* Use c++11 static assert
* Properly cast to parameter template to u32 (help clang)
* Remove lots of useless ASM. Memset it only used with a size of 4096.
* check pthread_mutex_init status
The class already supports hashing 64bit values, just break it out to support it in this particular case.
From the 64bit version of the hash, this hash favours values that aren't on the extreme end.
Consdering that hashing is only really used by the class itself it isn't too big of an issue.
This define takes a pointer(s8* in this case) and grabs 16bits of data from the array it points to.
This can be done the generic way on all compilers, no need for specifying it another way.
1/ initReadFifo will be first called on the GS thread
(openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.
v2: add a len check on GSState::InitReadFIFO
* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5914 96395faa-99c1-11dd-bbfe-3dabce05a288
* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5913 96395faa-99c1-11dd-bbfe-3dabce05a288
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326).
These are changes which were left out at r5622, updated to pach v9 by KrossX from http://forums.pcsx2.net/Thread-Multitap-PCSX2 .
- Please report any issues with memcards corruption/incompatibilities here.
- Please feedback on multitap improvements here.
Thanks, KrossX! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5703 96395faa-99c1-11dd-bbfe-3dabce05a288
* remove unused variable
* move static function from h into cpp
* Initialized hw_by_page to 0xFFFFFFFF instead of -1 (number must be a positive integer)
* Use a s32 fore m_current_lsn instead of u32 (use -1 as error code)
Bonus: a couple of fix for clang compiler (doesn't mean that it fully compile with clang)
* remove useless __debugbreak on linux
* use short for 16bits atomic function
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5695 96395faa-99c1-11dd-bbfe-3dabce05a288
- Also, I slightly modified the default column widths at the memory card config panel.
- Tip: If the column widths are resized, the new widths will get saved after clicking OK/Apply, but NOT if clicking Cancel or closing the window with [X].
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5622 96395faa-99c1-11dd-bbfe-3dabce05a288
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
In this iteration, a simple read-ahead scheme is used where the next expected read begins as soon as the CDVD code calls FinishRead.
The expected improvement is close to 0 since a similar system is already in place in the core.
The next iteration should have an internal buffer, and use completion callbacks to initiate read-aheads as soon as the previous read is done, without waiting for the emulator to fetch the results of the previous operation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5486 96395faa-99c1-11dd-bbfe-3dabce05a288
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
All UI percentage values (framerates, zoom) are saved incorrectly when the number ends with 0n (e.g. 105 is saved as 150, 307 is saved as 370, etc). The problem becomes apparent when these values are loaded from the ini file after restarting pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5369 96395faa-99c1-11dd-bbfe-3dabce05a288
Translators note: I save previous translation but a careful review is mandatory
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).
The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).
The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).
It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).
Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4865 96395faa-99c1-11dd-bbfe-3dabce05a288
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).
This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...
Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.
Thanks goes out to shadowlady who tested around 500 games for me :D
Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.
pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4713 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake:
* disable fomit-frame-pointer which cause crash with gcc-4.6 (it was not enabled by default but now I'm sure people will not enable it ;) )
* Try harder to pick the 32bits configuration for wx in a 64bits environment (opensuse/fedora).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4641 96395faa-99c1-11dd-bbfe-3dabce05a288
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
The major differences between install and portable modes should now be:
1. Portable mode doesn't use the registry at all.
2. Portable mode uses the folders inside pcsx2 folder as default (install mode has some default at "my documents").
3. Portable mode tries to save relative paths at the ini file where possible*.
Specifically, portable mode now allows to select custom folders for plugins, bios, etc via the standard UI, which allows using several portable pcsx2 folder sharing the same resources (bios, iso, memcards, etc).
* Relative paths where possible = the following sequence (thanks to pseudonym for the brilliant idea):
1. If the file/folder is inside pcsx2 folder, it's saved as completely relative (to pcsx2.exe)
2. Else, if the file/folder is at the same drive as pcsx2.exe, it's saved as absolute path without the drive letter (e.g. /ISO/...)
3. Else, saved as absolute path, including the drive letter (for linux, without drive letter naturally).
This allows to create a removable drive with (one or more) pcsx2 folder on it, configure all the files/folders to point to the same drive (ISOs, save states, etc), and then take this drive, plug it into another computer (where it will be assigned with a different drive letter), and everything will continue working.
Please test it if you can. Bugs here can be inconvenient...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4507 96395faa-99c1-11dd-bbfe-3dabce05a288
* Translate more stuff in various place
* Fix issue with pot generation on linux namely empty string & quote in asm comment
* add missing key on generate_pot script. Note: it also updates the po files with latest pot modification
* regenerate new pot & po files.
