Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5548 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-05-30 08:22:04 +00:00
parent 9cd3c70b02
commit 5070a59799
6 changed files with 73 additions and 87 deletions

View File

@ -332,12 +332,14 @@ void CConfigMain::CreateGUIControls()
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize);
DisplayPage = new wxPanel(Notebook, ID_DISPLAYPAGE, wxDefaultPosition, wxDefaultSize);
GamecubePage = new wxPanel(Notebook, ID_GAMECUBEPAGE, wxDefaultPosition, wxDefaultSize);
WiiPage = new wxPanel(Notebook, ID_WIIPAGE, wxDefaultPosition, wxDefaultSize);
PathsPage = new wxPanel(Notebook, ID_PATHSPAGE, wxDefaultPosition, wxDefaultSize);
PluginPage = new wxPanel(Notebook, ID_PLUGINPAGE, wxDefaultPosition, wxDefaultSize);
Notebook->AddPage(GeneralPage, wxT("General"));
Notebook->AddPage(DisplayPage, wxT("Display"));
Notebook->AddPage(GamecubePage, wxT("Gamecube"));
Notebook->AddPage(WiiPage, wxT("Wii"));
Notebook->AddPage(PathsPage, wxT("Paths"));
@ -346,8 +348,6 @@ void CConfigMain::CreateGUIControls()
// General page
sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Basic Settings"));
sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Advanced Settings"));
sbInterface = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Interface Settings"));
sbDisplay = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Emulator Display Settings"));
// Core Settings - Basic
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, wxT("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, wxT("Enable Idle Skipping (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -367,38 +367,7 @@ void CConfigMain::CreateGUIControls()
LockThreads = new wxCheckBox(GeneralPage, ID_LOCKTHREADS, wxT("Lock threads to cores"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
DSPThread = new wxCheckBox(GeneralPage, ID_DSPTHREAD, wxT("DSPLLE on thread"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Interface settings
ConfirmStop = new wxCheckBox(GeneralPage, ID_INTERFACE_CONFIRMSTOP, wxT("Confirm On Stop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(GeneralPage, ID_INTERFACE_USEPANICHANDLERS, wxT("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Interface Language
// At the moment this only changes the language displayed in m_gamelistctrl
// If someone wants to control the whole GUI's language, it should be set here too
wxStaticText *InterfaceLangText = new wxStaticText(GeneralPage, ID_INTERFACE_LANG_TEXT, wxT("Game List Language:"), wxDefaultPosition, wxDefaultSize);
InterfaceLang = new wxChoice(GeneralPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
// Hotkey configuration
HotkeyConfig = new wxButton(GeneralPage, ID_HOTKEY_CONFIG, wxT("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
// Themes - this should really be a wxChoice...
Theme = new wxRadioBox(GeneralPage, ID_INTERFACE_THEME, wxT("Theme"),wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
// General display settings
wxStaticText *FullscreenResolutionText = new wxStaticText(GeneralPage, wxID_ANY, wxT("Fullscreen Display Resolution:"), wxDefaultPosition, wxDefaultSize, 0);
FullscreenResolution = new wxChoice(GeneralPage, ID_DISPLAY_FULLSCREENRES, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenResolution, 0, wxDefaultValidator, arrayStringFor_FullscreenResolution[0]);
wxStaticText *WindowSizeText = new wxStaticText(GeneralPage, wxID_ANY, wxT("Window Size:"), wxDefaultPosition, wxDefaultSize, 0);
WindowWidth = new wxSpinCtrl(GeneralPage, ID_DISPLAY_WINDOWWIDTH, wxEmptyString, wxDefaultPosition, wxDefaultSize);
wxStaticText *WindowXText = new wxStaticText(GeneralPage, wxID_ANY, wxT("x"), wxDefaultPosition, wxDefaultSize, 0);
WindowWidth->SetRange(0,3280);
WindowHeight = new wxSpinCtrl(GeneralPage, ID_DISPLAY_WINDOWHEIGHT, wxEmptyString, wxDefaultPosition, wxDefaultSize);
WindowHeight->SetRange(0,2048);
Fullscreen = new wxCheckBox(GeneralPage, ID_DISPLAY_FULLSCREEN, wxT("Start Renderer in Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
HideCursor = new wxCheckBox(GeneralPage, ID_DISPLAY_HIDECURSOR, wxT("Hide Mouse Cursor"));
RenderToMain = new wxCheckBox(GeneralPage, ID_DISPLAY_RENDERTOMAIN, wxT("Render to Main Window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate the settings
sCore = new wxBoxSizer(wxHORIZONTAL);
sbBasic->Add(CPUThread, 0, wxALL, 5);
sbBasic->Add(SkipIdle, 0, wxALL, 5);
sbBasic->Add(EnableCheats, 0, wxALL, 5);
@ -415,19 +384,31 @@ void CConfigMain::CreateGUIControls()
sbAdvanced->Add(sizerCoreType, 0, wxALL, 5);
sbAdvanced->Add(LockThreads, 0, wxALL, 5);
sbAdvanced->Add(DSPThread, 0, wxALL, 5);
sCore->Add(sbBasic, 0, wxEXPAND);
sCore->AddStretchSpacer();
sCore->Add(sbAdvanced, 0, wxEXPAND);
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
wxBoxSizer *sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxEXPAND | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
// Populate the entire page
sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sbBasic, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbAdvanced, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
sGeneralPage->Layout();
// Display page
sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Interface Settings"));
sbDisplay = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, wxT("Emulator Display Settings"));
// General display settings
wxStaticText *FullscreenResolutionText = new wxStaticText(DisplayPage, wxID_ANY, wxT("Fullscreen Display Resolution:"), wxDefaultPosition, wxDefaultSize, 0);
FullscreenResolution = new wxChoice(DisplayPage, ID_DISPLAY_FULLSCREENRES, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenResolution, 0, wxDefaultValidator, arrayStringFor_FullscreenResolution[0]);
wxStaticText *WindowSizeText = new wxStaticText(DisplayPage, wxID_ANY, wxT("Window Size:"), wxDefaultPosition, wxDefaultSize, 0);
WindowWidth = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWWIDTH, wxEmptyString, wxDefaultPosition, wxDefaultSize);
wxStaticText *WindowXText = new wxStaticText(DisplayPage, wxID_ANY, wxT("x"), wxDefaultPosition, wxDefaultSize, 0);
WindowWidth->SetRange(0,3280);
WindowHeight = new wxSpinCtrl(DisplayPage, ID_DISPLAY_WINDOWHEIGHT, wxEmptyString, wxDefaultPosition, wxDefaultSize);
WindowHeight->SetRange(0,2048);
Fullscreen = new wxCheckBox(DisplayPage, ID_DISPLAY_FULLSCREEN, wxT("Start Renderer in Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
HideCursor = new wxCheckBox(DisplayPage, ID_DISPLAY_HIDECURSOR, wxT("Hide Mouse Cursor"));
RenderToMain = new wxCheckBox(DisplayPage, ID_DISPLAY_RENDERTOMAIN, wxT("Render to Main Window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer *sDisplayRes = new wxBoxSizer(wxHORIZONTAL);
sDisplayRes->Add(FullscreenResolutionText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
@ -443,17 +424,40 @@ void CConfigMain::CreateGUIControls()
sbDisplay->Add(HideCursor, 0, wxALL, 5);
sbDisplay->Add(RenderToMain, 0, wxEXPAND | wxALL, 5);
// Populate the entire page
sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sCore, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbDisplay, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
sGeneralPage->Layout();
// Interface settings
ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, wxT("Confirm On Stop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS, wxT("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Interface Language
// At the moment this only changes the language displayed in m_gamelistctrl
// If someone wants to control the whole GUI's language, it should be set here too
wxStaticText *InterfaceLangText = new wxStaticText(DisplayPage, ID_INTERFACE_LANG_TEXT, wxT("Game List Language:"), wxDefaultPosition, wxDefaultSize);
InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
// Hotkey configuration
HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, wxT("Hotkeys"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
// Themes - this should really be a wxChoice...
Theme = new wxRadioBox(DisplayPage, ID_INTERFACE_THEME, wxT("Theme"),wxDefaultPosition, wxDefaultSize, arrayStringFor_Themes, 1, wxRA_SPECIFY_ROWS);
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
wxBoxSizer *sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxEXPAND | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
// sizers
sDisplayPage = new wxBoxSizer(wxVERTICAL);
sDisplayPage->Add(sbDisplay, 0, wxEXPAND | wxALL, 5);
sDisplayPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
DisplayPage->SetSizer(sDisplayPage);
sDisplayPage->Layout();
// Gamecube page
sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, wxT("IPL Settings"));
// IPL settings

