D3DBase: Mark file-scope variables as internally linked where applicable
This commit is contained in:
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cd68b3606c
commit
1e7096dd27
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@ -17,59 +17,63 @@
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namespace DX11
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{
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HINSTANCE hD3DCompilerDll = nullptr;
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D3DREFLECT PD3DReflect = nullptr;
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using D3DREFLECT = HRESULT(WINAPI*)(LPCVOID, SIZE_T, REFIID, void**);
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static HINSTANCE s_d3d_compiler_dll;
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static int s_d3dcompiler_dll_ref;
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static D3DREFLECT s_d3d_reflect;
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pD3DCompile PD3DCompile = nullptr;
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int d3dcompiler_dll_ref = 0;
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CREATEDXGIFACTORY PCreateDXGIFactory = nullptr;
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HINSTANCE hDXGIDll = nullptr;
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int dxgi_dll_ref = 0;
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static HINSTANCE s_dxgi_dll;
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static int s_dxgi_dll_ref;
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static D3D11CREATEDEVICE PD3D11CreateDevice = nullptr;
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HINSTANCE hD3DDll = nullptr;
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int d3d_dll_ref = 0;
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static D3D11CREATEDEVICE s_d3d11_create_device;
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static HINSTANCE s_d3d_dll;
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static int s_d3d_dll_ref;
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namespace D3D
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{
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ID3D11Device* device = nullptr;
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ID3D11Device1* device1 = nullptr;
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ID3D11DeviceContext* context = nullptr;
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static IDXGISwapChain1* swapchain = nullptr;
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static ID3D11Debug* debug = nullptr;
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D3D_FEATURE_LEVEL featlevel;
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D3DTexture2D* backbuf = nullptr;
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HWND hWnd;
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std::vector<DXGI_SAMPLE_DESC> aa_modes; // supported AA modes of the current adapter
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static IDXGISwapChain1* s_swapchain;
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static ID3D11Debug* s_debug;
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static D3D_FEATURE_LEVEL s_featlevel;
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static D3DTexture2D* s_backbuf;
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bool bgra_textures_supported;
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bool allow_tearing_supported;
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static std::vector<DXGI_SAMPLE_DESC> s_aa_modes; // supported AA modes of the current adapter
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#define NUM_SUPPORTED_FEATURE_LEVELS 3
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const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
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static bool s_bgra_textures_supported;
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static bool s_allow_tearing_supported;
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static unsigned int s_xres;
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static unsigned int s_yres;
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constexpr UINT NUM_SUPPORTED_FEATURE_LEVELS = 3;
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constexpr D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
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D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0};
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unsigned int xres, yres;
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HRESULT LoadDXGI()
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{
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if (dxgi_dll_ref++ > 0)
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if (s_dxgi_dll_ref++ > 0)
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return S_OK;
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if (hDXGIDll)
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if (s_dxgi_dll)
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return S_OK;
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hDXGIDll = LoadLibraryA("dxgi.dll");
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if (!hDXGIDll)
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s_dxgi_dll = LoadLibraryA("dxgi.dll");
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if (!s_dxgi_dll)
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{
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MessageBoxA(nullptr, "Failed to load dxgi.dll", "Critical error", MB_OK | MB_ICONERROR);
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--dxgi_dll_ref;
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--s_dxgi_dll_ref;
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return E_FAIL;
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}
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// Even though we use IDXGIFactory2 we use CreateDXGIFactory1 to create it to maintain
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// compatibility with Windows 7
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PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory1");
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PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(s_dxgi_dll, "CreateDXGIFactory1");
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if (PCreateDXGIFactory == nullptr)
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MessageBoxA(nullptr, "GetProcAddress failed for CreateDXGIFactory1!", "Critical error",
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MB_OK | MB_ICONERROR);
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@ -79,20 +83,20 @@ HRESULT LoadDXGI()
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HRESULT LoadD3D()
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{
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if (d3d_dll_ref++ > 0)
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if (s_d3d_dll_ref++ > 0)
