Vulkan: Set a flag to resize the swap chain when presenting fails
Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and we should resize the image in this case, as well as when getting it back from vkAcquireNextImageKHR.
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@ -353,8 +353,13 @@ void CommandBufferManager::SubmitCommandBuffer(size_t index, VkSemaphore wait_se
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nullptr};
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res = vkQueuePresentKHR(g_vulkan_context->GetPresentQueue(), &present_info);
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if (res != VK_SUCCESS && res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
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LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
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if (res != VK_SUCCESS)
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{
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// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
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if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
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LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
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m_present_failed_flag.Set();
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}
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}
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// Command buffer has been queued, so permit the next one.
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@ -16,6 +16,7 @@
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#include <vector>
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#include "Common/BlockingLoop.h"
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#include "Common/Flag.h"
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#include "Common/Semaphore.h"
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#include "VideoCommon/VideoCommon.h"
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@ -78,6 +79,8 @@ public:
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void ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion);
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// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
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bool DidLastPresentFail() { return m_present_failed_flag.TestAndClear(); }
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// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
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// is next re-used, and the GPU has finished working with the specified resource.
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void DeferBufferDestruction(VkBuffer object);
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@ -144,6 +147,7 @@ private:
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};
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::mutex m_pending_submit_lock;
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Common::Flag m_present_failed_flag;
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bool m_use_threaded_submission = false;
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};
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@ -718,8 +718,18 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height)
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{
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// Grab the next image from the swap chain in preparation for drawing the window.
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VkResult res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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VkResult res;
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if (!g_command_buffer_mgr->DidLastPresentFail())
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{
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// Grab the next image from the swap chain in preparation for drawing the window.
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res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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}
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else
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{
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// If the last present failed, we need to recreate the swap chain.
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res = VK_ERROR_OUT_OF_DATE_KHR;
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}
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if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
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{
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// There's an issue here. We can't resize the swap chain while the GPU is still busy with it,
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