Commit Graph

1690 Commits

Author SHA1 Message Date
gnick79 d6e784121f * Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 20:30:25 +00:00
Glenn Rice 044157be5f Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7023 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 17:15:21 +00:00
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Soren Jorvang 51eae3f41a Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7021 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 14:34:46 +00:00
Jordan Woyak 1de40588ac Eliminate some trampoline functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:19:27 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Soren Jorvang e0e4a3ae02 Allow changing the fullscreen resolution on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7011 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:38:36 +00:00
Shawn Hoffman 0e91e5b238 fix windows (vs2010) build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7010 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 06:08:46 +00:00
Soren Jorvang 424b8fd6b3 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7006 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:58:18 +00:00
Soren Jorvang 1eac26e63f Fix nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7003 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:15:14 +00:00
Soren Jorvang 8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
sl1nk3.s 1ee18ff146 Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7000 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:38:36 +00:00
Soren Jorvang cb48f5969a Fix DSP config button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6998 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:11:13 +00:00
Soren Jorvang 18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
sl1nk3.s ae7c64ec13 Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6995 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 00:33:09 +00:00
Glenn Rice 216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
Glenn Rice cde1c5bd60 Remove the PIC linker flag for DSP on linux.
Fix some debugger issues.  Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line.  The debugger has settings strings with semicolons in them.  That completely broke the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6989 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 17:04:12 +00:00
Soren Jorvang db1765c425 Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 16:40:38 +00:00
Soren Jorvang 2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
Soren Jorvang f41e5b3b85 Guard against controller instances without any inputs.
Clean up OS X keyboard key names.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6985 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 08:12:34 +00:00
Soren Jorvang f57cfc7c6f Virtual base classes should have a virtual destructor.
Build a libdolphinwx. Just fooling around with LTO..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6981 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 01:58:54 +00:00
gnick79 2e4fae2b80 - adjust alignment/spacing to "Extra Parameter" checkbox in game properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6977 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 23:40:55 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
Soren Jorvang a22d807bf0 Try to fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:58:32 +00:00
Soren Jorvang b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
hrydgard 10675ba3c0 Apply kostamarino's patch to let you select DSPHLE per game.
yeah we need something more generic for this, to make all options per-game somehow..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6966 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 13:26:49 +00:00
Soren Jorvang fa95b7d89f The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6963 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:11:49 +00:00
Soren Jorvang 9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
Soren Jorvang d002a97575 RTLD_SELF is a recent addition on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6959 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:08:52 +00:00
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Glenn Rice 64af8abcae Just the usual build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6956 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:23:52 +00:00
sl1nk3.s a8e2e9ec54 Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6955 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:16:05 +00:00
Soren Jorvang 08b923a163 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6951 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 21:27:49 +00:00
Glenn Rice f283041970 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6950 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 20:07:32 +00:00
hrydgard 419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
LPFaint99 72d604d3f2 r6928 redux
removes memleak in exchange for 2 additional calls to ::IsValidCodePage

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6941 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 23:59:12 +00:00
Soren Jorvang 955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak 2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
Jordan Woyak 66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
LPFaint99 826e37a279 Actually fix issue 3659.
check for cp932 using ::IsValidCodePage before creating the wxCSConv
if it is possible for linux distro or mac to remove the euc_jap cp from install a similar check may be added in WxUtils.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6928 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 01:05:24 +00:00
Jordan Woyak cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
Glenn Rice fd6711d82c Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6922 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 04:11:20 +00:00
Glenn Rice 81aebe5e96 Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6914 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 12:52:20 +00:00
Jordan Woyak d2044a7a23 Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6913 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 11:14:11 +00:00
Glenn Rice 3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Soren Jorvang e53c8188c0 Update Cg.framework to version 3.0.0015.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 00:26:39 +00:00
skidau 9749d617d0 VBeam emulation
* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to "Accurate VBeam emulation"


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6897 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 03:28:05 +00:00
Soren Jorvang f08563efd9 wxHandleFatalExceptions is an optional wx feature.
Fixes issue 3962.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6891 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 16:54:37 +00:00
Soren Jorvang 7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00
Soren Jorvang 4684417409 Only update the game list when there may be changes to it.
When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 21:37:00 +00:00
skidau 12249296a1 Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
Removed the Alternate RFI option as it is no longer needed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6888 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 08:34:49 +00:00
LPFaint99 58cb35fe01 Fix for the error Cannot Convert from charset Windows Japanese cp 932
caused by logwindow initializing the sjisconv in its constructor on systems which do not have the codepage installed (vlite)
fixes issue 3659

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6887 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 06:05:52 +00:00
Glenn Rice 7b3e58b665 Fix an issue where additional gamecube controllers were configured and not saved when dolphin is
translated.  Fixes issue 3936.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6886 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:29:18 +00:00
Soren Jorvang 82422371f3 Allow opening a file and starting Dolphin on OS X by clicking
a document icon.

