Avoid UB when reading Wii volume names
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6902bbb696
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1dc2a85ccc
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@ -26,17 +26,15 @@ namespace DiscIO
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const IOS::ES::TicketReader Volume::INVALID_TICKET{};
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const IOS::ES::TMDReader Volume::INVALID_TMD{};
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std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<u8>& data)
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std::map<Language, std::string> Volume::ReadWiiNames(const std::vector<char16_t>& data)
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{
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std::map<Language, std::string> names;
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for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
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{
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size_t name_start = NAME_BYTES_LENGTH * i;
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size_t name_end = name_start + NAME_BYTES_LENGTH;
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if (data.size() >= name_end)
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const size_t name_start = NAME_CHARS_LENGTH * i;
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if (name_start + NAME_CHARS_LENGTH <= data.size())
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{
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std::string name = UTF16BEToUTF8(reinterpret_cast<const char16_t*>(data.data() + name_start),
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NAME_STRING_LENGTH);
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const std::string name = UTF16BEToUTF8(data.data() + name_start, NAME_CHARS_LENGTH);
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if (!name.empty())
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names[static_cast<Language>(i)] = name;
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}
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@ -116,11 +116,12 @@ protected:
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}
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virtual u32 GetOffsetShift() const { return 0; }
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static std::map<Language, std::string> ReadWiiNames(const std::vector<u8>& data);
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static std::map<Language, std::string> ReadWiiNames(const std::vector<char16_t>& data);
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static const size_t NUMBER_OF_LANGUAGES = 10;
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static const size_t NAME_STRING_LENGTH = 42;
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static const size_t NAME_BYTES_LENGTH = NAME_STRING_LENGTH * sizeof(u16);
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static const size_t NAME_CHARS_LENGTH = 42;
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static const size_t NAME_BYTES_LENGTH = NAME_CHARS_LENGTH * sizeof(char16_t);
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static const size_t NAMES_TOTAL_CHARS = NAME_CHARS_LENGTH * NUMBER_OF_LANGUAGES;
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static const size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
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static const IOS::ES::TicketReader INVALID_TICKET;
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@ -138,10 +138,10 @@ std::map<Language, std::string> VolumeWAD::GetLongNames() const
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if (!m_tmd.IsValid() || !IOS::ES::IsChannel(m_tmd.GetTitleId()))
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return {};
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std::vector<u8> name_data(NAMES_TOTAL_BYTES);
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if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
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std::vector<char16_t> names(NAMES_TOTAL_CHARS);
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if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, reinterpret_cast<u8*>(names.data())))
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return std::map<Language, std::string>();
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return ReadWiiNames(name_data);
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return ReadWiiNames(names);
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}
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std::vector<u32> VolumeWAD::GetBanner(int* width, int* height) const
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@ -302,10 +302,10 @@ std::string VolumeWii::GetInternalName(const Partition& partition) const
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std::map<Language, std::string> VolumeWii::GetLongNames() const
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{
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std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
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opening_bnr.resize(ReadFile(*this, GetGamePartition(), "opening.bnr", opening_bnr.data(),
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opening_bnr.size(), 0x5C));
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return ReadWiiNames(opening_bnr);
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std::vector<char16_t> names(NAMES_TOTAL_CHARS);
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names.resize(ReadFile(*this, GetGamePartition(), "opening.bnr",
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reinterpret_cast<u8*>(names.data()), NAMES_TOTAL_BYTES, 0x5C));
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return ReadWiiNames(names);
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}
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std::vector<u32> VolumeWii::GetBanner(int* width, int* height) const
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