Translator note: previous Tertiary pot miss half of the strings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4359 96395faa-99c1-11dd-bbfe-3dabce05a288
* add/update various translation
* add a patch of Weimingzhi to fix wrapping issue on asian languages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4280 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2 now splits settings into two files: pcsx2-ui.ini and pcsx2-vm.ini. The former is user interface clutter (window positions, confirmation dialogs, etc). The latter is virtual machine settings, speed hacks, game fixes, etc.
* Added support for PORTABLE INSTALLS!! Portable install is currently manually enabled by adding an empty "pcsx2-portable.ini" to the install location of PCSX2. Portable installs should run seamlessly from any flash drive, etc. (and will usually need Admin rights)
* PCSX2 install location and plugins folders are stored in the registry now (unless portable install is enabled, in which case no registry is used).
Notes:
* A button to enable portable installs from within PCSX2 is planned.
* NSIS installer will hopefully be upgraded to allow for a portable install option as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4198 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved VIF dynamic recompiler buffers to the recompilers section of PCSX2.
* Using RecompiledCodeReserve for the VIF SSE functions.
* Minor bugfixes to VirtualMemory class implementations.
* Improved error handling and error message display.
* [TODO] : implement a call to cpuShutdown() to clean up VIF unpack/SSE reserves.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4169 96395faa-99c1-11dd-bbfe-3dabce05a288
* A couple i18n fixes listed in Issue 915, relating to dialog message formatting for a couple specific messages.
DevNote:
* Added some missing operator+() stuff for the pxsFmt string formatter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4160 96395faa-99c1-11dd-bbfe-3dabce05a288
* Simplified and improved (slightly) the savestate memory cleanup on error/cancellation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4158 96395faa-99c1-11dd-bbfe-3dabce05a288
* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive) [debug builds only]
* switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows. [should work, but needs proper testing]
* fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
* Finished up zipfile-style savestate implementation
* Simplified BaseSaveState class, and removed lots of now-unneeded code.
* Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
* "Browse" option in recent iso menu should translate now.
* Dialogs and config panels remember their positions more reliably (when using X or alt-F4 to close PCSX2, for example).
* Preliminary language selector dialog (available in debug builds only). Will finish it up later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4088 96395faa-99c1-11dd-bbfe-3dabce05a288
* fixed a bug that caused certain confirmation dialogs to not remember their choices, when user had non-english language.
* Added wxWidgets-provided strings for a few things, such as Next, Back, and OK / Apply / Cancel.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4076 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
* GSdx: moved to the new GSgetTitleInfo2
* New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added logging of host operating system and physical ram to startup.
* Removed "PhysicalCores" stuff from both x86emitter and startup logs -- physical cores is losing its relevance with all the new AMD and Intel chip designs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4048 96395faa-99c1-11dd-bbfe-3dabce05a288
* Basic savestate loading/saving working now (needs testing).
* No support for screenshots embedded into the savestate (yet).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4043 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2 uses significantly less memory when starting.
* Overall memory use reduced (mildly for some games, significantly for most).
* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
* Properly implemented the 'Shutdown' menu option -- Shutdown now unloads the entire PS2 virtual machine and reduced PCSX2's memory footprint to bare minimums.
* Some more meaningful errors for when memory is a problem (out of memory, low virtual memory, etc).
* Bugfix for pxsFmt when formatting long/large strings (over 1k)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4029 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some missing / obsolete files from codeblocks projects.
* Fixed a segfault on exit
* Implemented a platform-consistent pointer value string formatter (%p has no defined standard)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4026 96395faa-99c1-11dd-bbfe-3dabce05a288
* Applied the new RecompiledCodeReserve to the VIF recompilers (saves another 4-8mb of memory, depending on game).
* Fixed a bug in pxsFmt / FastFormatUnicode (string formatting).
* Final round of error handling cleanups.
(branch is basically ready for re-integration -- needs some testin for obvious/show stopping bugs, thanks!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4025 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added some bounds checking to debug builds for VTLB mappings.
* Fixed a VU mapping bug that caused boot crashing
* Fixed some startup, shutdown, and reset resource management.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4021 96395faa-99c1-11dd-bbfe-3dabce05a288
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games). Will put it to use and test it soon.
* Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved profiler management to the RecompiledCodeReserve class.
* Improved error handling some more.
* Numerous minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3991 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Security fix for Windows: Forced plugin filenames to be absolute paths, which resolves issues with windows' default path search order for DLLs, and hopefully avoids some errors for users who have installed Microsoft's Improved DLL Security patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3974 96395faa-99c1-11dd-bbfe-3dabce05a288
* EE and IOP recompilers are using the new RecompiledCodeReserve class.