Don't bother creating the game list until after an automatic
start has finished and with the -b option, not at all.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6884 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:26:51 +00:00
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Soren Jorvang 1a3cd2d34c Remove the __APPLE__ workaround for reading config files from a ctor.
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 00:04:29 +00:00
Soren Jorvang df3aecafef Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6868 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-17 01:47:27 +00:00
Shawn Hoffman bc3565341d Begin USBGecko. Kinda works already, need to make a checkpoint before making the socket stuff better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6865 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 20:04:06 +00:00
Soren Jorvang 4f5211cc39 Cast size_t to unsigned long for printing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6864 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:56:26 +00:00
Soren Jorvang 4a7d3ee1c8 Deal with "hat" switches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6863 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
Glenn Rice 7e612a613a Added Brazilian Portuguese translations thanks to coffeeholic, Runo, and Thiagorowof.
Updated Polish translations by Baszta.
Updated Russian translations thanks to Firnis.
Updated French translations thanks to Pascal.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6862 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 16:18:11 +00:00
skidau 2911658d50 Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 12:18:34 +00:00
Soren Jorvang 2cb5a1aa56 HID reports can use negative numbers.
Use UTF-8 for input device names and profile filenames.
From8Bit->To8Bit is not transparent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6857 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 21:16:13 +00:00
Glenn Rice 2add956cba Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6856 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 15:48:04 +00:00
Soren Jorvang 8c0f17eece Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6855 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 14:36:32 +00:00
Soren Jorvang 85db30554e Don't bother with a separate NSApplication thread.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6853 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 11:05:22 +00:00
Soren Jorvang e429d75489 Clean up nowx and stop cocoaApp busy-waiting in the main loop.
Set up an exit(3) task to shut down real wiimotes. This shouldn't
really be necessary, but we do currently handle a number of error
conditions by calling exit(3).

Retire the inputuicommon library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6852 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 10:33:07 +00:00
Glenn Rice 8ef79e0af8 Fix a few strings that weren't being translated properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6851 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 02:30:36 +00:00
Glenn Rice 2d1b84febe Fix tooltip translation in the Video config dialog.
Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6850 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 19:27:18 +00:00
Glenn Rice 8ad402cdde Mark wiimote extension strings for translation.
Update French, Polish, and Korean languages thanks to Pascal, Baszta, and Siegfried, resp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6849 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 18:25:25 +00:00
Glenn Rice c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Shawn Hoffman b0d2df0bad HLE jump to loader (homebrew)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6845 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 07:08:12 +00:00
Glenn Rice d0de395a46 Finally got the input common strings figured out. That pretty much finishes translations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 03:05:02 +00:00
Glenn Rice a747cb548c Clean up translator callback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6842 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 00:15:08 +00:00
Glenn Rice 984b0d14d2 Translate PanicAlert captions too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6841 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 20:53:37 +00:00
Glenn Rice 3a8290a825 Fix panic alert translations. Windows is going to have to use the wxMsgHandler if it wants things to work. The default handler has issues with translated strings.
Also updated several translation files thanks to the Dolphin translation team.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6840 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 15:32:14 +00:00
Glenn Rice c6e0ea59b9 Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
gnick79 dc99e13f1f * Second look (mine) to italian translation
- note: big update, but incomplete again


- fixed a compiling error introduced in the previous revision

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6833 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 20:49:38 +00:00
Soren Jorvang 96403e7284 PanicAlert now needs a string literal as the first argument.
Some more Mac-ish hotkeys and a placeholder for da.po.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6832 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 19:28:47 +00:00
Glenn Rice fcd72bdba9 Fix the panic alert hack for windows and osx. The macro needed to be defined after HAVE_WX is defined. That explains why windows accepted the string concatenation that I thought it wouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6829 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 18:09:16 +00:00
Glenn Rice a4dd8c41a8 Add a little hack to make it so panic alerts and questions can be translated if they are in the wxWidgets portion of the code, as well as make a few strings in the config dialog translatable.
Add Hungarian translations by Delirious.
Update Italian translations by RebuMan.
Update German translations by JackyCola and LucasX.
Update Greek translations by Gpower2.
Update Frensh translations by Pascal.
Make sure the game list is refreshed when the GC language is changed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6826 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:14:50 +00:00
Soren Jorvang 22d66f51a8 Have wxWidgets install signal handlers to catch crashes
and disconnect any wiimotes.

The Windows code has special handling of both exceptions
and bluetooth connection state, neither of which I really
understand, so this is enabled on the other platforms only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6821 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:27:01 +00:00
Soren Jorvang 78ec771063 wxCmdLineEntryDesc has switched to char string in 2.9.
Use wxS to get the right string type on either 2.8 or 2.9.

Default to cmd-f for the fullscreen toggle hotkey on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6820 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 01:03:49 +00:00
Soren Jorvang c13ffddea0 Fix wx 2.8 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6818 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:43:37 +00:00
Soren Jorvang 6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Soren Jorvang 687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Glenn Rice 08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Glenn Rice a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
Glenn Rice fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
nakeee e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice 05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice 34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st 7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
Glenn Rice 418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
donkopunchstania d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
Glenn Rice 49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
j4ck.fr0st 80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
Soren Jorvang 95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
Glenn Rice 7219d185d9 Add some more translatable strings. Thanks to DavidVag.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6753 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:56:08 +00:00
Glenn Rice 4425140424 Oops, forgot to remove that line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6750 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:37:42 +00:00
Glenn Rice 9c2c083f30 Install .mo files on osx as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6749 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 16:33:44 +00:00
Glenn Rice 4f6d4f5ddd Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 04:35:46 +00:00
Soren Jorvang 58f5140233 Retire the workaround for wxWidgets using the Objective-C reserved
keyword "id" in the public auibar.h header.

