Several little things:

Clean up of the input selected for the opengl x window in linux.
Fix a potential segfault when taking a screenshot (happens consistently when using "Save Targets" from the video debugger window).
Fix a memory corruption error that results from the wrong image size being passed when dumping textures.
Make the screenshot hotkey configurable.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6067 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-08-08 00:13:05 +00:00
parent 105c05bb7e
commit 957e7c415e
10 changed files with 25 additions and 17 deletions

View File

@ -34,6 +34,7 @@ static const struct {
{ "ToggleFullscreen", 13 /* WXK_RETURN */, 0x0001 /* wxMOD_ALT */ },
{ "PlayPause", 349 /* WXK_F10 */, 0x0000 /* wxMOD_NONE */ },
{ "Stop", 27 /* WXK_ESCAPE */, 0x0000 /* wxMOD_NONE */ },
{ "Screenshot", 348 /* WXK_F9 */, 0x0000 /* wxMOD_NONE */ },
{ "Wiimote1Connect", 344 /* WXK_F5 */, 0x0001 /* wxMOD_ALT */ },
{ "Wiimote2Connect", 345 /* WXK_F6 */, 0x0001 /* wxMOD_ALT */ },
{ "Wiimote3Connect", 346 /* WXK_F7 */, 0x0001 /* wxMOD_ALT */ },

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@ -25,6 +25,7 @@ enum Hotkey {
HK_FULLSCREEN,
HK_PLAY_PAUSE,
HK_STOP,
HK_SCREENSHOT,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
HK_WIIMOTE3_CONNECT,

View File

@ -744,6 +744,9 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::ScreenShot();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
@ -753,7 +756,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
// state save and state load hotkeys
// State save and state load hotkeys
else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
@ -775,9 +778,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
else
event.Skip();
}
// screenshot hotkeys
else if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE)
Core::ScreenShot();
else
event.Skip();

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@ -144,7 +144,7 @@ void CFrame::CreateMenu()
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
@ -311,6 +311,9 @@ wxString CFrame::GetMenuLabel(int Id)
case HK_STOP:
Label = _T("&Stop\t");
break;
case HK_SCREENSHOT:
Label = _T("Take Screenshot\t");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
@ -1280,6 +1283,7 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->SetItemLabel(GetMenuLabel(HK_FULLSCREEN));
GetMenuBar()->FindItem(IDM_PLAY)->SetItemLabel(GetMenuLabel(HK_PLAY_PAUSE));
GetMenuBar()->FindItem(IDM_STOP)->SetItemLabel(GetMenuLabel(HK_STOP));
GetMenuBar()->FindItem(IDM_SCREENSHOT)->SetItemLabel(GetMenuLabel(HK_SCREENSHOT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->SetItemLabel(GetMenuLabel(HK_WIIMOTE1_CONNECT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->SetItemLabel(GetMenuLabel(HK_WIIMOTE2_CONNECT));
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->SetItemLabel(GetMenuLabel(HK_WIIMOTE3_CONNECT));

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@ -191,6 +191,7 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls(void)
wxT("Toggle Fullscreen"),
wxT("Play/Pause"),
wxT("Stop"),
wxT("Take Screenshot"),
wxT("Connect Wiimote 1"),
wxT("Connect Wiimote 2"),
wxT("Connect Wiimote 3"),

View File

@ -138,7 +138,7 @@ void X11_MainLoop()
Display *dpy = XOpenDisplay(0);
Window win = (Window)Core::GetWindowHandle();
XSelectInput(dpy, win, KeyPressMask | KeyReleaseMask | FocusChangeMask);
XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *XRRConfig = new X11Utils::XRRConfiguration(dpy, win);

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@ -115,8 +115,7 @@ void CreateXWindow (void)
// Setup window attributes
GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
GLWin.parent, GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.border_pixel = 0;
@ -348,7 +347,6 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0)
GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@ -404,8 +402,10 @@ bool OpenGL_MakeCurrent()
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_WX) && (HAVE_WX)
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
#endif
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
#endif
return true;

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@ -40,7 +40,6 @@
#elif defined(HAVE_X11) && HAVE_X11
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "Thread.h"

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@ -496,6 +496,11 @@ void Renderer::Shutdown(void)
}
#endif
#if defined(HAVE_WX) && HAVE_WX
if (scrshotThread)
delete scrshotThread;
#endif
g_framebufferManager.Shutdown();
#ifdef _WIN32

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@ -583,13 +583,12 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
entry.SetTextureParameters(tm0,tm1);
if (g_ActiveConfig.bDumpTextures) // dump texture to file
{
char szTemp[MAX_PATH];
char szDir[MAX_PATH];
const char* uniqueId = globals->unique_id;
bool bCheckedDumpDir = false;
static bool bCheckedDumpDir = false;
sprintf(szDir,"%s%s",File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
sprintf(szDir,"%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
if(!bCheckedDumpDir)
{
@ -599,11 +598,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
bCheckedDumpDir = true;
}
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, (unsigned int) texHash, tex_format);
sprintf(szTemp, "%s/%s_%08x_%i.tga", szDir, uniqueId, (unsigned int) texHash, tex_format);
if (!File::Exists(szTemp))
{
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
}
SaveTexture(szTemp, target, entry.texture, entry.w, entry.h);
}
INCSTAT(stats.numTexturesCreated);