* PS2 main memory should typically be located at 0x20000000 (code still need some cleanups)
VU0/VU1 recompilers will be implemented soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switch microVU's cache logs to DevCon (verbose only). TODO: Make a vuPerfLog for them someday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3841 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added ToString methods to the u128 type.
* Bugfixes for the FastFormat string utilities, namely when writing UTF8 content via the UTF16 formatter.
* MSVC: Removed obsolete disabling of unsigned/signed mismatch warning (4018)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3703 96395faa-99c1-11dd-bbfe-3dabce05a288
* Includes a minor tweak to DMAC.h - removed tDMA_TADR / tDMA_MADR / etc. and replaced them with a single tDMAC_ADDR class.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3644 96395faa-99c1-11dd-bbfe-3dabce05a288
* Cleaned up trace logging and switched from C++ initializers to C-style const arrays. Kinda mixed on which I like better, but decided to go with the general rule of thumb that a bit less C++ weirdness is probably a good thing.
* Removed __assume() feature from pxFail and pxFailDev, due to the likeliness of unwanted/unexpected compiler behavior (MSVC only). To hint the compiler that code should be unreachable, explicitly use pxAssume(false).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3643 96395faa-99c1-11dd-bbfe-3dabce05a288
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
* Now using SSE for all hardware register reads and writes (mainly MFIFO stuff) [don't expect a speedup, really -- its more of a code simplification in this case].
* [refactoring] Changed the EE Memory (vtlb) to use the u128 type instead of u64 for the 128-bit loads/stores (see mem128_t typedef)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3626 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
* Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
* Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
* Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
Add 2 attributes to the interfaces functions
- externally_visible: avoid gcc to remove the function when lto is enabled
- visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details
onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.
cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
(pxsFmt has been applied to console/logging only for now. Will apply it to more later, once the code is confirmed stable)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3596 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: the function can be moved into a .h ;)
Note2: %= is replaced by a number so it is a bad idea to put it after a digit (reason why I put underscore before)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3563 96395faa-99c1-11dd-bbfe-3dabce05a288
Actually there is no impact for the moment because the optimization is not activate by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3562 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
Linux Devs: Let's get this memcpy thing finalized, if its not already. I'd like to merge the current state of this branch into trunk as soon as possible, since its currently looking very stable and has been, up to this point, a code cleanup and stabilization project. (more invasive changes coming soon)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3518 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
* Disabled the SSE store version of memzero (no performance benefits and it was messy anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3473 96395faa-99c1-11dd-bbfe-3dabce05a288
Seems slower than memcpy_amd_ so didn't enable it.
I tried two different versions, one generates 0x400 different functions, and the other generates 1 function and jumps to the correct entry point.
The later seems faster, but still slower than memcpy_amd_...
(only tested the title-screen of GoW though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3465 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented GIFPath_CopyTag, which performs a "copy-in-place" while parsing tags (big speedup over the old parse-then-copy strategy, especially with the SSE intrinsics I've included for kicks).
* Removed the old ringbuffer 'restart' mechanism and replaced it with a truly free-flowing wrapping mechanism. Utilizes the ringbuffer more efficiently, and removes quite a bit of overhead from the MTGS's PrepDataPacket call.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3458 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add missing copyright according issue 792
* Miss few files from the previous commit ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3429 96395faa-99c1-11dd-bbfe-3dabce05a288
* Remove some dangerous uses of pxAssume -- pxAssume should only be used for simple in-place operations, and should never call functions (my fault too, I was the one who was using it wrong).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3410 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNote: I could have left the code for the freezes in, except I *really* don't want us to ever have to resort to using such a system ever again in the future. For anything. (its just not safe on modern optimizing compilers)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3392 96395faa-99c1-11dd-bbfe-3dabce05a288
* Remove one more dependency on the old vssprintf code; hoping to remove it soon. Only thing left now is the r5900 disasm code (which is a monster).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3388 96395faa-99c1-11dd-bbfe-3dabce05a288
Rationale: Pseudonym did the necessary upgrades to the recompilers a couple months ago prepping us for a day when we would no longer need MMX/XMM register freezes. All regs are already being flushed on all memory operations, so I added proper flushing to COP0 and COP2 here, and removed XMM freeze/thaw code entirely.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3375 96395faa-99c1-11dd-bbfe-3dabce05a288
* Re-added a trace log for the GIFtag parse optimization; Fixed some mVU warnings.