You now need at least r66546 of wxWidgets to build on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6735 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:07:17 +00:00
Glenn Rice 0249d5fbaa A few details missed in the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6694 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 03:08:22 +00:00
Glenn Rice 8e184171e7 Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 02:10:07 +00:00
NeoBrainX 642c7a437c Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 14:42:20 +00:00
Soren Jorvang 64d43211c9 Use the same code for populating user data directories one by one
on OS X as on other Unices so OS X initial installs aren't so easily
broken by files being created in constructors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 00:26:52 +00:00
Jordan Woyak 7c5b12c5bc Made the "Download Gecko Codes" button not add already existing codes.(fixes issue 3732) Minor fix to gecko code handling. Added a "Show Shader Errors" setting to video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 06:23:33 +00:00
Shawn Hoffman 750515ea79 some better default settings:
logging: turn off write to file
core: don't insert anything in memcard b slot
video: efb scale to integral, AF to 1x
audio: 100% volume, 48KHz sample rate

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6650 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 06:00:17 +00:00
Soren Jorvang 055a056ddc Clarify comment about the use of event.Skip().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6649 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:25:24 +00:00
LPFaint99 6c556786fb Move AES to common lib
move pch includes to vcproj file for discio

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:00:36 +00:00
Shawn Hoffman 9bbe7a9e1a Allow control of BT.SENS and BT.MOT sysconf values. Thought BT.SENS would fix issue 3362, I don't think it did though...
Feel free to revert if the options seem unneeded.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 05:59:58 +00:00
skidau 0d5480073f Added a game property for the "Enable CPU Access" video option. Patch by Link_to_the_past.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6641 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 01:05:29 +00:00
LPFaint99 9584b5b335 Update Wii save import / export to use the same replace list as FileIO
add a couple of country codes I found through redump.org database

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 00:48:59 +00:00
Glenn Rice c1c1f54c59 Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 23:58:25 +00:00
Soren Jorvang 0e466300dc On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:36:51 +00:00
NeoBrainX 60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice d01542ee0a Fix another part of issue 3716 missed in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6602 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 22:13:58 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 35fef1f173 Revert back to LogTypes. Fixes issue 3668.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6580 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 17:52:01 +00:00
NeoBrainX 3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00
skidau 38b3187e8a Changed the LogWindow background colour back to black for Linux and Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 05:38:37 +00:00
Glenn Rice 24569aca3d Fix a linkage issue on newer linux distributions created in revision 6544.
Also update the menu link to dolphin-emulator.com


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6553 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 01:09:28 +00:00
LPFaint99 1e0b0bf84d Fixes/Cleanup for the MemcardManager.
Notable Changes:
Fixes right click menu in linux.
Fixes Issue 2412.
sram.raw file is no longer required to format a memcard
Update to use new ini sections, automatically remove default settings from ini file
enable pages setting no longer requires memcard manager to be reopened to take effect
it is no longer possible to switch to a negative page number

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6546 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 07:11:05 +00:00
LPFaint99 8fd825c18c change filename of isocache to always include extension and filesize.
Fixes issue 3669.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6541 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-08 06:46:59 +00:00
Soren Jorvang 738e5e55ee Cast size_t to unsigned long for printf to deal with (32-bit)
systems where size_t is typedef int.

It's either this or use the C99 %zu but while we can probably
safely assume C99 compilers, I am not at all sure that that's the
case for stdio libraries and this solution is fairly low-impact.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6535 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:22:41 +00:00
Soren Jorvang 4934cd29b3 Move NSAutoreleasePool handling into the proper entry/exit points
for the real wiimote thread as for the other threads.

Turns out we use OS X bluetooth API's that were introduced in 10.5.4.
 
Remove vestiges of previously removed wiiuse_set_bluetooth_stack().

XXX We should probably have a Common equivalent of htonl and friends.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6531 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:18:09 +00:00
Soren Jorvang f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Shawn Hoffman 9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Soren Jorvang 7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Shawn Hoffman e70e623624 Second attempt at issue 3458. Fixes issue 3458.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:50:55 +00:00
Shawn Hoffman 3d441febda Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 12:42:01 +00:00
Glenn Rice 63ec59f6c2 Fix a typo in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 14:25:15 +00:00
Glenn Rice 2ac9accc85 More linkage fixing. Fixes issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 05:20:36 +00:00
Glenn Rice fb9387a38e Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:23:13 +00:00
Glenn Rice fae12f43c2 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00
Jordan Woyak f0ac60935c Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:19:06 +00:00
Glenn Rice 84a72e90b0 Migrate the opencl setting completely to the gfx config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:30:04 +00:00
Glenn Rice cefaa393e6 Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 15:25:59 +00:00
Glenn Rice a279b391cc Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though.
Also added an option to explicitly disable building with MPG framedumps.  To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-17 01:03:39 +00:00
Jordan Woyak 71f842e8c0 Cleaned up NetPlay a bit, fixed some UI text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-16 01:55:29 +00:00
j4ck.fr0st 100ab9274f ...and the SCons/cmake stuff :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6406 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:34:41 +00:00
j4ck.fr0st 01ac354e97 Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 13:30:57 +00:00
Soren Jorvang 8b9b66911f Clean up OS X wx library handling a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 06:02:44 +00:00
Soren Jorvang 9b12ad6c94 Allow building on OS X with static wx libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 03:10:11 +00:00
Glenn Rice 17662d4ac6 Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 22:07:27 +00:00
Soren Jorvang 02edf66b49 Simplify OpenCL compile-time detection on OS X.
Turn wiiuse io_osx.m into Objective-C++.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 20:02:01 +00:00
NeoBrainX a913295d70 Apparently, that SConstruct file was correct already...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:53:24 +00:00
NeoBrainX e79fcce1d4 Fix compiling wiiuse on with CMake and SCons
Also fix confusing formatting in a SConscript file

