Commit Graph

23372 Commits

Author SHA1 Message Date
Jonathan Hamilton ceb1f8c8cb Enable shader_framebuffer_fetch blend path on ubershaders
Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
2018-01-05 09:56:46 -08:00
Jonathan Hamilton 8d68adcaf3 Workaround qualcomm driver bug
It seems it doesn't like modifying inout variables in place - so instead
use a temporary for ocol0/ocol1 and only write them once at the end of
the shader
2018-01-05 09:56:46 -08:00
Jonathan Hamilton 29a9ed043b Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
Markus Wick 11976526d1
Merge pull request #6283 from JosJuice/qt-vs-launch
Fix launching DolphinQt2 from Visual Studio
2018-01-05 15:34:33 +01:00
Markus Wick ff8893b1a9
Merge pull request #6277 from vladfi1/surfaceless_egl
Surfaceless egl rendering.
2018-01-05 15:20:35 +01:00
JosJuice c492a5a86a Don't involve host thread when booting from savestate
Suggested by https://github.com/dolphin-emu/dolphin/pull/6271#discussion_r159868704
2018-01-05 14:14:12 +01:00
Markus Wick e705d43312
Merge pull request #6270 from mahdihijazi/suppport_restore_state
[Android] Support restore emulator state
2018-01-05 13:45:36 +01:00
spycrab 2167a45c24 Qt/Mapping: Implement Microphone widget 2018-01-04 18:42:42 +00:00
JosJuice 04cefc6ed3 DolphinWX: Use vector instead of list for game list cache
The advantage of std::list is that elements can be removed from the
middle efficiently, but we don't actually need that, because the
ordering of the elements doesn't matter for us. We can just replace the
element we want to remove with the last element and then call pop_back.

Replacing list with vector should speed up looping through the elements.
2018-01-04 17:14:35 +01:00
JosJuice e44b64b82c DolphinQt2: Don't use a mutex in GameFileCache
GameTracker's usage of GameFileCache is thread-safe even without
using a mutex. All of its access to GameFileCache happens on the
thread m_load_thread, except for the call to GameFileCache::Load,
which finishes before m_load_thread starts executing.
2018-01-04 16:33:15 +01:00
JosJuice 9988652d86 Fix launching DolphinQt2 from Visual Studio
Starting with 5.0-5504, trying to launch DolphinQt2 from Visual Studio
shows the error message "The operation could not be completed. Undefined
error" instead of launching the exe file. (The exe gets created
correctly, it just doesn't get launched. It's possible to work around
the problem by launching the exe manually outside of Visual Studio, but
then you won't have an attached debugger automatically.) This commit
fixes that by removing headers from DolphinQt2.vcxproj's ClInclude list
that already are in the QtMoc list. (The problem was originally about
LogWidget.h and LogConfigWidget.h, but 5.0-5600 made the problem be
about CheatWarningWidget.h and GeckoCodeWidget.h instead.)
2018-01-04 13:03:47 +01:00
Léo Lam 637fbec35d
Merge pull request #6274 from myfreeweb/freebsd-libusb-no-detach
passthrough: do not detach kernel driver on FreeBSD
2018-01-04 10:39:58 +01:00
mahdihijazi 42fa129552 [Android] Fix refreshing the games list after adding a directory
This was a regression from the time we introrduced the Platform enums.
2018-01-03 19:39:28 +01:00
Vlad Firoiu 330881ae80 Allow users to specify the encoder used for framedumping. 2018-01-03 13:23:10 +01:00
Léo Lam 1f89d91deb
Merge pull request #6280 from spycrab/qt_screensaver
Qt: Toggle Screensaver
2018-01-03 13:13:18 +01:00
spycrab adada16603 Qt: Toggle Screensaver 2018-01-03 12:38:34 +01:00
spycrab 0dd52ca7ab UICommon: Move screensaver code to UICommon 2018-01-03 12:38:33 +01:00
Markus Wick 075a226961
Merge pull request #4437 from sepalani/d3d11_fix_debug_build
MAX_XFB_HEIGHT: PAL value off by two fixed
2018-01-03 08:53:26 +01:00
Pierre Bourdon fd13851df2
Merge pull request #6076 from spycrab/qt_debugger
Qt: Implement Debugger (part 1 of ∞)
2018-01-03 03:44:27 +01:00
Markus Wick cb168b1843
Merge pull request #6134 from ligfx/soundstreamlifecycle
SoundStream: change Start/Stop lifecycle to Init/SetRunning/destruct
2018-01-02 09:58:36 +01:00
spycrab afa69a5876 Qt: Implement "AR Codes" 2018-01-01 21:44:49 +00:00
spycrab 4f4021686e Qt/KDE: Fix icon 2018-01-01 12:31:53 +00:00
Sepalani 44935c23e0 MAX_XFB_HEIGHT: PAL value off by two fixed 2017-12-30 20:22:10 +01:00
Vlad Firoiu 45ac9b678d Require WINDOW_BIT if we have a window handle. 2017-12-29 23:20:16 -05:00
Vlad Firoiu eb59267196 Surfaceless egl rendering. 2017-12-29 19:35:43 -05:00
mahdihijazi 136e835fb4 [Android] Support restore emulator state after the emulation screen is killed
1) Most of the times the native heap is kept around even after the activity
is killed, we can ask the native code if it is still running and resume
the emulation if that is the case.

2) In case the native heap is freed and the emulation can't resume we used
a temporary state to load on the game boot.

I couldn't find a way to test this, if you want to test this schnario,
add this block to EmulationFragment.

public void onDestroy()
{
	stopEmulation();
	super.onDestroy();
}

onDestroy is only called if the acivity killed by the OS and not be rotation
change whihch in this case will make sure to kill the emulation and start
again when the activiy is re-created.
2017-12-28 23:50:25 +01:00
JosJuice 82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
spycrab b63ec57c1e Qt: Connect debugging widgets 2017-12-28 19:08:38 +01:00
spycrab 8795b342d1 Qt/Debugger: Implement "Breakpoints" window 2017-12-28 19:08:38 +01:00
spycrab 08716be43b Qt/Debugger: Implement "Watch" window 2017-12-28 19:07:56 +01:00
spycrab ec37ce093f Qt/Debugger: Implement "Registers" window 2017-12-28 19:07:18 +01:00
spycrab 2a19ccf806 Qt/InterfaceSettings: Add "Show Debugging UI" option 2017-12-28 18:59:42 +01:00
spycrab ff283ff912 Qt/Settings: Add debug mode flag 2017-12-28 18:59:42 +01:00
JosJuice b921f6cdef MainAndroid: Don't set User directory redundantly 2017-12-28 13:34:49 +01:00
JosJuice 3e6e66b0d9 Android: Don't return anything from HandleInit
It only ever returned false.
2017-12-28 12:51:45 +01:00
JosJuice d8f10ba177 Android: Always run HandleInit logic on app start
Note: By "HandleInit" in this commit message, I mean the code that is
in HandleInit in master except the part that launches EmulationActivity.
In other words, I mean the call to SetUserDirectory and the call to
DirectoryInitializationService.startService. Couldn't think of
something more accurate to call that than "HandleInit"...

In master, HandleInit only runs when the main activity is launched.
This is a problem if the app ends up being launched in some other way,
such as resuming EmulationActivity after the app has been killed in
order to reclaim memory. It's important that we run HandleInit, because
otherwise the native code won't know where the User and Sys folders are.

In order to implement this, I'm dropping the ability to set a custom
User folder in an intent. I don't think anyone is using that anyway.
It's not impossible to support it, but I can't see a way to support
it that doesn't involve something ugly like having code for calling
HandleInit in every activity (or at least MainActivity + TvMainActivity
+ EmulationActivity, with more activities potentially needing it in
the future if we expand the usage of native code for e.g. settings).
If we want to support setting a custom user directory, we should
consider another way to do it, such as a setting that's stored in
getFilesDir() or getExternalStorageDirectory(). Intents are intended
to control the behavior of a specific activity, not the whole app.
2017-12-28 12:51:00 +01:00
JosJuice f9a0511937 MainAndroid: Optionally wait for savestate to finish writing 2017-12-27 21:53:14 +01:00
JosJuice 87957faddd MainAndroid: Allow specifying savestate to load at boot 2017-12-27 21:53:13 +01:00
JosJuice a81cbf60fb MainAndroid: Add wrapper for Core::IsRunning 2017-12-27 21:53:13 +01:00
JosJuice d9dd210739 MainAndroid: Allow specifying path for savestates 2017-12-27 21:53:07 +01:00
JosJuice 1df69c5750
Merge pull request #6051 from JosJuice/android-sys
Android: Extract Sys to a different folder than the User folder
2017-12-27 17:34:24 +01:00
JosJuice 9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Greg V 5c1c67d4d8 passthrough: do not detach kernel driver on FreeBSD
libusb_detach_kernel_driver() always fails as a regular non-root user:
https://lists.freebsd.org/pipermail/freebsd-usb/2016-March/014161.html
2017-12-26 21:50:50 +03:00
JosJuice 152f7fa35c Android: Fix race condition with writing files before setting User path 2017-12-26 09:53:44 +01:00
JosJuice 3262314435 Android: Don't extract Sys if it already is extracted 2017-12-26 09:53:43 +01:00
JosJuice b3b7aef09a Android: Extract Sys to a different folder than the User folder 2017-12-26 09:53:32 +01:00
JosJuice ac18cffcab DolphinQt2: Don't crash when trying to play without a game selected 2017-12-25 18:41:53 +01:00
JosJuice d1c1793a34 Don't expose SYSDATA_DIR in a header 2017-12-24 17:13:04 +01:00
Leo Lam b187d4cd08
Merge pull request #6269 from JosJuice/ini-section-mapping
GameConfigLoader: Map whole sections, not just individual keys
2017-12-24 15:26:47 +01:00
JosJuice bfa7c14fef
Merge pull request #6258 from mahdihijazi/extract_service
[Android] Refactor AssetCopyService and the way we extract resources …
2017-12-24 14:59:14 +01:00
JosJuice bedc814923
Merge pull request #6267 from mahdihijazi/gc_pad_settings
[Android] Fix a bug when you open the gc pad settings after fresh install
2017-12-24 14:51:37 +01:00
JosJuice f41273fe79 GameConfigLoader: Map whole sections, not just individual keys
There are two reasons for this change:

1. It removes many repetitive lines of code.

2. I think it's a good idea to enable the use of old-style section
names even for settings that previously haven't been settable in game
INIs. Mixing the two styles in INIs (using the new style only for new
settings) is not ideal, and people on the forums don't even seem to
know that the new style exists (nobody knew a way to set ubershader
settings per game, for instance). Encouraging everyone to start using
only the new style might work long-term, but it would take take time
and effort to make everyone get used to it. Considering that this commit
*reduces* the amount of code by adding the ability to use old-style
names for more settings, I'd say that adding this ability is worth it.
2017-12-23 18:59:27 +01:00
JosJuice 5296ee6d3d Reduce the indentation level of MapINIToRealLocation 2017-12-23 18:25:49 +01:00
mahdihijazi 58ee9d2a78 Fix a bug when you open the gc pad settings after fresh install of Dolphin
You will see an empty gc pad settings screen until you open any other
settings screen and change something, at that moment the Dolphin.ini will
be created and the gc pad settings will be loaded successfully the next
time you open the screen.

This fixes the bug by putting the default gc pad settings section even if
the Dolphin.ini file doesn't exist
2017-12-23 16:39:26 +01:00
mahdihijazi 2cecb64e4c Don't override the WiimoteNew.ini so the user don't loose the selected source 2017-12-23 00:03:02 +01:00
iwubcode 50d96a4411 BPStructs: Use static cast for XFB/EFB copies 2017-12-21 21:19:26 -06:00
iwubcode e1332b1d7e Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles 2017-12-21 21:19:26 -06:00
Ryan Meredith 1f226ec14f Update Readme.md and various fixes 2017-12-20 10:54:51 +01:00
JosJuice 06e25d1b4a Fix default value for Show FPS in Android GUI
https://bugs.dolphin-emu.org/issues/10728
2017-12-20 10:45:45 +01:00
JosJuice a3355a3e4a Only use the "Scaled EFB Copy" setting for EFB, not XFB
The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Markus Wick 5006ac5c51
Merge pull request #6262 from linkmauve/no-shadow
Rename constructor parameters to avoid shadowing members
2017-12-19 12:23:32 +01:00
Emmanuel Gil Peyrot f5dc8e7737 Rename constructor parameters to avoid shadowing members 2017-12-19 12:05:06 +01:00
Emmanuel Gil Peyrot d9c2de90c0 Reimplement EFB copy for intensity formats
This is the direct continuation of #5887, and removes the last usage of
the colmat matrix in EFB copy conversion shaders.
2017-12-19 12:04:56 +01:00
Markus Wick 0bf24f549a
Merge pull request #6190 from JosJuice/is-trivially-copyable-vs
Remove IsTriviallyCopyable hack for VS
2017-12-19 11:15:58 +01:00
Markus Wick f547703660
Merge pull request #6224 from hackbar/input-fix-moga
Android: Handle missing mappings for the Moga Pro 2 HID controller.
2017-12-19 09:55:57 +01:00
Markus Wick ed13a8d7a7
Merge pull request #6255 from JosJuice/strerrorr-detect
Handle both the XSI and GNU versions of strerror_r
2017-12-19 09:47:51 +01:00
Markus Wick 5afd07c033
Merge pull request #6254 from iwubcode/frame_counter_and_advance_fix
Video Common: frame logic fix
2017-12-19 09:44:49 +01:00
Markus Wick 685df1fdf7
Merge pull request #6260 from JosJuice/android-hybrid-xfb
Update Android GUI settings for Hybrid XFB
2017-12-19 09:42:38 +01:00
JosJuice bd5da5cfd6 Handle both the XSI and GNU versions of strerror_r
Trying to force the XSI version by undefining _GNU_SOURCE can lead
to compilation errors on some systems because of headers expecting
that _GNU_SOURCE is defined.

This commit uses define checks to detect which version we have.
I tried making an overloaded function (int and const char*) instead,
but that led to a warning about one of the variants being unused.
2017-12-18 22:09:02 +01:00
JosJuice 4973ae9952 Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
JosJuice acee8b1e23 Update Android GUI settings for Hybrid XFB 2017-12-18 21:53:06 +01:00
mahdihijazi 1190afef51 [Android] Refactor AssetCopyService and the way we extract resources from the assets
This solves the following issues:
1. If user uninstall Dolphin and install it again the resources will
not be copied unless the user manually clear the app cache because we
are enabling the allowBackup flag in the manifest which will make the app
restore the settings saved in the shared prefernces including the flag
assetsCopied. This PR always copy the files everytime you open Dolphin.

2. If the AssetCopyService took long time and you tried to open the settings
screen or start a game the behaviour was not expected or the emulator will
crash, this PR make sure that whatever we add to the DirectoryInitializationService
or how long it will take will still work as expected by blocking both
the settings screen and the emulaion screen to wait untill all resources
needed are copied.

3. Better communication between the DirectoryInitializationService and the
UI screens using brocast messages.
2017-12-18 14:32:39 +01:00
mahdihijazi e61e4d4b3c Replace all Anonymouse class with lambdas or method refernce where applicable 2017-12-18 13:19:57 +01:00
mahdihijazi c6bc25a189 Enable Java 8 features in Dolphin 2017-12-17 16:52:19 +01:00
Leo Lam 4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Leo Lam a4592bc3c5
Merge pull request #6210 from ligfx/qtmappingwindowdontstoredevq
MappingWindow: don't store devq separately from controller default device
2017-12-15 20:50:06 +01:00
Leo Lam 7e7f1fe713
Merge pull request #6226 from aldelaro5/add-xer-debugger
debugger: Add the XER to the register view
2017-12-15 20:49:24 +01:00
Leo Lam fa0cf5c038
Merge pull request #6247 from leoetlino/homebrew
Boot: Minor fixes for Wii homebrew
2017-12-15 20:47:02 +01:00
bobjrsenior 7589ade972 DolphinWX: Add TB and GQR to Register Window
The Time Base Register was added under the BAT registers. TBL and TBU
were ORed together to get one 64-bit value to display. It is labeled TB

The Graphics Quantisation Registers were added under the Segment
Registers. They are Labeled GQR0-GQR7.

All new registers are read only.
2017-12-15 20:38:46 +01:00
iwubcode 2f7eacd08c Video Common: move frame advance and counter logic to only happen when we actually render a frame. 2017-12-15 12:46:18 -06:00
Jonathan Hamilton a38103afbf Fix GLES GPU texture conversion shader
GLES doesn't support C-style array initialisers, so stuff like:

Type var[2] = {
VALUE_A,
VALUE_B
};

isn't supported in GLES (it was added in
GL_ARB_shading_language_420pack).

The texture conversion shader used this, so would fail to compile on
GLES.
2017-12-12 22:01:10 +00:00
Markus Wick a70c03a1c0
Merge pull request #6249 from stenzek/texture-dump
Texture dumping regression fixes
2017-12-11 08:44:09 +01:00
Jonathan Hamilton e401004766 Fix an invalid (uint < int) comparison in GLES with ubershaders 2017-12-10 10:52:32 -08:00
Stenzek 2579f8eaa5 TextureCache: Don't dump custom textures
They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
Stenzek 5f5aca7870 OGL: Fix incorrect usage of glGetTextureSubImage
Was causing issues with texture dumping on newer drivers.
2017-12-10 15:31:14 +10:00
Markus Wick eb1ae38304
Merge pull request #6027 from JonnyH/WIP/chained-signal-handler-android-debuggerd
Call the previously-set sigaction in fastmem handler if it's not our fault
2017-12-10 00:18:13 +01:00
Jonathan Hamilton 8ae76a6680 Fix arm64 MOVI2R for addresses between 2gb and 4gb offset from PC
The PC offset ADRP() path takes a s32 value, but the input offset was
being tested as abs(ptr) < 0xFFFFFFFF. This caused values between
0x80000000 and 0xFFFFFFFF to incorrectly use this path, despite the
offsets not being representable in an s32.

This caused a crash in the VertexLoader on android 8.1 immediate in wind
waker (and possibly all other apps on android 8.1) as the jit and data
sections happened to be loaded 4gb apart in virtual memory, causing some
pointers to hit this
2017-12-09 13:21:58 -08:00
Léo Lam 3dd777be70 Boot: Add default exception handlers
Some homebrew expect exception handlers to be present -- which is
almost always the case on console, since most of the time homebrew are
launched from either a libogc or SDK title) -- and break if they are
not. To fix this, we just need to include default, dummy handlers.
2017-12-09 17:24:04 +01:00
Léo Lam 520039ab28 Boot: Use values from libogc for booting Wii homebrew
Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.

