AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
This commit is contained in:
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f43d85921d
commit
56afebeb44
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@ -165,29 +165,36 @@ void DXTexture::Unmap()
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D3D::context->Unmap(m_staging_texture, 0);
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}
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void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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const DXTexture* srcentry = static_cast<const DXTexture*>(src);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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D3D11_BOX src_box;
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src_box.left = src_rect.left;
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src_box.top = src_rect.top;
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src_box.right = src_rect.right;
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src_box.bottom = src_rect.bottom;
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src_box.front = 0;
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src_box.back = 1;
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D3D::context->CopySubresourceRegion(
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m_texture->GetTex(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels),
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dst_rect.left, dst_rect.top, 0, srcentry->m_texture->GetTex(),
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D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box);
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}
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void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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const DXTexture* srcentry = static_cast<const DXTexture*>(source);
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if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight())
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{
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D3D11_BOX srcbox;
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srcbox.left = srcrect.left;
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srcbox.top = srcrect.top;
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srcbox.right = srcrect.right;
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srcbox.bottom = srcrect.bottom;
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srcbox.front = 0;
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srcbox.back = srcentry->m_config.layers;
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_assert_(m_config.rendertarget);
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D3D::context->CopySubresourceRegion(m_texture->GetTex(), 0, dstrect.left, dstrect.top, 0,
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srcentry->m_texture->GetTex(), 0, &srcbox);
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return;
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}
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else if (!m_config.rendertarget)
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{
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return;
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}
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g_renderer->ResetAPIState(); // reset any game specific settings
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(float(dstrect.left), float(dstrect.top),
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@ -22,9 +22,13 @@ public:
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void Bind(unsigned int stage) override;
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void Unmap() override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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@ -14,9 +14,15 @@ void NullTexture::Bind(unsigned int stage)
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{
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}
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void NullTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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}
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void NullTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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}
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@ -21,9 +21,13 @@ public:
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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};
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@ -236,20 +236,70 @@ void OGLTexture::MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height)
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m_staging_data.swap(partial_data);
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}
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void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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if (g_ogl_config.bSupportsCopySubImage)
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{
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glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, src_level, src_rect.left,
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src_rect.top, src_layer, m_texId, GL_TEXTURE_2D_ARRAY, dst_level,
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dst_rect.left, dst_rect.top, dst_layer, dst_rect.GetWidth(),
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dst_rect.GetHeight(), 1);
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}
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else
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{
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// If it isn't a single leveled/layered texture, we need to update the framebuffer.
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bool update_src_framebuffer =
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srcentry->m_framebuffer == 0 || srcentry->m_config.layers != 0 || src_level != 0;
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bool update_dst_framebuffer = m_framebuffer == 0 || m_config.layers != 0 || dst_level != 0;
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if (!m_framebuffer)
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glGenFramebuffers(1, &m_framebuffer);
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if (!srcentry->m_framebuffer)
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glGenFramebuffers(1, &const_cast<OGLTexture*>(srcentry)->m_framebuffer);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, srcentry->m_framebuffer);
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if (update_src_framebuffer)
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{
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glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcentry->m_texId,
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src_level, src_layer);
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer);
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if (update_dst_framebuffer)
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{
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glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texId, dst_level,
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dst_layer);
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}
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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if (update_src_framebuffer)
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{
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FramebufferManager::FramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D_ARRAY, srcentry->m_texId, 0);
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}
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if (update_dst_framebuffer)
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{
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FramebufferManager::FramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D_ARRAY, m_texId, 0);
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}
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FramebufferManager::SetFramebuffer(0);
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}
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}
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void OGLTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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const OGLTexture* srcentry = static_cast<const OGLTexture*>(source);
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if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight() &&
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g_ogl_config.bSupportsCopySubImage)
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{
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glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, 0, srcrect.left, srcrect.top, 0,
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m_texId, GL_TEXTURE_2D_ARRAY, 0, dstrect.left, dstrect.top, 0,
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dstrect.GetWidth(), dstrect.GetHeight(), srcentry->m_config.layers);
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return;
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}
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else if (!m_framebuffer)
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if (!m_framebuffer)
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{
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glGenFramebuffers(1, &m_framebuffer);
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FramebufferManager::SetFramebuffer(m_framebuffer);
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@ -21,9 +21,13 @@ public:
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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@ -56,9 +56,19 @@ void SWTexture::Bind(unsigned int stage)
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{
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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_assert_(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0);
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CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->m_data.data(),
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src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config,
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m_data.data(), dst_rect.left, dst_rect.top);
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}
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void SWTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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const SWTexture* software_source_texture = static_cast<const SWTexture*>(source);
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@ -21,9 +21,13 @@ public:
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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@ -163,10 +163,13 @@ void VKTexture::Unmap()
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m_staging_texture->Unmap();
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}
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void VKTexture::CopyTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture,
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const MathUtil::Rectangle<int>& src_rect)
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void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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Texture2D* src_texture = static_cast<const VKTexture*>(src)->GetRawTexIdentifier();
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_assert_msg_(VIDEO, static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
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static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
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"Source rect is too large for CopyRectangleFromTexture");
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@ -176,15 +179,11 @@ void VKTexture::CopyTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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"Dest rect is too large for CopyRectangleFromTexture");
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VkImageCopy image_copy = {
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
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src_texture->GetLayers()}, // VkImageSubresourceLayers srcSubresource
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{src_rect.left, src_rect.top, 0}, // VkOffset3D srcOffset
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, // VkImageSubresourceLayers dstSubresource
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m_config.layers},
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{dst_rect.left, dst_rect.top, 0}, // VkOffset3D dstOffset
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{static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()),
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1} // VkExtent3D extent
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};
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{VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, src_texture->GetLayers()},
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{src_rect.left, src_rect.top, 0},
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{VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, m_config.layers},
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{dst_rect.left, dst_rect.top, 0},
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{static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};
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// Must be called outside of a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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@ -197,12 +196,20 @@ void VKTexture::CopyTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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vkCmdCopyImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_texture->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_texture->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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// Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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void VKTexture::ScaleTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture,
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const MathUtil::Rectangle<int>& src_rect)
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void VKTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect)
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{
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Texture2D* src_texture = static_cast<const VKTexture*>(source)->GetRawTexIdentifier();
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// Can't do this within a game render pass.
