Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
This commit is contained in:
parent
5a372020ea
commit
b285188de1
|
@ -26,6 +26,8 @@ struct EFBEncodeParams
|
|||
s32 SrcTop;
|
||||
u32 DestWidth;
|
||||
u32 ScaleFactor;
|
||||
float y_scale;
|
||||
u32 padding[3];
|
||||
};
|
||||
|
||||
PSTextureEncoder::PSTextureEncoder()
|
||||
|
@ -45,7 +47,7 @@ void PSTextureEncoder::Init()
|
|||
// EFB2RAM copies use max (EFB_WIDTH * 4) by (EFB_HEIGHT / 4)
|
||||
// XFB2RAM copies use max (EFB_WIDTH / 2) by (EFB_HEIGHT)
|
||||
D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4,
|
||||
EFB_HEIGHT, 1, 1, D3D11_BIND_RENDER_TARGET);
|
||||
1024, 1, 1, D3D11_BIND_RENDER_TARGET);
|
||||
hr = D3D::device->CreateTexture2D(&t2dd, nullptr, &m_out);
|
||||
CHECK(SUCCEEDED(hr), "create efb encode output texture");
|
||||
D3D::SetDebugObjectName(m_out, "efb encoder output texture");
|
||||
|
@ -127,6 +129,7 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w
|
|||
encode_params.SrcTop = src_rect.top;
|
||||
encode_params.DestWidth = native_width;
|
||||
encode_params.ScaleFactor = scale_by_half ? 2 : 1;
|
||||
encode_params.y_scale = params.y_scale;
|
||||
D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, &encode_params, 0, 0);
|
||||
D3D::stateman->SetPixelConstants(m_encodeParams);
|
||||
|
||||
|
@ -134,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, const EFBCopyParams& params, u32 native_w
|
|||
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
|
||||
// complex down filtering to average all pixels and produce the correct result.
|
||||
// Also, box filtering won't be correct for anything other than 1x IR
|
||||
if (scale_by_half || g_renderer->GetEFBScale() != 1)
|
||||
if (scale_by_half || g_renderer->GetEFBScale() != 1 || params.y_scale > 1.0f)
|
||||
D3D::SetLinearCopySampler();
|
||||
else
|
||||
D3D::SetPointCopySampler();
|
||||
|
|
|
@ -50,6 +50,7 @@ struct EncodingProgram
|
|||
{
|
||||
SHADER program;
|
||||
GLint copy_position_uniform;
|
||||
GLint y_scale_uniform;
|
||||
};
|
||||
static std::map<EFBCopyParams, EncodingProgram> s_encoding_programs;
|
||||
|
||||
|
@ -166,6 +167,7 @@ static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
|
|||
PanicAlert("Failed to compile texture encoding shader.");
|
||||
|
||||
program.copy_position_uniform = glGetUniformLocation(program.program.glprogid, "position");
|
||||
program.y_scale_uniform = glGetUniformLocation(program.program.glprogid, "y_scale");
|
||||
return s_encoding_programs.emplace(params, program).first->second;
|
||||
}
|
||||
|
||||
|
@ -217,7 +219,7 @@ void Shutdown()
|
|||
// dst_line_size, writeStride in bytes
|
||||
|
||||
static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line_size,
|
||||
u32 dstHeight, u32 writeStride, bool linearFilter)
|
||||
u32 dstHeight, u32 writeStride, bool linearFilter, float y_scale)
|
||||
{
|
||||
// switch to texture converter frame buffer
|
||||
// attach render buffer as color destination
|
||||
|
@ -233,7 +235,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
|
|||
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
|
||||
// complex down filtering to average all pixels and produce the correct result.
|
||||
// Also, box filtering won't be correct for anything other than 1x IR
|
||||
if (linearFilter || g_renderer->GetEFBScale() != 1)
|
||||
if (linearFilter || g_renderer->GetEFBScale() != 1 || y_scale > 1.0f)
|
||||
g_sampler_cache->BindLinearSampler(9);
|
||||
else
|
||||
g_sampler_cache->BindNearestSampler(9);
|
||||
|
@ -282,13 +284,14 @@ void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 nativ
|
|||
texconv_shader.program.Bind();
|
||||
glUniform4i(texconv_shader.copy_position_uniform, src_rect.left, src_rect.top, native_width,
|
||||
scale_by_half ? 2 : 1);
|
||||
glUniform1f(texconv_shader.y_scale_uniform, params.y_scale);
|
||||
|
||||
const GLuint read_texture = params.depth ?
