Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).

DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries.  It's now in Assertions.h.  Plugins can use __assume(0); directly instead or roll their own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-12-07 22:39:52 +00:00
parent ee6c721b51
commit 94cdfb6a8b
7 changed files with 53 additions and 57 deletions

View File

@ -81,41 +81,6 @@
# endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
//
// How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified
// in the 'default:' case of a switch tells the compiler that the case is unreachable, so
// that it will not generate any code, LUTs, or conditionals to handle it.
//
// * In debug builds the default case will cause an assertion.
// * In devel builds the default case will cause a LogicError exception (C++ only)
// (either meaning the jNO_DEFAULT has been used incorrectly, and that the default case is in
// fact used and needs to be handled).
//
// MSVC Note: To stacktrace LogicError exceptions, add Exception::LogicError to the C++ First-
// Chance Exception list (under Debug->Exceptions menu).
//
#ifndef jNO_DEFAULT
#if defined(__cplusplus) && defined(PCSX2_DEVBUILD)
# define jNO_DEFAULT \
{ \
default: \
assert(0); \
if( !IsDebugBuild ) throw Exception::LogicError( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \
break; \
}
#else
# define jNO_DEFAULT \
default: \
{ \
jASSUME(0); \
break; \
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// compile-time assertion; usable at static variable define level.
// (typically used to confirm the correct sizeof() for struct types where size

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@ -18,26 +18,17 @@
// ----------------------------------------------------------------------------------------
// pxAssert / pxAssertDev / pxFail / pxFailDev
// ----------------------------------------------------------------------------------------
// Standard debug-ony "nothrow" (pxAssert) and devel-style "throw" (pxAssertDev) style
// assertions. All assertions act as valid conditional statements that return the result
// of the specified conditional; useful for handling failed assertions in a "graceful" fashion
// when utilizing the "ignore" feature of assertion debugging. (Release builds *always* return
// true for assertion success, but no actual assertion check is performed).
// Standard "nothrow" assertions. All assertions act as valid conditional statements that
// return the result of the specified conditional; useful for handling failed assertions in
// a "graceful" fashion when utilizing the "ignore" feature of assertion debugging.
//
// Performance: All assertion types optimize into __assume() directives in Release builds.
// Performance: All assertion types optimize into __assume()/likely() directives in Release
// builds. If using assertions as part of a conditional, the conditional code *will* not
// be optimized out, so use conditionals with caution.
//
// pxAssertDev is an assertion tool for Devel builds, intended for sanity checking and/or
// bounds checking variables in areas which are not performance critical.
//
// How it works: pxAssertDev throws an exception of type Exception::LogicError if the assertion
// conditional is false. Typically for the end-user, this exception is handled by the general
// exception handler defined by the application, which (should eventually) create some state
// dumps and other information for troubleshooting purposes.
//
// From a debugging environment, you can trap your pxAssertDev by either breakpointing the
// exception throw code in pxOnAssert, or by adding Exception::LogicError to your First-Chance
// Exception catch list (Visual Studio, under the Debug->Exceptions menu/dialog). You should
// have LogicErrors enabled as First-Chance exceptions regardless, so do it now. :)
// bounds checking variables in areas which are not performance critical. Another common
// use is for checking thread affinity on utility functions.
//
// Credits Notes: These macros are based on a combination of wxASSERT, MSVCRT's assert
// and the ATL's Assertion/Assumption macros. the best of all worlds!
@ -93,3 +84,37 @@
extern void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const wxChar* msg);
extern void pxOnAssert( const wxChar* file, int line, const char* func, const wxChar* cond, const char* msg);
//////////////////////////////////////////////////////////////////////////////////////////
// jNO_DEFAULT -- disables the default case in a switch, which improves switch optimization
// under MSVC.
//
// How it Works: jASSUME turns into an __assume(0) under msvc compilers, which when specified
// in the 'default:' case of a switch tells the compiler that the case is unreachable, so
// that it will not generate any code, LUTs, or conditionals to handle it.
//
// * In debug builds the default case will cause an assertion.
// * In devel builds the default case will cause a LogicError exception (C++ only)
// (either meaning the jNO_DEFAULT has been used incorrectly, and that the default case is in
// fact used and needs to be handled).
//
// MSVC Note: To stacktrace LogicError exceptions, add Exception::LogicError to the C++ First-
// Chance Exception list (under Debug->Exceptions menu).
//
#ifndef jNO_DEFAULT
#if defined(__cplusplus) && defined(PCSX2_DEVBUILD)
# define jNO_DEFAULT \
default: \
{ \
pxFailDev( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \
break; \
}
#else
# define jNO_DEFAULT \
default: \
{ \
jASSUME(0); \
break; \
}
#endif
#endif

View File

@ -6,6 +6,7 @@
ProjectGUID="{3D0EB14D-32F3-4D82-9C6D-B806ADBB859C}"
RootNamespace="FWnull"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
@ -18,7 +19,7 @@
<Configuration
Name="Debug|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops;..\..\..\common\vsprops\CodeGen_Debug.vsprops"
CharacterSet="2"
>
<Tool
@ -51,6 +52,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
ModuleDefinitionFile="FireWireNull.def"
RandomizedBaseAddress="1"
TargetMachine="1"

View File

@ -200,7 +200,7 @@ __forceinline u32 _gifTransfer( GIF_PATH pathidx, const u8* pMem, u32 size )
}
break;
jNO_DEFAULT;
default: __assume(false);
}
}

View File

@ -19,7 +19,7 @@
<Configuration
Name="Debug|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops;..\..\..\common\vsprops\CodeGen_Debug.vsprops"
CharacterSet="2"
>
<Tool
@ -52,6 +52,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
ModuleDefinitionFile="GS.def"
TargetMachine="1"
/>

View File

@ -6,6 +6,7 @@
ProjectGUID="{BF7B81A5-E348-4F7C-A69F-F74C8EEEAD70}"
RootNamespace="USBnull"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
@ -18,7 +19,7 @@
<Configuration
Name="Debug|Win32"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops"
InheritedPropertySheets="..\..\..\common\vsprops\plugin_svnroot.vsprops;.\ProjectRootDir.vsprops;..\..\..\common\vsprops\BaseProperties.vsprops;..\..\..\common\vsprops\IncrementalLinking.vsprops;..\..\..\common\vsprops\CodeGen_Debug.vsprops"
CharacterSet="2"
>
<Tool
@ -51,6 +52,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
ModuleDefinitionFile="USBnull.def"
RandomizedBaseAddress="1"
TargetMachine="1"

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@ -6,6 +6,7 @@
ProjectGUID="{04439C5F-05FB-4A9C-AAD1-5388C25377DB}"
RootNamespace="DEV9null"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
@ -54,7 +55,7 @@
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
ModuleDefinitionFile="DEV9null.def"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"