Rename GCPadWiiU -> GCPadWiiUConfigDialog

This name better reflects its new standalone functionality.
This commit is contained in:
Michael M 2017-11-04 18:45:37 -07:00
parent a8b5eab4c4
commit cb47857e8a
5 changed files with 16 additions and 15 deletions

View File

@ -50,7 +50,7 @@ set(SRCS
Config/LogWidget.cpp
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCPadEmu.cpp
Config/Mapping/GCPadWiiU.cpp
Config/Mapping/GCPadWiiUConfigDialog.cpp
Config/Mapping/Hotkey3D.cpp
Config/Mapping/HotkeyGeneral.cpp
Config/Mapping/HotkeyGraphics.cpp

View File

@ -28,7 +28,7 @@
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/NetPlayProto.h"
#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
#include "DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "DolphinQt2/Config/Mapping/MappingWindow.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/UICommon.h"
@ -418,7 +418,7 @@ void ControllersWindow::OnGCPadConfigure()
type = MappingWindow::Type::MAPPING_GCPAD;
break;
case 2: // GameCube Adapter for Wii U
GCPadWiiU(index, this).exec();
GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
return;
case 3: // Steering Wheel
type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;

View File

@ -7,12 +7,13 @@
#include <QLabel>
#include <QVBoxLayout>
#include "DolphinQt2/Config/Mapping/GCPadWiiU.h"
#include "DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "Core/ConfigManager.h"
#include "InputCommon/GCAdapter.h"
GCPadWiiU::GCPadWiiU(int port, QWidget* parent) : QDialog(parent), m_port{port}
GCPadWiiUConfigDialog::GCPadWiiUConfigDialog(int port, QWidget* parent)
: QDialog(parent), m_port{port}
{
CreateLayout();
ConnectWidgets();
@ -20,7 +21,7 @@ GCPadWiiU::GCPadWiiU(int port, QWidget* parent) : QDialog(parent), m_port{port}
LoadSettings();
}
void GCPadWiiU::CreateLayout()
void GCPadWiiUConfigDialog::CreateLayout()
{
setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
@ -45,20 +46,20 @@ void GCPadWiiU::CreateLayout()
setLayout(m_layout);
}
void GCPadWiiU::ConnectWidgets()
void GCPadWiiUConfigDialog::ConnectWidgets()
{
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiU::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiU::accept);
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiUConfigDialog::accept);
}
void GCPadWiiU::LoadSettings()
void GCPadWiiUConfigDialog::LoadSettings()
{
m_rumble->setChecked(SConfig::GetInstance().m_AdapterRumble[m_port]);
m_simulate_bongos->setChecked(SConfig::GetInstance().m_AdapterKonga[m_port]);
}
void GCPadWiiU::SaveSettings()
void GCPadWiiUConfigDialog::SaveSettings()
{
SConfig::GetInstance().m_AdapterRumble[m_port] = m_rumble->isChecked();
SConfig::GetInstance().m_AdapterKonga[m_port] = m_simulate_bongos->isChecked();

View File

@ -11,10 +11,10 @@ class QLabel;
class QDialogButtonBox;
class QVBoxLayout;
class GCPadWiiU final : public QDialog
class GCPadWiiUConfigDialog final : public QDialog
{
public:
explicit GCPadWiiU(int port, QWidget* parent = nullptr);
explicit GCPadWiiUConfigDialog(int port, QWidget* parent = nullptr);
private:
void LoadSettings();

View File

@ -177,7 +177,7 @@
<ClCompile Include="Config\InfoWidget.cpp" />
<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
<ClCompile Include="Config\Mapping\GCPadWiiU.cpp" />
<ClCompile Include="Config\Mapping\GCPadWiiUConfigDialog.cpp" />
<ClCompile Include="Config\Mapping\Hotkey3D.cpp" />
<ClCompile Include="Config\Mapping\HotkeyGeneral.cpp" />
<ClCompile Include="Config\Mapping\HotkeyGraphics.cpp" />