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:36:33 +00:00
Shawn Hoffman 2a7886322d windows: don't bother trying to copy a wiiuse dll since it isn't created anymore
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 17:58:40 +00:00
Glenn Rice c0bdf4de81 Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 05:05:27 +00:00
Glenn Rice c6d95c9087 Remove my DESTDIR hack from the cmake build. It turns out this is built into cmake and works in the same way it does with the gnu autotools. Use it in the standard way with "make DESTDIR=/desired/location install".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 15:50:52 +00:00
skidau d4b72eaae5 Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
Fixes issue 3477.
Fixes issue 3127.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:22:19 +00:00
skidau 45f1948d33 Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
Fixes issue 2857.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 09:17:57 +00:00
Jordan Woyak 36d43365e6 Windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:48:08 +00:00
Shawn Hoffman ce7c5099c7 make projection hack and emustate settings default to none/not set instead of -1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:00:01 +00:00
Glenn Rice 5078f430c3 Make gui panic alerts thread safe in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 00:55:06 +00:00
Glenn Rice 072a698856 The change to StringFromFormat was overwriting the last character with the NULL terminating character.
Also update a deprecated function call.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 23:23:12 +00:00
Jordan Woyak 26f84c1e74 StringUtil cleanup. Nothing seems broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:12:31 +00:00
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
Glenn Rice e96943c121 Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option.  Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers.  For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 17:45:35 +00:00
skidau f2f0f373a6 Fixed GeckoCodes.org retrieval for WiiWare.
Fixes issue 3438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 20:58:27 +00:00
Glenn Rice 4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
Shawn Hoffman 45c92d27f2 fix for r6337: don't restore cached settings if a gameconfig was not used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6340 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 12:50:44 +00:00
Glenn Rice 4b0d4ded98 More cmake work.
Added autodetection of shared libraries.
Added a check for Xrandr.
Fix OpenAL linkage.
Copy User and Sys directories to lower case in the binary directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 02:01:07 +00:00
Shawn Hoffman 7b23bf666f hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
also: hacks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:37:13 +00:00
Shawn Hoffman e1549658a2 gray out ntsc-j option during emulation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 07:16:03 +00:00
Shawn Hoffman 9df772ed89 Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
Also move Progressive Scan option to main display settings, since it affects both GC and Wii.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6335 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-03 06:28:47 +00:00
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
Soren Jorvang 922bb419f4 Remove vestiges of standalone memcard manager build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-30 10:54:41 +00:00
Soren Jorvang 8ba671f849 The wxProgressDialog delay bug has been fixed since 2.9.1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-26 12:08:14 +00:00
skidau e9734084ee VideoInterface and Progressive Scan fixes
The "Enable Progressive Scan" option in the Wii menu now controls whether the Wii/GC will detect a progressive scan display.  This affects the timing of some games (both GC and Wii).  Usually, the checkbox should be unticked as progressive scan displays require higher bandwidth.

This fixes the slow speed in NBA JAM.  This also fixes the hang in Megaman Network Transmission.  This should fix Deadly Creatures (turn off progressive scan).

