Require WINDOW_BIT if we have a window handle.

This commit is contained in:
Vlad Firoiu 2017-12-29 23:20:16 -05:00
parent eb59267196
commit 45ac9b678d
1 changed files with 12 additions and 4 deletions

View File

@ -61,9 +61,16 @@ void cInterfaceEGL::DetectMode()
{
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_RENDERABLE_TYPE, renderable_type,
EGL_SURFACE_TYPE, 0,
int attribs[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_RENDERABLE_TYPE,
renderable_type,
EGL_SURFACE_TYPE,
m_has_handle ? EGL_WINDOW_BIT : 0,
EGL_NONE};
// Get how many configs there are
@ -181,7 +188,8 @@ bool cInterfaceEGL::Create(void* window_handle, bool stereo, bool core)
8,
EGL_BLUE_SIZE,
8,
EGL_SURFACE_TYPE, 0,
EGL_SURFACE_TYPE,
m_has_handle ? EGL_WINDOW_BIT : 0,
EGL_NONE};
std::vector<EGLint> ctx_attribs;