More Capitalization Changes

This commit is contained in:
PEmu1 2017-05-11 15:59:31 -07:00 committed by Léo Lam
parent ad5a4b0628
commit 93e1235a54
7 changed files with 20 additions and 20 deletions

View File

@ -32,7 +32,7 @@ class TMDReader;
}
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No audio output")
#define BACKEND_NULLSOUND _trans("No Audio Output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_CUBEB "Cubeb"
#define BACKEND_OPENAL "OpenAL"

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@ -24,7 +24,7 @@ const std::string hotkey_labels[] = {
_trans("Open"),
_trans("Change Disc"),
_trans("Eject Disc"),
_trans("Refresh List"),
_trans("Refresh Game List"),
_trans("Toggle Pause"),
_trans("Stop"),
_trans("Reset"),
@ -48,7 +48,7 @@ const std::string hotkey_labels[] = {
_trans("Start Recording"),
_trans("Play Recording"),
_trans("Export Recording"),
_trans("Read-only mode"),
_trans("Read-Only Mode"),
_trans("Step Into"),
_trans("Step Over"),
@ -92,8 +92,8 @@ const std::string hotkey_labels[] = {
_trans("Freelook Zoom Out"),
_trans("Freelook Reset"),
_trans("Toggle 3D Side-by-side"),
_trans("Toggle 3D Top-bottom"),
_trans("Toggle 3D Side-by-Side"),
_trans("Toggle 3D Top-Bottom"),
_trans("Toggle 3D Anaglyph"),
_trans("Toggle 3D Vision"),
_trans("Decrease Depth"),
@ -111,7 +111,7 @@ const std::string hotkey_labels[] = {
_trans("Load State Slot 8"),
_trans("Load State Slot 9"),
_trans("Load State Slot 10"),
_trans("Load from selected slot"),
_trans("Load from Selected Slot"),
_trans("Save State Slot 1"),
_trans("Save State Slot 2"),
@ -123,7 +123,7 @@ const std::string hotkey_labels[] = {
_trans("Save State Slot 8"),
_trans("Save State Slot 9"),
_trans("Save State Slot 10"),
_trans("Save to selected slot"),
_trans("Save to Selected Slot"),
_trans("Select State Slot 1"),
_trans("Select State Slot 2"),

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@ -31,14 +31,14 @@ AudioConfigPane::AudioConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(pare
void AudioConfigPane::InitializeGUI()
{
m_dsp_engine_strings.Add(_("DSP HLE emulation (fast)"));
m_dsp_engine_strings.Add(_("DSP LLE recompiler"));
m_dsp_engine_strings.Add(_("DSP LLE interpreter (slow)"));
m_dsp_engine_strings.Add(_("DSP HLE Emulation (fast)"));
m_dsp_engine_strings.Add(_("DSP LLE Recompiler"));
m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
m_dsp_engine_radiobox =
new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II decoder"));
m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,
wxSL_VERTICAL | wxSL_INVERSE);
m_volume_text = new wxStaticText(this, wxID_ANY, "");

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@ -249,7 +249,7 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"),
m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth Adapter"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
m_passthrough_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged,
this);
@ -260,7 +260,7 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
box->AddSpacer(space20);
m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth adapter"));
m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth Adapter"));
m_emulated_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this);
box->Add(m_emulated_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);

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@ -64,9 +64,9 @@ void CLogWindow::CreateGUIControls()
// Font
m_FontChoice = new wxChoice(this, wxID_ANY);
m_FontChoice->Bind(wxEVT_CHOICE, &CLogWindow::OnFontChange, this);
m_FontChoice->Append(_("Default font"));
m_FontChoice->Append(_("Monospaced font"));
m_FontChoice->Append(_("Selected font"));
m_FontChoice->Append(_("Default Font"));
m_FontChoice->Append(_("Monospaced Font"));
m_FontChoice->Append(_("Selected Font"));
DefaultFont = GetFont();
MonoSpaceFont.SetFamily(wxFONTFAMILY_TELETYPE);

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@ -222,7 +222,7 @@ wxNotebook* NetPlaySetupFrame::CreateNotebookGUI(wxWindow* parent)
top_szr->Add(m_host_port_lbl, 0, wxALIGN_CENTER_VERTICAL);
top_szr->Add(m_host_port_text, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
#ifdef USE_UPNP
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward Port (UPnP)"));
top_szr->Add(m_upnp_chk, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
#endif

View File

@ -268,7 +268,7 @@ static wxString free_look_desc = wxTRANSLATE(
static wxString crop_desc = wxTRANSLATE("Crop the picture from its native aspect ratio to 4:3 or "
"16:9.\n\nIf unsure, leave this unchecked.");
static wxString ppshader_desc = wxTRANSLATE(
"Apply a post-processing effect after finishing a frame.\n\nIf unsure, select (off).");
"Apply a post-processing effect after finishing a frame.\n\nIf unsure, select Off.");
static wxString cache_efb_copies_desc =
wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nIf "
"you're experiencing any issues, try raising texture cache accuracy or disable "
@ -623,7 +623,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
Config::GFX_WIDESCREEN_HACK));
cb_szr->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc),
Config::GFX_DISABLE_FOG));
cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-bit Color"), wxGetTranslation(true_color_desc),
cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-Bit Color"), wxGetTranslation(true_color_desc),
Config::GFX_ENHANCE_FORCE_TRUE_COLOR));
szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
row += 1;
@ -1268,7 +1268,7 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
if (shaders.empty())
return;
choice_ppshader->AppendString(_("(off)"));
choice_ppshader->AppendString(_("Off"));
for (const std::string& shader : shaders)
{