mirror of https://github.com/PCSX2/pcsx2.git
aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
commit
b1fb7f80ae
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@ -690,12 +690,6 @@ bool wxApp::Yield(bool onlyIfNeeded)
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// MT-FIXME
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static bool s_inYield = false;
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif // wxUSE_LOG
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if ( s_inYield )
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{
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if ( !onlyIfNeeded )
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@ -706,6 +700,12 @@ bool wxApp::Yield(bool onlyIfNeeded)
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return false;
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}
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif // wxUSE_LOG
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s_inYield = true;
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// we don't want to process WM_QUIT from here - it should be processed in
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|
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@ -268,6 +268,9 @@ namespace Threading
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virtual void Block();
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virtual void RethrowException() const;
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void WaitOnSelf( Semaphore& mutex );
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void WaitOnSelf( MutexLock& mutex );
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bool IsRunning() const;
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bool IsSelf() const;
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wxString GetName() const;
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@ -276,10 +279,15 @@ namespace Threading
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// Extending classes should always implement your own OnStart(), which is called by
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// Start() once necessary locks have been obtained. Do not override Start() directly
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// unless you're really sure that's what you need to do. ;)
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virtual void OnStart()=0;
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virtual void OnCleanupInThread()=0;
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virtual void OnStart();
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virtual void OnStartInThread();
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// Implemented by derived class to handle threading actions!
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// This is called when the thread has been canceled or exits normally. The PersistentThread
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// automatically binds it to the pthread cleanup routines as soon as the thread starts.
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virtual void OnCleanupInThread();
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// Implemented by derived class to perform actual threaded task!
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virtual void ExecuteTaskInThread()=0;
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void TestCancel();
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@ -444,23 +452,23 @@ namespace Threading
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// Our fundamental interlocking functions. All other useful interlocks can be derived
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// from these little beasties!
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extern void AtomicExchange( volatile u32& Target, u32 value );
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extern void AtomicExchangeAdd( volatile u32& Target, u32 value );
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extern void AtomicIncrement( volatile u32& Target );
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extern void AtomicDecrement( volatile u32& Target );
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extern void AtomicExchange( volatile s32& Target, s32 value );
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extern void AtomicExchangeAdd( volatile s32& Target, u32 value );
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extern void AtomicIncrement( volatile s32& Target );
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extern void AtomicDecrement( volatile s32& Target );
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extern u32 AtomicExchange( volatile u32& Target, u32 value );
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extern u32 AtomicExchangeAdd( volatile u32& Target, u32 value );
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extern u32 AtomicIncrement( volatile u32& Target );
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extern u32 AtomicDecrement( volatile u32& Target );
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extern s32 AtomicExchange( volatile s32& Target, s32 value );
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extern s32 AtomicExchangeAdd( volatile s32& Target, u32 value );
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extern s32 AtomicIncrement( volatile s32& Target );
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extern s32 AtomicDecrement( volatile s32& Target );
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extern void _AtomicExchangePointer( const void ** target, const void* value );
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extern void _AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand );
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extern void* _AtomicExchangePointer( void * volatile * const target, void* const value );
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extern void* _AtomicCompareExchangePointer( void * volatile * const target, void* const value, void* const comparand );
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#define AtomicExchangePointer( target, value ) \
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_AtomicExchangePointer( (const void**)(&target), (const void*)(value) )
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_InterlockedExchangePointer( &target, value )
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#define AtomicCompareExchangePointer( target, value, comparand ) \
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_AtomicCompareExchangePointer( (const void**)(&target), (const void*)(value), (const void*)(comparand) )
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_InterlockedCompareExchangePointer( &target, value, comparand )
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}
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|
|
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@ -85,7 +85,7 @@ Exception::BaseException::~BaseException() throw() {}
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void Exception::BaseException::InitBaseEx( const wxString& msg_eng, const wxString& msg_xlt )
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{
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m_message_diag = msg_eng;
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m_message_user = msg_xlt;
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m_message_user = msg_xlt.IsEmpty() ? msg_eng : msg_xlt;
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// Linux/GCC exception handling is still suspect (this is likely to do with GCC more
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// than linux), and fails to propagate exceptions up the stack from EErec code. This
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|
|
|
@ -150,9 +150,8 @@ void Threading::MutexLock::Lock()
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}
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else
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{
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do {
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while( !LockRaw(def_yieldgui_interval) )
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wxTheApp->Yield( true );
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} while( !LockRaw(def_yieldgui_interval) );
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}
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#else
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LockRaw();
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|
@ -183,8 +182,8 @@ bool Threading::MutexLock::Lock( const wxTimeSpan& timeout )
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wxTimeSpan countdown( (timeout) );
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do {
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wxTheApp->Yield(true);
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if( LockRaw( def_yieldgui_interval ) ) break;
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wxTheApp->Yield(true);
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countdown -= def_yieldgui_interval;
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} while( countdown.GetMilliseconds() > 0 );
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|
|
|
@ -68,7 +68,7 @@ bool Threading::Semaphore::WaitRaw( const wxTimeSpan& timeout )
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{
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wxDateTime megafail( wxDateTime::UNow() + timeout );
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const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 };
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return sem_timedwait( &m_sema, &fail ) != -1;
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return sem_timedwait( &m_sema, &fail ) == 0;
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}
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|
@ -94,9 +94,8 @@ void Threading::Semaphore::Wait()
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}
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else
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{
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do {
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while( !WaitRaw( def_yieldgui_interval ) )
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wxTheApp->Yield( true );
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} while( !WaitRaw( def_yieldgui_interval ) );
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}
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#else
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WaitRaw();
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|
@ -136,8 +135,8 @@ bool Threading::Semaphore::Wait( const wxTimeSpan& timeout )
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wxTimeSpan countdown( (timeout) );
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do {
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wxTheApp->Yield(true);
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if( WaitRaw( def_yieldgui_interval ) ) break;
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wxTheApp->Yield(true);
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countdown -= def_yieldgui_interval;
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} while( countdown.GetMilliseconds() > 0 );
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|
|
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@ -43,13 +43,11 @@ bool Threading::_WaitGui_RecursionGuard( const char* guardname )
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// In order to avoid deadlock we need to make sure we cut some time to handle messages.
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// But this can result in recursive yield calls, which would crash the app. Protect
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// against them here and, if recursion is detected, perform a standard blocking wait.
