Make GUI strings more consistent
Most of the changes I've made here were because of small differences between DolphinWX and DolphinQt2.
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@ -56,11 +56,11 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent)
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text_label->setOpenExternalLinks(true);
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QLabel* copyright =
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// i18n: This message uses curly quotes in English. If you want to use curly quotes
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// in your translation, please use the type of curly quotes that's appropriate for
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// your language. If you aren't sure which type is appropriate, see
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// https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
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new QLabel(small +
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// i18n: This message uses curly quotes in English. If you want to use curly quotes
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// in your translation, please use the type of curly quotes that's appropriate for
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// your language. If you aren't sure which type is appropriate, see
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// https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
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tr("\u00A9 2003-2015+ Dolphin Team. \u201cGameCube\u201d and \u201cWii\u201d are "
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"trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way.") +
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QStringLiteral("</p>"));
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@ -302,7 +302,7 @@ void FilesystemWidget::CheckIntegrity(const DiscIO::Partition& partition)
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if (is_valid.get())
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QMessageBox::information(nullptr, tr("Success"),
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tr("Integrity check completed. No errors have been found"));
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tr("Integrity check completed. No errors have been found."));
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else
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QMessageBox::critical(nullptr, tr("Error"),
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tr("Integrity check for partition failed. The disc image is most "
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@ -910,7 +910,7 @@ void MainWindow::OnImportNANDBackup()
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void MainWindow::OnPlayRecording()
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{
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QString dtm_file = QFileDialog::getOpenFileName(this, tr("Select The Recording File"), QString(),
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QString dtm_file = QFileDialog::getOpenFileName(this, tr("Select the Recording File"), QString(),
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tr("Dolphin TAS Movies (*.dtm)"));
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if (dtm_file.isEmpty())
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@ -980,7 +980,7 @@ void MainWindow::OnExportRecording()
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if (was_paused)
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Core::SetState(Core::State::Paused);
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QString dtm_file = QFileDialog::getSaveFileName(this, tr("Select The Recording File"), QString(),
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QString dtm_file = QFileDialog::getSaveFileName(this, tr("Select the Recording File"), QString(),
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tr("Dolphin TAS Movies (*.dtm)"));
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if (was_paused)
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@ -399,9 +399,9 @@ void MenuBar::AddMovieMenu()
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{
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auto* movie_menu = addMenu(tr("&Movie"));
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m_recording_start =
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AddAction(movie_menu, tr("Start Recording Input"), this, [this] { emit StartRecording(); });
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AddAction(movie_menu, tr("Start Re&cording Input"), this, [this] { emit StartRecording(); });
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m_recording_play =
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AddAction(movie_menu, tr("Play Input Recording..."), this, [this] { emit PlayRecording(); });
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AddAction(movie_menu, tr("P&lay Input Recording..."), this, [this] { emit PlayRecording(); });
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m_recording_stop = AddAction(movie_menu, tr("Stop Playing/Recording Input"), this,
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[this] { emit StopRecording(); });
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m_recording_export =
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@ -412,7 +412,7 @@ void MenuBar::AddMovieMenu()
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m_recording_stop->setEnabled(false);
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m_recording_export->setEnabled(false);
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m_recording_read_only = movie_menu->addAction(tr("Read-Only Mode"));
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m_recording_read_only = movie_menu->addAction(tr("&Read-Only Mode"));
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m_recording_read_only->setCheckable(true);
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m_recording_read_only->setChecked(Movie::IsReadOnly());
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connect(m_recording_read_only, &QAction::toggled, [](bool value) { Movie::SetReadOnly(value); });
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@ -35,13 +35,13 @@ AudioPane::AudioPane()
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void AudioPane::CreateWidgets()
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{
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auto* dsp_box = new QGroupBox(tr("DSP Emulator Engine"));
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auto* dsp_box = new QGroupBox(tr("DSP Emulation Engine"));
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auto* dsp_layout = new QVBoxLayout;
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dsp_box->setLayout(dsp_layout);
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m_dsp_hle = new QRadioButton(tr("DSP HLE emulation (fast)"));
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m_dsp_lle = new QRadioButton(tr("DSP LLE recompiler"));
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m_dsp_interpreter = new QRadioButton(tr("DSP LLE interpreter (slow)"));
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m_dsp_hle = new QRadioButton(tr("DSP HLE Emulation (fast)"));
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m_dsp_lle = new QRadioButton(tr("DSP LLE Recompiler"));
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m_dsp_interpreter = new QRadioButton(tr("DSP LLE Interpreter (slow)"));
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dsp_layout->addStretch(1);
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dsp_layout->addWidget(m_dsp_hle);
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@ -70,7 +70,7 @@ void AudioPane::CreateWidgets()
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m_backend_label = new QLabel(tr("Audio Backend:"));
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m_backend_combo = new QComboBox();
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m_latency_label = new QLabel(tr("Latency:"));
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m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II decoder"));
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m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II Decoder"));
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m_latency_spin = new QSpinBox();
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m_latency_spin->setMinimum(0);
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@ -26,9 +26,9 @@ wxDEFINE_EVENT(DOLPHIN_EVT_GECKOCODE_TOGGLED, wxCommandEvent);
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namespace Gecko
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{
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static const char str_name[] = wxTRANSLATE("Name: ");
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static const char str_notes[] = wxTRANSLATE("Notes: ");
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static const char str_creator[] = wxTRANSLATE("Creator: ");
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static const char str_name[] = wxTRANSLATE("Name:");
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static const char str_notes[] = wxTRANSLATE("Notes:");
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static const char str_creator[] = wxTRANSLATE("Creator:");
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CodeConfigPanel::CodeConfigPanel(wxWindow* const parent) : wxPanel(parent)
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{
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@ -52,7 +52,7 @@ void AdvancedConfigPane::InitializeGUI()
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"WARNING: Changing this from the default (100%) "
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"can and will break games and cause glitches. "
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"Do so at your own risk. Please do not report "
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"bugs that occur with a non-default clock. "));
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"bugs that occur with a non-default clock."));
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wxStaticText* const custom_rtc_description = new wxStaticText(
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this, wxID_ANY,
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@ -36,7 +36,7 @@ void AudioConfigPane::InitializeGUI()
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m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
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m_dsp_engine_radiobox =
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new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
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new wxRadioBox(this, wxID_ANY, _("DSP Emulation Engine"), wxDefaultPosition, wxDefaultSize,
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m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
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m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
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m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,
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@ -85,6 +85,7 @@ static wxString GetValueByRowCol(int row, int col)
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case 2:
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return _("Hexadecimal");
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case 3:
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// i18n: The base 10 numeral system. Not related to non-integer numbers
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return _("Decimal");
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case 4:
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// i18n: Data type used in computing
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@ -496,7 +496,7 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
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void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
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{
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wxString path =
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wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("Dolphin TAS Movies (*.dtm)") +
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wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
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@ -992,7 +992,7 @@ void CFrame::DoRecordingSave()
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DoPause();
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wxString path =
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wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("Dolphin TAS Movies (*.dtm)") +
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wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
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wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
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@ -284,7 +284,7 @@ void CISOProperties::CreateGUIControls()
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m_fast_disc_speed->SetToolTip(
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_("Enable fast disc access. This can cause crashes and other problems "
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"in some games. (ON = Fast, OFF = Compatible)"));
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m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
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m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE Emulation (fast)"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
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wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
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