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return S_OK;
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if (hD3DDll)
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if (s_d3d_dll)
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return S_OK;
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hD3DDll = LoadLibraryA("d3d11.dll");
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if (!hD3DDll)
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s_d3d_dll = LoadLibraryA("d3d11.dll");
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if (!s_d3d_dll)
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{
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MessageBoxA(nullptr, "Failed to load d3d11.dll", "Critical error", MB_OK | MB_ICONERROR);
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--d3d_dll_ref;
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--s_d3d_dll_ref;
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return E_FAIL;
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}
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PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll, "D3D11CreateDevice");
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if (PD3D11CreateDevice == nullptr)
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s_d3d11_create_device = (D3D11CREATEDEVICE)GetProcAddress(s_d3d_dll, "D3D11CreateDevice");
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if (s_d3d11_create_device == nullptr)
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MessageBoxA(nullptr, "GetProcAddress failed for D3D11CreateDevice!", "Critical error",
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MB_OK | MB_ICONERROR);
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@ -101,16 +105,16 @@ HRESULT LoadD3D()
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HRESULT LoadD3DCompiler()
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{
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if (d3dcompiler_dll_ref++ > 0)
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if (s_d3dcompiler_dll_ref++ > 0)
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return S_OK;
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if (hD3DCompilerDll)
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if (s_d3d_compiler_dll)
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return S_OK;
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// The older version of the D3D compiler cannot compile our ubershaders without various
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// graphical issues. D3DCOMPILER_DLL_A should point to d3dcompiler_47.dll, so if this fails
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// to load, inform the user that they need to update their system.
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hD3DCompilerDll = LoadLibraryA(D3DCOMPILER_DLL_A);
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if (!hD3DCompilerDll)
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s_d3d_compiler_dll = LoadLibraryA(D3DCOMPILER_DLL_A);
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if (!s_d3d_compiler_dll)
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{
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PanicAlertT("Failed to load %s. If you are using Windows 7, try installing the "
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"KB4019990 update package.",
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@ -118,11 +122,11 @@ HRESULT LoadD3DCompiler()
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return E_FAIL;
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}
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PD3DReflect = (D3DREFLECT)GetProcAddress(hD3DCompilerDll, "D3DReflect");
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if (PD3DReflect == nullptr)
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s_d3d_reflect = (D3DREFLECT)GetProcAddress(s_d3d_compiler_dll, "D3DReflect");
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if (s_d3d_reflect == nullptr)
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MessageBoxA(nullptr, "GetProcAddress failed for D3DReflect!", "Critical error",
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MB_OK | MB_ICONERROR);
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PD3DCompile = (pD3DCompile)GetProcAddress(hD3DCompilerDll, "D3DCompile");
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PD3DCompile = (pD3DCompile)GetProcAddress(s_d3d_compiler_dll, "D3DCompile");
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if (PD3DCompile == nullptr)
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MessageBoxA(nullptr, "GetProcAddress failed for D3DCompile!", "Critical error",
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MB_OK | MB_ICONERROR);
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@ -132,41 +136,41 @@ HRESULT LoadD3DCompiler()
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void UnloadDXGI()
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{
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if (!dxgi_dll_ref)
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if (!s_dxgi_dll_ref)
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return;
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if (--dxgi_dll_ref != 0)
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if (--s_dxgi_dll_ref != 0)
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return;
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if (hDXGIDll)
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FreeLibrary(hDXGIDll);
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hDXGIDll = nullptr;
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if (s_dxgi_dll)
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FreeLibrary(s_dxgi_dll);
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s_dxgi_dll = nullptr;
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PCreateDXGIFactory = nullptr;
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}
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void UnloadD3D()
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{
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if (!d3d_dll_ref)
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if (!s_d3d_dll_ref)
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return;
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if (--d3d_dll_ref != 0)
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if (--s_d3d_dll_ref != 0)
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return;
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if (hD3DDll)
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FreeLibrary(hD3DDll);
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hD3DDll = nullptr;
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PD3D11CreateDevice = nullptr;
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if (s_d3d_dll)
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FreeLibrary(s_d3d_dll);
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s_d3d_dll = nullptr;
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s_d3d11_create_device = nullptr;
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}
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void UnloadD3DCompiler()
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{
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if (!d3dcompiler_dll_ref)
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if (!s_d3dcompiler_dll_ref)
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return;
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if (--d3dcompiler_dll_ref != 0)
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if (--s_d3dcompiler_dll_ref != 0)
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return;
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if (hD3DCompilerDll)
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FreeLibrary(hD3DCompilerDll);
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hD3DCompilerDll = nullptr;
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PD3DReflect = nullptr;
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if (s_d3d_compiler_dll)
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FreeLibrary(s_d3d_compiler_dll);
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s_d3d_compiler_dll = nullptr;
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s_d3d_reflect = nullptr;
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}
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std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
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@ -179,9 +183,9 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
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ID3D11Device* _device;
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ID3D11DeviceContext* _context;
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D3D_FEATURE_LEVEL feat_level;
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HRESULT hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &_device, &feat_level, &_context);
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HRESULT hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &_device, &feat_level, &_context);
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if (FAILED(hr) || feat_level == D3D_FEATURE_LEVEL_10_0)
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{
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DXGI_SAMPLE_DESC desc;
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@ -214,9 +218,9 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
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D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter)
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{
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D3D_FEATURE_LEVEL feat_level = D3D_FEATURE_LEVEL_9_1;
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PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
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NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, nullptr, &feat_level,
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nullptr);
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s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
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NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, nullptr, &feat_level,
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nullptr);
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return feat_level;
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}
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@ -250,8 +254,8 @@ HRESULT Create(HWND wnd)
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RECT client;
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GetClientRect(hWnd, &client);
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xres = client.right - client.left;
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yres = client.bottom - client.top;
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s_xres = client.right - client.left;
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s_yres = client.bottom - client.top;
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hr = LoadDXGI();
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if (SUCCEEDED(hr))
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@ -284,11 +288,11 @@ HRESULT Create(HWND wnd)
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}
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// get supported AA modes
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aa_modes = EnumAAModes(adapter);
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s_aa_modes = EnumAAModes(adapter);
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if (std::find_if(aa_modes.begin(), aa_modes.end(), [](const DXGI_SAMPLE_DESC& desc) {
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if (std::find_if(s_aa_modes.begin(), s_aa_modes.end(), [](const DXGI_SAMPLE_DESC& desc) {
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return desc.Count == g_Config.iMultisamples;
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}) == aa_modes.end())
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}) == s_aa_modes.end())
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{
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Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
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UpdateActiveConfig();
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@ -304,7 +308,7 @@ HRESULT Create(HWND wnd)
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sizeof(allow_tearing));
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factory5->Release();
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}
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allow_tearing_supported = SUCCEEDED(hr) && allow_tearing;
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s_allow_tearing_supported = SUCCEEDED(hr) && allow_tearing;
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.BufferCount = 2;
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@ -314,26 +318,26 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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swap_chain_desc.Width = xres;
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swap_chain_desc.Height = yres;
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swap_chain_desc.Width = s_xres;
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swap_chain_desc.Height = s_yres;
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swap_chain_desc.Stereo = g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
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// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
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swap_chain_desc.Flags = allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
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swap_chain_desc.Flags = s_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
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if (g_Config.bEnableValidationLayer)