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// (also, wx ignores message pumping on recursive Yields, so no point in allowing
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// more then one recursion)
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static int __Guard = 0;
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RecursionGuard guard( __Guard );
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if( guard.Counter >= 2 )
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if( guard.IsReentrant() )
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{
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Console.WriteLn( "(Thread Log) Possible yield recursion detected in %s; performing blocking wait.", guardname );
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return true;
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@ -130,7 +128,7 @@ void Threading::PersistentThread::FrankenMutex( MutexLock& mutex )
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}
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// Main entry point for starting or e-starting a persistent thread. This function performs necessary
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// locks and checks for avoiding race conditions, and then calls OnStart() immeediately before
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||||
// locks and checks for avoiding race conditions, and then calls OnStart() immediately before
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// the actual thread creation. Extending classes should generally not override Start(), and should
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// instead override DoPrepStart instead.
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//
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||||
|
@ -142,9 +140,6 @@ void Threading::PersistentThread::Start()
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if( m_running ) return;
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|
||||
Detach(); // clean up previous thread handle, if one exists.
|
||||
|
||||
FrankenMutex( m_lock_InThread );
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||||
|
||||
OnStart();
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||||
|
||||
if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
|
||||
|
@ -236,6 +231,57 @@ void Threading::PersistentThread::RethrowException() const
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|||
m_except->Rethrow();
|
||||
}
|
||||
|
||||
// This helper function is a deadlock-safe method of waiting on a semaphore in a PersistentThread. If the
|
||||
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
|
||||
// posted, this function will detect that and throw a ThreadTimedOut exception.
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||||
//
|
||||
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
|
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// this function from the context of the thread itself is an error, and a dev assertion will be generated.
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//
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||||
// Exceptions:
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// ThreadTimedOut
|
||||
//
|
||||
void Threading::PersistentThread::WaitOnSelf( Semaphore& sem )
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{
|
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if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
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||||
|
||||
while( true )
|
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{
|
||||
if( sem.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
|
||||
if( !m_running )
|
||||
{
|
||||
wxString msg( m_name + L": thread was terminated while another thread was waiting on a semaphore." );
|
||||
throw Exception::ThreadTimedOut( msg, msg );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This helper function is a deadlock-safe method of waiting on a mutex in a PersistentThread. If the
|
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// thread is terminated or canceled by another thread or a nested action prior to the mutex being
|
||||
// unlocked, this function will detect that and throw a ThreadTimedOut exception.
|
||||
//
|
||||
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
|
||||
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
|
||||
//
|
||||
// Exceptions:
|
||||
// ThreadTimedOut
|
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//
|
||||
void Threading::PersistentThread::WaitOnSelf( MutexLock& mutex )
|
||||
{
|
||||
if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
|
||||
|
||||
while( true )
|
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{
|
||||
if( mutex.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
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||||
if( !m_running )
|
||||
{
|
||||
wxString msg( m_name + L": thread was terminated while another thread was waiting on a mutex." );
|
||||
throw Exception::ThreadTimedOut( msg, msg );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Inserts a thread cancellation point. If the thread has received a cancel request, this
|
||||
// function will throw an SEH exception designed to exit the thread (so make sure to use C++
|
||||
// object encapsulation for anything that could leak resources, to ensure object unwinding
|
||||
|
@ -321,7 +367,6 @@ void Threading::PersistentThread::_ThreadCleanup()
|
|||
|
||||
_try_virtual_invoke( &PersistentThread::OnCleanupInThread );
|
||||
|
||||
m_running = false;
|
||||
m_lock_InThread.Unlock();
|
||||
}
|
||||
|
||||
|
@ -330,16 +375,36 @@ wxString Threading::PersistentThread::GetName() const
|
|||
return m_name;
|
||||
}
|
||||
|
||||
// This override is called by PeristentThread when the thread is first created, prior to
|
||||
// calling ExecuteTaskInThread. This is useful primarily for "base" classes that extend
|
||||
// from PersistentThread, giving them the ability to bind startup code to all threads that
|
||||
// derive from them. (the alternative would have been to make ExecuteTaskInThread a
|
||||
// private member, and provide a new Task executor by a different name).
|
||||
void Threading::PersistentThread::OnStartInThread()
|
||||
{
|
||||
m_running = true;
|
||||
}
|
||||
|
||||
void Threading::PersistentThread::_internal_execute()
|
||||
{
|
||||
m_lock_InThread.Lock();
|
||||
m_running = true;
|
||||
_DoSetThreadName( m_name );
|
||||
|
||||
OnStartInThread();
|
||||
|
||||
_try_virtual_invoke( &PersistentThread::ExecuteTaskInThread );
|
||||
}
|
||||
|
||||
void Threading::PersistentThread::OnStart() {}
|
||||
void Threading::PersistentThread::OnCleanupInThread() {}
|
||||
void Threading::PersistentThread::OnStart()
|
||||
{
|
||||
FrankenMutex( m_lock_InThread );
|
||||
m_sem_event.Reset();
|
||||
}
|
||||
|
||||
void Threading::PersistentThread::OnCleanupInThread()
|
||||
{
|
||||
m_running = false;
|
||||
}
|
||||
|
||||
// passed into pthread_create, and is used to dispatch the thread's object oriented
|
||||
// callback function
|
||||
|
@ -496,52 +561,42 @@ void Threading::WaitEvent::Wait()
|
|||
// --------------------------------------------------------------------------------------
|
||||
// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
|
||||
|
||||
__forceinline void Threading::AtomicExchange( volatile u32& Target, u32 value )
|
||||
__forceinline u32 Threading::AtomicExchange( volatile u32& Target, u32 value )
|
||||
{
|
||||
_InterlockedExchange( (volatile long*)&Target, value );
|
||||
return _InterlockedExchange( (volatile long*)&Target, value );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
|
||||
__forceinline u32 Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, value );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicIncrement( volatile u32& Target )
|
||||
__forceinline u32 Threading::AtomicIncrement( volatile u32& Target )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicDecrement( volatile u32& Target )
|
||||
__forceinline u32 Threading::AtomicDecrement( volatile u32& Target )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicExchange( volatile s32& Target, s32 value )
|
||||
__forceinline s32 Threading::AtomicExchange( volatile s32& Target, s32 value )
|
||||
{
|
||||
_InterlockedExchange( (volatile long*)&Target, value );
|
||||
return _InterlockedExchange( (volatile long*)&Target, value );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
|
||||
__forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, value );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicIncrement( volatile s32& Target )
|
||||
__forceinline s32 Threading::AtomicIncrement( volatile s32& Target )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
|
||||
}
|
||||
|
||||
__forceinline void Threading::AtomicDecrement( volatile s32& Target )
|
||||
__forceinline s32 Threading::AtomicDecrement( volatile s32& Target )
|
||||
{
|
||||
_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
|
||||
}
|
||||
|
||||
__forceinline void Threading::_AtomicExchangePointer( const void ** target, const void* value )
|
||||
{
|
||||
_InterlockedExchange( (volatile long*)target, (long)value );
|
||||
}
|
||||
|
||||
__forceinline void Threading::_AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand )
|
||||
{
|
||||
_InterlockedCompareExchange( (volatile long*)target, (long)value, (long)comparand );
|
||||
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
|
||||
}
|
||||
|
|
|
@ -108,10 +108,6 @@ protected:
|
|||
// run very fast and have little or no ringbuffer overhead (typically opening menus)
|
||||
volatile s32 m_QueuedFrames;
|
||||
|
||||
// Protection lock for the frame queue counter -- needed because we can't safely
|
||||
// AtomicExchange from two threads.