|
||||
FramebufferManager::ResolveAndGetDepthTarget(src_rect) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(src_rect);
|
||||
|
||||
EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
|
||||
scale_by_half && !params.depth);
|
||||
scale_by_half && !params.depth, params.y_scale);
|
||||
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
g_renderer->RestoreAPIState();
|
||||
|
@ -308,7 +311,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
|
|||
// We enable linear filtering, because the GameCube does filtering in the vertical direction when
|
||||
// yscale is enabled.
|
||||
// Otherwise we get jaggies when a game uses yscaling (most PAL games)
|
||||
EncodeToRamUsingShader(srcTexture, destAddr, dstWidth * 2, dstHeight, dstStride, true);
|
||||
EncodeToRamUsingShader(srcTexture, destAddr, dstWidth * 2, dstHeight, dstStride, true, 1.0f);
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
OGLTexture::DisableStage(0);
|
||||
g_renderer->RestoreAPIState();
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "VideoBackends/Vulkan/TextureConverter.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
@ -32,6 +33,14 @@
|
|||
|
||||
namespace Vulkan
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct EFBEncodeParams
|
||||
{
|
||||
std::array<s32, 4> position_uniform;
|
||||
float y_scale;
|
||||
};
|
||||
}
|
||||
TextureConverter::TextureConverter()
|
||||
{
|
||||
}
|
||||
|
@ -243,14 +252,19 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
|
|||
VK_NULL_HANDLE, shader);
|
||||
|
||||
// Uniform - int4 of left,top,native_width,scale
|
||||
s32 position_uniform[4] = {src_rect.left, src_rect.top, static_cast<s32>(native_width),
|
||||
scale_by_half ? 2 : 1};
|
||||
draw.SetPushConstants(position_uniform, sizeof(position_uniform));
|
||||
EFBEncodeParams encoder_params;
|
||||
encoder_params.position_uniform[0] = src_rect.left;
|
||||
encoder_params.position_uniform[1] = src_rect.top;
|
||||
encoder_params.position_uniform[2] = static_cast<s32>(native_width);
|
||||
encoder_params.position_uniform[3] = scale_by_half ? 2 : 1;
|
||||
encoder_params.y_scale = params.y_scale;
|
||||
draw.SetPushConstants(&encoder_params, sizeof(encoder_params));
|
||||
|
||||
// We also linear filtering for both box filtering and downsampling higher resolutions to 1x
|
||||
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
|
||||
// complex down filtering to average all pixels and produce the correct result.
|
||||
bool linear_filter = (scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1;
|
||||
bool linear_filter = (scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1 ||
|
||||
params.y_scale > 1.0f;
|
||||
draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() :
|
||||
g_object_cache->GetPointSampler());
|
||||
|
||||
|
|
|
@ -232,7 +232,7 @@ static void BPWritten(const BPCmd& bp)
|
|||
bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
|
||||
g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
|
||||
is_depth_copy, srcRect, !!PE_copy.intensity_fmt,
|
||||
!!PE_copy.half_scale);
|
||||
!!PE_copy.half_scale, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -261,7 +261,7 @@ static void BPWritten(const BPCmd& bp)
|
|||
bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
|
||||
g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, destStride,
|
||||
is_depth_copy, srcRect, false,
|
||||
false);
|
||||
false, yScale);
|
||||
|
||||
// This stays in to signal end of a "frame"
|
||||
g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
|
||||
|
|
|
@ -668,15 +668,16 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
|
|||
// Get the current XFB from texture cache
|
||||
auto* xfb_entry = g_texture_cache->GetTexture(xfbAddr, fbWidth, fbHeight, TextureFormat::XFB,
|
||||
force_safe_texture_cache_hash);
|
||||
|
||||
// TODO, check if xfb_entry is a duplicate of the previous frame and skip SwapImpl
|
||||
|
||||
m_previous_xfb_texture = xfb_entry->texture.get();
|
||||
if (xfb_entry)
|
||||
{
|
||||
// TODO, check if xfb_entry is a duplicate of the previous frame and skip SwapImpl
|
||||
|
||||
m_last_xfb_texture = xfb_entry->texture.get();
|
||||
|
||||
// TODO: merge more generic parts into VideoCommon
|