DevNotes:
Places where GIF needs stalled and resumed are marked with [TODO]'s. We also need to add a way for SIGNAL to abort the currently processing GIFtag, which might need a return code added to the callbacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3373 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fix for Issue 780 (missing uppercase iso extensions in the Open File Dialog).
* A few minor threading fixes for the GameDB loader to avoid crashes/hangs when closing the emulator immediately as it opens.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3350 96395faa-99c1-11dd-bbfe-3dabce05a288
I also re-implemented R5900 runtime exception handling for TLB Miss and such (devbuilds only, for now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3335 96395faa-99c1-11dd-bbfe-3dabce05a288
Pretty big speedup in games with lots of GIF activity (Soul Calibur 3 goes from 40 to 48fps).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3314 96395faa-99c1-11dd-bbfe-3dabce05a288
Linux note: There's a chance as usual that this might break something in Linux because Linux and Windows STL headers have different dependencies. Namely <algorithm> might still be needed in on some of the PrecompiledHeaders. If so, just re-add it and commit, and make a note: // yes GCC really needs this one :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3295 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fix for random crashes when recording movies (F12). It still doesn't seem 100% stable, but it's a heckuva lot better than before.
* Log options dialog behavior bugfixes.
* Cleaned out some old hacks for handling hotkeys from the GS window, and implemented proper use of GSwindow-local hotkey mappings vs. global hotket mappings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3292 96395faa-99c1-11dd-bbfe-3dabce05a288
* GameDB: Remove the game database from the Settings panel, since it's kinda slow still and it started to drive me nuts. I haven't added another menu option to open it up yet (it will be in its own dialog), but I will soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3290 96395faa-99c1-11dd-bbfe-3dabce05a288
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
* Much header file cleanup and used forward declarations to remove a lot of excess includes; might help improve build times a wee bit.
* Preliminary hash-table implementation for the Game database.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3264 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fullscreen mode should be remembered/applied properly now.
* implemented --fullscreen and --windowed options
* Made the --help popup a lot prettier
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
* renamed PersistentThread to pxThread (shorter, sweeter, and the 'persistent' part is obsolete since its now a full blown thread manager since some while ago).
* Renamed a bunch of the PostMethodToMain stuff to Rpc_TryInvoke* (for remote procedure call). It's probably not a good use of the term, but I'm bummed I can't think of anything better/shorter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3238 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added 3-state checkbox support to pxCheckBox.
* Fixed some buggy behavior when closing PCSX2 with either main window or console window minimized (window positions would get screwy)
DevNotes:
* Moved ImplementEnumOperators macro to Common headers and improved it a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3220 96395faa-99c1-11dd-bbfe-3dabce05a288
* Improved console window behavior during startup and shutdown (also fixes minor threading issues)
* Added better failsafes for avoiding "rouge" pcsx2 processes left behind when wxWidgets would fail to "notice" window closures properly.
* Database loader is now thread-safe and cleans itself up properly on exit.
* Added some handy enumeration tools for the gamefixes (prep work for making them commandline controllable).
* ... and more prelim commandline work! (actual functional implementations coming very soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3212 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various configuration dialogs remember their positions now. :)
* AboutBox is fixed, and is now resizable.
* Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
* Likely Fix for Issue 740 : missing text on Linux/GTK. (need confirmation)
DevNotes:
* Moved IniInterface.cpp/h to the Utilities lib. Linux makefiles will need to be updated. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major bugfix to the startup/user path settings code (should fix issues some people were having when trying to run multiple copies of pcsx2 from different folders).
* Various bugfixes to panel appearances
* Win32: "stdio" console output now redirects to theVisual Studio Debug Output window, since Stdout is generally useless on windows.
Emulation:
* Removed the IOP SIF hack since it never did what I was hoping it would do anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3176 96395faa-99c1-11dd-bbfe-3dabce05a288
DEV NOTE: Please leave LTCG enabled on wxBase, since wxString/wxObject and other wx-based containers benefit from it considerably.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3172 96395faa-99c1-11dd-bbfe-3dabce05a288
Todo note: The plan is to make the Gamefixes dialog match the new way the speedhacks dialog is laid out, with the disable checkbox at the top (in case someone wants to try their hand at it!).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3171 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various small cleanups to emitters and microVU's regalloc code (no functional changes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3162 96395faa-99c1-11dd-bbfe-3dabce05a288
The panel is currently under "Emulation Settings", feel free to move it where-ever is appropriate.
