Matthew Parlane
14ea442382
srawx fixed thanks to boo toe.
2012-03-20 19:51:42 +13:00
skidau
281d7531a3
Fixed a crash on exit by calling DefWindowProc after the WM_DESTORY message has been received. Patch by eddie.willett.
...
Fixes issue 4588.
Fixes issue 5285.
2012-03-19 21:51:26 +11:00
Matthew Parlane
418f46ea72
Fixed memory leak. And added braces to match the rest of the switch statement in FileIO.
2012-03-19 18:08:16 +13:00
Andrew de los Reyes
d6d52920ec
Fix segfault in LogWindow on Mac
...
Commit 9ddb67d4a9
seems to have
introduced a segfault on Mac. The issue is that it this change casts
wxConvCurrent (which is a wxMBConvLibc) to a wxCSConv. This is an
unsafe cast because wxCSConv has member variables, but wxMBConvLibc
does not.
In LogWindow.cpp, the constructor for m_SJISConv is dereferencing one
of those member variables, which is a dereference of uninitialized
memory!
This CL reverts to the older (non-crashing) constructor, but keeps the
behavior the same.
2012-03-18 15:11:34 -07:00
Andrew de los Reyes
ed3f9ce288
Switch Mac compiler to Clang.
...
Specifically:
- Look for clang and clang++ in the new (Xcode 4.3) location first,
then the old (Xcode 4.2) location.
- Look for sysroot in the new (Xcode 4.3) location first, then the old
(Xcode 4.2) location.
2012-03-18 15:11:31 -07:00
Matthew Parlane
8479d5bdf7
Some code clean up. I am terrible at coding styles...
2012-03-18 21:50:07 +13:00
Matthew Parlane
6fe495e1aa
Fixed Pokepark 2! Maybe... :D Don't trust save states, although I think they are correct. File fd's were too large. Let me know if file related loading stops working in some games. fds are many to 1, not 1 to 1. ES has two instances available at a time. Sadly a clean up requires changing IWII_IPC_HLE_Device Constructor, as a deviceID doesn't make much sense per device. I won't do this until we have less branches :|
2012-03-18 21:00:23 +13:00
skidau
0ed8af2287
Forced reload of the native Gecko Code handler if the game overwrites it.
...
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
Matthew Parlane
b37c468039
Fixes issue 5269
...
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
skidau
bf76b802a7
Fixed the in-built Dolphin profiler.
2012-03-10 16:24:13 +11:00
Glenn Rice
1680c6849f
Merge branch 'translation-update'
2012-03-09 17:47:28 -06:00
Glenn Rice
a7d142bed9
Rebase in preparation for merge.
2012-03-09 17:46:58 -06:00
Glenn Rice
1b1016ece7
Update the pot file to reflect recent changes in the code.
2012-03-09 17:46:38 -06:00
Glenn Rice
d73f4d8240
Update Korean translations.
2012-03-09 17:46:35 -06:00
Glenn Rice
5c66c5b138
Update Hungarian translation.
2012-03-09 17:46:33 -06:00
Glenn Rice
685d02c0a6
Clean up Turkish translation file.
2012-03-09 17:46:30 -06:00
Glenn Rice
7306257c0f
Update from master branch.
...
Update Arabic, Hungarian, and Spanish translations.
2012-03-09 17:46:28 -06:00
Glenn Rice
6961c2e553
Update Hungarian and Turkish translations.
2012-03-09 17:46:26 -06:00
Glenn Rice
1880eb8e9f
Update Czeck translation.
2012-03-09 17:46:24 -06:00
Pascal Jouy
3e8ca14e96
Update french translation.
2012-03-09 17:46:22 -06:00
Glenn Rice
510450999d
Update Arabic and Japanese translations.
2012-03-09 17:46:20 -06:00
Glenn Rice
6fef0b9a8f
Updated Spanish translation
2012-03-09 17:46:18 -06:00
Glenn Rice
5f21e0150b
The actual update of the Greek and Czech translations. The last commit
...
was a partial reversion by accident.
2012-03-09 17:46:16 -06:00
Glenn Rice
828205df22
Update Greek and Czech translations
2012-03-09 17:46:14 -06:00
Glenn Rice
61d5624c2d
Update translation files for recent changes in the code.
2012-03-09 17:46:09 -06:00
Pierre Bourdon
b69a1d225a
Use -std=gnu++0x instead of -std=c++0x
...
