Merge pull request #6134 from ligfx/soundstreamlifecycle
SoundStream: change Start/Stop lifecycle to Init/SetRunning/destruct
This commit is contained in:
commit
cb168b1843
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@ -15,9 +15,19 @@ AlsaSound::AlsaSound()
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{
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}
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bool AlsaSound::Start()
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AlsaSound::~AlsaSound()
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{
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m_thread_status.store(ALSAThreadStatus::RUNNING);
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m_thread_status.store(ALSAThreadStatus::STOPPING);
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// Give the opportunity to the audio thread
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// to realize we are stopping the emulation
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cv.notify_one();
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thread.join();
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}
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bool AlsaSound::Init()
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{
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m_thread_status.store(ALSAThreadStatus::PAUSED);
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if (!AlsaInit())
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{
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m_thread_status.store(ALSAThreadStatus::STOPPED);
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@ -28,16 +38,6 @@ bool AlsaSound::Start()
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return true;
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}
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void AlsaSound::Stop()
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{
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m_thread_status.store(ALSAThreadStatus::STOPPING);
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// Give the opportunity to the audio thread
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// to realize we are stopping the emulation
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cv.notify_one();
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thread.join();
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}
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void AlsaSound::Update()
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{
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// don't need to do anything here.
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@ -78,10 +78,11 @@ void AlsaSound::SoundLoop()
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m_thread_status.store(ALSAThreadStatus::STOPPED);
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}
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void AlsaSound::SetRunning(bool running)
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bool AlsaSound::SetRunning(bool running)
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{
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m_thread_status.store(running ? ALSAThreadStatus::RUNNING : ALSAThreadStatus::PAUSED);
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cv.notify_one(); // Notify thread that status has changed
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return true;
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}
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bool AlsaSound::AlsaInit()
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@ -21,12 +21,12 @@ class AlsaSound final : public SoundStream
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#if defined(HAVE_ALSA) && HAVE_ALSA
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public:
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AlsaSound();
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~AlsaSound() override;
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bool Start() override;
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bool Init() override;
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void SoundLoop() override;
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void Stop() override;
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void Update() override;
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void SetRunning(bool running) override;
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bool SetRunning(bool running) override;
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static bool isValid() { return true; }
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private:
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@ -21,6 +21,7 @@
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std::unique_ptr<SoundStream> g_sound_stream;
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static bool s_audio_dump_start = false;
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static bool s_sound_stream_running = false;
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namespace AudioCommon
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{
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@ -50,23 +51,15 @@ void InitSoundStream()
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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g_sound_stream = std::make_unique<OpenSLESStream>();
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if (!g_sound_stream)
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if (!g_sound_stream || !g_sound_stream->Init())
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{
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WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
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BACKEND_NULLSOUND);
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g_sound_stream = std::make_unique<NullSound>();
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}
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if (!g_sound_stream->Start())
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{
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ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead", backend.c_str(),
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BACKEND_NULLSOUND);
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g_sound_stream = std::make_unique<NullSound>();
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g_sound_stream->Start();
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}
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UpdateSoundStream();
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SetSoundStreamRunning(true);
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if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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StartAudioDump();
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@ -76,15 +69,11 @@ void ShutdownSoundStream()
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{
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INFO_LOG(AUDIO, "Shutting down sound stream");
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if (g_sound_stream)
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{
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g_sound_stream->Stop();
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if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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g_sound_stream.reset();
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}
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SetSoundStreamRunning(false);
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g_sound_stream.reset();
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INFO_LOG(AUDIO, "Done shutting down sound stream");
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}
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@ -161,8 +150,19 @@ void UpdateSoundStream()
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void SetSoundStreamRunning(bool running)
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{
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if (g_sound_stream)
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g_sound_stream->SetRunning(running);
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if (!g_sound_stream)
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return;
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if (s_sound_stream_running == running)
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return;
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s_sound_stream_running = running;
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if (g_sound_stream->SetRunning(running))
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return;
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if (running)
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ERROR_LOG(AUDIO, "Error starting stream.");
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else
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ERROR_LOG(AUDIO, "Error stopping stream.");
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}
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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@ -198,6 +198,8 @@ void StartAudioDump()
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void StopAudioDump()
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{
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if (!g_sound_stream)
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return;
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g_sound_stream->GetMixer()->StopLogDTKAudio();
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g_sound_stream->GetMixer()->StopLogDSPAudio();
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s_audio_dump_start = false;
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@ -32,7 +32,7 @@ void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_sta
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{
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}
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bool CubebStream::Start()
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bool CubebStream::Init()
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{
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m_ctx = CubebUtils::GetContext();
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if (!m_ctx)
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@ -60,28 +60,22 @@ bool CubebStream::Start()
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ERROR_LOG(AUDIO, "Error getting minimum latency");
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INFO_LOG(AUDIO, "Minimum latency: %i frames", minimum_latency);
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if (cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr, nullptr,
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¶ms, std::max(BUFFER_SAMPLES, minimum_latency), DataCallback,
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StateCallback, this) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error initializing cubeb stream");
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return false;
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}
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if (cubeb_stream_start(m_stream) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error starting cubeb stream");
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return false;
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}
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return true;
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return cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr,