||||
g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, Gamma);
|
||||
// TODO: merge more generic parts into VideoCommon
|
||||
g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, Gamma);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_xfb_written)
|
||||
|
|
|
@ -376,7 +376,7 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
|
|||
u32 copy_width =
|
||||
std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
|
||||
u32 copy_height =
|
||||
std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
|
||||
std::min((entry->native_height * entry->y_scale) - src_y, (entry_to_update->native_height * entry_to_update->y_scale) - dst_y);
|
||||
|
||||
// If one of the textures is scaled, scale both with the current efb scaling factor
|
||||
if (entry_to_update->native_width != entry_to_update->GetWidth() ||
|
||||
|
@ -385,9 +385,9 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
|
|||
{
|
||||
ScaleTextureCacheEntryTo(entry_to_update,
|
||||
g_renderer->EFBToScaledX(entry_to_update->native_width),
|
||||
g_renderer->EFBToScaledY(entry_to_update->native_height));
|
||||
g_renderer->EFBToScaledY(entry_to_update->native_height * entry_to_update->y_scale));
|
||||
ScaleTextureCacheEntryTo(entry, g_renderer->EFBToScaledX(entry->native_width),
|
||||
g_renderer->EFBToScaledY(entry->native_height));
|
||||
g_renderer->EFBToScaledY(entry->native_height * entry->y_scale));
|
||||
|
||||
src_x = g_renderer->EFBToScaledX(src_x);
|
||||
src_y = g_renderer->EFBToScaledY(src_y);
|
||||
|
@ -794,7 +794,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
|
|||
|
||||
// Do not load strided EFB copies, they are not meant to be used directly.
|
||||
// Also do not directly load EFB copies, which were partly overwritten.
|
||||
if (entry->IsCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
|
||||
if (entry->IsCopy() && entry->native_width == nativeW && static_cast<unsigned int>(entry->native_height * entry->y_scale) == nativeH &&
|
||||
entry->memory_stride == entry->BytesPerRow() && !entry->may_have_overlapping_textures)
|
||||
{
|
||||
// EFB copies have slightly different rules as EFB copy formats have different
|
||||
|
@ -881,7 +881,8 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
|
|||
TCacheEntry* entry = hash_iter->second;
|
||||
// All parameters, except the address, need to match here
|
||||
if (entry->format == full_format && entry->native_levels >= tex_levels &&
|
||||
entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
entry->native_width == nativeW &&
|
||||
static_cast<unsigned int>(entry->native_height * entry->y_scale) == nativeH)
|
||||
{
|
||||
entry = DoPartialTextureUpdates(hash_iter->second, &texMem[tlutaddr], tlutfmt);
|
||||
|
||||
|
@ -1107,7 +1108,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::GetTexture(u32 address, u32 wid
|
|||
void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat,
|
||||
u32 dstStride, bool is_depth_copy,
|
||||
const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf)
|
||||
bool scaleByHalf, float y_scale)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
|
@ -1451,7 +1452,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
|
|||
const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
|
||||
|
||||
// Round up source height to multiple of block size
|
||||
u32 actualHeight = Common::AlignUp(tex_h, blockH);
|
||||
u32 actualHeight = Common::AlignUp(static_cast<unsigned int>(tex_h * y_scale), blockH);
|
||||
const u32 actualWidth = Common::AlignUp(tex_w, blockW);
|
||||
|
||||
u32 num_blocks_y = actualHeight / blockH;
|
||||
|
@ -1465,7 +1466,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
|
|||
|
||||
if (copy_to_ram)
|
||||
{
|
||||
EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity);
|
||||
EFBCopyParams format(srcFormat, dstFormat, is_depth_copy, isIntensity, y_scale);
|
||||
CopyEFB(dst, format, tex_w, bytes_per_row, num_blocks_y, dstStride, srcRect, scaleByHalf);
|
||||
}
|
||||
else
|
||||
|
@ -1556,6 +1557,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
|
|||
{
|
||||
entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy);
|
||||
entry->SetDimensions(tex_w, tex_h, 1);
|
||||
entry->y_scale = y_scale;
|
||||
|
||||