|
||||
MutexLock m_lock_FrameQueueCounter;
|
||||
|
||||
// These vars maintain instance data for sending Data Packets.
|
||||
// Only one data packet can be constructed and uploaded at a time.
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ struct MTGS_BufferedData
|
|||
|
||||
u128& operator[]( uint idx )
|
||||
{
|
||||
jASSUME( idx < RingBufferSize );
|
||||
pxAssert( idx < RingBufferSize );
|
||||
return m_Ring[idx];
|
||||
}
|
||||
};
|
||||
|
@ -99,7 +99,6 @@ mtgsThreadObject::mtgsThreadObject() :
|
|||
, m_CopyDataTally( 0 )
|
||||
, m_RingBufferIsBusy( false )
|
||||
, m_QueuedFrames( 0 )
|
||||
, m_lock_FrameQueueCounter()
|
||||
, m_packet_size( 0 )
|
||||
, m_packet_ringpos( 0 )
|
||||
|
||||
|
@ -146,7 +145,7 @@ void mtgsThreadObject::ResetGS()
|
|||
// * Signal a reset.
|
||||
// * clear the path and byRegs structs (used by GIFtagDummy)
|
||||
|
||||
AtomicExchange( m_RingPos, m_WritePos );
|
||||
m_RingPos = m_WritePos;
|
||||
|
||||
MTGS_LOG( "MTGS: Sending Reset..." );
|
||||
SendSimplePacket( GS_RINGTYPE_RESET, 0, 0, 0 );
|
||||
|
@ -171,10 +170,8 @@ void mtgsThreadObject::PostVsyncEnd( bool updategs )
|
|||
SpinWait();
|
||||
}
|
||||
|
||||
m_lock_FrameQueueCounter.Lock();
|
||||
m_QueuedFrames++;
|
||||
AtomicIncrement( m_QueuedFrames );
|
||||
//Console.Status( " >> Frame Added!" );
|
||||
m_lock_FrameQueueCounter.Unlock();
|
||||
|
||||
SendSimplePacket( GS_RINGTYPE_VSYNC,
|
||||
(*(u32*)(PS2MEM_GS+0x1000)&0x2000), updategs, 0);
|
||||
|
@ -237,9 +234,6 @@ void mtgsThreadObject::OpenPlugin()
|
|||
|
||||
void mtgsThreadObject::ExecuteTaskInThread()
|
||||
{
|
||||
// Required by the underlying SysThreadBase class (is unlocked on exit)
|
||||
m_RunningLock.Lock();
|
||||
|
||||
#ifdef RINGBUF_DEBUG_STACK
|
||||
PacketTagType prevCmd;
|
||||
#endif
|
||||
|
@ -247,7 +241,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
pthread_cleanup_push( _clean_close_gs, this );
|
||||
while( true )
|
||||
{
|
||||
m_sem_event.WaitRaw(); // ... because this does a cancel test itself..
|
||||
m_sem_event.WaitRaw(); // ... because this does a cancel test itself..
|
||||
StateCheckInThread( false ); // false disables cancel test here!
|
||||
|
||||
m_RingBufferIsBusy = true;
|
||||
|
@ -279,11 +273,10 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
switch( tag.command )
|
||||
{
|
||||
case GS_RINGTYPE_RESTART:
|
||||
AtomicExchange(m_RingPos, 0);
|
||||
m_RingPos = 0;
|
||||
|
||||
// stall for a bit to let the MainThread have time to update the g_pGSWritePos.
|
||||
m_lock_RingRestart.Lock();
|
||||
m_lock_RingRestart.Unlock();
|
||||
m_lock_RingRestart.Wait();
|
||||
|
||||
StateCheckInThread( false ); // disable cancel since the above locks are cancelable already
|
||||
continue;
|
||||
|
@ -323,11 +316,9 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
GSvsync(tag.data[0]);
|
||||
gsFrameSkip( !tag.data[1] );
|
||||
|
||||
m_lock_FrameQueueCounter.Lock();
|
||||
AtomicDecrement( m_QueuedFrames );
|
||||
jASSUME( m_QueuedFrames >= 0 );
|
||||
int framecnt = AtomicDecrement( m_QueuedFrames );
|
||||
pxAssertDev( framecnt >= 0, "Frame queue sync count failure." );
|
||||
//Console.Status( " << Frame Removed!" );
|
||||
m_lock_FrameQueueCounter.Unlock();
|
||||
|
||||
if( PADupdate != NULL )
|
||||
{
|
||||
|
@ -390,7 +381,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
case GS_RINGTYPE_MODECHANGE:
|
||||
_gs_ChangeTimings( tag.data[0], tag.data[1] );
|
||||
break;
|
||||
|
||||
|
||||
case GS_RINGTYPE_CRC:
|
||||
GSsetGameCRC( tag.data[0], 0 );
|
||||
break;
|
||||
|
@ -398,7 +389,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
case GS_RINGTYPE_STARTTIME:
|
||||
m_iSlowStart += tag.data[0];
|
||||
break;
|
||||
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
default:
|
||||
Console.Error("GSThreadProc, bad packet (%x) at m_RingPos: %x, m_WritePos: %x", tag.command, m_RingPos, m_WritePos);
|
||||
|
@ -414,7 +405,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
|
|||
uint newringpos = m_RingPos + ringposinc;
|
||||
pxAssert( newringpos <= RingBufferSize );
|
||||
newringpos &= RingBufferMask;
|
||||
AtomicExchange( m_RingPos, newringpos );
|
||||
m_RingPos = newringpos;
|
||||
}
|
||||
m_RingBufferIsBusy = false;
|
||||
}
|
||||
|
@ -475,10 +466,10 @@ u8* mtgsThreadObject::GetDataPacketPtr() const
|
|||
void mtgsThreadObject::SendDataPacket()
|
||||
{
|
||||
// make sure a previous copy block has been started somewhere.
