File[] shaders = new File(Environment.getExternalStorageDirectory()+ File.separator+"dolphin-emu"+ File.separator+"Shaders").listFiles();
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List<CharSequence> shader_names = new ArrayList<CharSequence>();
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List<CharSequence> shader_values = new ArrayList<CharSequence>();
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@ -71,16 +71,21 @@ public final class VideoSettingsFragment extends PreferenceFragment
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shader_names.add("Disabled");
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shader_values.add("");
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for (File file : shaders)
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File shaders_folder = new File(Environment.getExternalStorageDirectory()+ File.separator+"dolphin-emu"+ File.separator+"Shaders");
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if (shaders_folder.exists())
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{
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if (file.isFile())
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File[] shaders = shaders_folder.listFiles();
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for (File file : shaders)
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{
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String filename = file.getName();
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if (filename.contains(".glsl"))
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if (file.isFile())
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{
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// Strip the extension and put it in to the list
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shader_names.add(filename.substring(0, filename.lastIndexOf('.')));
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shader_values.add(filename.substring(0, filename.lastIndexOf('.')));
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String filename = file.getName();
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if (filename.contains(".glsl"))
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{
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// Strip the extension and put it in to the list
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shader_names.add(filename.substring(0, filename.lastIndexOf('.')));
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shader_values.add(filename.substring(0, filename.lastIndexOf('.')));
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}
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}
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}
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}
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