entry->frameCount = FRAMECOUNT_INVALID;
|
||||
if (is_xfb_copy)
|
||||
|
@ -1731,7 +1733,7 @@ u32 TextureCacheBase::TCacheEntry::NumBlocksY() const
|
|||
{
|
||||
u32 blockH = TexDecoder_GetBlockHeightInTexels(format.texfmt);
|
||||
// Round up source height to multiple of block size
|
||||
u32 actualHeight = Common::AlignUp(native_height, blockH);
|
||||
u32 actualHeight = Common::AlignUp(static_cast<unsigned int>(native_height * y_scale), blockH);
|
||||
|
||||
return actualHeight / blockH;
|
||||
}
|
||||
|
|
|
@ -45,21 +45,22 @@ struct TextureAndTLUTFormat
|
|||
struct EFBCopyParams
|
||||
{
|
||||
EFBCopyParams(PEControl::PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_,
|
||||
bool yuv_)
|
||||
: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_)
|
||||
bool yuv_, float y_scale_)
|
||||
: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_), y_scale(y_scale_)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator<(const EFBCopyParams& rhs) const
|
||||
{
|
||||
return std::tie(efb_format, copy_format, depth, yuv) <
|
||||
std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv);
|
||||
return std::tie(efb_format, copy_format, depth, yuv, y_scale) <
|
||||
std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv, rhs.y_scale);
|
||||
}
|
||||
|
||||
PEControl::PixelFormat efb_format;
|
||||
EFBCopyFormat copy_format;
|
||||
bool depth;
|
||||
bool yuv;
|
||||
float y_scale;
|
||||
};
|
||||
|
||||
class TextureCacheBase
|
||||
|
@ -86,6 +87,7 @@ public:
|
|||
// content, aren't just downscaled
|
||||
bool should_force_safe_hashing = false; // for XFB
|
||||
bool is_xfb_copy = false;
|
||||
float y_scale = 1.0f;
|
||||
|
||||
unsigned int native_width,
|
||||
native_height; // Texture dimensions from the GameCube's point of view
|
||||
|
@ -188,7 +190,7 @@ public:
|
|||
virtual void BindTextures();
|
||||
void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 dstStride,
|
||||
bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
|
||||
bool scaleByHalf);
|
||||
bool scaleByHalf, float y_scale);
|
||||
|
||||
virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
|
||||
TLUTFormat format) = 0;
|
||||
|
@ -210,6 +212,8 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
|
||||
|
||||
protected:
|
||||
TextureCacheBase();
|
||||
|
||||
|
@ -235,7 +239,6 @@ private:
|
|||
|
||||
TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt);
|
||||
|
||||
void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
|
||||
TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
|
||||
TLUTFormat tlutfmt);
|
||||
|
||||
|
|
|
@ -64,9 +64,12 @@ static void WriteSwizzler(char*& p, EFBCopyFormat format, APIType ApiType)
|
|||
// left, top, of source rectangle within source texture
|
||||
// width of the destination rectangle, scale_factor (1 or 2)
|
||||
if (ApiType == APIType::Vulkan)
|
||||
WRITE(p, "layout(std140, push_constant) uniform PCBlock { int4 position; } PC;\n");
|
||||
WRITE(p, "layout(std140, push_constant) uniform PCBlock { int4 position; float y_scale; } PC;\n");
|
||||
else
|
||||
{
|
||||
WRITE(p, "uniform int4 position;\n");
|
||||
WRITE(p, "uniform float y_scale;\n");
|
||||
}
|
||||
|
||||
// Alpha channel in the copy is set to 1 the EFB format does not have an alpha channel.
|
||||
WRITE(p, "float4 RGBA8ToRGB8(float4 src)\n");
|
||||
|
@ -111,7 +114,8 @@ static void WriteSwizzler(char*& p, EFBCopyFormat format, APIType ApiType)
|
|||
WRITE(p, "{\n"
|
||||
" int2 sampleUv;\n"
|
||||
" int2 uv1 = int2(gl_FragCoord.xy);\n"
|
||||
" int4 position = PC.position;\n");
|
||||
" int4 position = PC.position;\n"
|
||||
" float y_scale = PC.y_scale;\n");
|
||||
}
|
||||
else // D3D
|
||||
{
|
||||
|
@ -150,6 +154,7 @@ static void WriteSwizzler(char*& p, EFBCopyFormat format, APIType ApiType)
|
|||
// pixel)
|
||||
WRITE(p, " uv0 += float2(position.xy);\n"); // move to copied rect
|
||||
WRITE(p, " uv0 /= float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT); // normalize to [0:1]
|
||||
WRITE(p, " uv0 /= float2(1, y_scale);\n"); // apply the y scaling
|
||||
if (ApiType == APIType::OpenGL) // ogl has to flip up and down
|
||||
{
|
||||
WRITE(p, " uv0.y = 1.0-uv0.y;\n");
|
||||
|
|
Loading…
Reference in New Issue