Fixes issue 3314.
Fixes issue 3066.
Fixes issue 2571.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 14:50:42 +00:00
j4ck.fr0st 8b49d5ccca Don't store Render window size when the window is minimized (Fixes Issue 2940)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-17 12:42:04 +00:00
skidau c4c56d3146 Added Wii disc speed emulation
Added disc access time emulation
Enabled the disc transfer speed by default
Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing)
Changed the game property to "Speed up disc transfer rate".  Leave this disabled for the most compatible setting.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-15 21:46:51 +00:00
Soren Jorvang 7c0cae9e8b Get the htonl/htons prototypes on all Unix-likes.
Clean up a few remnants of the --wiimote_plugin command-line option.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 13:18:17 +00:00
Soren Jorvang f862ed4782 The --wiimote_plugin command-line option is no longer relevant.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6274 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 00:19:10 +00:00
Soren Jorvang 739c9eb2df Allow building without bluetooth support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Soren Jorvang a89b8f4a7d Fix scons build.
OS X real wiimote support not yet tested post-merge.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 20:14:09 +00:00
Jordan Woyak 7e08fc19fc Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
skidau 7733b84bc1 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance.
Fixes issue 1992.
Fixes issue 2519.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-11 12:38:17 +00:00
NeoBrainX 4153e6eee1 Fix building with --as-needed.
Fixes issue 3301.
Patch by Christian.Morales.Vega, thanks ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-05 18:10:06 +00:00
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
sl1nk3.s ec648ed221 Fixes issue 3295.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 22:50:57 +00:00
skidau c6fa5804de Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6251 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 06:10:14 +00:00
Shawn Hoffman 6cf51dbd66 Allow SI AM_Baseboard to be selected correctly in GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 02:22:53 +00:00
Glenn Rice b7ba3ffc84 Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6208 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 02:12:00 +00:00
skidau a3b59f6845 Change Disc functionality:
* Fixed the "Change disc..." command.  The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
nodchip 412ce56f83 Added options to enable/disable Block Merging and DList Cache into game specific settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-14 13:50:25 +00:00
baby.lueshi dee24e5695 Added support for recording multiple GameCube controllers at once.
Fixed recording playback to automatically enable/disable the correct controllers.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 21:41:01 +00:00
skidau c710ae7529 Added a speed hack for the MMU games. The speed hack is enabled by default. "Enable BAT" in the game properties enables the old accurate emulation behaviour.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 14:43:28 +00:00
skidau 34aebffff9 Added an option "Alternate RFI" to the Game Properties to enable alternate interrupt timing. Try enabling this option if a game hangs, works only in the Interpreter or Dolphin crashes. This option fixes Die Hard: Vendetta and Medabots Infinity.
Fixed the interpreter to execute instructions in the right number of cycles.  It used to execute all instructions in one cycle.

Added a trace function to the interpreter making it easier to determine differences between the interpreter and the recompilers.

Removed the "Enable self modifying code check" as it was not useful.

Fixes issue 2407.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6183 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 10:27:33 +00:00
LPFaint99 3bdeb923ef Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 04:36:58 +00:00
Shawn Hoffman 92eedc9cd3 Fix wiimote in homebrew
Marginally speed up old wiimote plugin by doing less memcpys
A lot of changes went into the bt dongle emulation, so please test for regressions :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6177 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-05 20:18:13 +00:00
j4ck.fr0st 80a9116c0d Fixed plugin selection/config dialogs (broken in r6168).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-04 14:51:24 +00:00
baby.lueshi c1cac331a0 Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 07:05:47 +00:00
skidau 20704fca3d Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:57:26 +00:00
Shawn Hoffman 2ac8691911 ok...svnrev crap finally under control? please?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 16:34:32 +00:00
Shawn Hoffman 4ae77b2d70 revert last two commits. screw it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 15:37:18 +00:00
Shawn Hoffman 7823eddd4e kill that annoying relinking once and for all!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6070 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 15:21:29 +00:00
skidau 208ecd698e Debugger enhancements:
* Added working Step Over function.
* Added hard-coded hotkeys for step into (F11), step over (F10) and toggle breakpoint (F9).  The hotkeys are only active when the debugger is enabled.  They function as before when the debugger is disabled.
* Added Debug menu item.
* Removed obsolete NotifyBreakpoint function from JIT and JITIL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 06:00:22 +00:00
Glenn Rice 957e7c415e Several little things:
Clean up of the input selected for the opengl x window in linux.
Fix a potential segfault when taking a screenshot (happens consistently when using "Save Targets" from the video debugger window).
Fix a memory corruption error that results from the wrong image size being passed when dumping textures.
Make the screenshot hotkey configurable.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 00:13:05 +00:00
Fircrestsk8 05401aeb0e Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the hack (I didn't even know about that menu:) ) Thanks to NeobrainX for the code cleanup, and to Mandrix999 for the fix. Also noticed a minor typo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-06 02:53:09 +00:00
NeoBrainX d5d7beb6c7 Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P

Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 18:41:02 +00:00
Soren Jorvang 7ddf0aa711 Silence gcc warnings about empty statements and out-of-order initializers.
Increase ISO properties window size to make room for the new Gecko codes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-04 14:00:59 +00:00
NeoBrainX 552a535f6d Fix issue 2694.
Fix another dramatic spelling "mistake" in DX9 which I forgot to commit last time.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 18:57:59 +00:00
ayuanx ffef6affff Explicitly designate VB script engine, as it might not have been linked to any script host due to security concerns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 09:41:26 +00:00
Glenn Rice 22872b383c Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
Made it so that Source/Core/DolphinWX/Globals.h is only used for the wxWidgets build, and a little other file inclusion clean up.
Fix an issue where a user runs a game from the open menu or toolbar items with a clean user directory, and henceforth double clicking on the empty game list (where it says double click to browse for games), that game is run again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 03:20:44 +00:00
Glenn Rice 26aee8ff76 Create the log window after the menus. This fixes the font ugliness on windows.
Fix modality for the config dialogs on windows.
Fix the compress/decompress dialog wxString issues for MacOSX (hopefully).
Fix the DSP-LLE debugger for linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-02 01:52:00 +00:00
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
Soren Jorvang 4bef335632 Remove duplicate instantiation of PNG wxImage handler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 15:48:11 +00:00
Glenn Rice 2c6f851bba Clean up and fix some issues with the dialogs for compression and decompression of iso and gcm images. Also added a confirmation to overwrite existing files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 04:09:59 +00:00
Glenn Rice 4d27ecf736 MaxOSX build fix. Thanks soren.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 14:45:35 +00:00
Glenn Rice 840bd3613f Use GetClientRect in the GameListCtrl OnSize function, but removed the +5 padding. This seems to look best on windows and linux. Unfortunately wxWidgets on linux doesn't account for visibility of the vertical scrollbar in this or any calculation I have found.
Also fixed an issue with the saving of the log/console window size.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 14:14:01 +00:00
skidau 1d2f4283d1 Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 17:12:59 +00:00
Soren Jorvang 1fb47e6393 Modal windows must be closed with EndModal(), not just Destroy()'ed.
wxFD_FILE_MUST_EXIST cannot be used with wxFD_SAVE.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 13:14:53 +00:00
Glenn Rice 2d108f8d57 Fix a mistake in the menu from revision 5999.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 12:52:35 +00:00
Glenn Rice 06fb0c292a Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 03:51:49 +00:00
Soren Jorvang 24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
skidau 9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00
Glenn Rice 1f119d5e73 Revert the conversion from u32 to size_t from my last commit to reduce compiler warnings in windows.
Fix an issue that made it impossible to close the console and log windows in windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:54:22 +00:00
Glenn Rice 71d4ece44e Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start.  (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:22:27 +00:00
Glenn Rice 9fea384ed3 Fix some more resizing and saving of such.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 22:12:19 +00:00
Marko Pusljar 67e6ae5fac BPHack option removed (it was not used anymore)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 10:29:34 +00:00
Glenn Rice 586f24645a Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
Also refresh the log window at that time so artifacts are cleared.
A little more code cleanup of the debugger windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 02:39:12 +00:00
Glenn Rice ce3eb85d96 Fix an issue introduced in my last commit. When the debugger is not used and the log or console windows are closed from the menu the notebook is not closed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 13:22:42 +00:00
Glenn Rice 0eaa7352fd More work on the FrameAui:
Added a default perspective for the debugger.
Save all perspectives, and not just the active one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 03:46:14 +00:00
Soren Jorvang f99a36ccfa Some refinements to (r5955+r5962+r5964):
Don't rely on trailing /'s in directory names.

Destdir only works for global builds.

Only tar up global builds if they are in a destdir to
avoid SCons eating all available memory indexing /usr.

Print current status of shared_foo in 'scons -h'.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 17:39:17 +00:00
Soren Jorvang d906dcee27 More SConstruct cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5962 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 13:10:54 +00:00
Soren Jorvang 53f5bc682d Make Cg conditional on those platforms for which it is available.
Of course, this doesn't do much good without another shader compiler..

WIP of OS X application bundle building.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 10:24:16 +00:00
Soren Jorvang 7828a689e7 Hopefully fix string concatenation on unicode builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5960 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 07:31:48 +00:00
Glenn Rice 43cbff64b5 More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 02:36:22 +00:00
Soren Jorvang 949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang 2d06b4114b Some cases where where uses of wxFileSelector with
wxFileSelectorDefaultWildcardStr had been copy-pasted and
changed to use specific filetypes had retained the extranous
format arguments to wxString::Format.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:50:09 +00:00
Jordan Woyak a3e3155678 Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 05:22:12 +00:00
Glenn Rice 2e6c5b36ab Fix a segmentation fault when changing perspectives.
Some general code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 03:53:18 +00:00
Soren Jorvang ba67333053 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:58:23 +00:00
Soren Jorvang 8d2ed5975e Use the Linux install hierarchy conventions on other Unices as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5946 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:09:14 +00:00
Soren Jorvang 09b5dfbd53 Prevent Python from stripping off the final newline of the main(){}
autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
 
Use the Linux install hierarchy conventions on other Unices as well.
 
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
 
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion 
from const to non-const doesn't work here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Jordan Woyak 637e5e542a Double warning fix! Thanks to Nakeeeee and BhaaL! :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:39:57 +00:00
Jordan Woyak 41f5379c8c A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:28:24 +00:00
Shawn Hoffman 48abd94113 small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5936 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:11:28 +00:00
Soren Jorvang 83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Shawn Hoffman b4ce9c90b6 make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:11 +00:00
Glenn Rice 3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Jordan Woyak fb36de2338 WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 01:48:48 +00:00
Soren Jorvang 4ffea2c8b9 Less confused about absolute/relative/symbolic pathnames now.
Fixes Linux global build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:50:43 +00:00
Glenn Rice 8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang 244448014a Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 03:23:25 +00:00
Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Soren Jorvang a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
NeoBrainX 378d3aaa52 Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200.

FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:47:28 +00:00
Soren Jorvang faf586e8f1 Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.

Explicitly instantiating Pos_ReadDirect gets around that issue.

Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.

I am far from a C++ language lawyer, so I cannot speak learnedly about the
correctness of this solution, but it works.

