When checking to see if the rendering window has focus, there are a

few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-06-26 13:07:33 +00:00
parent a53d0cb6d5
commit 2be444965a
2 changed files with 10 additions and 10 deletions

View File

@ -740,16 +740,19 @@ void CFrame::OnSizeRequest(int& x, int& y, int& width, int& height)
bool CFrame::RendererHasFocus()
{
if (m_RenderParent == NULL || wxWindow::FindFocus() == NULL)
return false;
#ifdef _WIN32
// Why doesn't the "else" method below work in windows when called from
// Host_RendererHasFocus()?
if (m_RenderParent)
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
return false;
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
#else
return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
// Why these different cases?
if (m_RenderParent == wxWindow::FindFocus() ||
m_RenderParent == wxWindow::FindFocus()->GetParent() ||
m_RenderParent->GetParent() == wxWindow::FindFocus()->GetParent())
return true;
#endif
return false;
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))

View File

@ -411,9 +411,6 @@ unsigned int Wiimote_UnPairWiimotes()
bool IsFocus()
{
#if defined(__APPLE__) && defined(USE_WX) && USE_WX
return true; /* XXX */
#endif
return g_WiimoteInitialize.pRendererHasFocus();
}