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{
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hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_DEBUG,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &device, &featlevel, &context);
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hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_DEBUG,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &device, &s_featlevel, &context);
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// Debugbreak on D3D error
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if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&debug)))
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if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&s_debug)))
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{
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ID3D11InfoQueue* infoQueue = nullptr;
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if (SUCCEEDED(debug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue)))
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if (SUCCEEDED(s_debug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&infoQueue)))
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{
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infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
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infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
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@ -351,22 +355,22 @@ HRESULT Create(HWND wnd)
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if (!g_Config.bEnableValidationLayer || FAILED(hr))
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{
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hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0, supported_feature_levels,
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NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &device, &featlevel,
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&context);
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hr = s_d3d11_create_device(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, 0,
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &device, &s_featlevel, &context);
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}
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if (SUCCEEDED(hr))
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{
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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&s_swapchain);
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if (FAILED(hr))
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{
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// Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
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// a sequential swapchain
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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&s_swapchain);
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}
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if (FAILED(hr))
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@ -375,7 +379,7 @@ HRESULT Create(HWND wnd)
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// BitBlt-model swapchain
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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&s_swapchain);
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}
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}
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@ -387,7 +391,7 @@ HRESULT Create(HWND wnd)
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_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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SAFE_RELEASE(device);
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SAFE_RELEASE(context);
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SAFE_RELEASE(swapchain);
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SAFE_RELEASE(s_swapchain);
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return E_FAIL;
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}
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@ -409,34 +413,35 @@ HRESULT Create(HWND wnd)
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if (SConfig::GetInstance().bFullscreen && !g_ActiveConfig.bBorderlessFullscreen)
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{
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swapchain->SetFullscreenState(true, nullptr);
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swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_desc.Flags);
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s_swapchain->SetFullscreenState(true, nullptr);
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s_swapchain->ResizeBuffers(0, s_xres, s_yres, DXGI_FORMAT_R8G8B8A8_UNORM,
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swap_chain_desc.Flags);
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}
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ID3D11Texture2D* buf;
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hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
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hr = s_swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
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if (FAILED(hr))
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{
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MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"),
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MB_OK | MB_ICONERROR);
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SAFE_RELEASE(device);
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SAFE_RELEASE(context);
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SAFE_RELEASE(swapchain);
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SAFE_RELEASE(s_swapchain);
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return E_FAIL;
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}
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backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
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s_backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
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SAFE_RELEASE(buf);
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CHECK(backbuf != nullptr, "Create back buffer texture");
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SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
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SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
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CHECK(s_backbuf != nullptr, "Create back buffer texture");
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||||
SetDebugObjectName(s_backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetRTV(), "backbuffer render target view");
|
||||
|
||||
context->OMSetRenderTargets(1, &backbuf->GetRTV(), nullptr);
|
||||
context->OMSetRenderTargets(1, &s_backbuf->GetRTV(), nullptr);