|
||||
jASSUME( m_packet_size != 0 );
|
||||
pxAssert( m_packet_size != 0 );
|
||||
|
||||
uint temp = m_packet_ringpos + m_packet_size;
|
||||
jASSUME( temp <= RingBufferSize );
|
||||
pxAssert( temp <= RingBufferSize );
|
||||
temp &= RingBufferMask;
|
||||
|
||||
if( IsDebugBuild )
|
||||
|
@ -491,17 +482,17 @@ void mtgsThreadObject::SendDataPacket()
|
|||
// The writepos should never leapfrog the readpos
|
||||
// since that indicates a bad write.
|
||||
if( m_packet_ringpos < readpos )
|
||||
assert( temp < readpos );
|
||||
pxAssert( temp < readpos );
|
||||
}
|
||||
|
||||
// Updating the writepos should never make it equal the readpos, since
|
||||
// that would stop the buffer prematurely (and indicates bad code in the
|
||||
// ringbuffer manager)
|
||||
assert( readpos != temp );
|
||||
pxAssert( readpos != temp );
|
||||
}
|
||||
}
|
||||
|
||||
AtomicExchange( m_WritePos, temp );
|
||||
m_WritePos = temp;
|
||||
|
||||
m_packet_size = 0;
|
||||
|
||||
|
@ -606,11 +597,11 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
|
|||
uint writepos = m_WritePos;
|
||||
|
||||
// Checks if a previous copy was started without an accompanying call to GSRINGBUF_DONECOPY
|
||||
jASSUME( m_packet_size == 0 );
|
||||
pxAssert( m_packet_size == 0 );
|
||||
|
||||
// Sanity checks! (within the confines of our ringbuffer please!)
|
||||
jASSUME( size < RingBufferSize );
|
||||
jASSUME( writepos < RingBufferSize );
|
||||
pxAssert( size < RingBufferSize );
|
||||
pxAssert( writepos < RingBufferSize );
|
||||
|
||||
m_packet_size = GIFPath_ParseTag(pathidx, srcdata, size);
|
||||
size = m_packet_size + 1; // takes into account our command qword.
|
||||
|
@ -667,8 +658,7 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
|
|||
|
||||
m_lock_RingRestart.Lock();
|
||||
SendSimplePacket( GS_RINGTYPE_RESTART, 0, 0, 0 );
|
||||
writepos = 0;
|
||||
AtomicExchange( m_WritePos, writepos );
|
||||
m_WritePos = writepos = 0;
|
||||
m_lock_RingRestart.Unlock();
|
||||
SetEvent();
|
||||
|
||||
|
@ -734,7 +724,7 @@ __forceinline uint mtgsThreadObject::_PrepForSimplePacket()
|
|||
#endif
|
||||
|
||||
uint future_writepos = m_WritePos+1;
|
||||
jASSUME( future_writepos <= RingBufferSize );
|
||||
pxAssert( future_writepos <= RingBufferSize );
|
||||
|
||||
future_writepos &= RingBufferMask;
|
||||
|
||||
|
@ -753,8 +743,8 @@ __forceinline uint mtgsThreadObject::_PrepForSimplePacket()
|
|||
|
||||
__forceinline void mtgsThreadObject::_FinishSimplePacket( uint future_writepos )
|
||||
{
|
||||
assert( future_writepos != volatize(m_RingPos) );
|
||||
AtomicExchange( m_WritePos, future_writepos );
|
||||
pxAssert( future_writepos != volatize(m_RingPos) );
|
||||
m_WritePos = future_writepos;
|
||||
}
|
||||
|
||||
void mtgsThreadObject::SendSimplePacket( GS_RINGTYPE type, int data0, int data1, int data2 )
|
||||
|
@ -795,7 +785,28 @@ void mtgsThreadObject::WaitForOpen()
|
|||
{
|
||||
if( gsIsOpened ) return;
|
||||
Resume();
|
||||
m_sem_OpenDone.Wait();
|
||||
|
||||
// Two-phase timeout on MTGS opening, so that possible errors are handled
|
||||
// in a timely fashion. We check for errors after 2 seconds, and then give it
|
||||
// another 4 seconds if no errors occurred (this might seem long, but sometimes a
|
||||
// GS plugin can be very stubborned, especially in debug mode builds).
|
||||
|
||||
if( !m_sem_OpenDone.Wait( wxTimeSpan(0, 0, 2, 0) ) )
|
||||
{
|
||||
RethrowException();
|
||||
|
||||
if( !m_sem_OpenDone.Wait( wxTimeSpan(0, 0, 4, 0) ) )
|
||||
{
|
||||
RethrowException();
|
||||
|
||||
// Not opened yet, and no exceptions. Weird? You decide!
|
||||
// TODO : implement a user confirmation to cancel the action and exit the
|
||||
// emulator forcefully, or to continue waiting on the GS.
