Make Cg conditional on those platforms for which it is available.
Of course, this doesn't do much good without another shader compiler.. WIP of OS X application bundle building. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
7828a689e7
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14
SConstruct
14
SConstruct
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@ -86,6 +86,7 @@ ccFlags = [
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'-fPIC',
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'-fno-exceptions',
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'-fno-strict-aliasing',
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'-fvisibility=hidden',
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'-msse2',
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]
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@ -200,21 +201,14 @@ env['RPATH'] = []
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# OS X specifics
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if sys.platform == 'darwin':
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gccflags = ['-arch', 'x86_64', '-arch', 'i386', '-mmacosx-version-min=10.5']
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gccflags += ['-Wnewline-eof']
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#gccflags += ['-fvisibility=hidden']
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env['CCFLAGS'] += gccflags
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env['CCFLAGS'] += ['-Wnewline-eof']
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env['CC'] = "gcc-4.2"
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env['CFLAGS'] += ['-x', 'objective-c']
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env['CXX'] = "g++-4.2"
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env['CXXFLAGS'] += ['-x', 'objective-c++']
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#env['CXXFLAGS'] += ['-D_GLIBCXX_DEBUG']
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#env['CXXFLAGS'] += ['-D_GLIBCXX_FULLY_DYNAMIC_STRING']
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env['CCFLAGS'] += ['-Wextra-tokens', '-Wnewline-eof']
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env['CC'] = "gcc-4.2 -ObjC"
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env['CXX'] = "g++-4.2 -ObjC++"
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env['FRAMEWORKS'] += ['AppKit', 'CoreFoundation', 'CoreServices']
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env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
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env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
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env['LIBS'] += ['iconv']
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#env['LIBS'] += ['libstdc++-static']
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env['LINKFLAGS'] += gccflags
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env['LINKFLAGS'] += ['-Z', '-L/Developer/SDKs/MacOSX10.5.sdk/usr/lib',
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'-F/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks',
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@ -40,7 +40,6 @@
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#define CREG_EAX(ctx) (ctx)->gregs[REG_EAX]
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#define CREG_EIP(ctx) (ctx)->gregs[REG_EIP]
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#elif defined __NetBSD__
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#include <sys/siginfo.h>
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#define CREG_RAX(ctx) (ctx)->__gregs[_REG_RAX]
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#define CREG_RIP(ctx) (ctx)->__gregs[_REG_RIP]
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#define CREG_EAX(ctx) (ctx)->__gregs[_REG_EAX]
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@ -554,12 +554,15 @@ void CGameListCtrl::ScanForISOs()
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sprintf(tempstring,"Scanning %s", FileName.c_str());
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msg = wxString(tempstring, *wxConvCurrent);
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// With wxWidgets 2.9.1, each Update() sleeps for several seconds
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#ifndef __APPLE__
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// Update with the progress (i) and the message (msg)
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bool Cont = dialog.Update(i, msg);
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if (!Cont)
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{
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break;
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}
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#endif
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GameListItem ISOFile(rFilenames[i]);
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if (ISOFile.IsValid())
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{
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@ -57,29 +57,40 @@ elif sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaApp.m' ]
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exeNoGUI = env['binary_dir'] + 'DolphinNoGUI'
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elif sys.platform == 'darwin' and env['HAVE_WX']:
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exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
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exeGUI = 'Dolphin'
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exeGUIdist = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
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env.Install(env['binary_dir'] + 'Dolphin.app/Contents/' +
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'Library/Frameworks/Cg.framework',
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'#Externals/Cg/Cg.framework/Cg')
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env.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
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env.Install(env['data_dir'],
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'#Source/Core/DolphinWX/resources/Dolphin.icns')
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env.Plist(
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env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
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Value(dict(
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CFBundleExecutable = 'Dolphin',
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CFBundleIconFile = 'Dolphin.icns',
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CFBundleIdentifier = 'com.dolphin-emu.dolphin',
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CFBundlePackageType = 'APPL',
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CFBundleShortVersionString =
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from plistlib import writePlist
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def createPlist(target, source, env):
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for srcNode in source:
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writePlist(srcNode.value, str(target[0]))
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env.Append(BUILDERS = {'Plist' : Builder(action = createPlist)})
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env.Plist(env['binary_dir'] + 'Dolphin.app/Contents/Info.plist', Value(
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dict(
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CFBundleExecutable = 'Dolphin',
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CFBundleIconFile = 'Dolphin.icns',
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CFBundleIdentifier = 'com.dolphin-emu.dolphin',
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CFBundlePackageType = 'APPL',
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CFBundleShortVersionString =
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os.popen('svnversion -n ' + Dir('#').abspath).read(),
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CFBundleVersion = '2.0',
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LSMinimumSystemVersion = '10.5.0',
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LSRequiresCarbon = True,
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))
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)
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CFBundleVersion = '2.0',
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LSMinimumSystemVersion = '10.5.0',
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LSRequiresCarbon = True,
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)))
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def Fixup(target, source, env):
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os.link(str(source[0]), str(target[0]))
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env.Append(BUILDERS = {'Fixup' : Builder(action = Fixup)})
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env.Depends(exeGUIdist, env['plugin_dir'])
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if env['CPPDEFINES'].count('WXUSINGDLL'):
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env.Fixup(exeGUIdist, exeGUI)
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else:
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files += [ 'X11Utils.cpp' ]
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libs += [ 'SDL' ]
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@ -133,10 +133,12 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#define GL_REPORT_ERRORD()
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#endif