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->SetPendingRebind();
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@ -235,27 +242,10 @@ void VKTexture::ScaleTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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static_cast<int>(src_texture->GetWidth()),
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static_cast<int>(src_texture->GetHeight()));
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draw.EndRenderPass();
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}
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void VKTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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auto* raw_source_texture = static_cast<const VKTexture*>(source)->GetRawTexIdentifier();
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CopyRectangleFromTexture(raw_source_texture, srcrect, dstrect);
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}
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void VKTexture::CopyRectangleFromTexture(Texture2D* source, const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight())
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CopyTextureRectangle(dstrect, source, srcrect);
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else
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ScaleTextureRectangle(dstrect, source, srcrect);
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// Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
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source->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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@ -24,11 +24,15 @@ public:
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void Bind(unsigned int stage) override;
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void Unmap() override;
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void CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void CopyRectangleFromTexture(Texture2D* source, const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect);
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect);
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void ScaleRectangleFromTexture(Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect);
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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VKTexture(const TextureConfig& tex_config, std::unique_ptr<Texture2D> texture,
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VkFramebuffer framebuffer);
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// Copies the contents of a texture using vkCmdCopyImage
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void CopyTextureRectangle(const MathUtil::Rectangle<int>& dst_rect, Texture2D* src_texture,
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const MathUtil::Rectangle<int>& src_rect);
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// Copies (and optionally scales) the contents of a texture using a framgent shader.
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||||
void ScaleTextureRectangle(const MathUtil::Rectangle<int>& dst_rect, Texture2D* src_texture,
|
||||
const MathUtil::Rectangle<int>& src_rect);
|
||||
|
||||
std::optional<RawTextureInfo> MapFullImpl() override;
|
||||
std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
|
||||
u32 height) override;
|
||||
|
|
|
@ -33,9 +33,13 @@ public:
|
|||
std::optional<RawTextureInfo> Map(u32 level);
|
||||
virtual void Unmap();
|
||||
|
||||
virtual void CopyRectangleFromTexture(const AbstractTexture* source,
|
||||
const MathUtil::Rectangle<int>& srcrect,
|
||||
const MathUtil::Rectangle<int>& dstrect) = 0;
|
||||
virtual void CopyRectangleFromTexture(const AbstractTexture* src,
|
||||
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
||||
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
||||
u32 dst_layer, u32 dst_level) = 0;
|
||||
virtual void ScaleRectangleFromTexture(const AbstractTexture* source,
|
||||
const MathUtil::Rectangle<int>& srcrect,
|
||||
const MathUtil::Rectangle<int>& dstrect) = 0;
|
||||
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
||||
size_t buffer_size) = 0;
|
||||
|
||||
|
|
|
@ -733,8 +733,8 @@ void Renderer::UpdateFrameDumpTexture()
|
|||
config.rendertarget = true;
|
||||
m_dump_texture = CreateTexture(config);
|
||||
}
|
||||
m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, m_last_xfb_region,
|
||||
EFBRectangle{0, 0, target_width, target_height});
|
||||
m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, m_last_xfb_region, 0, 0,
|
||||
EFBRectangle{0, 0, target_width, target_height}, 0, 0);
|
||||
}
|
||||
|
||||
void Renderer::ShutdownFrameDumping()
|
||||
|
|
|
@ -277,9 +277,9 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntry* e
|
|||
std::unique_ptr<AbstractTexture> new_texture = AllocateTexture(newconfig);
|
||||
if (new_texture)
|
||||
{
|
||||
new_texture->CopyRectangleFromTexture(entry->texture.get(),
|
||||
entry->texture->GetConfig().GetRect(),
|
||||
new_texture->GetConfig().GetRect());
|
||||
new_texture->ScaleRectangleFromTexture(entry->texture.get(),
|
||||
entry->texture->GetConfig().GetRect(),
|
||||
new_texture->GetConfig().GetRect());
|
||||
entry->texture.swap(new_texture);
|
||||
|
||||
auto config = new_texture->GetConfig();
|
||||
|
@ -406,7 +406,8 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
|
|||
dstrect.top = dst_y;
|
||||
dstrect.right = (dst_x + copy_width);
|
||||
dstrect.bottom = (dst_y + copy_height);
|
||||
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, dstrect);
|
||||
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, 0, 0,
|
||||
dstrect, 0, 0);
|
||||
|
||||
if (isPaletteTexture)
|
||||
{
|
||||
|
@ -1391,7 +1392,8 @@ bool TextureCacheBase::LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_
|
|||
dstrect.bottom -= 1;
|
||||
}
|
||||
|
||||
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, dstrect);
|
||||
entry_to_update->texture->CopyRectangleFromTexture(entry->texture.get(), srcrect, 0, 0,
|
||||
dstrect, 0, 0);
|
||||
|
||||
updated_entry = true;
|
||||
|
||||
|
|
Loading…
Reference in New Issue