This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam ecd7191b5a Boot: Fix BAT setup in Wii mode
HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Leo Lam 1a9d6b99e9
Merge pull request #6237 from lioncash/gekko-disasm
GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
2017-12-08 22:50:40 +01:00
Lioncash e88c457276 DolphinWX: Resolve missing declaration warnings
Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Markus Wick d243b2c0a8
Merge pull request #6244 from tramzel/android_analog_triggers
[Android] Add support for true analog triggers.
2017-12-07 21:53:58 +01:00
Anthony 3b887388cd
Merge pull request #6234 from amolloy/high_sierra
Fix Wiimote support on macOS 10.13 High Sierra
2017-12-07 12:04:37 -08:00
Pierre Bourdon 8a830074b6
Merge pull request #6220 from leoetlino/utf8
WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
Leo Lam ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
taylor 6f6cdd206b [Android] Add support for true analog triggers.
This only works if GCPadNew.ini and Dolphin.ini files are not already in the dolphin config folder. Any advice would be helpful. I'd really like to tackle the UI and wiring for deadzones, radius, etc.
2017-12-06 16:46:10 -08:00
degasus 02dd062518 VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
JosJuice 9d8a82e1d9 Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
Stenzek d0601c0a83 TextureConversionShader: Use round() instead of roundEven() in HLSL
HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek e0ffce2785 D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
Stenzek beb35320f6 TextureConverterShaderGen: Make generated shaders HLSL-compatible 2017-12-06 03:33:50 +10:00
Leo Lam 08da19fc87
Merge pull request #6217 from ligfx/qtfifofix
FIFOPlayerWindow: don't reset frame/object limit every frame
2017-12-04 12:05:33 +01:00
Lioncash ed2be3b8e3 DolphinWX/Main: Fix shader compilation dialog translations
Fixes issue 10685
2017-12-04 04:33:49 -05:00
Markus Wick 30b5cbcb02
Merge pull request #6235 from lioncash/reorder
WiiSaveBanner: Resolve a -Wreorder warning
2017-12-04 08:52:42 +01:00
Lioncash de82330a74 GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg
These three instructions use the B field (bits 16-20 of the opcode)
to determine what the operand register is. However, the code was
using the path that uses the C field (bits 21-25).

This amends the code to use the B field (and also fixes the 64-bit PPC
opcodes, because why not?).

Fixes issue 10683.
2017-12-04 00:02:35 -05:00
Lioncash 050440fd5b OGL/TextureConverter: Remove unnecessary using declaration 2017-12-03 18:51:22 -05:00
Lioncash 93e85f9a7c OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings 2017-12-03 18:51:17 -05:00
Lioncash 666af4605e WiiSaveBanner: Resolve a -Wreorder warning 2017-12-03 18:34:49 -05:00
Andrew Molloy f5839f854a Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter). 2017-12-03 12:31:18 -05:00
Andrew Molloy 8354e89cf1 Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS. 2017-12-03 11:41:06 -05:00
Andrew Molloy d306397bbc -[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below. 2017-12-03 10:32:07 -05:00
Markus Wick 8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
JosJuice f68956a614
Merge pull request #6232 from lioncash/d3d-vert-mgr
D3D/VertexManager: Add missing includes
2017-12-03 09:24:23 +01:00
Lioncash 6ca85dbf0a VKTexture: Add missing override specifier to the other ScaleRectangeFromTexture() prototype 2017-12-02 20:20:13 -05:00
Lioncash c7bc16811c VKTexture: Remove unimplemented ScaleRectangleFromTexture() prototype 2017-12-02 20:15:32 -05:00
Lioncash b0fadbb5de D3D/VertexManager: Add missing includes
Gets rid of reliance on indirect includes
2017-12-02 20:09:33 -05:00
Léo Lam d95177526f VideoBackends: Fix -Wswitch warnings 2017-12-02 21:52:07 +01:00
Léo Lam 67ba326ff6 VideoCommon: Fix -Wformat warnings 2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot 85bb1d7bb0 VideoCommon: Reimplement texture format conversion
This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/

The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat.  This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Anthony d71f4168e9
Merge pull request #6229 from JosJuice/clarify-keys-dump
Clarify the "Select the OTP/SEEPROM dump" message
2017-12-02 09:49:22 -08:00
JosJuice c4db59e7b6 Clarify the "Select the OTP/SEEPROM dump" message
Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
JosJuice 05879875f6 Make USB keyboard input respect the background input setting 2017-12-02 18:12:04 +01:00
Markus Wick 76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
Round values in swizzlers
2017-12-02 17:38:21 +01:00
degasus e2a9ee384f VideoCommon: Rename TextureConversionShader namespace. 2017-12-02 15:17:39 +01:00
degasus e8febd0cef VideoCommon: Create a namespace for TextureConversionShaderGen. 2017-12-02 15:17:39 +01:00
Markus Wick 491c10ec96 VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.

Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
aldelaro5 b7fdf374e6 debugger: Add the XER to the register view 2017-12-01 05:31:41 -05:00
Lioncash 1e7096dd27 D3DBase: Mark file-scope variables as internally linked where applicable 2017-11-30 23:46:46 -05:00
Stenzek cd68b3606c
Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Mike 0067bf1b3e Android: Handle missing mappings for the Moga Pro 2 HID controller.
It seems to report the GENERIC_1 axis stuck at 1.
2017-11-28 19:57:50 -08:00
Anthony 7c96e51bc8
Merge pull request #6187 from raelgc/1-exit-on-esc
Add an exit key to `dolphin-emu-nogui`
2017-11-27 13:30:33 -08:00
Léo Lam 291c99217e Qt: Fix NAND import menu item parent 2017-11-26 18:33:07 +01:00
Léo Lam 6e796a74fb Qt: Add support for --exec 2017-11-26 18:32:28 +01:00
Léo Lam 05c8d229af Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
Léo Lam 653977cec7 UICommon: Fix unsafe usage of optparse::Values::all
The const-qualified all() member method triggers undefined behaviour
if the option passed to it is not set.
2017-11-26 18:18:49 +01:00
Léo Lam 60afb1d1b4 WX: Fix argument parsing
Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).

Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Markus Wick 96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
Jules Blok 7dd207931d UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
Michael M fc2a0a1988 FIFOPlayerWindow: don't reset frame/object limit every frame 2017-11-24 14:11:59 -08:00
Stenzek cf1f975148 Vulkan: Fix headless framedumping without USE_X11 set 2017-11-23 17:00:32 +10:00
Stenzek 32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek ab44536a3c OGL: Update the window size after swapping buffers, not before
Prevents us from rendering beyond the viewport bounds.
2017-11-23 16:09:59 +10:00
Stenzek 7f217a8bb2 Vulkan: Drop StagingTexture2D class as it is now duplicated functionality 2017-11-22 18:49:33 +10:00
Stenzek db1d9de933 AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
Stenzek 193763ca3a TextureCacheBase: Don't crop last row/column of XFB copies
Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek 6577365851 VideoCommon: Re-implement asynchronous frame dumping
This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
Stenzek 752dd4761d D3D: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek 9da9f26b90 OGL: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek 59517318d6 Vulkan: Use new readback methods for texture encoding 2017-11-22 18:47:04 +10:00
Stenzek c2cc128f1b AbstractTexture: Implement Save using new common methods 2017-11-22 18:47:04 +10:00
Stenzek 56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek a584ccc7d8 AbstractTexture: Support BGRA8 formats
Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek 49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
Stenzek 5860c97144 D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
2017-11-22 18:47:04 +10:00
Stenzek c5a89b6483 D3D: Remove BeginFrame/EndFrame
These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
2017-11-22 18:47:04 +10:00
Stenzek d9400f708a D3D: Move remaining static variables from Render.cpp to Renderer class 2017-11-22 18:47:04 +10:00
Stenzek 798ec96e14 D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
Leo Lam 73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Stenzek efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek 470e8d63b6 VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek 8985cb2f0b Renderer: Re-implement window size frame dumping
This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek 39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek 18c1bf19ca VideoCommon: Use constant for number of color channels in XFMemory 2017-11-20 23:18:44 +10:00
Michael M ebc547030d BootManager: RestoreSYSCONF without resetting all other config
This was causing an issue where DolphinQt couldn't save graphics options
(DolphinWX doesn't hit this code path), because this function was being
called before the in-memory config was flushed to disk.

With this PR, the in-memory config isn't reset, and only SYSCONF-related
variables may get changed.
2017-11-19 17:17:59 -08:00
Michael M 5dc3ecdb72 Qt: show "Immediately present XFB" option 2017-11-19 15:37:24 -08:00
spycrab 474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
spycrab aa8bf71333 FifoRecorder: Implement IsRecordingDone() 2017-11-19 21:49:29 +01:00
spycrab aac1b386b9 FifoPlayer: Implement IsPlaying() 2017-11-19 21:49:29 +01:00
Michael M 6b7d5bb80c DeviceQualifier: small cleanup 2017-11-19 12:46:39 -08:00
Michael M ac855e2c93 MappingWindow: don't store devq separately from controller default device 2017-11-19 12:46:39 -08:00
Michael M 9551fe1c73 MappingWindow: m_controller is never nullptr
Since GCPadWiiUConfigDialog was made its own class, m_controller will
never be nullptr.
2017-11-19 12:46:38 -08:00
JosJuice b3b58b586c
Merge pull request #5943 from leoetlino/features
IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
Michael M a988a8a458 AudioCommon: make SetSoundStreamRunning idempotent 2017-11-19 12:09:54 -08:00
Michael M 0baddbf9a8 SoundStream: change Start/Stop to Init/SetRunning/destruct 2017-11-19 12:09:54 -08:00
Michael M ad4a89d64b CubebStream: implement SetRunning 2017-11-19 12:09:54 -08:00
JosJuice d0b9923b0a Move XFB settings in DTM header back to where they were
7f0834c9 moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.

Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Lioncash d6f10fdc15 D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
Lioncash 01a92af014 D3DUtil: Make file-scope variables internally linked where applicable
All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
spycrab 9388852e05 Qt: Fix blackscreen 2017-11-19 17:49:51 +01:00
Michael Maltese c62d83a34b GCPadEmu: only connected if default device connected
This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.

Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.

This patch makes the following changes:

- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
  defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
  call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
  the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
  behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
  of the error bit from `GCPadStatus`).

I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese 379e28b58c Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
Michael Maltese bb1c794657 Remove unused GCPadStatus.err 2017-11-19 16:01:07 +01:00
Leo Lam 80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam a75546747e
Merge pull request #6164 from leoetlino/usb-hid
IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick 9178a6e636
Merge pull request #6197 from degasus/GP
Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick 40ed0e4251
Merge pull request #6198 from lioncash/cmake
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice 2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice 2385a03c2b
Merge pull request #6201 from lioncash/headers
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice 4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
Lioncash 518f6a3624 VideoCommon: Resolve -Wmissing-brace warnings
Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash 2bd88bdb9f AbstractTexture: Remove a redundant constructor initializer list entry
This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash 16a0a58b91 VolumeGC: Correct printf specifier in LoadBannerFile()
Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Lioncash 364eaadfe5 VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash 05d0d184d7 DolphinQt2: Fix incorrect description string for the immediate XFB option 2017-11-19 00:40:46 -05:00
Lioncash 2ef8ded8ce D3D: Remove non-existent files from CMakeLists.txt
Just a leftover that was missed in the Hybrid XFB PR.
2017-11-19 00:29:23 -05:00
Lioncash 5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash 10697bcbe3 VideoConfig: Make AspectMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon 609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
2017-11-19 04:58:59 +01:00
degasus 6ea3f538b4 JitArm64: Inline GP check in Cleanup.
We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus 6c9bb67ca0 JitArm64: Optimize gather pipe writes. 2017-11-18 17:43:38 +01:00
degasus 6ad63c1b35 Jit64: Inline GP fast check in Cleanup. 2017-11-18 17:43:38 +01:00
degasus 36ad887a19 Jit64: Inline GP writes.
As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus 4feddd7748 PowerPC: Include the gather pipe pointer in the ppc state. 2017-11-18 14:14:45 +01:00
iwubcode dd54617a08 TextureCacheBase: Set uninitialized XFB memory to fuchsia color 2017-11-17 22:11:34 -06:00
iwubcode 8d1cbeb25e Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
iwubcode 61541ab243 Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies 2017-11-17 22:11:34 -06:00
iwubcode 8678e8ddd3 Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed 2017-11-17 22:11:33 -06:00
iwubcode bf7db3f888 Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
iwubcode 332af8aa49 TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram 2017-11-17 22:11:33 -06:00
iwubcode ada37ec642 TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs 2017-11-17 22:11:33 -06:00
iwubcode 1a1c3560ce Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
iwubcode 0f7f4ccaf9 Software Backend: allow screenshots/video to be taken with valid data 2017-11-17 22:11:33 -06:00
iwubcode 7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode 2c87a53f11 TextureCacheBase: make sure stitching rectangle bounds don't exceed the
texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode 74610646ce TextureCacheBase: Add XFB specific functions 2017-11-17 22:11:32 -06:00
iwubcode 4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode 53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode 65418a76f5 Video Common: Use correct aspect ratio when saving screenshots / video 2017-11-17 22:11:31 -06:00
iwubcode 1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
iwubcode 6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode e6d85b0915 Video Common: Avoid 'presenting' duplicate frames by detecting when swap
hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode 2295d60fdc VideoCommon: Output gamma now comes from the xfb copy 2017-11-17 22:11:30 -06:00
iwubcode 7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode a71bc9ebbf Move XFB UI option to be under XFB group 2017-11-17 22:11:30 -06:00
iwubcode e33ab4117d Video Common: Make auto IR work with HybridXFB 2017-11-17 22:11:30 -06:00
iwubcode 76b775d5be Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
iwubcode 4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
iwubcode 33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode 081b92b8a7 Video Common: Only update FPS when frame is renderered which yields more
accurate results
2017-11-17 22:11:29 -06:00
iwubcode b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode 5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode 2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode 65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode 198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode 79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Anthony aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
MerryMage 37419b9a57 Config/Layer: Allow all keys of a section to be iterated over 2017-11-15 18:04:40 +00:00
MerryMage 4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage f3b52c07d7 CommandLineParser: Use ConfigLocation 2017-11-15 18:04:40 +00:00
MerryMage e331a76176 ConfigInfo: Switch to doing case-insensitive comparison 2017-11-15 18:04:40 +00:00
MerryMage ec7b84c5f2 Config: Extract ConfigInfo into own header 2017-11-15 18:04:40 +00:00
MerryMage c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Pierre Bourdon 169028e8f5 IOS: Warn on blocking IPC handlers.
This should help us identify them and figure out which ones need to be
fixed.
2017-11-15 15:34:10 +01:00
Tom Boshoven 1fc7cf3cb4 Off-by-one in SDHC detection
Also update name and description of SDHC constant.
2017-11-14 18:46:41 +01:00
JosJuice 72b7b96571 Remove IsTriviallyCopyable hack for VS 2017-11-13 19:51:16 +01:00
JosJuice 8ad5ea2ede Call Do for every member of SCPFifoStruct individually
We need this because VS currently doesn't consider
std::is_trivially_copyable<typename
std::remove_volatile<SCPFifoStruct>::type>::value
to be true and because no compiler should consider it
to be true if we replace the volatiles with atomics.
2017-11-13 19:51:16 +01:00
JosJuice 983b986303 Don't delete BitField copy assignment operator on VS 2017-11-13 19:51:11 +01:00
Lioncash 2a782b8f16 D3D/main: Remove unused variable in InitBackendInfo() 2017-11-12 13:24:02 -05:00
Lioncash 3dbd6a53cc D3DUtil: Remove unused file-scope variables
These used to be used when the drawShadedTexSubQuad() function existed,
but since it's been removed they now have no use.
2017-11-11 18:56:44 -05:00
JosJuice 2c10ba9be1 Simplify StringUtil::UTF16ToUTF8 2017-11-11 20:30:06 +01:00
JosJuice 65c1df094f Remove unneeded check in StringUtil::UTF16ToUTF8
No code is relying on this unexplained null byte check, since
the only code that calls UTF16ToUTF8 on non-Windows systems
is UTF16BEToUTF8, which explicitly strips null bytes.
2017-11-11 20:30:06 +01:00
Leo Lam 1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
Rael Gugelmin Cunha 3b2b2de159 Exit on Esc, pause on F10 2017-11-11 12:51:54 -02:00
Leo Lam 338bffd1e7
Merge pull request #6168 from ligfx/movegccwiiu
Qt: make GCPadWiiU a standalone dialog
2017-11-11 12:14:55 +01:00
Leo Lam 41c2618b10
Merge pull request #6175 from ligfx/qtinputupdateclear
Qt Mapping*: make logic around setting/loading settings more consistent
2017-11-11 12:11:26 +01:00
Scott Pleb 0bede93daa evdev: Correctly calculate axis range for min values greater than 0.
Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.

SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Lioncash 8e654528fc VideoConfig: Add const specifier to IsVSync() member function
This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Michael M 8e6677be90 ControllerInterface: don't call InvokeDevicesChangedCallbacks more than once when refreshing 2017-11-10 13:37:42 -08:00
Michael M fd7cbd633e ControllerInterface: add mutex around callbacks vector 2017-11-10 13:37:42 -08:00
Michael M 1ed7532af8 ControllerInterface: HotplugCallbacks -> DevicesChangedCallbacks 2017-11-10 13:37:42 -08:00
Michael M 7355b5f70d ControllerInterface: invoke callbacks in AddDevice/RemoveDevice
Some backends already cause this to happen, so make it consistent across
systems.
2017-11-10 13:37:41 -08:00
Mike 74ae2522fe Android: Handle a database downgrade.
This has no effect now, as we've never bumped the database version.
Instead, it adds future proofing, and makes moving between a future
version with a bump and master clean.
2017-11-09 18:54:04 -08:00
Anthony 4dc425b9c9
Merge pull request #6158 from Tomcc/master
Improved arbitrary mipmap detection (Mario Sunshine water fix)
2017-11-09 18:06:58 -08:00
Anthony 356896d8bc
Merge pull request #6179 from JosJuice/extract-forbidden-characters
Avoid forbidden characters when extracting disc partitions
2017-11-08 15:32:35 -08:00
Anthony 965b5b6b0a
Merge pull request #6156 from hackbar/input-fix-trigger
Android: Handle duplicate axis, and ignore known bad axis.
2017-11-08 15:31:30 -08:00
JosJuice b28e5fa347 Avoid forbidden characters when extracting disc partitions
We shouldn't try to create folder names that contain characters
such as : or / since they are forbidden or have special meanings.
(No officially released disc uses such characters, though.)
2017-11-08 12:04:59 +01:00
Markus Wick 7e7b5af4c7
Merge pull request #6173 from JosJuice/dtk-savestate
Fix DTK audio not working after loading a savestate
2017-11-08 12:03:05 +01:00
Mike 1f81e13d81 Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat()
to ignore movements that are just noise.

This eliminates a lot of drift when the controller is at rest, notably
on the character select screen in Melee.
2017-11-07 17:39:56 -08:00
Mike 6787fcb712 Android: Handle duplicate axis, and fix known bad axis.
Android reports the same physical axis multiple times for analog
triggers, and this handles this case.

There are also some controllers with broken mappings (eg the analog
triggers on a PS4 DualShock 4). These axis don't center correctly.

