Merge pull request #6066 from stenzek/vulkan-resize
Vulkan: Fixes for window resizing
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commit
90ca2e8042
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@ -353,8 +353,13 @@ void CommandBufferManager::SubmitCommandBuffer(size_t index, VkSemaphore wait_se
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nullptr};
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res = vkQueuePresentKHR(g_vulkan_context->GetPresentQueue(), &present_info);
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if (res != VK_SUCCESS && res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
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LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
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if (res != VK_SUCCESS)
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{
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// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
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if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
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LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
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m_present_failed_flag.Set();
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}
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}
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// Command buffer has been queued, so permit the next one.
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@ -16,6 +16,7 @@
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#include <vector>
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#include "Common/BlockingLoop.h"
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#include "Common/Flag.h"
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#include "Common/Semaphore.h"
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#include "VideoCommon/VideoCommon.h"
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@ -78,6 +79,8 @@ public:
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void ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion);
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// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
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bool CheckLastPresentFail() { return m_present_failed_flag.TestAndClear(); }
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// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
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// is next re-used, and the GPU has finished working with the specified resource.
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void DeferBufferDestruction(VkBuffer object);
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@ -144,6 +147,7 @@ private:
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};
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::mutex m_pending_submit_lock;
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Common::Flag m_present_failed_flag;
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bool m_use_threaded_submission = false;
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};
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@ -325,10 +325,6 @@ void Renderer::BeginFrame()
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// Activate a new command list, and restore state ready for the next draw
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g_command_buffer_mgr->ActivateCommandBuffer();
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// Restore the EFB color texture to color attachment ready for rendering the next frame.
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FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// Ensure that the state tracker rebinds everything, and allocates a new set
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// of descriptors out of the next pool.
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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@ -575,6 +571,10 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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// Prep for the next frame (get command buffer ready) before doing anything else.
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BeginFrame();
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// Restore the EFB color texture to color attachment ready for rendering the next frame.
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FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// Determine what (if anything) has changed in the config.
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CheckForConfigChanges();
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@ -718,8 +718,18 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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// Grab the next image from the swap chain in preparation for drawing the window.
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VkResult res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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VkResult res;
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if (!g_command_buffer_mgr->CheckLastPresentFail())
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{
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// Grab the next image from the swap chain in preparation for drawing the window.
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res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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}
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else
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{
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// If the last present failed, we need to recreate the swap chain.
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res = VK_ERROR_OUT_OF_DATE_KHR;
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}
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if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
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{
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// There's an issue here. We can't resize the swap chain while the GPU is still busy with it,
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@ -729,7 +739,8 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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// command buffer, resize the swap chain (which calls WaitForGPUIdle), and then finally call
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// PrepareToSubmitCommandBuffer to return to the state that the caller expects.
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g_command_buffer_mgr->SubmitCommandBuffer(false);
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ResizeSwapChain();
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m_swap_chain->ResizeSwapChain();
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BeginFrame();
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g_command_buffer_mgr->PrepareToSubmitCommandBuffer();
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res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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}
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@ -1065,14 +1076,17 @@ void Renderer::CheckForSurfaceChange()
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if (!m_surface_needs_change.IsSet())
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return;
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u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0;
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u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0;
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// Wait for the GPU to catch up since we're going to destroy the swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// Clear the present failed flag, since we don't want to resize after recreating.
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g_command_buffer_mgr->CheckLastPresentFail();
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// Fast path, if the surface handle is the same, the window has just been resized.
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if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle())
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{
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INFO_LOG(VIDEO, "Detected window resize.");
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ResizeSwapChain();
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m_swap_chain->RecreateSwapChain();
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// Notify the main thread we are done.
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m_surface_needs_change.Clear();
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@ -1081,9 +1095,6 @@ void Renderer::CheckForSurfaceChange()
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}
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else
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{
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// Wait for the GPU to catch up since we're going to destroy the swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// Did we previously have a swap chain?
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if (m_swap_chain)
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{
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@ -1122,12 +1133,8 @@ void Renderer::CheckForSurfaceChange()
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m_surface_changed.Set();
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}
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if (m_swap_chain)
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{
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// Handle case where the dimensions are now different
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if (old_width != m_swap_chain->GetWidth() || old_height != m_swap_chain->GetHeight())
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OnSwapChainResized();
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}
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// Handle case where the dimensions are now different.
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OnSwapChainResized();
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}
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void Renderer::CheckForConfigChanges()
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@ -1191,7 +1198,10 @@ void Renderer::CheckForConfigChanges()
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// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
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if (m_swap_chain &&
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(g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) != m_swap_chain->IsStereoEnabled())
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ResizeSwapChain();
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{
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g_command_buffer_mgr->WaitForGPUIdle();
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m_swap_chain->RecreateSwapChain();
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}
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// Wipe sampler cache if force texture filtering or anisotropy changes.
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if (anisotropy_changed || force_texture_filtering_changed)
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@ -1237,18 +1247,6 @@ void Renderer::ResizeEFBTextures()
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BPFunctions::SetScissor();
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}
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void Renderer::ResizeSwapChain()
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{
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// The worker thread may still be submitting a present on this swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// It's now safe to resize the swap chain.
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if (!m_swap_chain->ResizeSwapChain())
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PanicAlert("Failed to resize swap chain.");
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OnSwapChainResized();
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}
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void Renderer::ApplyState()
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{
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}
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@ -81,7 +81,6 @@ private:
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void OnSwapChainResized();
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void BindEFBToStateTracker();
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void ResizeEFBTextures();
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void ResizeSwapChain();
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void RecompileShaders();
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bool CompileShaders();
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@ -472,14 +472,27 @@ bool SwapChain::ResizeSwapChain()
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return true;
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}
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bool SwapChain::RecreateSwapChain()
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{
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DestroySwapChainImages();
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DestroySwapChain();
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if (!CreateSwapChain() || !SetupSwapChainImages())
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{
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PanicAlert("Failed to re-configure swap chain images, this is fatal (for now)");
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return false;
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}
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return true;
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}
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bool SwapChain::SetVSync(bool enabled)
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{
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if (m_vsync_enabled == enabled)
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return true;
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// Resizing recreates the swap chain with the new present mode.
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// Recreate the swap chain with the new present mode.
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m_vsync_enabled = enabled;
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return ResizeSwapChain();
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return RecreateSwapChain();
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}
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bool SwapChain::RecreateSurface(void* native_handle)
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@ -55,6 +55,7 @@ public:
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bool RecreateSurface(void* native_handle);
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bool ResizeSwapChain();
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bool RecreateSwapChain();
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// Change vsync enabled state. This may fail as it causes a swapchain recreation.
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bool SetVSync(bool enabled);
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