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#if defined __APPLE__ || defined __linux__ || defined _WIN32
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#define HAVE_CG 1
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extern CGcontext g_cgcontext;
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extern CGprofile g_cgvProf, g_cgfProf;
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#endif
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#endif // _GLINIT_H_
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@ -20,9 +20,6 @@
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <cmath>
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#include "Statistics.h"
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@ -248,6 +245,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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ERROR_LOG(VIDEO, "glError %08x before PS!", err);
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}
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#if defined HAVE_CG && HAVE_CG
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char stropt[128];
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sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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@ -305,6 +303,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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}
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cgDestroyProgram(tempprog);
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#endif
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#if defined(_DEBUG) || defined(DEBUGFAST)
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ps.strprog = pstrprogram;
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@ -26,9 +26,6 @@
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "FileUtil.h"
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#ifdef _WIN32
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@ -76,9 +73,11 @@
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// ----------------------------
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int s_fps=0;
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#if defined HAVE_CG && HAVE_CG
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CGcontext g_cgcontext;
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CGprofile g_cgvProf;
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CGprofile g_cgfProf;
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#endif
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RasterFont* s_pfont = NULL;
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@ -208,6 +207,7 @@ void SetDefaultRectTexParams()
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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#if defined HAVE_CG && HAVE_CG
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void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
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{
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DEBUG_LOG(VIDEO, "Cg error: %s", cgGetErrorString(err));
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@ -216,6 +216,7 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
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DEBUG_LOG(VIDEO, " last listing: %s", listing);
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}
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}
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#endif
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} // namespace
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void VideoConfig::UpdateProjectionHack()
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@ -231,6 +232,8 @@ bool Renderer::Init()
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bool bSuccess = true;
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s_blendMode = 0;
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s_MSAACoverageSamples = 0;
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GLint numvertexattribs = 0;
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switch (g_ActiveConfig.iMultisampleMode)
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{
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case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
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default:
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s_MSAASamples = 1;
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}
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GLint numvertexattribs = 0;
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g_cgcontext = cgCreateContext();
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#if defined HAVE_CG && HAVE_CG
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g_cgcontext = cgCreateContext();
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cgGetError();
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cgSetErrorHandler(HandleCgError, NULL);
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#endif
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// Look for required extensions.
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const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
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s_pfont = new RasterFont();
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#if defined HAVE_CG && HAVE_CG
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// load the effect, find the best profiles (if any)
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if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
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ERROR_LOG(VIDEO, "arbvp1 not supported");
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cgGLSetOptimalOptions(g_cgvProf);
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cgGLSetOptimalOptions(g_cgfProf);
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#endif
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#endif // HAVE_CG
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INFO_LOG(VIDEO, "Max buffer sizes: %d %d", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
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int nenvvertparams, nenvfragparams, naddrregisters[2];
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
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if (nenvvertparams < 238)
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ERROR_LOG(VIDEO, "Not enough vertex shader environment constants!!");
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#if defined HAVE_CG && HAVE_CG
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INFO_LOG(VIDEO, "Max buffer sizes: %d %d",
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cgGetProgramBufferMaxSize(g_cgvProf),
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cgGetProgramBufferMaxSize(g_cgfProf));
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#ifndef _DEBUG
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cgGLSetDebugMode(GL_FALSE);
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#endif
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#endif
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glStencilFunc(GL_ALWAYS, 0, 0);
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@ -479,10 +489,12 @@ void Renderer::Shutdown(void)
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delete s_pfont;
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s_pfont = 0;
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#if defined HAVE_CG && HAVE_CG
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if (g_cgcontext) {
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cgDestroyContext(g_cgcontext);
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g_cgcontext = 0;
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}
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#endif
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g_framebufferManager.Shutdown();
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@ -125,8 +125,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
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#endif
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if (!PixelShaderCache::CompilePixelShader(s_encodingPrograms[format], shader)) {
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const char* error = cgGetLastListing(g_cgcontext);
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ERROR_LOG(VIDEO, "Failed to create encoding fragment program:\n%s", error);
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ERROR_LOG(VIDEO, "Failed to create encoding fragment program");
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}
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}
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@ -24,9 +24,6 @@
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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ERROR_LOG(VIDEO, "glError %08x before VS!", err);
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}
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#if defined HAVE_CG && HAVE_CG
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char stropt[64];
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sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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}
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cgDestroyProgram(tempprog);
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#endif
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#if defined(_DEBUG) || defined(DEBUGFAST)
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vs.strprog = pstrprogram;
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