If you have a game loaded the editor will automatically load the game's info, if not you can search for the game by typing the serial manually.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3152 96395faa-99c1-11dd-bbfe-3dabce05a288
* SafeFree() macro changed: Remove null check on calls to free(); should be 100% safe as according to wx gurus.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3102 96395faa-99c1-11dd-bbfe-3dabce05a288
* Memorycard settings are now applied on-the-fly (can add/remove/disable memory cards in the BIOS browser and it'll act just as if you plugged or unplugged cards on a real PS2)
* Bugfixed memorycard creation dialog; which wasn't creating the memorycards in the right place (oops).
* Removed the CWD option from the first time wizard (was redundant since adding the custom location option).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3081 96395faa-99c1-11dd-bbfe-3dabce05a288
* Console Log doesn't force itself into the focus anymore when it opens
* Suspend/Resume menu item updates more reliably.
* Changing plugin settings while suspended works nicer; less likely to crash/hang/etc (ironically, changing plugin settings while running was more reliable).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2976 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some minor bugs when processing idle events.
* Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.
DevNotes:
* Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
* MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed several obscure deadlock issues.
* Savestate actions block; such that only one load or save is permitted at a time.
* Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
* Exiting the emu while a savestate is saving will still save the state before completely quitting.
* Plugin init errors are handled more gracefully.
Developer Notes:
* Added some event diagnostic trace logging stuff.
* More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
Also
* Tons of small UI bugfixes and cosmetic improvements, mostly to startup, first-time running, and resetting options.
* Added a third startup option for specifying a custom "default location" for PCSX2 files, in addition to user docs and CWD.
Devs:
* Implemented some more += operators for adding wxWidgets objects to sizers (pxStretchSpacer mainly).
* Preliminary re-implementation of memory cards panels -- still non-functional, so it's disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2671 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
* Hopeful fix for GSwindow getting stuck maximized when pcsx2 crashes when fullcreen.
* Altered RestoreDefaults behaior for EE/IOP and VU CPU panels.
* CDVD Verbose Reads toggle takes effect immediately now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2506 96395faa-99c1-11dd-bbfe-3dabce05a288
I made it so each part can be enabled separately, but atm they are missing some code so nothing will work if enabled.
Commit is mostly for backup/history purposes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2486 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented GS window hiding on suspend (option was there, but not tied in)
* Added Frameskipping options
* Added option for disabling all GS output, for benchmarking EEcore stuffs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2409 96395faa-99c1-11dd-bbfe-3dabce05a288
newVif:
* Bugfix to HashBucket::find() cuts microprogram caches misses in half.
* Dynarec version now uses alternating XMM registers for unmasked unpacks (very minor speedup, ~1%).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2397 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented TlsVariable, a nifty alternative to __threadlocal, suitable for archaic operating systems that don't have native TLS support (namely Mac OS/X).
* Added a forced reference to TLS in AppInit so that TLS is sure to be available to DLLs (otherwise windows doesn't init TLS by default).
* Disabled TLS support in the x86emitter by default, since it's looking increasingly like we won't find a use for multithreading PS2 sub-components (can be re-enabled later if spontaneous brilliance at a later date proves me wrong).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2396 96395faa-99c1-11dd-bbfe-3dabce05a288
* Optimized codegen of the VPU recompiler using displaced memory offsets (1-2% speedup)
* Undid a lot of the inl stuff for more traditional cpp code layout (explained below)
* Removed some redundant code and turned some macros into functions.
* Renamed a few things to VPU (Vector Processing Unit, which is the specific name of the logic core that performs VIF Command Processing and Unpacking on the PS2)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2387 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.
DevNote:
* Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2: attempt at fixing what appears to be a belated thread affinity issue during the cpuspeed detect.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2363 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added feature to align call targets for EErec functions and blocks on P4's and AMDs, and pack them on Core2/i7's.
* Fixed some svn:native props.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2347 96395faa-99c1-11dd-bbfe-3dabce05a288
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
* Handful of thread sync improvements.
* Fixed on-the-fly interpreter/recompiler configuration.
* Fixed plugin hotswapping (mostly works, but still a little funny at times)
* All new assertion dialogs and popup message handlers.
* RecentIsoList defaults to 12 instead of 6
Dev Notes:
* I had to create a new set of assertion functions called pxAssume*. Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
* wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some hacks from cpuDetectInit's use of cpuId.
* Improved assertion checking for thread affinity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2327 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries. It's now in Assertions.h. Plugins can use __assume(0); directly instead or roll their own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
* Partial support for detecting and handling non-SSE2 machines with some grace.
* Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
* Aspect ratio and mouse cursor hiding features should be mostly functional.
* Mouse cursor by default hides after 1.75 seconds of inactivity, when in the area of the GS window. Can be forced to always hidden in the control panel. Unlike the liilypad hack, this one won't hide the mouse in the main window or title bars. (and it should work for Linux too!!)