Dolphin.app built on OS X 10.6 now actually works on 10.5 as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:31:51 +00:00
Jordan Woyak 8208903fed Added a "Cheat Search" tab to the "Tools->Action Replay Manager" dialog.(issue 8) You can currently search for values in memory and create AR codes from a found address/value. The code where a new ARCode is created/added to the gameini is a bit hacky, but the cheat searching works decently. There currently isn't any way to remove ARCodes or create codes with multiple commands, other than stopping the game and opening the game properties.(needs improvement) Made the AR Manager dialog a bit less ugly as well.(it resizes better)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 04:13:16 +00:00
Soren Jorvang 3e383aa8eb Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.

Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.

Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.

Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.

Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.

Any upgrades to the Cg libraries will of course need to be done in sync.

I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 19:43:26 +00:00
Soren Jorvang 697480f5cc Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice 02ce753b76 This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
luisr142004 c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Jordan Woyak deffc95794 New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
Glenn Rice 379706b25a On linux check to see if the xrandr extension is present and don't use it if not.
This fixes issue 2920.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 12:35:16 +00:00
Soren Jorvang 2bcdf4f5a4 Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Soren Jorvang 0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Glenn Rice 07973f726e Fix a segfault when the debugger is used and dolphin exits.
Put the filename back into the "Saving settings ..." notice log (soren don't remove this again.)
Added a "batch" mode command line option.  Now dolphin will not exit with the emulator if a file is run from the command line unless you also use the "batch" option.  For example in linux "dolphin-emu -b -e filename".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5859 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 23:27:51 +00:00
Soren Jorvang 17e6c16bf1 When running a game from the command line, exit after emulation stops.
This "run once" behavior is more in line with expectations of a command
line invocation and matches what the nowx build does.

Personally, this makes the main build do everything the nowx build does
and more.

However, if you feel that the main build still doesn't have feature parity
with nowx, please say so now, so we can fix it and kill off nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 17:25:20 +00:00
Soren Jorvang 39ae36398f Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
Glenn Rice 75be9ce40d Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 00:52:46 +00:00
Soren Jorvang 0a47e12b18 Add back AfterInit which essentially does such actions that would
normally (on a fresh install) be triggered by the user clicking on
the GUI.

This notably includes refreshing the game list. The progress dialog
used in the course of updating the game list relies on wxWidgets
being able to yield to its event handler which isn't started until
after OnInit.

In fact, we might want to consider just moving all the initialization
currently triggered by OnInit into AfterInit so that we can rely on
the event handler running there. This would mean that we don't have to
worry about whether those code paths are triggered by a user click or
run at init time. This will require some more testing, though.

For now just move automatic booting along as this requires the game
list initialization to be done.

We also could instead choose to special-case cases like updating the
game list and simply not use a progress dialog there if the event
handler isn't running, but this approach is clearly cleaner.

See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 22:00:41 +00:00
Glenn Rice 0ad71eda6b Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.
Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.  

Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 19:47:45 +00:00
Glenn Rice 3e08208f42 Linux build fix, code cleanup, and compiler warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
skidau f158ca82af Debugger enhancements:
* Added JIT breakpoints functionality
* Added a menu option to disable the JIT block cache
* Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used)
* Enabled the missing JIT Off menu options
* Removed the JIT Unlimited Cache hack



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 02:05:47 +00:00
j4ck.fr0st 2a3aa881fd Rename the /e command line option to exec. Caused some confusion in Issue 2891 since it is not limited to ELF only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:24:55 +00:00
Orphis 8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
j4ck.fr0st 374999d750 Use the int/wxString[] ctor for empty wxChoice instead of the wxArrayList& one (which is probably a bad idea when passing NULL).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 17:52:02 +00:00
Soren Jorvang d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang 9de9ec1fb6 It would appear that FindFocus() is (differently) broken on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 18:50:22 +00:00
Soren Jorvang 10b76db391 Link the OpenCL framework weakly on OS X, so that a binary built on 10.6
with OpenCL will also run on 10.5 without OpenCL.

Build with OpenCL by default now, but keep the opencl build option around
until Linux also links OpenCL weakly, at which point it can go away.

Start to merge in the actions required to make the OS X application bundle
redistributable into the main build and let bundle=true be concerned only
with the optional step of creating a dmg.

Some people are building binary snapshots for OS X without applying the
install_name_tool fixups and besides, osx_make_dmg.sh doesn't fully handle
the internal dependencies between the wx libraries, so we need to be rid
of any external dependencies by the time "scons bundle=false ." finishes.

Ideally we should just use static builds of the wx libraries, but the flat
namespace used by Objective-C for anything other than normally linked
dylibs (sadly not dlopen'ed dylibs) makes that difficult because both the
main binary and the plugins have wx linked in without any symbol ordering.

