Convert to/from old EFB scale numbering
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@ -19,6 +19,6 @@ EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with bl
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[Video_Settings]
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SafeTextureCacheColorSamples = 0
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InternalResolution = 1
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EFBScale = 2
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MSAA = 0
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MaxAnisotropy = 0
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@ -56,7 +56,7 @@ public final class SettingsFile
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public static final String KEY_AUDIO_STRETCH = "AudioStretch";
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public static final String KEY_SHOW_FPS = "ShowFPS";
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public static final String KEY_INTERNAL_RES = "InternalResolution";
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public static final String KEY_INTERNAL_RES = "EFBScale";
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public static final String KEY_FSAA = "MSAA";
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public static final String KEY_ANISOTROPY = "MaxAnisotropy";
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public static final String KEY_POST_SHADER = "PostProcessingShader";
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@ -111,12 +111,12 @@
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<item>6x Native (3840x3168) for 4K</item>
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</string-array>
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<integer-array name="internalResolutionValues" translatable="false">
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<item>1</item>
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<item>2</item>
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<item>3</item>
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<item>4</item>
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<item>5</item>
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<item>6</item>
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<item>7</item>
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<item>8</item>
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<item>9</item>
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</integer-array>
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<!-- FSAA Preference -->
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@ -224,10 +224,10 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
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builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
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builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
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builder.AddData("cfg-gfx-efb-scale", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
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builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
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builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
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builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
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builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
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builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
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@ -4,13 +4,48 @@
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#include "Core/Config/GraphicsSettings.h"
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#include <optional>
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#include <string>
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#include "Common/Config/Config.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Config
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{
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std::optional<int> ConvertFromLegacyEFBScale(int efb_scale)
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{
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// In game INIs, -1 was used as a special value meaning
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// "use the value from the base layer but round it to an integer scale".
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// We only support integer scales nowadays, so we can simply ignore -1
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// in game INIs in order to automatically use a previous layer's value.
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if (efb_scale < 0)
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return {};
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return efb_scale - (efb_scale > 0) - (efb_scale > 2) - (efb_scale > 4);
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}
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std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale)
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{
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int efb_scale_int;
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if (!TryParse(efb_scale, &efb_scale_int))
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return {};
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return ConvertFromLegacyEFBScale(efb_scale_int);
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}
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int ConvertToLegacyEFBScale(int efb_scale)
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{
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return efb_scale + (efb_scale >= 0) + (efb_scale > 1) + (efb_scale > 2);
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}
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std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale)
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{
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int efb_scale_int;
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if (!TryParse(efb_scale, &efb_scale_int))
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return {};
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return ConvertToLegacyEFBScale(efb_scale_int);
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}
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// Configuration Information
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// Graphics.Hardware
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@ -60,7 +95,7 @@ const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "Enab
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const ConfigInfo<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
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const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
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const ConfigInfo<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
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const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
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const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "EFBScale"}, 1};
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const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"},
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false};
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const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_CENTER{{System::GFX, "Settings", "TexFmtOverlayCenter"},
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@ -4,12 +4,18 @@
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#pragma once
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#include <optional>
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#include <string>
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#include "Common/Config/Config.h"
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namespace Config
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{
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std::optional<int> ConvertFromLegacyEFBScale(int efb_scale);
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std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale);
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int ConvertToLegacyEFBScale(int efb_scale);
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std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale);
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// Configuration Information
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// Graphics.Hardware
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@ -17,6 +17,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/Config/Config.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigLoaders/IsSettingSaveable.h"
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namespace ConfigLoaders
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@ -53,7 +54,19 @@ public:
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const IniFile::Section::SectionMap& section_map = section.GetValues();
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for (const auto& value : section_map)
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config_section->Set(value.first, value.second);
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{
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const Config::ConfigLocation location{system.first, section_name, value.first};
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if (location == Config::GFX_EFB_SCALE.location)
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{
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std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
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if (efb_scale)
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config_section->Set(value.first, *efb_scale);
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}
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else
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{
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config_section->Set(value.first, value.second);
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}
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}
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}
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}
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}
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@ -83,10 +96,20 @@ public:
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for (const auto& value : section_values)
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{
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if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
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const Config::ConfigLocation location{system.first, section->GetName(), value.first};
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if (!IsSettingSaveable(location))
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continue;
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ini_section->Set(value.first, value.second);
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if (location == Config::GFX_EFB_SCALE.location)
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{
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std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
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if (efb_scale)
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ini_section->Set(value.first, *efb_scale);
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}
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else
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{
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ini_section->Set(value.first, value.second);
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}
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}
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}
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@ -84,7 +84,7 @@ static const INIToLocationMap& GetINIToLocationMap()
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{{"Video_Settings", "MSAA"}, {Config::GFX_MSAA.location}},
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{{"Video_Settings", "SSAA"}, {Config::GFX_SSAA.location}},
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{{"Video_Settings", "ForceTrueColor"}, {Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location}},
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{{"Video_Settings", "InternalResolution"}, {Config::GFX_EFB_SCALE.location}},
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{{"Video_Settings", "EFBScale"}, {Config::GFX_EFB_SCALE.location}},
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{{"Video_Settings", "DisableFog"}, {Config::GFX_DISABLE_FOG.location}},
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{{"Video_Settings", "BackendMultithreading"}, {Config::GFX_BACKEND_MULTITHREADING.location}},
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{{"Video_Settings", "CommandBufferExecuteInterval"},
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@ -312,7 +312,17 @@ private:
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auto* config_section =
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config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
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config_section->Set(mapped_config.key, value.second);
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if (mapped_config == Config::GFX_EFB_SCALE.location)
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{
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std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
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if (efb_scale)
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config_section->Set(mapped_config.key, *efb_scale);
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}
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else
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{
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config_section->Set(mapped_config.key, value.second);
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}
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}
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}
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@ -335,16 +345,25 @@ void INIGameConfigLayerLoader::Save(Config::Layer* config_layer)
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{
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for (const auto& value : section->GetValues())
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{
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if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
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const Config::ConfigLocation location{system.first, section->GetName(), value.first};
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if (!IsSettingSaveable(location))
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continue;
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const auto ini_location =
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GetINILocationFromConfig({system.first, section->GetName(), value.first});
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const auto ini_location = GetINILocationFromConfig(location);
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if (ini_location.first.empty() && ini_location.second.empty())
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continue;
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IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
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ini_section->Set(ini_location.second, value.second);
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if (location == Config::GFX_EFB_SCALE.location)
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{
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std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
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if (efb_scale)
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ini_section->Set(ini_location.second, *efb_scale);
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}
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else
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{
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ini_section->Set(ini_location.second, value.second);
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}
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}
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}
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}
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