|
||||
|
||||
throw Exception::PluginOpenError( PluginId_GS, "The MTGS thread has become unresponsive while waiting for the GS plugin to open." );
|
||||
}
|
||||
}
|
||||
|
||||
mtgsThread.RethrowException();
|
||||
}
|
||||
|
||||
|
@ -803,7 +814,7 @@ void mtgsThreadObject::Freeze( int mode, MTGS_FreezeData& data )
|
|||
{
|
||||
if( mode == FREEZE_LOAD )
|
||||
{
|
||||
AtomicExchange( m_RingPos, m_WritePos );
|
||||
WaitGS();
|
||||
SendPointerPacket( GS_RINGTYPE_FREEZE, mode, &data );
|
||||
SetEvent();
|
||||
Resume();
|
||||
|
|
|
@ -74,6 +74,8 @@ protected:
|
|||
{
|
||||
if( !state_buffer_lock.TryLock() )
|
||||
throw Exception::CancelEvent( m_name + L"request ignored: state copy buffer is already locked!" );
|
||||
|
||||
_parent::OnStart();
|
||||
}
|
||||
|
||||
void SendFinishEvent( int type )
|
||||
|
@ -104,7 +106,6 @@ protected:
|
|||
void OnStart()
|
||||
{
|
||||
_parent::OnStart();
|
||||
|
||||
++sys_resume_lock;
|
||||
CoreThread.Pause();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2009 PCSX2 Dev Team
|
||||
*
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
|
@ -46,6 +46,25 @@ void SysThreadBase::Start()
|
|||
{
|
||||
_parent::Start();
|
||||
m_ExecMode = ExecMode_Closing;
|
||||
|
||||
Sleep( 1 );
|
||||
|
||||
if( !m_ResumeEvent.WaitRaw( wxTimeSpan(0, 0, 1, 500) ) )
|
||||
{
|
||||
RethrowException();
|
||||
if( pxAssertDev( m_ExecMode == ExecMode_Closing, "Unexpected thread status during SysThread startup." ) )
|
||||
{
|
||||
throw Exception::ThreadCreationError(
|
||||
wxsFormat( L"Timeout occurred while attempting to start the %s thread.", m_name.c_str() ),
|
||||
wxEmptyString
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pxAssertDev( (m_ExecMode == ExecMode_Closing) || (m_ExecMode == ExecMode_Closed),
|
||||
"Unexpected thread status during SysThread startup."
|
||||
);
|
||||
|
||||
m_sem_event.Post();
|
||||
}
|
||||
|
||||
|
@ -55,7 +74,7 @@ void SysThreadBase::OnStart()
|
|||
if( !pxAssertDev( m_ExecMode == ExecMode_NoThreadYet, "SysSustainableThread:Start(): Invalid execution mode" ) ) return;
|
||||
|
||||
m_ResumeEvent.Reset();
|
||||
//m_SuspendEvent.Reset();
|
||||
FrankenMutex( m_ExecModeMutex );
|
||||
FrankenMutex( m_RunningLock );
|
||||
|
||||
_parent::OnStart();
|
||||
|
@ -83,7 +102,7 @@ void SysThreadBase::OnStart()
|
|||
bool SysThreadBase::Suspend( bool isBlocking )
|
||||
{
|
||||
if( IsSelf() || !IsRunning() ) return false;
|
||||
|
||||
|
||||
// shortcut ExecMode check to avoid deadlocking on redundant calls to Suspend issued
|
||||
// from Resume or OnResumeReady code.
|
||||
if( m_ExecMode == ExecMode_Closed ) return false;
|
||||
|
@ -152,7 +171,7 @@ bool SysThreadBase::Pause()
|
|||
// Resumes the core execution state, or does nothing is the core is already running. If
|
||||
// settings were changed, resets will be performed as needed and emulation state resumed from
|
||||
// memory savestates.
|
||||
//
|
||||
//
|
||||
// Note that this is considered a non-blocking action. Most times the state is safely resumed
|
||||
// on return, but in the case of re-entrant or nested message handling the function may return
|
||||
// before the thread has resumed. If you need explicit behavior tied to the completion of the
|
||||
|
@ -171,20 +190,27 @@ void SysThreadBase::Resume()
|
|||
|
||||
ScopedLock locker( m_ExecModeMutex );
|
||||
|
||||
// Recursion guard is needed because of the non-blocking Wait if the state
|
||||
// is Suspending/Closing. Processed events could recurse into Resume, and we'll
|
||||
// want to silently ignore them.
|
||||
|
||||
//RecursionGuard guard( m_resume_guard );
|
||||
//if( guard.IsReentrant() ) return;
|
||||
// Implementation Note:
|
||||
// The entire state coming out of a Wait is indeterminate because of user input
|
||||
// and pending messages being handled. So after each call we do some seemingly redundant
|
||||
// sanity checks against m_ExecMode/m_Running status, and if something doesn't feel
|
||||
// right, we should abort.
|
||||
|
||||
switch( m_ExecMode )
|
||||
{
|
||||
case ExecMode_Opened: return;
|
||||
|
||||
case ExecMode_NoThreadYet:
|
||||
{
|
||||
static int __Guard = 0;
|
||||
RecursionGuard guard( __Guard );
|
||||
if( guard.IsReentrant() ) return;
|
||||
|
||||
Start();
|
||||
m_ExecMode = ExecMode_Closing;
|
||||
if( !m_running || (m_ExecMode == ExecMode_NoThreadYet) )
|
||||
throw Exception::ThreadCreationError();
|
||||
if( m_ExecMode == ExecMode_Opened ) return;
|
||||
}
|
||||
// fall through...
|
||||
|
||||
case ExecMode_Closing:
|
||||
|
@ -192,14 +218,8 @@ void SysThreadBase::Resume()
|
|||
// we need to make sure and wait for the emuThread to enter a fully suspended
|
||||
// state before continuing...
|
||||
|
||||
//locker.Unlock(); // no deadlocks please, thanks. :)
|
||||
m_RunningLock.Wait();
|
||||
//locker.Lock();
|
||||
|
||||
// The entire state coming out of a Wait is indeterminate because of user input
|
||||
// and pending messages being handled. If something doesn't feel right, we should
|
||||
// abort.