* GS window position and size should be remembered between sessions.
Console Logger window z-order is now "bound" to the main window. When clicking either window to bring it to focus, the other window follows (implemented for Win32 only, since wxWidgets doesn't have a cross-platform implementation of the necessary SetWindowPos call).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2275 96395faa-99c1-11dd-bbfe-3dabce05a288
* ConsoleLogger Optimization: Improved performance considerably for when the log gets spammed by EEcore or MTGS threads.
DevNotes:
* Added a new pxYieldToMain() method (currently implemented in Win32 only). It provides a smart way to allow passive-task worker threads to yield time to the Main Thread when important messages are pending (keyboard or mouse clicks, primarily). It also replaces the wxGetApp().Ping() stuff, which never worked anyway due to wxCommandEvents having a higher priority than native system messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2253 96395faa-99c1-11dd-bbfe-3dabce05a288
Cleaned up the operator overloads some more, and added operator, (yes, comma) to solve some ambiguity problems when trying to apply multiple attributes to a single window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2252 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added bold text to indicate default options on CPU settings panels.
* Hitting 'Restore Defaults' activates the Apply button.
* Fixed some missing confirmation dialog text.
* More conversions of interface code to use the new += and | operators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2251 96395faa-99c1-11dd-bbfe-3dabce05a288
Dev notes:
* Renamed MtgsthreadObject to SysMtgsThread (matches naming pattern of other thread classes).
* Added accessors for GetMtgs() and GetCoreThread() [rationale for them documented in source comments]
* Removed wxHelpers namespace since we're using px name prefix instead for most stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2238 96395faa-99c1-11dd-bbfe-3dabce05a288
* Botting NoDisc with "Skip BIOS" enabled should work now (untested).
* Renamed StaticText / StaticHeading helpers to simply Text and Heading.
* Made the iR5900 recompiler's stack alignment check a dynamic toggle instead of a dev/debug build preprocessor.
* Fix annoying linux linker errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2229 96395faa-99c1-11dd-bbfe-3dabce05a288
DevStuff:
* Added a handful of operator+= overloads for working with wxSizers -- moderately reduces code clutter. :)
* Commented some of the wxHelpers classes (pxStaticText, wxPanelWithHelpers, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2221 96395faa-99c1-11dd-bbfe-3dabce05a288
* ... more WIP stuff on the Video options panel.
* Spent 12 hrs working on crap text wrapping and window sizing issues.
* Moved several UI classes to utilities (lots of project changes, breaks linux)
* Fixed stilly bug in SPU2-X that prevented it from working (at all).
* Lots of code cleanups, and 1 or 2 bugfixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2212 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added support for indentation, as a replacement for using \t (options include methods SetIndent and Indent, and a ConsoleIndentScope class for scoped indentation of a block of WriteLns.)
* Use of Indent() as a modifier (the abstraction optionally allows use of indentation methods besides \t, if ever needed).
* Minor header file cleanups: wxWidgets standard headers are now always first in PrecompiledHeader.h files (is recommended due to cross platform setup code by wx).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2198 96395faa-99c1-11dd-bbfe-3dabce05a288
Dev note: kinda reached a point where I'd like to make some revamps of the wxHelper classes based on better understanding of wx-in-practice. So I'm going to work on a significant refactoring of most pcsx2 panel constructors starting now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2171 96395faa-99c1-11dd-bbfe-3dabce05a288
* Minor cleanups to iFPU roundmode recompilation.
* Changed AsciiFile from wxFile (slow!) to wxFFile (fast!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2156 96395faa-99c1-11dd-bbfe-3dabce05a288
Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup. ie, register/stack corruption resulted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in the Full-mode FPU recompiler.
* Added some better error handling to the BIOS Rom loader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2117 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
* Intel's FXSAVE requires an aligned buffer (wasn't explicitly documented in the programmer's guide).
* I moved the wxMenu() objects in the wxApp constructor to OnInit(), which should be post-GTK initialization.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2115 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added SSE_MXCSR union/struct with bitfields and methods for doing common actions.
* Converted all existing MXCSR code to use the new union.
* Added a __pagesize macro for use in conjunction with __pagealigned and dynarec functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2113 96395faa-99c1-11dd-bbfe-3dabce05a288
Renamed a bunch of functions/methods in the Threading namespace that have been bugging me for a while. (MutexLock is renamed to Mutex, Lock() is renamed to Aquire(), etc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2102 96395faa-99c1-11dd-bbfe-3dabce05a288
Rationale: FromAscii should only be used on old-style DOS/ANSI character strings that use the upper 128 characters for drawing pictures or writing umlauts, which is pretty much nothing at all as far as PCSX2 is concerned. Chances are even the japanese console logs coming from the PS2 itself use UTF8.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2092 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added more colors!
