Qt/Debugger: Implement "Watch" window

This commit is contained in:
spycrab 2017-09-27 08:53:05 +02:00
parent ec37ce093f
commit 08716be43b
10 changed files with 397 additions and 1 deletions

View File

@ -72,6 +72,7 @@ set(SRCS
Config/SettingsWindow.cpp
Debugger/RegisterColumn.cpp
Debugger/RegisterWidget.cpp
Debugger/WatchWidget.cpp
GameList/GameFileCache.cpp
GameList/GameFile.cpp
GameList/GameList.cpp

View File

@ -0,0 +1,308 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Debugger/WatchWidget.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinQt2/QtUtils/ActionHelper.h"
#include "DolphinQt2/Settings.h"
#include <QHeaderView>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>
#include <QTableWidget>
#include <QToolBar>
#include <QVBoxLayout>
WatchWidget::WatchWidget(QWidget* parent) : QDockWidget(parent)
{
setWindowTitle(tr("Watch"));
setAllowedAreas(Qt::AllDockWidgetAreas);
QSettings settings;
restoreGeometry(settings.value(QStringLiteral("watchwidget/geometry")).toByteArray());
setFloating(settings.value(QStringLiteral("watchwidget/floating")).toBool());
CreateWidgets();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, [this](Core::State state) {
if (!Settings::Instance().IsDebugModeEnabled())
return;
m_load->setEnabled(Core::IsRunning());
m_save->setEnabled(Core::IsRunning());
if (state != Core::State::Starting)
Update();
});
connect(&Settings::Instance(), &Settings::WatchVisibilityChanged,
[this](bool visible) { setHidden(!visible); });
connect(&Settings::Instance(), &Settings::DebugModeToggled,
[this](bool enabled) { setHidden(!enabled || !Settings::Instance().IsWatchVisible()); });
setHidden(!Settings::Instance().IsWatchVisible() || !Settings::Instance().IsDebugModeEnabled());
Update();
}
WatchWidget::~WatchWidget()
{
QSettings settings;
settings.setValue(QStringLiteral("watchwidget/geometry"), saveGeometry());
settings.setValue(QStringLiteral("watchwidget/floating"), isFloating());
}
void WatchWidget::CreateWidgets()
{
m_toolbar = new QToolBar;
m_table = new QTableWidget;
m_table->setColumnCount(5);
m_table->verticalHeader()->setHidden(true);
m_table->setContextMenuPolicy(Qt::CustomContextMenu);
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_load = AddAction(m_toolbar, tr("Load"), this, &WatchWidget::OnLoad);
m_save = AddAction(m_toolbar, tr("Save"), this, &WatchWidget::OnSave);
m_load->setEnabled(false);
m_save->setEnabled(false);
auto* layout = new QVBoxLayout;
layout->addWidget(m_toolbar);
layout->addWidget(m_table);
QWidget* widget = new QWidget;
widget->setLayout(layout);
setWidget(widget);
}
void WatchWidget::ConnectWidgets()
{
connect(m_table, &QTableWidget::customContextMenuRequested, this, &WatchWidget::ShowContextMenu);
connect(m_table, &QTableWidget::itemChanged, this, &WatchWidget::OnItemChanged);
}
void WatchWidget::Update()
{
m_updating = true;
m_table->clear();
int size = static_cast<int>(PowerPC::watches.GetWatches().size());
m_table->setRowCount(size + 1);
m_table->setHorizontalHeaderLabels(
{tr("Label"), tr("Address"), tr("Hexadecimal"), tr("Decimal"), tr("String")});
for (int i = 0; i < size; i++)
{
auto entry = PowerPC::watches.GetWatches().at(i);
auto* label = new QTableWidgetItem(QString::fromStdString(entry.name));
auto* address =
new QTableWidgetItem(QStringLiteral("%1").arg(entry.address, 8, 16, QLatin1Char('0')));
auto* hex = new QTableWidgetItem;
auto* decimal = new QTableWidgetItem;
auto* string = new QTableWidgetItem;
QBrush brush = QPalette().brush(QPalette::Text);
