Merge pull request #6142 from gwicks/android-settings

Android: Add Slot A and B Device settings to the settings UI
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Leo Lam 2017-11-03 14:25:40 +01:00 committed by GitHub
commit c8710d0861
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4 changed files with 24 additions and 0 deletions

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@ -165,6 +165,8 @@ public final class SettingsFragmentPresenter
Setting dualCore = null;
Setting overclockEnable = null;
Setting overclock = null;
Setting slotADevice = null;
Setting slotBDevice = null;
Setting continuousScan = null;
Setting wiimoteSpeaker = null;
Setting audioStretch = null;
@ -175,6 +177,8 @@ public final class SettingsFragmentPresenter
dualCore = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_DUAL_CORE);
overclockEnable = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_OVERCLOCK_ENABLE);
overclock = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_OVERCLOCK_PERCENT);
slotADevice = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_SLOT_A_DEVICE);
slotBDevice = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_SLOT_B_DEVICE);
continuousScan = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_WIIMOTE_SCAN);
wiimoteSpeaker = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_WIIMOTE_SPEAKER);
audioStretch = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_CORE).getSetting(SettingsFile.KEY_AUDIO_STRETCH);
@ -209,6 +213,8 @@ public final class SettingsFragmentPresenter
sl.add(new CheckBoxSetting(SettingsFile.KEY_DUAL_CORE, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.dual_core, R.string.dual_core_descrip, true, dualCore));
sl.add(new CheckBoxSetting(SettingsFile.KEY_OVERCLOCK_ENABLE, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_enable, R.string.overclock_enable_description, false, overclockEnable));
sl.add(new SliderSetting(SettingsFile.KEY_OVERCLOCK_PERCENT, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_title, 0, 400, "%", 100, overclock));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_A_DEVICE, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_a_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 8, slotADevice));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_B_DEVICE, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_b_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 255, slotBDevice));
sl.add(new CheckBoxSetting(SettingsFile.KEY_WIIMOTE_SCAN, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.wiimote_scanning, R.string.wiimote_scanning_description, true, continuousScan));
sl.add(new CheckBoxSetting(SettingsFile.KEY_WIIMOTE_SPEAKER, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.wiimote_speaker, R.string.wiimote_speaker_description, true, wiimoteSpeaker));
sl.add(new CheckBoxSetting(SettingsFile.KEY_AUDIO_STRETCH, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.audio_stretch, R.string.audio_stretch_description, false, audioStretch));

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@ -80,6 +80,8 @@ public final class SettingsFile
public static final String KEY_OVERCLOCK_PERCENT = "Overclock";
public static final String KEY_VIDEO_BACKEND = "GFXBackend";
public static final String KEY_AUDIO_STRETCH = "AudioStretch";
public static final String KEY_SLOT_A_DEVICE = "SlotA";
public static final String KEY_SLOT_B_DEVICE = "SlotB";
public static final String KEY_SHOW_FPS = "ShowFPS";
public static final String KEY_INTERNAL_RES = "InternalResolution";

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@ -33,6 +33,20 @@
<item>5</item>
</integer-array>
<!-- Slot A Device Selection -->
<string-array name="slotDeviceEntries" translatable="false">
<item>Nothing</item>
<item>Dummy</item>
<item>Memory Card</item>
<item>GCI Folder</item>
</string-array>
<integer-array name="slotDeviceValues" translatable="false">
<item>255</item>
<item>0</item>
<item>1</item>
<item>8</item>
</integer-array>
<!-- Video backend selection -->
<string-array name="videoBackendEntries" translatable="false">
<item>OpenGL</item>

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@ -117,6 +117,8 @@
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>
<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
<string name="slot_a_device">GameCube Slot A Device</string>
<string name="slot_b_device">GameCube Slot B Device</string>
<string name="wiimote_scanning">Wii Remote Continuous Scanning</string>
<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wiimote support.</string>
<string name="wiimote_speaker">Wii Remote Speaker</string>