Deprecate nowx on OS X (but keep it building for sanity checking).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5598 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -381,6 +381,7 @@ if env['USE_WX']:
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# gui-less build
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if env['nowx']:
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env['HAVE_WX'] = 0;
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env['USE_WX'] = 0;
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else:
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if sys.platform == 'darwin':
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# 2.9 is needed for 64-bit support on OS X
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@ -32,10 +32,6 @@
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#include "X11Utils.h"
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#endif
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#ifdef __APPLE__
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#import "cocoaApp.h"
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#endif
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#include "Core.h"
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#include "Globals.h"
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#include "Host.h"
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@ -259,110 +255,12 @@ void X11_MainLoop()
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}
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#endif
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//for cocoa we need to hijack the main to get event
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#ifdef __APPLE__
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@interface CocoaThread : NSObject
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{
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NSThread *Thread;
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}
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- (void)cocoaThreadStart;
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- (void)cocoaThreadRun:(id)sender;
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- (void)cocoaThreadQuit:(NSNotification*)note;
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- (bool)cocoaThreadRunning;
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@end
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static NSString *CocoaThreadHaveFinish = @"CocoaThreadHaveFinish";
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int cocoaArgc;
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char **cocoaArgv;
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int appleMain(int argc, char *argv[]);
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@implementation CocoaThread
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- (void)cocoaThreadStart
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{
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(cocoaThreadQuit:) name:CocoaThreadHaveFinish object:nil];
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[NSThread detachNewThreadSelector:@selector(cocoaThreadRun:) toTarget:self withObject:nil];
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}
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- (void)cocoaThreadRun:(id)sender
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{
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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Thread = [NSThread currentThread];
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//launch main
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appleMain(cocoaArgc,cocoaArgv);
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[[NSNotificationCenter defaultCenter] postNotificationName:CocoaThreadHaveFinish object:nil];
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[pool release];
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}
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- (void)cocoaThreadQuit:(NSNotification*)note
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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- (bool)cocoaThreadRunning
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{
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if([Thread isFinished])
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return false;
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else
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return true;
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}
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@end
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int main(int argc, char *argv[])
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{
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cocoaArgc = argc;
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cocoaArgv = argv;
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cocoaCreateApp();
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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CocoaThread *thread = [[CocoaThread alloc] init];
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NSEvent *event = [[NSEvent alloc] init];
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[thread cocoaThreadStart];
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//cocoa event loop
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while(1)
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{
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event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
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if(cocoaSendEvent(event))
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{
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Core::Stop();
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break;
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}
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if(![thread cocoaThreadRunning])
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break;
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}
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[event release];
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[thread release];
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[pool release];
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}
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int appleMain(int argc, char *argv[])
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#else
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// Include SDL header so it can hijack main().
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#if defined(USE_SDL) && USE_SDL
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#include <SDL.h>
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#endif
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int main(int argc, char* argv[])
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#endif
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{
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gengetopt_args_info args_info;
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@ -56,8 +56,6 @@ if wxenv['HAVE_WX']:
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if sys.platform == 'darwin':
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files += [ 'cocoaApp.m', ]
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compileFlags = [
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'-x',
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'objective-c++',
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@ -1,15 +0,0 @@
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#import <Cocoa/Cocoa.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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bool cocoaSendEvent(NSEvent *event);
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void cocoaCreateApp();
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#ifdef __cplusplus
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}
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#endif
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@ -1,109 +0,0 @@
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#import "cocoaApp.h"
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@implementation NSApplication(i)
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- (void)appRunning
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{
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_running = 1;
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}
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@end
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@interface cocoaAppDelegate : NSObject
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
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@end
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@implementation cocoaAppDelegate : NSObject
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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return NSTerminateCancel;
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}
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@end
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void cocoaCreateApp()
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{
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ProcessSerialNumber psn;
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NSAutoreleasePool *pool;
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if (!GetCurrentProcess(&psn)) {
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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}
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pool = [[NSAutoreleasePool alloc] init];
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if (NSApp == nil) {
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[NSApplication sharedApplication];
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//TODO : Create menu
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[NSApp finishLaunching];
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}
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if ([NSApp delegate] == nil) {
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[NSApp setDelegate:[[cocoaAppDelegate alloc] init]];
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}
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[NSApp appRunning];
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[pool release];
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}
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bool cocoaKeyCode(NSEvent *event)
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{
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static bool CMDDown = false, QDown = false;
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bool Return = false;
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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NSConnection *connec = [[NSConnection new] autorelease];
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[connec setRootObject: event];
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if ([connec registerName: @"DolphinCocoaEvent"] == NO)
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{
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//printf("error creating nsconnection\n");
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}
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if( [event type] != NSFlagsChanged )
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{
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const char *Keys = [[event characters] UTF8String];
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if( Keys[0] == 'q' && [event type] == NSKeyDown )
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QDown = true;
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if( Keys[0] == 'q' && [event type] == NSKeyUp )
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QDown = false;
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}
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else
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if( [event modifierFlags] & NSCommandKeyMask )
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CMDDown = true;
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else
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CMDDown = false;
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if( QDown && CMDDown )
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Return = true;
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[pool release];
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return Return;
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}
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bool cocoaSendEvent(NSEvent *event)
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{
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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if ( event != nil ) {
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switch ([event type]) {
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case NSKeyDown:
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case NSKeyUp:
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case NSFlagsChanged: // For Command
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return cocoaKeyCode(event);
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break;
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default:
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[NSApp sendEvent:event];
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break;
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}
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}
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[pool release];
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return false;
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}
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@ -48,6 +48,9 @@
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#else
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#include <GL/glew.h>
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#endif // end USE_WX
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#if defined(__APPLE__)
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@ -50,6 +50,8 @@
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#else
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#include <GL/glew.h>
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#endif // end USE_WX
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#if defined(__APPLE__)
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