Android: Refactor onMotionEvent.

This works the same, but only looks for the initial event and ignores
the keyup / return to home. It handles joystick diagonals smarter, in
that it ignore diagonals until the stick moves in a more cardinal
direction.

This fixes an odd bug where the dpad up/down were switched (thread post
I think found it -
https://forums.dolphin-emu.org/Thread-arm64-version-on-shield-tv-x1-local-multiplayer-not-working-d-pad-mappings?pid=379918#pid379918)
This commit is contained in:
Mike Harris 2017-10-18 13:53:44 -07:00
parent b8d45ad4be
commit fb6274f7bc
1 changed files with 35 additions and 42 deletions

View File

@ -11,7 +11,6 @@ import android.view.MotionEvent;
import org.dolphinemu.dolphinemu.model.settings.view.InputBindingSetting;
import org.dolphinemu.dolphinemu.utils.Log;
import java.util.ArrayList;
import java.util.List;
/**
@ -22,9 +21,7 @@ public final class MotionAlertDialog extends AlertDialog
{
// The selected input preference
private final InputBindingSetting setting;
private boolean firstEvent = true;
private final ArrayList<Float> m_values = new ArrayList<>();
private boolean mWaitingForEvent = true;
/**
* Constructor
@ -39,14 +36,12 @@ public final class MotionAlertDialog extends AlertDialog
this.setting = setting;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
public boolean onKeyEvent(int keyCode, KeyEvent event)
{
Log.debug("[MotionAlertDialog] Received key event: " + event.getAction());
switch (event.getAction())
{
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
saveKeyInput(event);
return true;
@ -56,9 +51,20 @@ public final class MotionAlertDialog extends AlertDialog
}
}
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
// Handle this key if we care about it, otherwise pass it down the framework
return onKeyEvent(event.getKeyCode(), event) || super.dispatchKeyEvent(event);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
// Handle this event if we care about it, otherwise pass it down the framework
return onMotionEvent(event) || super.dispatchGenericMotionEvent(event);
}
// Method that will be called within dispatchGenericMotionEvent
// that handles joystick/controller movements.
private boolean onMotionEvent(MotionEvent event)
{
if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0)
@ -67,50 +73,37 @@ public final class MotionAlertDialog extends AlertDialog
Log.debug("[MotionAlertDialog] Received motion event: " + event.getAction());
InputDevice input = event.getDevice();
List<InputDevice.MotionRange> motions = input.getMotionRanges();
if (firstEvent)
{
m_values.clear();
List<InputDevice.MotionRange> motionRanges = input.getMotionRanges();
for (InputDevice.MotionRange range : motions)
int numMovedAxis = 0;
InputDevice.MotionRange lastMovedRange = null;
char lastMovedDir = '?';
if (mWaitingForEvent)
{
// Get only the axis that seem to have moved (more than .5)
for (InputDevice.MotionRange range : motionRanges)
{
m_values.add(event.getAxisValue(range.getAxis()));
int axis = range.getAxis();
float value = event.getAxisValue(axis);
if (Math.abs(value) > 0.5f)
{
numMovedAxis++;
lastMovedRange = range;
lastMovedDir = value < 0.0f ? '-' : '+';
}
}
firstEvent = false;
}
else
{
for (int a = 0; a < motions.size(); ++a)
// If only one axis moved, that's the winner.
if (numMovedAxis == 1)
{
InputDevice.MotionRange range = motions.get(a);
if (m_values.get(a) > (event.getAxisValue(range.getAxis()) + 0.5f))
{
saveMotionInput(input, range, '-');
}
else if (m_values.get(a) < (event.getAxisValue(range.getAxis()) - 0.5f))
{
saveMotionInput(input, range, '+');
}
mWaitingForEvent = false;
saveMotionInput(input, lastMovedRange, lastMovedDir);
}
}
return true;
}
@Override
public boolean dispatchKeyEvent(KeyEvent event)
{
return onKeyDown(event.getKeyCode(), event) || super.dispatchKeyEvent(event);
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{
return onMotionEvent(event) || super.dispatchGenericMotionEvent(event);
}
/**
* Saves the provided key input setting both to the INI file (so native code can use it) and as
* an Android preference (so it persists correctly and is human-readable.)