TBD: Either do automatic install_name_tool fixups for both the main binary
and the wx dylibs or find a workaround for the flat namespace problem.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:29:44 +00:00
Soren Jorvang 7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Soren Jorvang 2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
Glenn Rice e706ccc5d0 Hide OpenCL GUI option for non-OpenCL builds.
From now on if you create a GUI option specific to a particular build, do not gray it out.  Instead do as I have done here and make it not present on those builds.  It may add a few precompiler conditionals that developers have to look at, but that is considerably better than a completely useless option that the end user has to look at.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 12:57:59 +00:00
nakeee 454de392d7 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 15:10:25 +00:00
xsacha 21fb4cb96c Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 13:17:01 +00:00
Jordan Woyak 25aca8cc4a GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
snzgoo 6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
luisr142004 4f8a6a1573 apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 10:12:57 +00:00
Jordan Woyak cefc0b2c6f GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang 391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang 31e442f11d Restore the look of the details/banner tab and limit the size of
the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:01:10 +00:00
Soren Jorvang b560d2456e Integrate the standalone memcard manager into the main build.
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
snzgoo 841311a77f more buildfixing x32/x64 release/debug/debugfast [dolphinwx/dx11]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 22:47:46 +00:00
Glenn Rice 9123ae3230 Fix pad configuration dialog on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
snzgoo 6d5da6b9be Build fix win32.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 12:54:11 +00:00
hrydgard 7c47cd2ae5 Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard 8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
Glenn Rice 1936772725 Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
hrydgard 5fe57452af Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:13:58 +00:00
hrydgard 7c103fbc4e (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:58:02 +00:00
hrydgard 5c7bda49d4 (cleanup) RIP EventHandler, now unused.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:42:39 +00:00
Soren Jorvang b7c2e523b3 Treat strings from external sources as 8-bit so FromAscii doesn't barf.
Ideally we should be more character set aware, but at the moment we
use anonymous 7/8-bit strings in too many places.

Fix use of AddGrowable{Col,Row}. Any (non-zero) rows/columns must     
have been created first by adding an item to it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 08:39:03 +00:00
Soren Jorvang ce82c43bb7 Disable the Wiiuse banner and instead credit Michael Laforest,
the original author, in the About dialog. Ok'ed with him.

WX doesn't reflow text terribly well, so format it manually.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang 404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
Soren Jorvang c05c9fa1f4 Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page.

Add support for the Mac command key as a hotkey modifier in 
WXKeyToString but present it as Control. WXKeyToString is used for     
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the 
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 20:03:37 +00:00
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Glenn Rice 91e1d053d3 Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 02:03:44 +00:00
Glenn Rice 3603f05398 Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-07 16:02:25 +00:00
Jordan Woyak 5341bbad3a Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
luisr142004 1aac546185 Plugins build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 21:48:38 +00:00
Soren Jorvang 5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Soren Jorvang 9ed6d98e2c wx 2.9 pasto and a few nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 03:03:01 +00:00
luisr142004 44f14b2ece forgot just one thing (again) >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 02:03:16 +00:00
luisr142004 2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
nakeee 1435c2527a After party
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:21:46 +00:00
Soren Jorvang 3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00
Soren Jorvang 84c55c3e4e Deprecate nowx on OS X (but keep it building for sanity checking).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 02:58:35 +00:00
hrydgard 5539dd4e8b Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 20:37:32 +00:00
Soren Jorvang 4a18908c57 Reapply r5586 and r5587:
Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.

Avoid producing empty object files:

CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:49:35 +00:00
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Soren Jorvang 450aefdd01 A few minor nits to fix building on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:51:34 +00:00
nakeee 89aeda83a3 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:13:09 +00:00
nakeee a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang f32a4b7e9c Higher resolution icon image contributed by the original artist.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 17:11:44 +00:00
Soren Jorvang d5e2bbf7cd Remove a few __APPLE__ ifdefs which are no longer necessary.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 15:54:35 +00:00
Soren Jorvang c9564405d9 Some wxWidgets features, like wxProgressDialog used when updating the
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:03:02 +00:00
Soren Jorvang 220c3ae829 Identify OS X application bundle with SVN version number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:18:40 +00:00
Jordan Woyak 5070a59799 Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5548 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:22:04 +00:00
donkopunchstania 55fd46de26 Add some safety to file names. This fixes a buffer overrun when extracting everything from an ISO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 19:37:29 +00:00
Jordan Woyak ceabf90bda Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
Soren Jorvang 0d75190af9 wxFileSelector with wxWidgets 2.9 on OS X allows only very simple glob
patterns like "*.foo".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 17:23:51 +00:00
nakeee 6687f3e791 Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 09:33:31 +00:00
LPFaint99 ffc0c37365 GameListCtrl: fixes progress bar for extracting multiple files (cant mix ascii with unicode wxstring:format)
use appropriate extensions extracting compressed wii discs
check for tmd+tik for each title and list titles correctly for sysmenu versions <=0xE0
this will allow viewing of installed channels but they will not launch until ES_Launch is emulated
so far I have not been able to determine why later sysmenu versions do not display channels correctly
switching between system menu versions is as simple as rightclicking a system menu wad in the gamelist and installing to wiimenu than restarting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 05:30:03 +00:00
Soren Jorvang 5f9cdad7cd Unbreak nowx build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:23:44 +00:00
Soren Jorvang 00758fcafb Uninitialized variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:16:03 +00:00
Soren Jorvang 208a4f5646 [Connection defaultConnection] and NewString are deprecated in OS X 10.6.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:48 +00:00
LPFaint99 bdbdef51ee Fixes importing and exporting wii saves with dirs.
disable install wii menu item after installation (restart required still for NANDContentLoader to find it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 17:11:51 +00:00