There are also some controllers (again, the PS4) that send both a button
press and an axis movement. This ignores the buttons so we can use the
analog axis. Otherwise, since the button comes before the axis moves
far we would always take the button.
2017-11-07 17:39:56 -08:00
LAGonauta 9e63c65c36 Also hide latency control on Qt GUI 2017-11-07 14:59:23 -02:00
LAGonauta e7f0279ffc The latency setting now appears only if there is at least one backend
that supports it.
2017-11-07 14:56:43 -02:00
Greg Wicks c2dcb97d06 Android: Fix NDK r16b2 build 2017-11-07 11:02:27 -05:00
Anthony 835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
Anthony d378811271
Merge pull request #6165 from JosJuice/auto-ir-handling
Fix incorrect handling of auto IR
2017-11-06 23:10:53 -08:00
Anthony 66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00
Anthony 98ffaf9661
Merge pull request #6151 from MayImilae/adjust-cpu-override-text
Adjust CPU Override Text
2017-11-06 22:55:36 -08:00
MaJoR 4112936bae Adjust CPU Override Text
There has been a lot of confusion about what the CPU clock override
section does among users, and looking at it… I’m not surprised! It
doesn’t directly state which CPU clock rate is being overridden!

This small change adjusts the language to clarify that the emulated CPU
is being adjusted.
2017-11-06 22:39:12 -08:00
Tommaso Checchi aa23684d66 Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
JosJuice 88d851ca45 Remove "Force Console as NTSC-J"
Nowadays that Dolphin detects regions of discs properly and doesn't
force programs with unknown regions (such as homebrew) into running
under a certain region, the "Force Console as NTSC-J" option is
practically useless for making anything run correctly. Enabling it
is however an easy way to totally break many non-Japanese games.
2017-11-06 08:23:30 +01:00
JosJuice 5e70af1ce5
Merge pull request #6109 from t27duck/missing_wiiware_makers_2
Update maker information to match the wiki
2017-11-06 08:05:19 +01:00
Michael M 14f22ad829 Qt Mapping*: make logic around setting/loading settings more consistent
Changes:
- signal for widget value changed: sets controller setting, saves
  settings
- Update(): only updates widget from existing controller setting
- Clear(): sets controller setting, saves settings, and calls Update()
2017-11-05 11:32:23 -08:00
Michael M cb47857e8a Rename GCPadWiiU -> GCPadWiiUConfigDialog
This name better reflects its new standalone functionality.
2017-11-05 08:04:16 -08:00
Michael M a8b5eab4c4 Qt GCPadWiiU: standalone dialog, not subclass of MappingWidget
It uses none of the functionality of MappingWidget or the parent MappingWindow, and complicates the definition of the MappingWidget interface.
2017-11-05 08:04:16 -08:00
Michael M 27e1577da9 Qt MappingWindow: move controller type into constructor 2017-11-05 08:04:16 -08:00
Pierre Bourdon bb38b39952
Merge pull request #6170 from JosJuice/qt-language-encoding
DolphinQt2: Fix broken language encodings on Windows
2017-11-05 16:51:01 +01:00
degasus 3a36c964f5 WiimoteEmu: Don't set pack pragma for STL objects. 2017-11-05 13:13:25 +01:00
JosJuice c39778395c DolphinQt2: Fix broken language encodings on Windows 2017-11-05 11:07:41 +01:00
degasus 47f7e5b454 WiiUtils: Be more explicit about packing. 2017-11-05 10:52:37 +01:00
Michael M 1b1dd1d749 EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
Pierre Bourdon bb0794715c
Merge pull request #6111 from stenzek/enable-vk-nv-glsl
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-11-04 17:14:28 +01:00
JosJuice 1dc2a85ccc Avoid UB when reading Wii volume names 2017-11-03 23:17:40 +01:00
JosJuice 6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00
JosJuice 5a6d90900e Add WiiSaveBanner class
This class is similar to the BannerLoaderWii class that was
removed in ee694e32.
2017-11-03 23:00:43 +01:00
Léo Lam 18a947a1bc USB: Work around a gcc bug that affects lambdas
https://stackoverflow.com/questions/32097759
2017-11-03 19:01:49 +01:00
Léo Lam 5d82635449 USB_HIDv5: Implement CancelEndpoint 2017-11-03 19:01:48 +01:00
Léo Lam 22310dfc3e USBv5: Read transfer parameters from the correct vector
This is why static analysis is essential.
2017-11-03 19:01:48 +01:00
Léo Lam ac3b866083 USB_HIDv5: Submit interrupt transfers to the correct endpoint
Unlike VEN, the endpoint is determined by the value at 8-12.
If it's non-zero, HID submits the request to the interrupt OUT
endpoint. Otherwise, the request is submitted to the IN endpoint.

This commit changes HIDv5 to keep track of endpoints (like IOS does)
and use them when submitting interrupt transfers.
2017-11-03 19:01:48 +01:00
Léo Lam ff52333b14 USB: Implement HIDv5
This implements /dev/usb/hid v5, found in IOS57, IOS58 and IOS59.

This is an initial implementation that ignores some differences
with VEN because I lack understanding of what IOS is actually doing
sometimes. These are documented on the WiiBrew article:
https://wiibrew.org/wiki//dev/usb/hid_(v5)

One major difference that this implementation handles is about IDs.
It turns out Nintendo has decided to include the interface number in
the top byte of HIDv5 device IDs, unlike VEN -- even though everything
else about ioctl 1 is otherwise the same!
2017-11-03 19:01:48 +01:00
Léo Lam 180ad8076c USB: Move common USBv5 IOS code to prepare for HIDv5
USBv5 IOS resource managers share most of their code. Some ioctls
are even completely the same! So let's separate the common code
from the VEN specific stuff to make HIDv5 easier to implement.
2017-11-03 19:01:48 +01:00
Léo Lam 6bb03d900c USB: Separate the descriptor copy logic
The descriptor copy code is not actually the same in HIDv4 and VEN,
so it did not make a lot of sense to put it in USB/Common.cpp.
Separate and move it to HIDv4 and VEN.

This cleanup is important because there are even more differences
between HIDv4 and HIDv5.
2017-11-03 19:01:48 +01:00
Léo Lam c6038155cc USB_VEN: Move internal constant to .cpp 2017-11-03 19:01:47 +01:00
Léo Lam ef8b3cb960 USB_VEN: Construct device IDs properly
Fix the device ID struct to reflect the actual structure used by IOS.

It turns out that offset 2 is the internal device index. The reason
that field seemed to be "0x1e - interface_number" is that IOS only
keeps track of 32 devices and always looks for free entries from
the end of the internal array. With each USB interface being exposed
as a separate USBv5 device, "0x1e - interface_number" was mostly
correct... but wrong!

We also made the assumption that the interface number can be
identified from just a USBV5 device ID, which is definitely not true.
VEN (and HID) keep track of the interface number in the internal struct
instead of "reconstructing" it from the device ID (which is normally
not possible if we were generating IDs correctly)

This commit fixes all of these inaccuracies.
2017-11-03 19:01:47 +01:00
JosJuice a310cbec8e Fix incorrect handling of auto IR
Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale.
2017-11-03 16:04:46 +01:00
Leo Lam c8710d0861
Merge pull request #6142 from gwicks/android-settings
Android: Add Slot A and B Device settings to the settings UI
2017-11-03 14:25:40 +01:00
Leo Lam 53f0974372
Merge pull request #6159 from JosJuice/consistent-gui-strings
Make GUI strings more consistent
2017-11-03 14:18:54 +01:00
Leo Lam 9e4590b2b2
Merge pull request #6160 from JosJuice/gecko-na
Don't show "N/A" as description when there is no Gecko code
2017-11-03 14:16:59 +01:00
Leo Lam a58df9fe3d
Merge pull request #6163 from JosJuice/simple-ini-ir
Revert "Convert to/from old EFB scale numbering"
2017-11-03 13:46:40 +01:00
Anthony 423cde2b9c
Merge pull request #6161 from leoetlino/nand-check-improvements
Improvements and important fix for NAND checks
2017-11-02 16:50:02 -07:00
JosJuice 2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Anthony ad8d885c1d
Merge pull request #6140 from hackbar/cleanup2
Android: minor UI changes
2017-11-02 11:53:54 -07:00
Léo Lam f2eee368e0 WiiUtils: Ignore missing contents for DLC titles
It is not possible to tell whether DLC contents are supposed to be
present on the NAND or not, because they're treated as "optional".
So this commit changes the NAND check to not consider missing
contents for DLC titles as an issue.
2017-11-02 17:59:53 +01:00
Léo Lam 71d4c47eb5 UI: Tweak the NAND check popup message
Inform the user that re-launching titles can also fix the issues.
2017-11-02 16:02:55 +01:00
JosJuice 7253c4bb52 Don't show "N/A" as description when there is no Gecko code
"N/A" can be awkward to handle in translations.

I don't think there's much point in showing "N/A" rather than
leaving the description box blank, so let's just leave it blank.
2017-11-02 14:37:45 +01:00
JosJuice d454e041b0 Make GUI strings more consistent
Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
2017-11-02 14:32:16 +01:00
Léo Lam 1cd4be1d0f WiiUtils: Unify the check and repair functions
Makes it clearer what actions will be taken for every issue
that is found.
2017-11-02 11:34:13 +01:00
Mike 18cb68eb3c Android: Destroy the surface in EmulationFragment onStop.
Emulation needs to be running when the surface is destroyed, but we want
to pause in onStop. So call the surfaceDestroyed callback, as this
accomplished both.
2017-11-01 23:39:56 -07:00
Mike 987d24fe87 Android: Use the newInstance pattern for EmulationFragment. 2017-11-01 22:39:48 -07:00
Mike 5cb1a08b13 Android: Only specify the transition name for the target Activity.
The source Views don't need the transition name. We could get the name
from the sharedView via getTransitionName, but since the TV
ImageCardView isn't inflated in XML it would be to be manually set.

