Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
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53684701fa
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a129a53e56
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@ -393,7 +393,7 @@ static void CpuThread()
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s_is_started = false;
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_Cleanup();
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g_video_backend->Video_CleanupShared();
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if (_CoreParameter.bFastmem)
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EMM::UninstallExceptionHandler();
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@ -445,7 +445,7 @@ static void FifoPlayerThread()
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}
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_Cleanup();
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g_video_backend->Video_CleanupShared();
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}
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// Initialize and create emulation thread
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@ -654,7 +654,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
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if (core_parameter.bCPUThread)
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g_video_backend->Video_Cleanup();
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g_video_backend->Video_CleanupShared();
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// If we shut down normally, the stop message does not need to be triggered.
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stop_message_guard.Dismiss();
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@ -45,6 +45,15 @@ void VideoBackendBase::Video_ExitLoop()
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s_FifoShuttingDown.Set();
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}
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void VideoBackendBase::Video_CleanupShared()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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g_renderer->ExitFramedumping();
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Video_Cleanup();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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@ -97,11 +97,15 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
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}
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Renderer::~Renderer()
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Renderer::~Renderer() = default;
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void Renderer::ExitFramedumping()
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{
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ShutdownFrameDumping();
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if (m_frame_dump_thread.joinable())
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m_frame_dump_thread.join();
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m_dump_texture.reset();
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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@ -625,20 +629,13 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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m_aspect_wide = flush_count_anamorphic > 0.75 * flush_total;
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}
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// The FinishFrameData call here is necessary even after frame dumping is stopped.
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// If left out, screenshots are "one frame" behind, as an extra frame is dumped and buffered.
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FinishFrameData();
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if (IsFrameDumping() && m_last_xfb_texture)
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{
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UpdateFrameDumpTexture(horizontal_scale);
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auto result = m_dump_texture->Map();
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if (result.has_value())
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{
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auto raw_data = result.value();
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DumpFrameData(raw_data.data, raw_data.width, raw_data.height, raw_data.stride,
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AVIDump::FetchState(ticks));
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}
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FinishFrameData();
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}
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else
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{
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ShutdownFrameDumping();
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}
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bool update_frame_count = false;
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@ -653,12 +650,18 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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{
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m_last_xfb_texture = xfb_entry->texture.get();
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m_last_xfb_id = xfb_entry->id;
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m_last_xfb_ticks = ticks;
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m_last_xfb_horizontal_scale = horizontal_scale;
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, xfb_entry->gamma);
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m_fps_counter.Update();
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update_frame_count = true;
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if (IsFrameDumping())
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{
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DoDumpFrame();
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}
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}
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// Update our last xfb values
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@ -685,10 +688,22 @@ bool Renderer::IsFrameDumping()
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if (SConfig::GetInstance().m_DumpFrames)
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return true;
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ShutdownFrameDumping();
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return false;
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}
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void Renderer::DoDumpFrame()
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{
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UpdateFrameDumpTexture(m_last_xfb_horizontal_scale);
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auto result = m_dump_texture->Map();
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if (result.has_value())
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{
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auto raw_data = result.value();
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DumpFrameData(raw_data.data, raw_data.width, raw_data.height, raw_data.stride,
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AVIDump::FetchState(m_last_xfb_ticks));
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}
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}
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void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
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{
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int target_width, target_height;
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@ -142,6 +142,8 @@ public:
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virtual void ChangeSurface(void* new_surface_handle) {}
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bool UseVertexDepthRange() const;
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void ExitFramedumping();
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protected:
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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bool CalculateTargetSize();
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@ -179,6 +181,7 @@ protected:
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u32 m_last_host_config_bits = 0;
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private:
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void DoDumpFrame();
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void RunFrameDumps();
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void ShutdownFrameDumping();
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std::tuple<int, int> CalculateOutputDimensions(int width, int height);
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@ -208,8 +211,10 @@ private:
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AVIDump::Frame state;
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} m_frame_dump_config;
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AbstractTexture* m_last_xfb_texture;
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u64 m_last_xfb_id = 0;
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AbstractTexture* m_last_xfb_texture = nullptr;
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u64 m_last_xfb_id = std::numeric_limits<u64>::max();
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u64 m_last_xfb_ticks = 0;
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float m_last_xfb_horizontal_scale = 0.0f;
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std::unique_ptr<AbstractTexture> m_dump_texture;
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@ -47,7 +47,9 @@ public:
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virtual void Video_Prepare() = 0;
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void Video_ExitLoop();
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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void Video_CleanupShared(); // called from gl/d3d thread
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virtual void Video_Cleanup() = 0;
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void Video_BeginField(u32, u32, u32, u32, u64);
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