if (!Core::IsRunning() || !PowerPC::HostIsRAMAddress(entry.address))
brush.setColor(Qt::red);
if (Core::IsRunning())
{
if (PowerPC::HostIsRAMAddress(entry.address))
{
hex->setText(QStringLiteral("%1").arg(PowerPC::HostRead_U32(entry.address), 8, 16,
QLatin1Char('0')));
decimal->setText(QString::number(PowerPC::HostRead_U32(entry.address)));
string->setText(QString::fromStdString(PowerPC::HostGetString(entry.address, 32)));
}
}
address->setForeground(brush);
int column = 0;
for (auto* item : {label, address, hex, decimal, string})
{
item->setData(Qt::UserRole, i);
item->setData(Qt::UserRole + 1, column++);
}
string->setFlags(Qt::ItemIsEnabled);
m_table->setItem(i, 0, label);
m_table->setItem(i, 1, address);
m_table->setItem(i, 2, hex);
m_table->setItem(i, 3, decimal);
m_table->setItem(i, 4, string);
}
auto* label = new QTableWidgetItem;
label->setData(Qt::UserRole, -1);
m_table->setItem(size, 0, label);
for (int i = 1; i < 5; i++)
{
auto* no_edit = new QTableWidgetItem;
no_edit->setFlags(Qt::ItemIsEnabled);
m_table->setItem(size, i, no_edit);
}
m_updating = false;
}
void WatchWidget::closeEvent(QCloseEvent*)
{
Settings::Instance().SetWatchVisible(false);
}
void WatchWidget::OnLoad()
{
IniFile ini;
Watches::TWatchesStr watches;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;
}
if (ini.GetLines("Watches", &watches, false))
{
PowerPC::watches.Clear();
PowerPC::watches.AddFromStrings(watches);
}
Update();
}
void WatchWidget::OnSave()
{
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("Watches", PowerPC::watches.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void WatchWidget::ShowContextMenu()
{
QMenu* menu = new QMenu(this);
if (m_table->selectedItems().size())
{
auto row_variant = m_table->selectedItems()[0]->data(Qt::UserRole);
if (!row_variant.isNull())
{
int row = row_variant.toInt();
if (row >= 0)
{
AddAction(menu, tr("&Delete Watch"), this, [this, row] { DeleteWatch(row); });
AddAction(menu, tr("&Add Memory Breakpoint"), this,
[this, row] { AddWatchBreakpoint(row); });
}
}
}
menu->addSeparator();
AddAction(menu, tr("Update"), this, &WatchWidget::Update);
menu->exec(QCursor::pos());
}
void WatchWidget::OnItemChanged(QTableWidgetItem* item)
{
if (m_updating || item->data(Qt::UserRole).isNull())
return;
int row = item->data(Qt::UserRole).toInt();
int column = item->data(Qt::UserRole + 1).toInt();
if (row == -1)
{
if (!item->text().isEmpty())
{
AddWatch(item->text(), 0);
Update();
return;
}
}
else
{
switch (column)
{
// Label
case 0:
if (item->text().isEmpty())
DeleteWatch(row);
else
PowerPC::watches.UpdateName(row, item->text().toStdString());
break;
// Address
// Hexadecimal
// Decimal
case 1:
case 2:
case 3:
{
bool good;
quint32 value = item->text().toUInt(&good, column < 3 ? 16 : 10);
if (good)
{
if (column == 1)
PowerPC::watches.Update(row, value);
else
PowerPC::HostWrite_U32(value, PowerPC::watches.GetWatches().at(row).address);
}
else
{
QMessageBox::critical(this, tr("Error"), tr("Bad input provided"));
}
break;
}
}
Update();
}
}
void WatchWidget::DeleteWatch(int row)
{
PowerPC::watches.Remove(PowerPC::watches.GetWatches().at(row).address);
Update();
}
void WatchWidget::AddWatchBreakpoint(int row)
{
emit RequestMemoryBreakpoint(PowerPC::watches.GetWatches().at(row).address);
}
void WatchWidget::AddWatch(QString name, u32 addr)
{
PowerPC::watches.Add(addr);
PowerPC::watches.UpdateName(static_cast<int>(PowerPC::watches.GetWatches().size()) - 1,
name.toStdString());
}