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@ -52,18 +52,10 @@ private:
wxBoxSizer* sGeneralPage; // General Settings
wxCheckBox* ConfirmStop, *UsePanicHandlers, *UseFPSForLimiting;
wxCheckBox* HideCursor;
wxChoice* InterfaceLang;
wxChoice* Framelimit;
wxRadioBox* Theme;
wxCheckBox* Fullscreen;
wxChoice* FullscreenResolution;
wxSpinCtrl *WindowWidth;
wxSpinCtrl *WindowHeight;
wxCheckBox* RenderToMain;
wxButton* HotkeyConfig;
wxBoxSizer* sCore;
wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
wxCheckBox* AlwaysHLE_BS2;
wxRadioButton* m_RadioInt;
@ -75,6 +67,16 @@ private:
wxCheckBox* SkipIdle;
wxCheckBox* EnableCheats;
// Display settings
wxBoxSizer* sDisplayPage;
wxCheckBox* HideCursor;
wxCheckBox* Fullscreen;
wxChoice* FullscreenResolution;
wxSpinCtrl *WindowWidth;
wxSpinCtrl *WindowHeight;
wxCheckBox* RenderToMain;
wxButton* HotkeyConfig;
wxBoxSizer* sGamecube; // GC settings
wxStaticBoxSizer* sbGamecubeIPLSettings;
wxGridBagSizer* sGamecubeIPLSettings;
@ -102,6 +104,7 @@ private:
wxNotebook *Notebook;
wxPanel *GeneralPage;
wxPanel *DisplayPage;
wxPanel *GamecubePage;
wxPanel *WiiPage;
wxPanel *PathsPage;
@ -162,6 +165,7 @@ private:
{
ID_NOTEBOOK = 1000,
ID_GENERALPAGE,
ID_DISPLAYPAGE,
ID_GAMECUBEPAGE,
ID_WIIPAGE,
ID_PATHSPAGE,

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@ -491,10 +491,6 @@ CFrame::CFrame(wxFrame* parent,
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
wxAuiManagerEventHandler(CFrame::OnManagerResize),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DCLICK,
wxMouseEventHandler(CFrame::OnDoubleClick),
(wxObject*)0, this);
// ----------
@ -905,24 +901,6 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
}
// ---------------
// Detect double click
void CFrame::OnDoubleClick(wxMouseEvent& event)
{
// Don't block the mouse click
event.Skip();
// Don't use this in Wii mode since we use the mouse as input to the game there
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
// Only detect double clicks in the rendering window, and only use this when a game is running
if (! (Core::GetState() == Core::CORE_RUN && event.GetEventObject() == m_RenderParent)) return;
DoFullscreen(!RendererIsFullscreen());
}
// --------
// Functions

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@ -336,7 +336,6 @@ class CFrame : public CRenderFrame
void OnToggleConsole(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnDoubleClick(wxMouseEvent& event);
void OnHostMessage(wxCommandEvent& event);

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@ -332,7 +332,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
ToolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GC Pad"), m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect

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@ -1048,6 +1048,7 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
if (!iso)
return;
CISOProperties ISOProperties(iso->GetFileName(), this);
ISOProperties.Center();
if(ISOProperties.ShowModal() == wxID_OK)
Update();
}