Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the target OS version range. Because we use OpenCL which is new in 10.6, however, we must be somewhat more verbose in order to make use of the forward compatibility facilities. Unfortunately, the critical bit that is required to have binaries built on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format, causes stack alignment crashes at emulation time on 10.6, so for now Leopard users still have to build Dolphin themselves. Hopefully, this stack alignment problem will turn out to be coincident with lingering alignment issues. Include the OS X version of the Cg framework in Externals as with the Windows one. The header files appear to be the same in the Windows and the OS X builds of the February 2.2 Cg toolkit, although they are differently munged by what appears to be some automatic process, so no new duplicates. Any upgrades to the Cg libraries will of course need to be done in sync. I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
11d34fa964
commit
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="2.1">
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<dict>
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<key>CFBundleGetInfoString</key>
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<string>NVIDIA Cg version 2.2.0017</string>
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<key>CFBundleIdentifier</key>
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<string>com.nvidia.cg</string>
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<key>CFBundleName</key>
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<string>NVIDIA Cg</string>
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<key>CFBundleShortVersionString</key>
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<string>2.2.0017</string>
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<key>IFMajorVersion</key>
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<integer>2</integer>
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<key>IFMinorVersion</key>
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<integer>2</integer>
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<key>IFPkgFlagAllowBackRev</key>
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<false/>
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<key>IFPkgFlagAuthorizationAction</key>
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<string>RootAuthorization</string>
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<key>IFPkgFlagDefaultLocation</key>
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<string>/</string>
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<key>IFPkgFlagInstallFat</key>
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<false/>
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<key>IFPkgFlagIsRequired</key>
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<false/>
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<key>IFPkgFlagOverwritePermissions</key>
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<false/>
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<key>IFPkgFlagRelocatable</key>
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<false/>
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<key>IFPkgFlagRestartAction</key>
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<string>NoRestart</string>
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<key>IFPkgFlagRootVolumeOnly</key>
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<true/>
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<key>IFPkgFlagUpdateInstalledLanguages</key>
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<false/>
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<key>IFPkgFlagUseUserMask</key>
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<false/>
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<key>IFPkgFormatVersion</key>
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<real>0.10000000149011612</real>
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</dict>
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</plist>
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49
SConstruct
49
SConstruct
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@ -68,18 +68,19 @@ dirs = [
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'Source/Core/DebuggerUICommon/Src',
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'Source/Core/DSPCore/Src',
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'Source/DSPTool/Src',
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'Source/Core/InputUICommon/Src/',
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'Source/Core/InputUICommon/Src',
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'Source/Plugins/Plugin_VideoOGL/Src',
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'Source/Plugins/Plugin_VideoSoftware/Src',
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Plugins/Plugin_WiimoteNew/Src/',
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'Source/Plugins/Plugin_WiimoteNew/Src',
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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'Source/UnitTests/',
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'Source/UnitTests',
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]
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builders = {}
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if sys.platform == 'darwin':
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from plistlib import writePlist
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@ -254,7 +255,24 @@ env['HAVE_WX'] = 0
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# OS X specifics
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if sys.platform == 'darwin':
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compileFlags.append('-mmacosx-version-min=10.5')
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env['CCFLAGS'] += ['-arch', 'x86_64', '-arch', 'i386']
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env['CCFLAGS'] += ['-mmacosx-version-min=10.5']
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env['CC'] = "gcc-4.2"
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env['CFLAGS'] += ['-x', 'objective-c']
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env['CXX'] = "g++-4.2"
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env['CXXFLAGS'] += ['-x', 'objective-c++']
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env['FRAMEWORKS'] += ['AppKit', 'CoreFoundation', 'CoreServices']
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env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
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env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
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env['LIBS'] += ['gcc_s.10.5', 'iconv']
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env['LINKFLAGS'] += ['-arch', 'x86_64', '-arch', 'i386']
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# XXX env['LINKFLAGS'] += ['-mmacosx-version-min=10.5']
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env['LINKFLAGS'] += ['-Z', '-L/Developer/SDKs/MacOSX10.5.sdk/usr/lib',
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'-F/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks',
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'-F/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks']
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if platform.mac_ver()[0] >= '10.6.0':
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env['HAVE_OPENCL'] = 1
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env['LINKFLAGS'] += ['-weak_framework', 'OpenCL']
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if not env['nowx']:
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conf = env.Configure(custom_tests = tests)
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env['HAVE_WX'] = conf.CheckWXConfig(2.9, wxmods, 0)
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# wx-config wants us to link with the OS X QuickTime framework
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# which is not available for x86_64 and we don't use it anyway.