I'm not sure if that would be any cleaner than this.
2017-11-01 18:54:54 -07:00
Mike 0fb3cb2f56 Android: Use the system "immersive" mode for fullscreen, and simplify how it's
called.

The user will get a brief system popup tutorial the first time it's
used, so we don't need to show them the menu every time. Once they
enable it by pulling down, hide again after 3s.
2017-11-01 18:54:54 -07:00
Leo Lam e29cd19f73
Merge pull request #6118 from Tomcc/master
Resolution independent mipmaps (high IR Super Mario Galaxy Fix)
2017-10-31 21:37:20 +01:00
Greg Wicks 0625cfc34b Android: Add Slot A and B device settings to UI 2017-10-30 15:07:29 -04:00
iwubcode b201777b83 D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types 2017-10-30 10:27:02 -05:00
Leo Lam 91dac03c45
Merge pull request #6148 from leoetlino/null-bug
NANDImporter: Construct strings correctly
2017-10-29 10:30:03 +01:00
Leo Lam d6ac8ce928
Merge pull request #6147 from sepalani/send-log
Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG
2017-10-29 10:29:25 +01:00
Léo Lam 7aa083388b NANDImporter: Construct strings correctly
Use std::string(cstring, strnlen(cstring, max_length)) instead of
trying to remove extra null characters manually, which is a bit
ugly and error prone.

And indeed, the original code contained a bug which would cause
extra NULLs to not be removed at all if the string did not
end with a NULL -- causing issues down the road when constructing
paths for sub-entries.
2017-10-28 22:40:05 +02:00
Léo Lam 96d7c39891 NANDImporter: Add support for dumps that don't include keys
This adds support for NAND images that only include the NAND
(i.e. without the OTP/SEEPROM dump appended at the end of the file).
2017-10-28 21:27:18 +02:00
Sepalani d49e4044c6 Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG 2017-10-28 20:13:42 +02:00
Anthony 5d449c00e6
Merge pull request #6145 from gwicks/android-buildupdate
Android: Update gradle version to 4.1 and plugin to 3.0
2017-10-27 10:59:55 -07:00
Greg Wicks cf57e90986 Android: Update dependencies to use new format 2017-10-27 13:06:48 -04:00
Tommaso Checchi 5fb6ceac45 Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
Greg Wicks faad9ea5ab Android: Update gradle version 2017-10-26 20:59:18 -04:00
Markus Wick 802fda26ab Merge pull request #6093 from endrift/fix-efb-overflow
VideoCommon: Fix overflow trying to access outside of EFB bounds
2017-10-26 21:01:27 +02:00
Markus Wick 3f6017343b Merge pull request #6114 from leoetlino/fix
MemArena: Use names that are based on the PID
2017-10-26 20:56:22 +02:00
Leo Lam c4914fbb8b Merge pull request #6094 from leoetlino/drop-wad-hack
Drop the direct WAD launch hack
2017-10-26 17:15:02 +02:00
Leo Lam 5393575c55 Merge pull request #6130 from ligfx/emptynullsoundstream
NullSoundStream: don't call Mixer->Mix
2017-10-24 11:44:22 +02:00
Léo Lam 4cc1bd972a CommonTitles: Add a named constant for IOS TIDs 2017-10-24 11:41:55 +02:00
Léo Lam dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00
Léo Lam 4b4a9a6486 UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
Léo Lam 8e0869aff6 DiscIO: Remove comments that state obvious facts 2017-10-24 11:41:54 +02:00
Léo Lam 346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam c03aa78c8f [Cleanup] WX: Remove usage of NANDContentManager
Also clean up the way the system menu label is updated. We don't want
to access the NAND while emulation is running, and especially not
that many times per second on an unpredictable timing.
2017-10-24 11:41:54 +02:00
Léo Lam ff6b3eb9ac [Cleanup] IOS: Clean up the way ARM binaries are loaded
This commit removes the last usage of NANDContentManager in IOS code.

Another cleanup change is that loading ARM (IOS) binaries is now done
by the kernel in the BootIOS syscall, instead of being handled as a
special case in the MIOS code. This is more similar to how console
works and lets us easily extend the same logic to other IOS binaries
in the future, if we decide to actually load them.
2017-10-24 11:41:54 +02:00
Léo Lam 63a52fa707 [Cleanup] IOS/ES: Remove usages of NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam a7e21bca13 IOS/ES: Add a helper function to get a content path 2017-10-24 11:41:54 +02:00
Léo Lam 44fc6d878a IOS/ES: Fix a missing check in ReadCertStore
Without this, some operations can fail when trying to read an existing
cert store, as it may not exist when signature checks are disabled.
2017-10-24 11:41:54 +02:00
Léo Lam 689ed2a0ce [Cleanup] Move FindSignedTicket to IOS/ES
For consistency and because NANDContentManager is going to be removed.
2017-10-24 11:41:54 +02:00
Léo Lam 0476c0e60e [Cleanup] Remove static state in ES 2017-10-24 11:41:54 +02:00
Léo Lam 9000a042e4 Drop the direct WAD launch hack
This removes the hack that enables directly booting from WADs
without installing them first for the following reasons:

1. It makes the NAND content handling much more complicated than what
   it should be and makes future changes like permissions or booting
   NAND titles without a WAD more annoying to implement.

   Because of this hack, we needed an extra level of abstraction
   (NANDContent*) which has to read tons of things from the NAND, even
   most of the time it's useless. This in turn forces us to have
   caching, which is known to break titles and requires manual cache
   invalidations. Annoying and error prone.

2. It prevents the WAD boot code from being easily accurate. With this
   change, we can simply reuse the existing launch code, and ask IOS
   to launch the title from the NAND.

3. The hack did not work that well since it did not cover a lot of ES
   commands. And it works even less since the ES accuracy fixes.
   This results in Dolphin returning inconsistent results: a
   lot of the ES "DI" commands will just fail because the active title
   is not installed on the NAND. uid.sys is not changed, etc.

   And I'm not even talking about FS stuff -- where this would still
   totally fail, unless we add even more unnecessary hacks.

   This is not just theoretical -- the system menu and the Wii Shop are
   known to behave strangely because the hack damages the NAND
   structure, and we've already had several users report issues.

This commit makes it so WADs are always installed prior to launching.
A future commit will remove any code that was there only for the hack.
2017-10-24 11:41:54 +02:00
Léo Lam 60ba382799 Boot: Add support for booting NAND titles with just the ID 2017-10-24 11:41:54 +02:00
Léo Lam 62be010ac6 WiiUtils: Improve the error message on import failure
Now shows the import return code and also skips showing the message
altogether if the user cancelled the import for an unsigned WAD.
2017-10-24 11:41:54 +02:00
Léo Lam dd5c468c63 WiiUtils: Allow reusing existing IOS/WAD instance 2017-10-24 11:41:54 +02:00
Léo Lam 6a03a24822 WiiUtils: Warn before overwriting during WAD import 2017-10-24 11:41:54 +02:00
Léo Lam 0bdeb63894 WiiUtils: Skip WAD import if it's already installed
The check is fairly quick, and this allows saving a lot of time and
resources for larger WADs.
2017-10-24 11:41:54 +02:00
Anthony 5fdb19f3db Merge pull request #6108 from JosJuice/tgc-negative-file-area-shift
Fix TGC support for Zelda OoT Master Quest
2017-10-23 18:57:54 -07:00
JMC47 a8bf9c5cbe Fix GameCube Sample Rate
The GameCube's sample rate is slightly different due to a hardware bug.
The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
on Wii.  I also modified 32KHz mode.  This fixes audio desyncs in several
GameCube games and severe issues in Sonic Mega Collection.
2017-10-23 13:16:40 -04:00
Tony Drake b66a72eb8f Update maker information to match the wiki
This updates the maker data to (mostly) mirror that of the Wiki:
https://wiki.dolphin-emu.org/index.php?title=GameIDs

Only maker ids from that page are now included in Dolphin. This
means no homebrew/unofficial makers.

Also, separate multiple maker names with a slash
2017-10-22 11:39:16 -04:00
Leo Lam 6e9e681438 Merge pull request #6124 from stenzek/vulkan-shutdown-vxfb
Vulkan: Fix crash on shutdown with Virtual XFB enabled
2017-10-22 16:42:24 +02:00
Leo Lam b002d9d94f Merge pull request #6132 from ligfx/updatecubeb
Externals: update cubeb to kinetiknz/cubeb@c2bd582
2017-10-22 15:39:39 +02:00
Leo Lam a596424dc2 Merge pull request #6133 from ligfx/soundstreamsetrunning
AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)
2017-10-22 15:38:34 +02:00
Michael M 82129d30c9 TextureCache: don't create texture decoding resources if not enabled 2017-10-21 23:06:44 -07:00
Michael M b031d3316c SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
Michael M d6985fc3e8 AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
Michael M 7bcdd1a46a SoundStream: remove unused m_muted and IsMuted 2017-10-21 16:28:04 -07:00
Mat M 78d5dbe032 Merge pull request #6127 from mbc07/android-codestyle-fix
[Android] Don't install Genymotion plugin when importing Code Style preferences file
2017-10-21 18:50:31 -04:00
Michael M aa40c4a7ce Externals: update cubeb to kinetiknz/cubeb@c2bd582
A bunch of changes, looks mainly like bug fixes and code cleanup.

