Hybrid XFB: Fix lint errors
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61541ab243
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@ -986,12 +986,14 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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dst_buffer = temp;
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if (!(texformat == TextureFormat::RGBA8 && from_tmem))
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{
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TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut, tlutfmt);
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TexDecoder_Decode(dst_buffer, src_data, expandedWidth, expandedHeight, texformat, tlut,
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tlutfmt);
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}
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else
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{
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u8* src_data_gb = &texMem[tmem_address_odd];
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TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth, expandedHeight);
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TexDecoder_DecodeRGBA8FromTmem(dst_buffer, src_data, src_data_gb, expandedWidth,
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expandedHeight);
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}
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entry->texture->Load(0, width, height, expandedWidth, dst_buffer, decoded_texture_size);
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@ -1148,8 +1150,7 @@ TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height, TextureForma
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const std::string xfb_type = loaded_from_overlapping ? "combined" : "from_memory";
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entry->texture->Save(StringFromFormat("%sxfb_%s_%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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xfb_type.c_str(),
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xfb_count++),
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xfb_type.c_str(), xfb_count++),
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0);
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}
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@ -1494,23 +1494,25 @@ void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, Text
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for (int x = 0; x < width; x += 2)
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{
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size_t offset = static_cast<size_t>((y * width + x) * 2);
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// We do this one color sample (aka 2 RGB pixles) at a time
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int Y1 = int(src[offset]) - 16;
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int U = int(src[offset + 1]) - 128;
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int Y2 = int(src[offset + 2]) - 16;
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int V = int(src[offset + 3]) - 128;
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// We do the inverse BT.601 conversion for YCbCr to RGB
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// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
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u8 R1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
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u8 G1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
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u8 G1 =
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static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
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u8 B1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
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u8 R2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
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u8 G2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
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u8 G2 =
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static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
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u8 B2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
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dst[y * width + x] = 0xff000000 | B1 << 16 | G1 << 8 | R1;
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dst[y * width + x + 1] = 0xff000000 | B2 << 16 | G2 << 8 | R2;
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}
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