Also hide latency control on Qt GUI
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@ -24,6 +24,7 @@
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AudioPane::AudioPane()
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{
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CheckNeedForLatencyControl();
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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@ -69,20 +70,24 @@ void AudioPane::CreateWidgets()
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backend_box->setLayout(backend_layout);
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m_backend_label = new QLabel(tr("Audio Backend:"));
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m_backend_combo = new QComboBox();
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m_latency_label = new QLabel(tr("Latency:"));
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m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II Decoder"));
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m_latency_spin = new QSpinBox();
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m_latency_spin->setMinimum(0);
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m_latency_spin->setMaximum(30);
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m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio "
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"crackling. Certain backends only."));
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if (m_latency_control_supported)
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{
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m_latency_label = new QLabel(tr("Latency:"));
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m_latency_spin = new QSpinBox();
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m_latency_spin->setMinimum(0);
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m_latency_spin->setMaximum(200);
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m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio "
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"crackling. Certain backends only."));
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}
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m_dolby_pro_logic->setToolTip(
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tr("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only."));
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backend_layout->addRow(m_backend_label, m_backend_combo);
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backend_layout->addRow(m_latency_label, m_latency_spin);
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if (m_latency_control_supported)
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backend_layout->addRow(m_latency_label, m_latency_spin);
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backend_layout->addRow(m_dolby_pro_logic);
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auto* stretching_box = new QGroupBox(tr("Audio Stretching Settings"));
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@ -122,8 +127,11 @@ void AudioPane::ConnectWidgets()
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connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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this, &AudioPane::SaveSettings);
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connect(m_volume_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
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connect(m_latency_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&AudioPane::SaveSettings);
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if (m_latency_control_supported)
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{
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connect(m_latency_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&AudioPane::SaveSettings);
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}
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connect(m_stretching_buffer_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
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connect(m_dolby_pro_logic, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
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connect(m_stretching_enable, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
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@ -165,7 +173,8 @@ void AudioPane::LoadSettings()
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m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder);
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// Latency
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m_latency_spin->setValue(SConfig::GetInstance().iLatency);
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if (m_latency_control_supported)
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m_latency_spin->setValue(SConfig::GetInstance().iLatency);
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// Stretch
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m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch);
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@ -204,7 +213,8 @@ void AudioPane::SaveSettings()
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SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked();
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// Latency
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SConfig::GetInstance().iLatency = m_latency_spin->value();
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if (m_latency_control_supported)
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SConfig::GetInstance().iLatency = m_latency_spin->value();
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// Stretch
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SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked();
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@ -223,8 +233,11 @@ void AudioPane::OnBackendChanged()
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const auto backend = SConfig::GetInstance().sBackend;
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m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend));
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m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend));
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m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend));
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if (m_latency_control_supported)
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{
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m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend));
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m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend));
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}
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m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
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m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
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}
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@ -237,8 +250,11 @@ void AudioPane::OnEmulationStateChanged(bool running)
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m_dolby_pro_logic->setEnabled(!running);
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m_backend_label->setEnabled(!running);
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m_backend_combo->setEnabled(!running);
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m_latency_label->setEnabled(!running);
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m_latency_spin->setEnabled(!running);
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if (m_latency_control_supported)
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{
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m_latency_label->setEnabled(!running);
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m_latency_spin->setEnabled(!running);
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}
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}
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void AudioPane::OnVolumeChanged(int volume)
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@ -246,3 +262,10 @@ void AudioPane::OnVolumeChanged(int volume)
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m_volume_slider->setValue(volume);
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m_volume_indicator->setText(tr("%1 %").arg(volume));
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}
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void AudioPane::CheckNeedForLatencyControl()
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{
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std::vector<std::string> backends = AudioCommon::GetSoundBackends();
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m_latency_control_supported =
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std::any_of(backends.cbegin(), backends.cend(), AudioCommon::SupportsLatencyControl);
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}
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@ -32,6 +32,9 @@ private:
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void OnBackendChanged();
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void OnVolumeChanged(int volume);
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void CheckNeedForLatencyControl();
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bool m_latency_control_supported;
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QGridLayout* m_main_layout;
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// DSP Engine
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