* VM's EE/IOP logs (the ones that come from the emulated games themselves) are colored accordingly: EE are faint cyan, IOP are faint yellow. They're intentionally "hard to read" because 99% of the time they're meaningless trivia (but still cool since it's what the actual devs would have used for developing the games!).
Dev Notes:
* Removed Console.Status (specify blue/green colors manually if you want them).
* Renamed Console.Notice to Console.Warning.
* I changed the overloads so that both char* and wxChar* versions work like printf now (no need to use wxsFormat when working with unicode strings). I also removed wxString& versions of the overloads. This should (I hope) also be an easier port to wx2.9 or 3.0, when that time comes.
* Default log color is now black instead of gray; typically you'll want to manually specify Color_Gray when doing high volume logging (like the EErec's block tracking in debug builds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2091 96395faa-99c1-11dd-bbfe-3dabce05a288
(also includes some header file prepwork for my next wxWidgets windows.h commit fix)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2069 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some unused sealed class container mess that liked to cause compilation errors on GCC 4.2
* Added a macro for efficient invocation of static recompiled code buffers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2065 96395faa-99c1-11dd-bbfe-3dabce05a288
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered. This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
* Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
* Removed the preferred-stack=2, since this branch *should* run fine without it now.
* Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
* Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing! unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
* Compilation error fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added timeBeginPeriod() to improve the Win32 kernel scheduler resolution (improves sleep accuracy and thread responsiveness)
* hackfixed some code that made exiting pcsx2 "slow" sometimes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2041 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented setjmp/longjmp method of escaping recompiled code, circumventing the deadly pitfalls of the g++ exception mess.
* Use longjmp to jump to a "safe" location (outside recompiled code) for suspending and canceling the SysCoreThread (see StateThreadCheck_LongJmp)
* I'm the stack daddy mack. That's right. Uh huh. Uh huh.
* Test for m_detached in PersistentThread::IsSelf, since Linux likes to recycle thread handles in a hurry (like, as in, consecutively)
* Fix a deadlock in the Consoole Log (seems to be GTK+ specific, and in fact I'm pretty sure wxApp->Yield() isn't thread safe and thinks it's recursive even when it's not)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2035 96395faa-99c1-11dd-bbfe-3dabce05a288
Done:
* EEcore aligns stack on entry and performs routine checks of ESP and EBP integrity.
* Dispatchers are recoded using the PCSX2 Emitter.
Todo:
* Convert all C-code function calls from the recompiler to use the new aligned stack setup.
* Implement stack-alignment checks and emitter-based dispatchers for the IOP.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2024 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added TimedLock to MutexLock
* Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in SysCoreThread and PersistentThread.
* Minor fixes to thread cleanup when exiting the App
* Added some extra deadlock protection to the blocking Wait and Lock functions for Mutexes and Semaphores.
* Moved MutexLock and Semaphore implementations into their own files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2022 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed EBP push/pop stuff from the recExecute of the R5900 and R3000A both (not needed anymore since we disabled EBP in iCore).
* Moved the legacy j8ptr and j32ptr buffers to iCore, since they'll go obsolete at the same time iCore does; and nothing outside PCSX2 references them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2009 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switched the SysCoreThread to a static (fully persistent) thread.
* Added some listeners for when the CoreThread status changes
* fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds). Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented a combination static link and dynamic link system; threads still benefit from DLL-level thread management, but speed-critical actions (semaphore and mutex locks) can now inline their "accelerated" interlocks properly. Should be a nice speedup.
* Implemented a highly optimized pthread_testcancel(), that typically performs its test in a single cycle. :)
* Disabled static mutexes. They aren't needed in C++ code, and reduce mutex locking overhead nicely.
* Use intrin.h for Interlocked functions, instead of pthreads' built in ones.
* Reverted my previous commit, since TLS isn't safe in DLLs. (oops!)
* Disabled pthread_spin API, it's not entirely cross-platform and shouldn't be used anyway (bad threading model for modern computing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1925 96395faa-99c1-11dd-bbfe-3dabce05a288
Also added suggested interface for plugins for whenever the plugin apis are updated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1907 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2/Win32:
* Assigned names to the threads so that they show up nicely in the debugger.
* Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
* handful of minor code cleanups, and some warning removals for ICC.
* replaced the dualshock.png with a dualshock.jpg (120k smaller!)
* Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1779 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a deadlock in thread cancellation.