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# Strip it out to silence some harmless linker warnings.
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# In the 10.5 SDK, Carbon is only partially built for x86_64.
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if env['CPPDEFINES'].count('WXUSINGDLL'):
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if env['FRAMEWORKS'].count('AudioToolbox'):
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env['FRAMEWORKS'].remove('AudioToolbox')
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if env['FRAMEWORKS'].count('Carbon'):
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env['FRAMEWORKS'].remove('Carbon')
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if env['FRAMEWORKS'].count('QuickTime'):
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env['FRAMEWORKS'].remove('QuickTime')
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env['CC'] = "gcc-4.2"
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env['CFLAGS'] += ['-x', 'objective-c']
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env['CXX'] = "g++-4.2"
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env['CXXFLAGS'] += ['-x', 'objective-c++']
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env['CCFLAGS'] += ['-arch', 'x86_64', '-arch', 'i386']
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env['LIBS'] += ['iconv']
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env['LINKFLAGS'] += ['-arch', 'x86_64', '-arch', 'i386']
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env['FRAMEWORKS'] += ['AppKit', 'CoreFoundation', 'CoreServices']
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env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
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env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
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if platform.mac_ver()[0] >= '10.6.0':
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env['HAVE_OPENCL'] = 1
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env['LINKFLAGS'] += ['-weak_framework', 'OpenCL']
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env['CPPPATH'] += ['#Externals']
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env['FRAMEWORKS'] += ['Cg']
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env['LINKFLAGS'] += ['-FExternals/Cg']
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shared['zlib'] = 1
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if not sys.platform == 'win32' and not sys.platform == 'darwin':
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# wxGLCanvas does not play well with wxGTK
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wxmods.remove('gl')
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env['HAVE_WX'] = conf.CheckWXConfig(2.8, wxmods, 0)
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conf.Define('HAVE_WX', env['HAVE_WX'])
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wxconfig.ParseWXConfig(env)
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if not env['HAVE_WX']:
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print "WX libraries not found - see config.log"
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Exit(1)
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conf.Define('HAVE_WX', env['HAVE_WX'])
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env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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if sys.platform == 'win32':
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files += [ "stdafx.cpp" ]
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elif sys.platform == 'darwin':
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elif sys.platform == 'darwin' and not wxenv['HAVE_WX']:
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files += [ 'cocoaApp.m' ]
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exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
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exeNoGUI = env['binary_dir'] + 'DolphinNoGUI'
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elif sys.platform == 'darwin' and wxenv['HAVE_WX']:
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exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
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wxenv.Install(env['binary_dir'] + 'Dolphin.app/Contents/' +
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'Library/Frameworks/Cg.framework',
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'/Library/Frameworks/Cg.framework/Cg')
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'#Externals/Cg/Cg.framework/Cg')
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wxenv.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
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'#/Source/Core/DolphinWX/resources/Dolphin.icns')
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'#Source/Core/DolphinWX/resources/Dolphin.icns')
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wxenv.Plist(
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env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
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'Debugger/Debugger.cpp',
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]
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if sys.platform == 'darwin':
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if sys.platform == 'darwin' and not gfxenv['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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if sys.platform == 'win32':
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