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nullptr, ¶ms, std::max(BUFFER_SAMPLES, minimum_latency),
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DataCallback, StateCallback, this) == CUBEB_OK;
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}
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void CubebStream::Stop()
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bool CubebStream::SetRunning(bool running)
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{
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if (cubeb_stream_stop(m_stream) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error stopping cubeb stream");
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}
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if (running)
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return cubeb_stream_start(m_stream) == CUBEB_OK;
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else
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return cubeb_stream_stop(m_stream) == CUBEB_OK;
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}
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CubebStream::~CubebStream()
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{
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SetRunning(false);
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cubeb_stream_destroy(m_stream);
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m_ctx.reset();
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}
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@ -15,8 +15,9 @@
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class CubebStream final : public SoundStream
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{
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public:
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bool Start() override;
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void Stop() override;
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~CubebStream() override;
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bool Init() override;
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bool SetRunning(bool running) override;
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void SetVolume(int) override;
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private:
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@ -8,7 +8,12 @@ void NullSound::SoundLoop()
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{
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}
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bool NullSound::Start()
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bool NullSound::Init()
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{
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return true;
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}
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bool NullSound::SetRunning(bool running)
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{
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return true;
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}
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@ -20,7 +25,3 @@ void NullSound::SetVolume(int volume)
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void NullSound::Update()
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{
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}
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void NullSound::Stop()
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{
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}
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@ -9,10 +9,10 @@
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class NullSound final : public SoundStream
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{
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public:
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bool Start() override;
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bool Init() override;
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void SoundLoop() override;
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bool SetRunning(bool running) override;
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void SetVolume(int volume) override;
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void Stop() override;
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void Update() override;
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static bool isValid() { return true; }
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@ -92,7 +92,7 @@ bool OpenALStream::isValid()
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//
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// AyuanX: Spec says OpenAL1.1 is thread safe already
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//
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bool OpenALStream::Start()
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bool OpenALStream::Init()
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{
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if (!palcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
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{
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@ -124,7 +124,7 @@ bool OpenALStream::Start()
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return true;
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}
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void OpenALStream::Stop()
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OpenALStream::~OpenALStream()
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{
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m_run_thread.Clear();
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// kick the thread if it's waiting
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@ -161,7 +161,7 @@ void OpenALStream::Update()
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m_sound_sync_event.Set();
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}
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void OpenALStream::SetRunning(bool running)
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bool OpenALStream::SetRunning(bool running)
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{
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if (running)
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{
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@ -171,6 +171,7 @@ void OpenALStream::SetRunning(bool running)
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{
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palSourceStop(m_source);
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}
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return true;
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}
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static ALenum CheckALError(const char* desc)
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@ -55,11 +55,11 @@ class OpenALStream final : public SoundStream
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#ifdef _WIN32
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public:
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OpenALStream() : m_source(0) {}
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bool Start() override;
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~OpenALStream() override;
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bool Init() override;
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void SoundLoop() override;
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void SetVolume(int volume) override;
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void Stop() override;
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void SetRunning(bool running) override;
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bool SetRunning(bool running) override;
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void Update() override;
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static bool isValid();
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@ -49,7 +49,7 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
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_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
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}
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bool OpenSLESStream::Start()
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bool OpenSLESStream::Init()
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{
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SLresult result;
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// create engine
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@ -110,7 +110,7 @@ bool OpenSLESStream::Start()
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return true;
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}
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void OpenSLESStream::Stop()
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OpenSLESStream::~OpenSLESStream()
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{
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if (bqPlayerObject != nullptr)
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{
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@ -13,8 +13,9 @@ class OpenSLESStream final : public SoundStream
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{
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#ifdef ANDROID
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public:
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bool Start() override;
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void Stop() override;
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~OpenSLESStream() override;
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bool Init() override;
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bool SetRunning(bool running) override { return running; }
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static bool isValid() { return true; }
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private:
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std::thread thread;
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@ -19,7 +19,7 @@ PulseAudio::PulseAudio() : m_thread(), m_run_thread()
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{
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}
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bool PulseAudio::Start()
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bool PulseAudio::Init()
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{
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m_stereo = !SConfig::GetInstance().bDPL2Decoder;
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m_channels = m_stereo ? 2 : 5; // will tell PA we use a Stereo or 5.0 channel setup
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@ -32,17 +32,12 @@ bool PulseAudio::Start()
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return true;
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}
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void PulseAudio::Stop()
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PulseAudio::~PulseAudio()
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{
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m_run_thread.Clear();
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m_thread.join();
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}
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void PulseAudio::Update()
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{
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// don't need to do anything here.