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@ -0,0 +1,51 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "Common/CommonTypes.h"
class QAction;
class QTableWidget;
class QTableWidgetItem;
class QToolBar;
class QCloseEvent;
class WatchWidget : public QDockWidget
{
Q_OBJECT
public:
explicit WatchWidget(QWidget* parent = nullptr);
~WatchWidget();
void AddWatch(QString name, u32 addr);
signals:
void RequestMemoryBreakpoint(u32 addr);
protected:
void closeEvent(QCloseEvent*) override;
private:
void CreateWidgets();
void ConnectWidgets();
void OnLoad();
void OnSave();
void Update();
void ShowContextMenu();
void OnItemChanged(QTableWidgetItem* item);
void DeleteWatch(int row);
void AddWatchBreakpoint(int row);
QAction* m_load;
QAction* m_save;
QToolBar* m_toolbar;
QTableWidget* m_table;
bool m_updating = false;
};

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@ -85,6 +85,7 @@
<QtMoc Include="Config\SettingsWindow.h" />
<QtMoc Include="FIFOPlayerWindow.h" />
<QtMoc Include="Debugger\RegisterWidget.h" />
<QtMoc Include="Debugger\WatchWidget.h" />
<QtMoc Include="GameList\GameFile.h" />
<QtMoc Include="GameList\GameList.h" />
<QtMoc Include="GameList\GameListModel.h" />
@ -163,6 +164,7 @@
<ClCompile Include="$(QtMocOutPrefix)SettingsWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)SoftwareRendererWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ToolBar.cpp" />
<ClCompile Include="$(QtMocOutPrefix)WatchWidget.cpp" />
<ClCompile Include="AboutDialog.cpp" />
<ClCompile Include="Config\CheatWarningWidget.cpp" />
<ClCompile Include="Config\ControllersWindow.cpp" />
@ -205,6 +207,7 @@
<ClCompile Include="FIFOPlayerWindow.cpp" />
<ClCompile Include="Debugger\RegisterColumn.cpp" />
<ClCompile Include="Debugger\RegisterWidget.cpp" />
<ClCompile Include="Debugger\WatchWidget.cpp" />
<ClCompile Include="GameList\GameFile.cpp" />
<ClCompile Include="GameList\GameFileCache.cpp" />
<ClCompile Include="GameList\GameList.cpp" />

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@ -47,7 +47,7 @@
#include "DolphinQt2/Config/Mapping/MappingWindow.h"
#include "DolphinQt2/Config/SettingsWindow.h"
#include "DolphinQt2/Debugger/RegisterWidget.h"
#include "DolphinQt2/FIFOPlayerWindow.h"
#include "DolphinQt2/Debugger/WatchWidget.h"
#include "DolphinQt2/Host.h"
#include "DolphinQt2/HotkeyScheduler.h"
#include "DolphinQt2/MainWindow.h"
@ -170,6 +170,7 @@ void MainWindow::CreateComponents()
connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this,
[this](const QString& path) { StartGame(path); });
m_register_widget = new RegisterWidget(this);
m_watch_widget = new WatchWidget(this);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_graphics_window = new GraphicsWindow(
@ -319,9 +320,11 @@ void MainWindow::ConnectStack()
addDockWidget(Qt::RightDockWidgetArea, m_log_widget);
addDockWidget(Qt::RightDockWidgetArea, m_log_config_widget);
addDockWidget(Qt::RightDockWidgetArea, m_register_widget);
addDockWidget(Qt::RightDockWidgetArea, m_watch_widget);
tabifyDockWidget(m_log_widget, m_log_config_widget);
tabifyDockWidget(m_log_widget, m_register_widget);
tabifyDockWidget(m_log_widget, m_watch_widget);
}
void MainWindow::Open()

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@ -32,6 +32,7 @@ class ControllersWindow;
class DragEnterEvent;
class GraphicsWindow;
class RegisterWidget;
class WatchWidget;
class MainWindow final : public QMainWindow
{
@ -144,4 +145,5 @@ private:
LogConfigWidget* m_log_config_widget;
FIFOPlayerWindow* m_fifo_window;
RegisterWidget* m_register_widget;
WatchWidget* m_watch_widget;
};

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@ -91,6 +91,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
void MenuBar::OnDebugModeToggled(bool enabled)
{
m_show_registers->setVisible(enabled);
m_show_watch->setVisible(enabled);
}
void MenuBar::AddFileMenu()
@ -272,6 +273,14 @@ void MenuBar::AddViewMenu()
connect(&Settings::Instance(), &Settings::RegistersVisibilityChanged, m_show_registers,
&QAction::setChecked);
m_show_watch = view_menu->addAction(tr("&Watch"));
m_show_watch->setCheckable(true);
m_show_watch->setChecked(Settings::Instance().IsWatchVisible());
connect(m_show_watch, &QAction::toggled, &Settings::Instance(), &Settings::SetWatchVisible);
connect(&Settings::Instance(), &Settings::WatchVisibilityChanged, m_show_watch,
&QAction::setChecked);
view_menu->addSeparator();
AddGameListTypeSection(view_menu);

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@ -161,4 +161,5 @@ private:
// View
QAction* m_show_registers;
QAction* m_show_watch;
};

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@ -225,3 +225,18 @@ bool Settings::IsRegistersVisible() const
{
return QSettings().value(QStringLiteral("debugger/showregisters")).toBool();
}
void Settings::SetWatchVisible(bool enabled)
{
if (IsWatchVisible() != enabled)
{
QSettings().setValue(QStringLiteral("debugger/showwatch"), enabled);
emit WatchVisibilityChanged(enabled);
}
}
bool Settings::IsWatchVisible() const
{
return QSettings().value(QStringLiteral("debugger/showwatch")).toBool();
}

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@ -83,6 +83,8 @@ public:
bool IsDebugModeEnabled() const;
void SetRegistersVisible(bool enabled);
bool IsRegistersVisible() const;
void SetWatchVisible(bool enabled);
bool IsWatchVisible() const;
// Other
GameListModel* GetGameListModel() const;
@ -99,6 +101,7 @@ signals:
void LogVisibilityChanged(bool visible);
void LogConfigVisibilityChanged(bool visible);
void EnableCheatsChanged(bool enabled);
void WatchVisibilityChanged(bool visible);
void DebugModeToggled(bool enabled);
private: