Fix an invalid (uint < int) comparison in GLES with ubershaders

This commit is contained in:
Jonathan Hamilton 2017-12-10 10:52:32 -08:00
parent eb1ae38304
commit e401004766
1 changed files with 1 additions and 1 deletions

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@ -94,7 +94,7 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_po
const char* out_color_1_var)
{
out.Write("// Lighting\n");
out.Write("%sfor (uint chan = 0u; chan < %zu; chan++) {\n",
out.Write("%sfor (uint chan = 0u; chan < %zuu; chan++) {\n",
api_type == APIType::D3D ? "[loop] " : "", NUM_XF_COLOR_CHANNELS);
out.Write(" uint colorreg = xfmem_color(chan);\n"
" uint alphareg = xfmem_alpha(chan);\n"