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}
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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@ -18,11 +18,10 @@ class PulseAudio final : public SoundStream
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#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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public:
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PulseAudio();
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~PulseAudio() override;
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bool Start() override;
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void Stop() override;
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void Update() override;
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bool Init() override;
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bool SetRunning(bool running) override { return running; }
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static bool isValid() { return true; }
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void StateCallback(pa_context* c);
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void WriteCallback(pa_stream* s, size_t length);
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@ -19,10 +19,9 @@ public:
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virtual ~SoundStream() {}
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static bool isValid() { return false; }
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Mixer* GetMixer() const { return m_mixer.get(); }
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virtual bool Start() { return false; }
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virtual bool Init() { return false; }
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virtual void SetVolume(int) {}
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virtual void SoundLoop() {}
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virtual void Stop() {}
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virtual void Update() {}
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virtual void SetRunning(bool running) {}
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virtual bool SetRunning(bool running) { return false; }
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};
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@ -169,7 +169,7 @@ XAudio2::~XAudio2()
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CoUninitialize();
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}
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bool XAudio2::Start()
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bool XAudio2::Init()
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{
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HRESULT hr;
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@ -210,15 +210,17 @@ void XAudio2::SetVolume(int volume)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2::SetRunning(bool running)
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bool XAudio2::SetRunning(bool running)
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{
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if (m_voice_context)
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{
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if (running)
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m_voice_context->Play();
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else
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m_voice_context->Stop();
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}
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if (!m_voice_context)
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return false;
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if (running)
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m_voice_context->Play();
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else
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m_voice_context->Stop();
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return true;
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}
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void XAudio2::Stop()
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@ -51,15 +51,15 @@ private:
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static void* PXAudio2Create;
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static bool InitLibrary();
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void Stop();
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public:
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XAudio2();
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virtual ~XAudio2();
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~XAudio2() override;
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bool Start() override;
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void Stop() override;
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bool Init() override;
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void SetRunning(bool running) override;
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bool SetRunning(bool running) override;
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void SetVolume(int volume) override;
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static bool isValid() { return InitLibrary(); }
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@ -157,7 +157,7 @@ XAudio2_7::~XAudio2_7()
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CoUninitialize();
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}
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bool XAudio2_7::Start()
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bool XAudio2_7::Init()
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{
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HRESULT hr;
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@ -198,15 +198,17 @@ void XAudio2_7::SetVolume(int volume)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2_7::SetRunning(bool running)
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bool XAudio2_7::SetRunning(bool running)
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{
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if (m_voice_context)
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{
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if (running)
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m_voice_context->Play();
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else
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m_voice_context->Stop();
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}
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if (!m_voice_context)
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return false;
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if (running)
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m_voice_context->Play();
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else
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m_voice_context->Stop();
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return true;
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}
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void XAudio2_7::Stop()
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@ -56,15 +56,15 @@ private:
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static HMODULE m_xaudio2_dll;
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static bool InitLibrary();
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void Stop();
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public:
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XAudio2_7();
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virtual ~XAudio2_7();
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~XAudio2_7() override;
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bool Start() override;
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void Stop() override;
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bool Init() override;
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void SetRunning(bool running) override;
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bool SetRunning(bool running) override;
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void SetVolume(int volume) override;
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static bool isValid() { return InitLibrary(); }
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