D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types
This commit is contained in:
parent
91dac03c45
commit
b201777b83
|
@ -22,10 +22,10 @@ namespace DX11
|
|||
{
|
||||
struct EFBEncodeParams
|
||||
{
|
||||
DWORD SrcLeft;
|
||||
DWORD SrcTop;
|
||||
DWORD DestWidth;
|
||||
DWORD ScaleFactor;
|
||||
s32 SrcLeft;
|
||||
s32 SrcTop;
|
||||
u32 DestWidth;
|
||||
u32 ScaleFactor;
|
||||
};
|
||||
|
||||
PSTextureEncoder::PSTextureEncoder()
|
||||
|
|
Loading…
Reference in New Issue