Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp.
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@ -8,6 +8,7 @@
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#include <cstring>
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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@ -25,6 +26,13 @@ Mixer::~Mixer()
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{
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}
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void Mixer::DoState(PointerWrap& p)
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{
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m_dma_mixer.DoState(p);
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m_streaming_mixer.DoState(p);
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m_wiimote_speaker_mixer.DoState(p);
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}
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// Executed from sound stream thread
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unsigned int Mixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
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bool consider_framelimit)
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@ -333,6 +341,13 @@ void Mixer::StopLogDSPAudio()
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}
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}
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void Mixer::MixerFifo::DoState(PointerWrap& p)
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{
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p.Do(m_input_sample_rate);
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p.Do(m_LVolume);
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p.Do(m_RVolume);
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}
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void Mixer::MixerFifo::SetInputSampleRate(unsigned int rate)
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{
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m_input_sample_rate = rate;
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@ -11,12 +11,16 @@
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#include "AudioCommon/WaveFile.h"
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#include "Common/CommonTypes.h"
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class PointerWrap;
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class Mixer final
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{
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public:
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explicit Mixer(unsigned int BackendSampleRate);
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~Mixer();
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void DoState(PointerWrap& p);
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// Called from audio threads
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unsigned int Mix(short* samples, unsigned int numSamples);
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unsigned int MixSurround(float* samples, unsigned int num_samples);
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@ -53,6 +57,7 @@ private:
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MixerFifo(Mixer* mixer, unsigned sample_rate) : m_mixer(mixer), m_input_sample_rate(sample_rate)
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{
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}
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void DoState(PointerWrap& p);
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void PushSamples(const short* samples, unsigned int num_samples);
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unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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void SetInputSampleRate(unsigned int rate);
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@ -127,6 +127,8 @@ void DoState(PointerWrap& p)
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p.Do(g_AISSampleRate);
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p.Do(g_AIDSampleRate);
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p.Do(g_CPUCyclesPerSample);
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g_sound_stream->GetMixer()->DoState(p);
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}
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static void GenerateAudioInterrupt();
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@ -285,6 +285,8 @@ void DoState(PointerWrap& p)
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p.Do(s_disc_path_to_insert);
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DVDThread::DoState(p);
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StreamADPCM::DoState(p);
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}
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static size_t ProcessDTKSamples(std::vector<s16>* temp_pcm, const std::vector<u8>& audio_data)
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@ -6,12 +6,13 @@
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#include "Core/HW/StreamADPCM.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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namespace StreamADPCM
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{
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// STATE_TO_SAVE (not saved yet!)
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// STATE_TO_SAVE
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static s32 histl1;
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static s32 histl2;
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static s32 histr1;
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@ -56,6 +57,14 @@ void InitFilter()
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histr2 = 0;
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}
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void DoState(PointerWrap& p)
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{
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p.Do(histl1);
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p.Do(histl2);
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p.Do(histr1);
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p.Do(histr2);
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}
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void DecodeBlock(s16* pcm, const u8* adpcm)
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{
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for (int i = 0; i < SAMPLES_PER_BLOCK; i++)
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@ -8,6 +8,8 @@
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace StreamADPCM
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{
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enum
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@ -17,5 +19,6 @@ enum
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};
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void InitFilter();
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void DoState(PointerWrap& p);
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void DecodeBlock(s16* pcm, const u8* adpcm);
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}
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@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 91; // Last changed in PR 6094
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static const u32 STATE_VERSION = 92; // Last changed in PR 6173
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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