Bluez uses the non standard "typeof" instead of "__typeof__" in bluetooth.h.
Both GCC and Clang reject that with std=c++0x but accept it with gnu++0x.
2012-03-08 10:01:40 +01:00
Pierre Bourdon
63176ba38d
Revert "Updated English translation, fixes issue 5214."
...
This reverts commit cbab832907
.
As glennricster said in the comments, the modification should not be done in
that way.
2012-03-08 10:00:40 +01:00
LPFaint99
6fc8cdf12d
revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
...
Fixes issue 1498.
2012-03-07 20:08:14 -08:00
NeoBrainX
09217a6c47
Update PokePark Wii game ini. Needs to have texture cache accuracy set to mid setting.
2012-03-06 21:38:33 +01:00
Matthew Parlane
880992b10f
Fixed DoState and removed unneeded class variable.
2012-03-07 00:22:55 +13:00
Matthew Parlane
53d2d9718f
Fixes issue 2917 and possibly others like 5232
2012-03-06 23:32:13 +13:00
Matthew Parlane
e8e2c241d7
delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone....
2012-03-06 23:31:59 +13:00
Matthew Parlane
614c43029f
fixed files so they can have more than one handle opened at a time.
2012-03-06 23:31:48 +13:00
Henrik Rydgard
f5d4fe0bfe
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
Jordan Woyak
ee09def802
Merge branch 'cpp11'
2012-02-28 00:28:13 -06:00
Jordan Woyak
38823b6371
Add comment here so people know what's up.
2012-02-28 00:27:16 -06:00
NeoBrainX
c3293b1a1c
Improvement to revision b8bef29bcc
.. :P
2012-02-25 10:59:00 +01:00
skidau
b8bef29bcc
Fixed a divide by zero error in the hash functions
2012-02-25 20:36:49 +11:00
Jordan Woyak
f92d1e1e93
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
Jordan Woyak
8a8dc77ef1
enable c++11 compilation in cmakelists
2012-02-24 14:19:24 -06:00
Jordan Woyak
f15aeb26b3
Use an auto typed variable in IniFile.cpp
2012-02-24 19:20:17 -06:00
NeoBrainX
b251880d8b
GameConfig: Remove an empty file
2012-02-24 17:31:17 +01:00
NeoBrainX
3a9fed0ba2
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c
.
...
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
NeoBrainX
9adc119e3c
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
...
(D3D9 only)
This is basically the same as revision e58692653a
, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
NeoBrainX
d068686a7f
Revert revision f7d757b46e
.
2012-02-20 11:51:40 +01:00
NeoBrainX
e58692653a
PixelShaderGen: Use correct texel to pixel mapping when sampling textures
...
(D3D9 only)
Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
parlane
bea635d1d5
Fixes issue 5214 for real!
2012-02-15 20:56:50 +00:00
parlane
cbab832907
Updated English translation, fixes issue 5214.
2012-02-15 20:52:03 +00:00
Matthew Parlane
fc3eb7c6a7
Fixed a few warnings.
2012-02-09 17:18:46 +13:00
Andrew de los Reyes
c9dfcf8cf7
Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X.
...
This patch makes a few changes necessary for support for the new Wii
Remotes:
- For all OSes:
- Adds a new bool member variable m_motion_plus_inside to identify
the new Wii Remotes.
- If we have a new Wii Remote, use a head byte of 0xa2. We could
just change this behavior for all Wii Remotes, but an existing
comment suggests that would break 3rd party Wii Remotes.
- On Mac OS X:
- Expand the search criteria for the bluetooth scan. This is
necessary because the new Wii Remote identifies with minor class
kBluetoothDeviceClassMinorPeripheral2Gamepad, but the old Wii
Remotes use minor class
kBluetoothDeviceClassMinorPeripheral2Joystick (1).
- Send commands on the interrupt channel, not the control
channel. The new Wii Remotes require this; old ones are compatible
with this. Note: 3rd party Wii Remots are untested with this
change; the hope is they are still functional.
- Get the name of the bluetooth device and see if it ends in
"-TR". If so, set a member variable so we know it's the new kind
of Wii Remote.
This should fix issue 5011 for Mac OS X:
http://code.google.com/p/dolphin-emu/issues/detail?id=5011
2012-02-09 11:42:42 -08:00