Notable changes:
- `cubeb_get_min_latency`'s signature was changed to take params via
  pointer, requiring Dolphin code to be tweaked in two places.
- A fix for kinetiknz/cubeb#320, as reported by @shuffle2
- Fixed build on FreeBSD (kinetiknz/cubeb#344), as contributed by @endrift
2017-10-21 14:28:39 -07:00
Michael M 6abd1c8c99 NullSoundStream: don't call Mixer->Mix 2017-10-21 13:32:33 -07:00
Mike Harris fb6274f7bc Android: Refactor onMotionEvent.
This works the same, but only looks for the initial event and ignores
the keyup / return to home. It handles joystick diagonals smarter, in
that it ignore diagonals until the stick moves in a more cardinal
direction.

This fixes an odd bug where the dpad up/down were switched (thread post
I think found it -
https://forums.dolphin-emu.org/Thread-arm64-version-on-shield-tv-x1-local-multiplayer-not-working-d-pad-mappings?pid=379918#pid379918)
2017-10-21 13:01:13 -07:00
Mike Harris b8d45ad4be Android: Refactor the saveInput function.
In its prior state, it had xor parameters, which is confusing.
2017-10-21 13:01:12 -07:00
Mateus B. Cassiano 9eaf95144f [Android] Don't install GenyMotion plugin when importing Code Style preferences file 2017-10-21 02:28:36 -03:00
Stenzek 271f1af8c9 Vulkan: Fix crash on shutdown with Virtual XFB enabled 2017-10-18 22:11:59 +10:00
Mike Harris 0d78545255 Rename the param to setGamePath. 2017-10-16 20:36:13 -07:00
Mike Harris d73100f0e4 Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).

Use the correct support version of things, ActivityOptionsCompat and
transitions

Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
member.
2017-10-16 20:36:12 -07:00
Mike Harris 94ed30b055 Use the fragment backstack properly, and use fragment animations.
Make the MenuFragment added and removed by fragment transactions only,
instead of being initially present in the XML. This fixes a glitch where
it doesn't animate correctly the first time it's used.
2017-10-16 20:36:12 -07:00
Mike Harris c4d7814afa Collapse layouts with a framelayout root then another viewgroup.
There's no point to this, and it just slow things down (technically).
2017-10-15 16:44:56 -07:00
Mike Harris 4cab718065 Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.

The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.

With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.

This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
Mike Harris d48c64457a Start the postponed activity transition as soon as Picasso loads the
image.

Doing it on the preDraw for the View is too complicated. This works just
as well.
2017-10-15 16:44:56 -07:00
Mike Harris 25a08fc5cc Only postpone transistions on Activity creation.
This is causing bugs (no UI is rendered) when the Activity is rotated.
2017-10-15 16:44:56 -07:00
Mike Harris 80e1cc56b3 Use weak references for the static Activity in NativeLibrary.
Add in null checks as well.
2017-10-15 16:44:56 -07:00
Mike Harris cde003c5cc Remove EmulationActivity.MenuType. This should have been removed when
SaveLoadStateFragment was refactored.
2017-10-15 16:44:56 -07:00
Mike Harris 80d51c97ab Add dummy View that works around a bug with the nVidia Shield.
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
2017-10-15 16:44:56 -07:00
Mike Harris bb3f61296e Add a clearEmulation method.
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).

Fix spacing between [Tag] and message. This matches the rest of the log
messages.
2017-10-15 16:44:56 -07:00
Mike Harris 9fb0d9a664 Move all Activities and Fragments to the support library versions.
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
version.

It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.

For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
2017-10-15 16:44:56 -07:00
Mike Harris 9407d9ee0b Bump compile SDK and buildtools version to 26 (Oreo).
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.

Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.

Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Léo Lam 28d648b802 MemArena: Use names that are based on the PID
Fixes a regression which broke running several Dolphin instances at the
same time on Windows. Thanks to exjam for spotting the issue
pretty much immediately. Sorry about that!

Also changes the file names to be more consistent on all platforms.
2017-10-11 17:40:05 +02:00
Dane Z. Bush 4dfe6c0875 MemArena: Name shared memory handle
Assign a name to the CreateFileMapping handle on Win32 so third party
applications can read from Dolphin's memory and integrate with the
current emulation.

Built and tested, multiple sessions are still possible without
collisions.
2017-10-11 16:35:32 +02:00
Stenzek 06bbf111d9 Vulkan: Improve readability of device/instance extension checks 2017-10-11 23:18:01 +10:00
Stenzek 79188d4f55 Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
Stenzek 90ca2e8042 Merge pull request #6066 from stenzek/vulkan-resize
Vulkan: Fixes for window resizing
2017-10-11 23:02:48 +10:00
Leo Lam d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam ceed4d6f93 Merge pull request #6101 from sepalani/symbol-map-data
PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Leo Lam bc6846ce3b Merge pull request #5922 from sepalani/mem-base
MemoryWindow: base address search added
2017-10-11 12:17:57 +02:00
Leo Lam 1fb9e793ac Merge pull request #6104 from CyberShadow/pull-20171006-091319
CheatSearchTab: Add UI for manually adding an address
2017-10-11 11:51:49 +02:00
Vladimir Panteleev 3c51560857 CheatSearchTab: Add UI for manually adding an address
Sometimes an address is already known, e.g. from existing cheat
codes, and only inspecting the variable's value is desired.
2017-10-11 11:41:26 +02:00
Ethan Lee 322c395f33 Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value 2017-10-11 11:40:07 +02:00
Leo Lam 53ccd41049 Merge pull request #6099 from leoetlino/activate
Qt: Don't crash when pressing the Return key
2017-10-11 11:32:09 +02:00
Leo Lam 8163fa1acc Merge pull request #6100 from leoetlino/vulkan-shutdown
Vulkan: Fix crash when Core initialisation fails
2017-10-11 11:31:16 +02:00
Leo Lam 1c14881cc1 Merge pull request #6105 from CyberShadow/pull-20171006-123219
ActionReplay: Fix implementation of memory-copy zero codes
2017-10-11 11:28:27 +02:00
Leo Lam 0eafb2f2a2 Merge pull request #6110 from lioncash/texture-config-hash
TextureConfig: Specialize std::hash for TextureConfig
2017-10-11 11:07:09 +02:00
Stenzek edb5f855c2 VideoConfig: Prevent race condition on g_Config when refreshing
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Stenzek 4301b8538d Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Seems to be required on the latest NV driver, otherwise the presented
images are never shown.
2017-10-10 23:21:40 +10:00
Stenzek cdf34a79f7 Vulkan: Set a flag to resize the swap chain when presenting fails
Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and
we should resize the image in this case, as well as when getting it back
from vkAcquireNextImageKHR.
2017-10-10 23:21:40 +10:00
Stenzek 80593f502e Vulkan: Fix bug where command buffer wouldn't be started after resize 2017-10-10 23:21:40 +10:00
Lioncash c8af9e5f7b TextureConfig: Specialize std::hash for TextureConfig
This allows the hashing for TextureConfig instances to automatically be resolved instead of needing to directly specify it all the time.
2017-10-08 23:55:14 -04:00
Léo Lam 02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
Léo Lam 239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam 2974c56e50 ESFormats: Make Content easier to compare 2017-10-08 18:31:42 +02:00
FoxP 999c23b182 Add some missing WiiWare makers
Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
JosJuice e743ac80d2 TGCBlob: Fix brace style 2017-10-08 12:38:12 +02:00
Léo Lam 8f56219ea8 Vulkan: Fix crash when Core initialisation fails
The Vulkan backend was not shutting down the AsyncShaderCompiler and
some other instances, causing asserts to hit, followed by a hard crash.
2017-10-08 12:34:06 +02:00
JosJuice 0023d5b5cb TGCBlob: Make m_file_area_shift signed
Part two of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:30:53 +02:00
JosJuice 18c7608516 TGCBlob: Use file_area_real_offset as split point
Part one of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:16:10 +02:00
JosJuice ec7ed7b47a TGCBlob: Improve variable names 2017-10-08 12:08:13 +02:00
Léo Lam 468bf75a43 Qt: Don't crash when pressing the Return key 2017-10-07 14:53:30 +02:00
Vladimir Panteleev 187a599b36
ActionReplay: Fix logging in Subtype_AddCode
The addition was being repeated (for logging) after it was committed
to memory, thus causing bogus values to appear in the log.
2017-10-06 13:17:15 +00:00
Vladimir Panteleev e691ec126f
ActionReplay: Fix implementation of memory-copy zero codes
This fixes the implementation of the non-standard size-3 zero codes to
conform to kenobi's specification.
2017-10-06 12:47:10 +00:00
Leo Lam 5f0de43828 Merge pull request #6098 from aleios/master
WX: Reshow cursor after game termination (issue 10503)
2017-10-05 21:11:20 +02:00
Sepalani f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
Sepalani 0a301c0eec PPCSymbolDB: Save data symbols properly
Data symbols were previously saved as function symbols.
2017-10-05 19:55:34 +02:00
Sepalani aed0ac0543 PPCSymbolDB: Load more SymbolMap symbols
Allows to load data symbols from symbol map files.

Symbols from all sections are loaded.

The data/function symbol type is set accordingly.
2017-10-05 19:55:33 +02:00
aleios 6d04d4b9a2 Fix mouse cursor invisble in WX after game termination 2017-10-05 18:46:37 +02:00
Markus Wick 428f0fa69b Merge pull request #6087 from hackbar/cleanup3
Android: UI cleanup, including combining Save/LoadStateFragment into one
2017-10-05 08:54:38 +02:00
Leo Lam 1e6b670795 Merge pull request #6092 from t27duck/missing_wiiware_makers
Add some missing WiiWare makers
2017-10-04 13:11:18 +02:00
Mike Harris e4c2d75198 Combine SaveStateFragment and LoadStateFragment into one.
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.

Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
2017-10-03 17:51:08 -07:00
Mike Harris bdeee34eac Move newInstance and launch to the top of the file.
Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
2017-10-03 17:51:08 -07:00
Tony Drake 4035d0781c Update the cache revisions for WX and QT 2017-10-03 17:35:14 -04:00
Leo Lam d790660b59 Merge pull request #6088 from leoetlino/personalised-import
IOS: Assume ticket is unpersonalised for WAD imports
2017-10-03 19:59:52 +02:00
JosJuice e50fe00e93 Disable "Eject Disc" when emulation is not running 2017-10-03 17:20:36 +02:00
Vicki Pfau e0a326a493 VideoCommon: Fix overflow trying to access outside of EFB bounds 2017-10-01 12:09:16 -07:00
Tony Drake b73a4ff5d6 Add some missing WiiWare makers
I noticed the Strong Bad games, FAST - Racing League, and Tetris Party
were lacking info in the game lists' maker column.

This adds the information based on the games' MakerID.
2017-10-01 14:53:01 -04:00
JosJuice 5a609d22f6 Merge pull request #6090 from JosJuice/wrong-thread-event-name
Show event name when scheduling from wrong thread
2017-09-30 16:20:27 +02:00
JosJuice db77549502 Show event name when scheduling from wrong thread 2017-09-30 16:14:59 +02:00
Mike Harris 3c3d0fa6f5 Remove 'all' as a Platform enum.
This will remove the 'all games' row on the TV view.
2017-09-29 09:38:14 -07:00
Mike Harris cc77a4963f Convert platform ints to a proper enum Platform.
This is good practice (see Effective Java chapter 6), and adds
compile-time checks.
2017-09-29 09:38:14 -07:00
Mike Harris 487591c760 Change from using tags in ImageCardView to setting a per-platform background.
This allows us to use a real ImageCardView instead of extending the
class.
2017-09-29 09:38:14 -07:00
Mike Harris 2d740147fe remove dupe log tag 2017-09-29 09:38:14 -07:00
Mush Man 0e7e7f6fc6 Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
2017-09-29 20:13:14 +10:00
Leo Lam 235f86021a Merge pull request #6086 from hackbar/cleanup2
Android: various cleanups in UI code
2017-09-28 17:53:02 +02:00
Michael M 77a6003b87 CMake: don't use -std=c++1z
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the <optional>
or <variant> headers, but does provide `in_place_t` in the <utility>
header.
2017-09-27 16:06:15 -07:00
PEmu1 93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Michael M 806a8a7f32 MappingWindow: store profile filename in QComboBox userdata 2017-09-27 21:04:34 +02:00
Leo Lam 743568f9d4 Merge pull request #5984 from spycrab/qt_gecko
Qt/GameList: Implement "Gecko codes" Tab
2017-09-27 20:50:28 +02:00
Leo Lam 1501ff7f8e Merge pull request #5714 from ligfx/qtadvancedconfig
Qt: Advanced config pane
2017-09-27 20:24:48 +02:00
Léo Lam c0c1cb3010 IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
2017-09-27 10:48:52 +02:00
Mike Harris 7db88e831e Remove prefix of tag, args and keys with packagename.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.

Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.

Restrict visiblity of above as much as possible.
2017-09-26 17:15:58 -07:00
Mike Harris ab90a3029d Move Save/LoadFragment's layout ID inline and private.
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
2017-09-26 17:15:57 -07:00
Léo Lam 5c2e03380f Qt: Always show the stop button in the toolbar
Reverts a previous Qt change that was likely not intended to match WX.
2017-09-26 17:44:18 +02:00
Léo Lam 8dcd5cdd1d Qt: Reduce spacing between toolbar actions 2017-09-26 17:43:51 +02:00
Léo Lam b05207325d Qt: Fix render to main
The render widget was not hidden at the right moment.
2017-09-26 17:43:50 +02:00
Léo Lam f28839acf9 Qt: Make toolbar buttons wider
Makes the toolbar look more comfortable instead of all squished
together, and more similar to our current look.

Instead of setting a hardcoded minimal size for buttons, MakeActions()
now uses the maximum size hint width.
2017-09-26 17:43:50 +02:00
Léo Lam 587b275c8e Qt: Increase the height of game list items
This makes the images in the game list look less weird (since they are
not squashed together anymore). The list also looks more like WX now.
2017-09-26 17:43:50 +02:00
Léo Lam 6cfd7baac9 Qt/Config: Fix inconsistent spacing between options 2017-09-26 17:43:50 +02:00
Léo Lam ca3be07e59 Qt/GameList: Fix broken File Name column 2017-09-26 17:43:50 +02:00
Léo Lam 6db55fc2d0 Qt/About: Fix text size to better match WX 2017-09-26 17:43:49 +02:00
Léo Lam a158b87f9b Qt/About: Fix the HTML
* remove useless units after 'zero' values
* reduce the size of 'Dolphin' to be more reasonable and look better
* avoid hardcoding the normal and small font sizes
2017-09-26 17:43:49 +02:00
Léo Lam 8f2558dc89 Qt: Simplify AboutDialog creation
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.
2017-09-26 17:43:49 +02:00
Léo Lam 730b7fc833 Qt: Remove __DATE__ to make builds reproducible
See also PR #3259.

Also makes the copyright text identical to DolphinWX.
2017-09-26 17:43:49 +02:00
Mike Harris 96525cbaaa Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
2017-09-25 22:47:52 -07:00
Mike Harris 252af9c1bd Remove the debug strings.xml definition of application_id.
This is handled by gradle, we don't need a separate strings.xml for
debug.
2017-09-25 22:20:52 -07:00
Michael M 9245210c49 Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M a334ec3daa Qt: add ConfigChanged signal to Settings 2017-09-25 21:46:23 +02:00
Léo Lam 6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam 5dae20ea9d UnitTests: Add DSP accelerator tests
Includes DSP accelerator tests for basic behaviour, and everything
that was fixed by the PR.
2017-09-24 20:48:29 +02:00
Léo Lam de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam 8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam 003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam 017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Léo Lam 7c01127ac6 DSPSpy: Add a test for accelerator loop
This adds a test ucode that can be used to check the accelerator loop
behaviour with various start/end addresses.

It's actually more of a test template than a ready to use test.
2017-09-22 20:17:38 +02:00
Léo Lam 99e36cd9d9 DSPSpy: Print ACCOV mails 2017-09-22 20:17:38 +02:00
Léo Lam e569d3bc4a DSPSpy/Base: Handle ACCOV exceptions
This allows dspspy to show that an ACCOV happened, and to resume
accelerator reads after an ACCOV (by refreshing the YN2 register).
2017-09-22 20:17:38 +02:00
Léo Lam 05cdbccc38 DSPSpy/Base: Clean up trailing whitespace 2017-09-22 20:17:38 +02:00
Markus Wick 8ebdd62f45 Merge pull request #6084 from JosJuice/fab-placement
Android: Adjust position of floating action button
2017-09-22 08:42:21 +02:00
Leo Lam 969a72faed Merge pull request #6079 from spycrab/qt_fix_log
Qt: Fix log / log config window not being marked as hidden when closing
2017-09-21 17:29:24 +02:00
JosJuice 85ab968136 Android: Adjust position of floating action button 2017-09-21 15:48:17 +02:00
Anthony 56d0cb8d61 Cleanup var naming in ISOProperties 2017-09-20 16:46:46 -07:00
Anthony 47a2a16b77 [Qt] Fix bolding of GraphicsChoice.cpp 2017-09-20 09:13:23 -07:00
spycrab 0b43e1bcf4 Qt: Fix log / log config window not being marked as hidden when closing 2017-09-20 15:12:26 +02:00
spycrab 6c7e392f0c Qt/GraphicsSettings: Fix overriden settings not being bolded 2017-09-20 15:12:05 +02:00
Markus Wick d1abd71ccb Merge pull request #6070 from lioncash/ogl-tcache
OGL/TextureCache: Move file statics to the TextureCache class
2017-09-20 10:19:39 +02:00
Leo Lam c9f790dca4 Merge pull request #6072 from JosJuice/eject-disc
Add an option to eject the disc
2017-09-18 12:47:47 +02:00
Pierre Bourdon 43f067c6e1 StringUtil: support TryParse(u16*) 2017-09-18 05:04:11 +02:00
Pierre Bourdon 3f481a70be Fix sample wrapping with new DSP ADPCM decoding
Fixes possible regression from #6069.
2017-09-18 02:54:58 +02:00
Pierre Bourdon 755253948b Merge pull request #6069 from leoetlino/common-accelerator
DSP: Deduplicate the accelerator code
2017-09-17 23:20:37 +02:00
JosJuice e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice 3c770693a2 DVDInterface: Remove a (mostly) outdated comment 2017-09-17 11:44:32 +02:00
JosJuice b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Lioncash 6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Lioncash dbd9aeb210 OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
Lioncash 6d9ed9dc32 OGL/TextureCache: Move file statics to the TextureCache class
These rely on instance state, or are used within instance-based class
member functions, so they should belong to the instance itself instead
of being file statics.
2017-09-17 02:33:56 -04:00
Léo Lam 7022a18e9a IOS/SSL: Show built-in cert error once per session
See: https://bugs.dolphin-emu.org/issues/10546
2017-09-16 20:43:49 +02:00
Léo Lam 38a7196ec6 DSP: Deduplicate the accelerator code
The logic is entirely the same; only the inputs and outputs are
different, so deduplicating makes sense.

This will make fixing accelerator issues easier.
2017-09-16 16:47:43 +02:00
Leo Lam 764e058865 Merge pull request #6063 from ligfx/queuemethodonobject
Qt QueueOnObject/RunOnObject: accept pointers to member functions
2017-09-16 16:46:44 +02:00
Leo Lam 68baf7d8fc Merge pull request #6062 from ligfx/fixqtcorestate
Settings: register the Core::State type with Qt
2017-09-15 22:38:42 +02:00