* Muted some folder warnings when running pcsx2 for the first time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some deadlock conditions by adding a message pump to semaphore waits ont he main/gui thread.
* Many more config and init bugfixes.
* Implemented most of the new Boot menu.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1745 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed thread classing so that detached pthreeads are handled safely, and so that virtual functions in C++ destructors are explicitly specified.
* Added some helper functions to Pcsx2App for safely executing menu commands form any thread in the emu.
* Fixed several minor bugs in settings / config handling.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1730 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
Basically this means whenever COP2 recs are used, its calling mVU instructions instead of sVU instructions.
Note: Theres a very-minor incompatibility problem when using interpreters/sVU for VU0 with mVU Macro. But I'll fix it later (and it probably doesn't effect much).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1710 96395faa-99c1-11dd-bbfe-3dabce05a288
* synched with trunk to pick up all new cdvdiso fixes.
* configuration wizard now starts if pcsx2.ini is missing/deleted.
* changed GetWindowChild (MSW specific?) to FindWindow.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: Nearly have a successfully booting branch! (bios crashes when it reaches CDVD api callbacks, should be a simple fix but it'll have to wait until later >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1680 96395faa-99c1-11dd-bbfe-3dabce05a288
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
* Improved first run wizard and several configuration panels.
* Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
* Fixed various bugs preventing configuration changes from being saved.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
* Borrowed wxScopedPtr from wxWidgets 2.9
* Fixed up first-time startup procedures and folder selection
* Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
* finished most of the new plugin system (branch is buildable and runnable again, but no significant functionality has been added yet).
* Removed STGS code from the branch since I planned to kill it off anyway and it was more work to code proper support for it in wx than to remove it.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1595 96395faa-99c1-11dd-bbfe-3dabce05a288
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1554 96395faa-99c1-11dd-bbfe-3dabce05a288
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)
Note: For now its directx 10 only, due to dx9 needing a swapchain reset..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
I will later work on getting the typical plugins to support these new functions.
I have tried to also update the linux side, but I can't compile or test it so it might not work properly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1511 96395faa-99c1-11dd-bbfe-3dabce05a288
I tried it and it seems to work, but I can't assure it's bugfree.
Next step is to implement internal blockdump creation and loading, and fix any problems ppl might have with this.
(And sorry for breaking linux on every commit I do. :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1496 96395faa-99c1-11dd-bbfe-3dabce05a288
The magic values for this setting were made for the old, sometimes failing system.
It should not be needed anymore, and testing confirmed that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1485 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented internationalization (i18n) framework.
* Made a pretty configuration dialog box!
* Many minor bugfixes.
* Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1313 96395faa-99c1-11dd-bbfe-3dabce05a288
microVU speedhacks are also available in the speedhacks dialog.
All the GUI stuff took me a few hours, so hopefully I didn't bug anything.
Note to users:
Please remember that microVU is a W.I.P. and will have bugs; but it also fixes some games Super VU has problems with. So have fun testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1273 96395faa-99c1-11dd-bbfe-3dabce05a288
* Smartened up the microprogram cache. Programs are (quite accurately) selected based on how often and how recently they have been used. Solves constant recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].
* Changed memory allocation so that microprogram blocks are allocated *on demand* -- this saves a lot of memory and makes it possible to test 64-program caches (which would previously fail due to exceeding 2gb ram allocations!). Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only allocates memory once instead of on every reset. :)
* Tweaked uses of progSize in microVU.h so that it's consistent [all instances of progSize are (vumem_size / 4) now]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1180 96395faa-99c1-11dd-bbfe-3dabce05a288
CodeBlocks Project Changes:
* Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
* Enabled Precompiled header support (speeds up compilation about 40% for me).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
Related new speed hack, fast-forward a block starting at 0x81FC0 which some games (FFX) run a lot. This block is also excluded from the previous feature.
Rearrange configuration file and speed hack dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1040 96395faa-99c1-11dd-bbfe-3dabce05a288
iMMI.cpp: Removed mucho dead pre-SSE2 code. (old code can be grabbed from a tagged revision, in case it's useful for future reference).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1011 96395faa-99c1-11dd-bbfe-3dabce05a288
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a couple potential bugs in some Rm forms of MMX instructions.
* Improved compilation times by isolating BaseBlockEx.h to the files the needed it (it uses STL junks).
* Removed some dead code form emitters and BaseBlockEx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@921 96395faa-99c1-11dd-bbfe-3dabce05a288
Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288
Because of a convenient bug in load state function, older save states with no saved pad info should still work. Don't blame me if they don't, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@791 96395faa-99c1-11dd-bbfe-3dabce05a288