mirror of https://github.com/PCSX2/pcsx2.git
wxgui: Add in a missed check on the threading. Update the game fixes panel.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1744 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -94,6 +94,8 @@ namespace Threading
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//
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void PersistentThread::Cancel( bool isBlocking )
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{
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if( !m_running ) return;
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if( _InterlockedExchange( &m_detached, true ) )
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{
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if( m_running )
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@ -53,7 +53,7 @@ enum PluginsEnum_t
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// This is intended to be a public class library between the core emulator and GUI only.
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// It is *not* meant to be shared data between core emulation and plugins, due to issues
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// with version incompatibilities if the structure formats are changed.
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//
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//
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// When GUI code performs modifications of this class, it must be done with strict thread
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// safety, since the emu runs on a separate thread. Additionally many components of the
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// class require special emu-side resets or state save/recovery to be applied. Please
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@ -98,12 +98,12 @@ public:
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EnableIOP:1,
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EnableVU0:1,
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EnableVU1:1;
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bool
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UseMicroVU0:1,
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UseMicroVU1:1;
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}; };
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// All recs are enabled by default.
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RecompilerOptions() : bitset( 0xffffffff ) { }
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void LoadSave( IniInterface& conf );
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@ -134,7 +134,7 @@ public:
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vuExtraOverflow:1,
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vuSignOverflow:1,
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vuUnderflow:1;
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bool
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fpuOverflow:1,
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fpuExtraOverflow:1,
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@ -143,7 +143,7 @@ public:
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CpuOptions();
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void LoadSave( IniInterface& conf );
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bool operator ==( const CpuOptions& right ) const
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{
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return
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@ -184,10 +184,12 @@ public:
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BITFIELD32()
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bool
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VuAddSubHack:1, // Fix for Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
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VuClipFlagHack:1, // Fix for Digimon Rumble Arena 2, fixes spinning/hanging on intro-menu.
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FpuCompareHack:1, // Fix for Persona games, maybe others. It's to do with the VU clip flag (again).
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VuClipFlagHack:1, // Fix for Persona games, maybe others. It's to do with the VU clip flag (again).
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FpuCompareHack:1, // Fix for Digimon Rumble Arena 2, fixes spinning/hanging on intro-menu.
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FpuMulHack:1, // Fix for Tales of Destiny hangs.
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XgKickHack:1; // Fix for Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace games and others.
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DMAExeHack:1, // Fix for Fatal Frame; breaks Gust and Tri-Ace games.
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XgKickHack:1, // Fix for Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace games and others.
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MpegHack:1; // Fix for Mana Khemia 1, breaks Digital Devil Saga.
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}; };
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// all gamefixes are disabled by default.
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@ -213,7 +215,7 @@ public:
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IopCycleRate_X2:1, // enables the x2 multiplier of the IOP cyclerate
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IntcStat:1, // tells Pcsx2 to fast-forward through intc_stat waits.
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BIFC0:1, // enables BIFC0 detection and fast-forwarding
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vuMinMax:1, // microVU specific MinMax hack; Can cause SPS, Black Screens, etc...
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vuFlagHack:1; // MicroVU specific flag hack; Can cause Infinite loops, SPS, etc...
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}; };
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@ -28,11 +28,16 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow& parent, int idealWidth ) :
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AddStaticText( mainSizer, _("Some games need special settings.\nEnable them here.") );
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wxStaticBoxSizer& groupSizer = *new wxStaticBoxSizer( wxVERTICAL, this, _("PCSX2 Gamefixes") );
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AddCheckBox( groupSizer, _("DMA Execution Hack - for Fatal Frame.") );
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AddCheckBox( groupSizer, _("VU Add Hack - for Tri-Ace games!") );
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AddCheckBox( groupSizer, _( "VU Clip Flag Hack - for Persona games, maybe others.") );
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AddCheckBox( groupSizer, _("FPU Compare Hack - for Digimon Rumble Arena 2.") );
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AddCheckBox( groupSizer, _("FPU Multiply Hack - for Tales of Destiny.") );
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AddCheckBox( groupSizer, _("VU Add Hack - for Tri-Ace games!") );
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AddCheckBox( groupSizer, _("VU XGkick Hack - for Erementar Gerad") );
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AddCheckBox( groupSizer, _("DMA Execution Hack - for Fatal Frame.") );
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AddCheckBox( groupSizer, _("VU XGkick Hack - for Erementar Gerad.") );
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// I may as well add this, since these aren't hooked in yet. If the consensus is against it,
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// I'll remove it.
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AddCheckBox( groupSizer, _("MPEG Hack - for Mana Khemia 1.") );
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mainSizer.Add( &groupSizer, wxSizerFlags().Centre() );
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