|
||||
|
||||
if( !m_running ) return;
|
||||
if( (m_ExecMode != ExecMode_Closed) && (m_ExecMode != ExecMode_Paused) ) return;
|
||||
if( g_plugins == NULL ) return;
|
||||
break;
|
||||
|
@ -219,6 +239,13 @@ void SysThreadBase::Resume()
|
|||
// (Called from the context of this thread only)
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
void SysThreadBase::OnStartInThread()
|
||||
{
|
||||
m_RunningLock.Lock();
|
||||
_parent::OnStartInThread();
|
||||
m_ResumeEvent.Post();
|
||||
}
|
||||
|
||||
void SysThreadBase::OnCleanupInThread()
|
||||
{
|
||||
m_ExecMode = ExecMode_NoThreadYet;
|
||||
|
@ -228,16 +255,6 @@ void SysThreadBase::OnCleanupInThread()
|
|||
|
||||
void SysThreadBase::StateCheckInThread( bool isCancelable )
|
||||
{
|
||||
// Shortcut for the common case, to avoid unnecessary Mutex locks:
|
||||
/*if( m_ExecMode == ExecMode_Opened )
|
||||
{
|
||||
if( isCancelable ) TestCancel();
|
||||
return;
|
||||
}
|
||||
|
||||
// Oh, seems we need a full lock, because something special is happening!
|
||||
ScopedLock locker( m_ExecModeMutex );*/
|
||||
|
||||
switch( m_ExecMode )
|
||||
{
|
||||
|
||||
|
@ -266,7 +283,6 @@ void SysThreadBase::StateCheckInThread( bool isCancelable )
|
|||
// fallthrough...
|
||||
|
||||
case ExecMode_Paused:
|
||||
//locker.Unlock();
|
||||
while( m_ExecMode == ExecMode_Paused )
|
||||
m_ResumeEvent.WaitRaw();
|
||||
|
||||
|
@ -280,18 +296,17 @@ void SysThreadBase::StateCheckInThread( bool isCancelable )
|
|||
OnSuspendInThread();
|
||||
m_ExecMode = ExecMode_Closed;
|
||||
m_RunningLock.Unlock();
|
||||
}
|
||||
}
|
||||
// fallthrough...
|
||||
|
||||
|
||||
case ExecMode_Closed:
|
||||
//locker.Unlock();
|
||||
while( m_ExecMode == ExecMode_Closed )
|
||||
m_ResumeEvent.WaitRaw();
|
||||
|
||||
m_RunningLock.Lock();
|
||||
OnResumeInThread( true );
|
||||
break;
|
||||
|
||||
|
||||
jNO_DEFAULT;
|
||||
}
|
||||
}
|
||||
|
@ -366,7 +381,7 @@ void SysCoreThread::ApplySettings( const Pcsx2Config& src )
|
|||
|
||||
m_resetRecompilers = ( src.Cpu != EmuConfig.Cpu ) || ( src.Gamefixes != EmuConfig.Gamefixes ) || ( src.Speedhacks != EmuConfig.Speedhacks );
|
||||
m_resetProfilers = (src.Profiler != EmuConfig.Profiler );
|
||||
|
||||
|
||||
const_cast<Pcsx2Config&>(EmuConfig) = src;
|
||||
|
||||
if( resumeWhenDone ) Resume();
|
||||
|
@ -385,7 +400,7 @@ SysCoreThread& SysCoreThread::Get()
|
|||
void SysCoreThread::CpuInitializeMess()
|
||||
{
|
||||
if( m_hasValidState ) return;
|
||||
|
||||
|
||||
wxString elf_file;
|
||||
if( EmuConfig.SkipBiosSplash )
|
||||
{
|
||||
|
@ -445,7 +460,6 @@ void SysCoreThread::CpuExecute()
|
|||
|
||||
void SysCoreThread::ExecuteTaskInThread()
|
||||
{
|
||||
m_RunningLock.Lock();
|
||||
tls_coreThread = this;
|
||||
|
||||
m_sem_event.WaitRaw();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2009 PCSX2 Dev Team
|
||||
*
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
|
@ -44,7 +44,7 @@ protected:
|
|||
// Thread has not been created yet. Typically this is the same as IsRunning()
|
||||
// returning FALSE.
|
||||
ExecMode_NoThreadYet,
|
||||
|
||||
|
||||
// Close signal has been sent to the thread, but the thread's response is still
|
||||
// pending (thread is busy/running).
|
||||
ExecMode_Closing,
|
||||
|
@ -55,11 +55,11 @@ protected:
|
|||
|
||||
// Thread is active and running, with pluigns in an "open" state.
|
||||
ExecMode_Opened,
|
||||
|
||||
|
||||
// Pause signal has been sent to the thread, but the thread's response is still
|
||||
// pending (thread is busy/running).
|
||||
ExecMode_Pausing,
|
||||
|
||||
|
||||
// Thread is safely paused, with plugins in an "open" state, and waiting for a
|
||||
// resume/open signal.
|
||||
ExecMode_Paused,
|
||||
|
@ -73,7 +73,7 @@ protected:
|
|||
|
||||
// Used to wake up the thread from sleeping when it's in a suspended state.
|
||||
Semaphore m_ResumeEvent;
|
||||
|
||||
|
||||
// Locked whenever the thread is not in a suspended state (either closed or paused).
|
||||
// Issue a Wait against this mutex for performing actions that require the thread
|
||||
// to be suspended.
|
||||
|
@ -92,7 +92,7 @@ public:
|
|||
{
|
||||
return m_ExecMode > ExecMode_Closed;
|
||||
}
|
||||
|
||||
|
||||
bool IsClosed() const { return !IsOpen(); }
|
||||
|
||||
ExecutionMode GetExecutionMode() const { return m_ExecMode; }
|
||||
|
@ -101,18 +101,19 @@ public:
|
|||
virtual bool Suspend( bool isBlocking = true );
|
||||
virtual void Resume();
|
||||
virtual bool Pause();
|
||||
|
||||
|
||||
virtual void StateCheckInThread( bool isCancelable = true );
|
||||
virtual void OnCleanupInThread();
|
||||
|
||||
protected:
|
||||
virtual void OnStart();
|
||||
|
||||
// This function is called by Resume immediately prior to releasing the suspension of
|
||||
// the core emulation thread. You should overload this rather than Resume(), since
|
||||
// Resume() has a lot of checks and balances to prevent re-entrance and race conditions.
|
||||
virtual void OnResumeReady() {}
|
||||
|
||||
virtual void OnStart();
|
||||
|
||||
protected:
|
||||
virtual void OnCleanupInThread();
|
||||
virtual void OnStartInThread();
|
||||
|
||||
// Used internally from Resume(), so let's make it private here.
|
||||
virtual void Start();
|
||||
|
@ -123,7 +124,7 @@ protected:
|
|||
// thread, requesting this thread suspend itself temporarily). After this is called,
|
||||
// the thread enters a waiting state on the m_ResumeEvent semaphore.