|
||||
|
||||
// BGRA textures are easier to deal with in TextureCache, but might not be supported by the
|
||||
// hardware
|
||||
UINT format_support;
|
||||
device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
|
||||
bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
||||
s_bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
||||
g_Config.backend_info.bSupportsST3CTextures = SupportsS3TCTextures(device);
|
||||
g_Config.backend_info.bSupportsBPTCTextures = SupportsBPTCTextures(device);
|
||||
|
||||
|
@ -447,12 +452,12 @@ HRESULT Create(HWND wnd)
|
|||
void Close()
|
||||
{
|
||||
// we can't release the swapchain while in fullscreen.
|
||||
swapchain->SetFullscreenState(false, nullptr);
|
||||
s_swapchain->SetFullscreenState(false, nullptr);
|
||||
|
||||
// release all bound resources
|
||||
context->ClearState();
|
||||
SAFE_RELEASE(backbuf);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_backbuf);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
SAFE_DELETE(stateman);
|
||||
context->Flush(); // immediately destroy device objects
|
||||
|
||||
|
@ -461,16 +466,16 @@ void Close()
|
|||
ULONG references = device->Release();
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (debug)
|
||||
if (s_debug)
|
||||
{
|
||||
--references; // the debug interface increases the refcount of the device, subtract that.
|
||||
if (references)
|
||||
{
|
||||
// print out alive objects, but only if we actually have pending references
|
||||
// note this will also print out internal live objects to the debug console
|
||||
debug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
s_debug->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
}
|
||||
SAFE_RELEASE(debug)
|
||||
SAFE_RELEASE(s_debug)
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -491,9 +496,9 @@ void Close()
|
|||
|
||||
const char* VertexShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "vs_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "vs_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "vs_4_0";
|
||||
|
@ -501,9 +506,9 @@ const char* VertexShaderVersionString()
|
|||
|
||||
const char* GeometryShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "gs_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "gs_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "gs_4_0";
|
||||
|
@ -511,9 +516,9 @@ const char* GeometryShaderVersionString()
|
|||
|
||||
const char* PixelShaderVersionString()
|
||||
{
|
||||
if (featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
if (s_featlevel == D3D_FEATURE_LEVEL_11_0)
|
||||
return "ps_5_0";
|
||||
else if (featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
else if (s_featlevel == D3D_FEATURE_LEVEL_10_1)
|
||||
return "ps_4_1";
|
||||
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/
|
||||
return "ps_4_0";
|
||||
|
@ -521,25 +526,25 @@ const char* PixelShaderVersionString()
|
|||
|
||||
D3DTexture2D*& GetBackBuffer()
|
||||
{
|
||||
return backbuf;
|
||||
return s_backbuf;
|
||||
}
|
||||
unsigned int GetBackBufferWidth()
|
||||
{
|
||||
return xres;
|
||||
return s_xres;
|
||||
}
|
||||
unsigned int GetBackBufferHeight()
|
||||
{
|
||||
return yres;
|
||||
return s_yres;
|
||||
}
|
||||
|
||||
bool BGRATexturesSupported()
|
||||
{
|
||||
return bgra_textures_supported;
|
||||
return s_bgra_textures_supported;
|
||||
}
|
||||
|
||||
bool AllowTearingSupported()
|
||||
{
|
||||
return allow_tearing_supported;
|
||||
return s_allow_tearing_supported;
|
||||
}
|
||||
|
||||
// Returns the maximum width/height of a texture. This value only depends upon the feature level in
|
||||
|
@ -570,34 +575,34 @@ u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level)
|
|||
void Reset()
|
||||
{
|
||||
// release all back buffer references
|
||||
SAFE_RELEASE(backbuf);
|
||||
SAFE_RELEASE(s_backbuf);
|
||||
|
||||
UINT swap_chain_flags = AllowTearingSupported() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
|
||||
|
||||
// resize swapchain buffers
|
||||
RECT client;
|
||||
GetClientRect(hWnd, &client);
|
||||
xres = client.right - client.left;
|
||||
yres = client.bottom - client.top;
|
||||
D3D::swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_flags);
|
||||
s_xres = client.right - client.left;
|
||||
s_yres = client.bottom - client.top;
|
||||
s_swapchain->ResizeBuffers(0, s_xres, s_yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_flags);
|
||||
|
||||
// recreate back buffer texture
|
||||
ID3D11Texture2D* buf;
|
||||
HRESULT hr = swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
HRESULT hr = s_swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"),
|
||||
MB_OK | MB_ICONERROR);
|
||||
SAFE_RELEASE(device);
|
||||
SAFE_RELEASE(context);
|
||||
SAFE_RELEASE(swapchain);
|
||||
SAFE_RELEASE(s_swapchain);
|
||||
return;
|
||||
}
|
||||
backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
s_backbuf = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
|
||||
SAFE_RELEASE(buf);
|
||||
CHECK(backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
||||
CHECK(s_backbuf != nullptr, "Create back buffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetTex(), "backbuffer texture");
|
||||
SetDebugObjectName(s_backbuf->GetRTV(), "backbuffer render target view");
|
||||
}
|
||||
|
||||
void Present()
|
||||
|
@ -611,22 +616,25 @@ void Present()
|
|||
if (AllowTearingSupported() && !g_ActiveConfig.IsVSync() && !GetFullscreenState())
|
||||
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
|
||||
|
||||
if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
if (s_swapchain->IsTemporaryMonoSupported() &&
|
||||
g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
{
|
||||
present_flags |= DXGI_PRESENT_STEREO_TEMPORARY_MONO;
|
||||
}
|
||||
|
||||
// TODO: Is 1 the correct value for vsyncing?
|
||||
swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
|
||||
s_swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
|
||||
}
|
||||
|
||||
HRESULT SetFullscreenState(bool enable_fullscreen)
|
||||
{
|
||||
return swapchain->SetFullscreenState(enable_fullscreen, nullptr);
|
||||
return s_swapchain->SetFullscreenState(enable_fullscreen, nullptr);
|
||||
}
|
||||
|
||||
bool GetFullscreenState()
|
||||
{
|
||||
BOOL state = FALSE;
|
||||
swapchain->GetFullscreenState(&state, nullptr);
|
||||
s_swapchain->GetFullscreenState(&state, nullptr);
|
||||
return !!state;
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,6 @@ extern ID3D11Device* device;
|
|||
extern ID3D11Device1* device1;
|
||||
extern ID3D11DeviceContext* context;
|
||||
extern HWND hWnd;
|
||||
extern bool bFrameInProgress;
|
||||
|
||||
void Reset();
|
||||
void Present();
|
||||
|
@ -93,8 +92,6 @@ typedef HRESULT(WINAPI* D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODU
|
|||
CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**,
|
||||
D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
||||
|
||||
typedef HRESULT(WINAPI* D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
|
||||
extern D3DREFLECT PD3DReflect;
|
||||
extern pD3DCompile PD3DCompile;
|
||||
|
||||
} // namespace DX11
|
||||
|
|
Loading…
Reference in New Issue