|
||||
virtual void OnSuspendInThread()=0;
|
||||
|
||||
|
||||
// Extending classes should implement this, but should not call it. The parent class
|
||||
// handles invocation by the following guidelines: Called *in thread* from StateCheckInThread()
|
||||
// prior to pausing the thread (ie, when Pause() has been called on a separate thread,
|
||||
|
@ -163,7 +164,7 @@ public:
|
|||
virtual void ApplySettings( const Pcsx2Config& src );
|
||||
virtual void OnResumeReady();
|
||||
virtual void Reset();
|
||||
|
||||
|
||||
bool HasValidState()
|
||||
{
|
||||
return m_hasValidState;
|
||||
|
|
|
@ -41,10 +41,13 @@ bool AppCoreThread::Suspend( bool isBlocking )
|
|||
m_kevt.m_shiftDown = false;
|
||||
m_kevt.m_controlDown = false;
|
||||
m_kevt.m_altDown = false;
|
||||
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
static int resume_tries = 0;
|
||||
|
||||
void AppCoreThread::Resume()
|
||||
{
|
||||
// Thread control (suspend / resume) should only be performed from the main/gui thread.
|
||||
|
@ -55,6 +58,7 @@ void AppCoreThread::Resume()
|
|||
Console.WriteLn( "SysResume: State is locked, ignoring Resume request!" );
|
||||
return;
|
||||
}
|
||||
|
||||
_parent::Resume();
|
||||
|
||||
if( m_ExecMode != ExecMode_Opened )
|
||||
|
@ -66,8 +70,18 @@ void AppCoreThread::Resume()
|
|||
evt.SetInt( CoreStatus_Suspended );
|
||||
wxGetApp().AddPendingEvent( evt );
|
||||
|
||||
sApp.SysExecute();
|
||||
if( (m_ExecMode != ExecMode_Closing) || (m_ExecMode != ExecMode_Pausing) )
|
||||
{
|
||||
if( ++resume_tries <= 2 )
|
||||
{
|
||||
sApp.SysExecute();
|
||||
}
|
||||
else
|
||||
Console.Status( "SysResume: Multiple resume retries failed. Giving up..." );
|
||||
}
|
||||
}
|
||||
|
||||
resume_tries = 0;
|
||||
}
|
||||
|
||||
void AppCoreThread::OnResumeReady()
|
||||
|
@ -83,7 +97,7 @@ void AppCoreThread::OnResumeReady()
|
|||
void AppCoreThread::OnResumeInThread( bool isSuspended )
|
||||
{
|
||||
_parent::OnResumeInThread( isSuspended );
|
||||
|
||||
|
||||
wxCommandEvent evt( pxEVT_CoreThreadStatus );
|
||||
evt.SetInt( CoreStatus_Resumed );
|
||||
wxGetApp().AddPendingEvent( evt );
|
||||
|
|
|
@ -343,12 +343,23 @@ void Pcsx2App::CleanupMess()
|
|||
// app is shutting down, so don't let the system resume for anything. (sometimes there
|
||||
// are pending Resume messages in the queue from previous user actions)
|
||||
|
||||
sys_resume_lock += 10;
|
||||
CoreThread.Cancel();
|
||||
try
|
||||
{
|
||||
sys_resume_lock += 10;
|
||||
CoreThread.Cancel();
|
||||
|
||||
if( m_CorePlugins )
|
||||
m_CorePlugins->Shutdown();
|
||||
if( m_CorePlugins )
|
||||
m_CorePlugins->Shutdown();
|
||||
}
|
||||
catch( Exception::RuntimeError& ex )
|
||||
{
|
||||
// Handle runtime errors gracefully during shutdown. Mostly these are things
|
||||
// that we just don't care about by now, and just want to "get 'er done!" so
|
||||
// we can exit the app. ;)
|
||||
|
||||
Console.Error( ex.FormatDiagnosticMessage() );
|
||||
}
|
||||
|
||||
// Notice: deleting the plugin manager (unloading plugins) here causes Lilypad to crash,
|
||||
// likely due to some pending message in the queue that references lilypad procs.
|
||||
// We don't need to unload plugins anyway tho -- shutdown is plenty safe enough for
|
||||
|
|
|
@ -68,6 +68,8 @@ protected:
|
|||
|
||||
class ConsoleTestThread : public Threading::PersistentThread
|
||||
{
|
||||
typedef PersistentThread _parent;
|
||||
|
||||
protected:
|
||||
volatile bool m_done;
|
||||
void ExecuteTaskInThread();
|
||||
|
@ -82,10 +84,6 @@ public:
|
|||
{
|
||||
m_done = true;
|
||||
}
|
||||
|
||||
protected:
|
||||
void OnStart() {}
|
||||
void OnCleanupInThread() {}
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
|
|
@ -280,7 +280,7 @@ void MainEmuFrame::OnSettingsLoadSave( void* obj, const IniInterface& evt )
|
|||
{
|
||||
if( obj == NULL ) return;
|
||||
MainEmuFrame* mframe = (MainEmuFrame*)obj;
|
||||
|
||||
|
||||
// FIXME: Evil const cast hack!
|
||||
mframe->LoadSaveRecentIsoList( const_cast<IniInterface&>(evt) );
|
||||
}
|
||||
|
@ -312,7 +312,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title):
|
|||
m_SaveStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Save01 ) ),
|
||||
|
||||
m_MenuItem_Console( *new wxMenuItem( &m_menuMisc, MenuId_Console, L"Show Console", wxEmptyString, wxITEM_CHECK ) ),
|
||||
|
||||
|
||||
m_Listener_CoreThreadStatus( wxGetApp().Source_CoreThreadStatus(), CmdEvt_Listener( this, OnCoreThreadStatusChanged ) ),
|
||||
m_Listener_CorePluginStatus( wxGetApp().Source_CorePluginStatus(), CmdEvt_Listener( this, OnCorePluginStatusChanged ) ),
|
||||
m_Listener_SettingsApplied( wxGetApp().Source_SettingsApplied(), EventListener<int>( this, OnSettingsApplied ) ),
|
||||
|
@ -518,6 +518,8 @@ void MainEmuFrame::ReloadRecentLists()
|
|||
|
||||
void MainEmuFrame::ApplyCoreStatus()
|
||||
{
|
||||
bool valstate = SysHasValidState();
|
||||
|
||||
GetMenuBar()->Enable( MenuId_Sys_SuspendResume, SysHasValidState() );
|
||||
GetMenuBar()->Enable( MenuId_Sys_Reset, SysHasValidState() || (g_plugins!=NULL) );
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2009 PCSX2 Dev Team
|
||||
*
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
|
@ -70,7 +70,7 @@ bool MainEmuFrame::_DoSelectIsoBrowser()
|
|||
UpdateIsoSrcFile();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ void MainEmuFrame::Menu_BootCdvd_Click( wxCommandEvent &event )
|
|||
{
|
||||
CoreThread.Suspend();
|
||||
|
||||
if( !wxFileExists( g_Conf->CurrentIso ) )
|
||||
if( (g_Conf->CdvdSource == CDVDsrc_Iso) && !wxFileExists(g_Conf->CurrentIso) )
|
||||
{
|
||||
if( !_DoSelectIsoBrowser() )
|
||||
{
|
||||
|
|
|
@ -416,9 +416,7 @@ namespace Panels
|
|||
void DoNextPlugin( int evtidx );
|
||||
|
||||
protected:
|
||||
void OnStart() {}
|
||||
void ExecuteTaskInThread();
|
||||
void OnCleanupInThread() {}
|
||||
};
|
||||
|
||||
// This panel contains all of the plugin combo boxes. We stick them
|
||||
|
|
|
@ -57,7 +57,6 @@ public:
|
|||
virtual ~LoadPluginsTask() throw();
|
||||
|
||||
protected:
|
||||
void OnStart() {}
|
||||
void OnCleanupInThread();
|
||||
void ExecuteTaskInThread();
|
||||
};
|
||||
|
|
|
@ -97,8 +97,6 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
void OnStart() {}
|
||||
|
||||
void ExecuteTaskInThread()
|
||||
{
|
||||
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL );
|
||||
|
@ -165,8 +163,6 @@ protected:
|
|||
Console.Error( ex.FormatDiagnosticMessage() );
|
||||
}
|
||||
}
|
||||
|
||||
void OnCleanupInThread() { }
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
|
|
@ -335,7 +335,7 @@ static DynGenFunc* EnterRecompiledCode = NULL;
|
|||
// stackframe setup code in this function)
|
||||
static void __fastcall StackFrameCheckFailed( int espORebp, int regval )
|
||||
{
|
||||
pxFailDev( wxsFormat( L"(Stackframe) Sanitycheck Failed on %s\n\tCurrent=%d; Saved=%d",
|
||||
pxFailDev( wxsFormat( L"(Stackframe) Sanity check failed on %s\n\tCurrent=%d; Saved=%d",
|
||||
(espORebp==0) ? L"ESP" : L"EBP", regval, (espORebp==0) ? s_store_esp : s_store_ebp )
|
||||
);
|
||||
|
||||
|
@ -346,14 +346,14 @@ static void __fastcall StackFrameCheckFailed( int espORebp, int regval )
|
|||
|
||||
static void _DynGen_StackFrameCheck()
|
||||
{
|
||||
if( true ) return;
|
||||
if( !IsDevBuild ) return;
|
||||
|
||||
// --------- EBP Here -----------
|
||||
|
||||
xCMP( ebp, &s_store_ebp );
|
||||
xForwardJE8 skipassert_ebp;
|
||||
|
||||
xMOV( ecx, 1 );
|
||||
xMOV( ecx, 1 ); // 1 specifies EBP
|
||||
xMOV( edx, ebp );
|
||||
xCALL( StackFrameCheckFailed );
|
||||
xMOV( ebp, &s_store_ebp ); // half-hearted frame recovery attempt!
|
||||
|
@ -365,7 +365,7 @@ static void _DynGen_StackFrameCheck()
|
|||
xCMP( esp, &s_store_esp );
|
||||
xForwardJE8 skipassert_esp;
|
||||
|
||||
xMOV( ecx, 1 );
|
||||
xXOR( ecx, ecx ); // 0 specifies ESI
|
||||
xMOV( edx, esp );
|
||||
xCALL( StackFrameCheckFailed );
|
||||
xMOV( esp, &s_store_esp ); // half-hearted frame recovery attempt!
|
||||
|
@ -423,21 +423,21 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
|
|||
// for the duration of our function, and is used to restore the original
|
||||
// esp before returning from the function
|
||||
|
||||
// Optimization: We "allocate" 0x20 bytes of stack ahead of time here. The first
|
||||
// 16 bytes are used for saving esi, edi, and ebx. The second 16 bytes are used
|
||||
// for passing parameters to stdcall/cdecl functions.
|
||||
// Optimization: We "allocate" 0x10 bytes of stack ahead of time here, which we can
|
||||
// use for supplying parameters to cdecl functions.
|
||||
|
||||
xPUSH( ebp );
|
||||
xPUSH( edi );
|
||||
xPUSH( esi );
|
||||
xPUSH( ebx );
|
||||
|
||||
xMOV( ebp, esp );
|
||||
xAND( esp, -0x10 );
|
||||
xSUB( esp, 0x20 );
|
||||
xSUB( esp, 0x10 );
|
||||
|
||||
xMOV( &s_store_ebp, ebp );
|
||||
xMOV( &s_store_esp, esp );
|
||||
|
||||
xMOV( ptr[esp+0x18], edi );
|
||||
xMOV( ptr[esp+0x14], esi );
|
||||
xMOV( ptr[esp+0x10], ebx );
|
||||
xSUB( ptr32[&s_store_esp], 4 ); // account for the address pushed when we xCALL
|
||||
|
||||
//xPUSH( edi );
|
||||
//xPUSH( esi );
|
||||
|
@ -453,12 +453,14 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
|
|||
//xPOP( ebp );
|
||||
//xRET();
|
||||
|
||||
xADD( ptr32[&s_store_esp], 4 ); // account for the address pushed when we xCALL
|
||||
_DynGen_StackFrameCheck();
|
||||
|
||||
xMOV( edi, ptr[esp+0x18] );
|
||||
xMOV( esi, ptr[esp+0x14] );
|
||||
xMOV( ebx, ptr[esp+0x10] );
|
||||
xMOV( esp, ebp );
|
||||
|
||||
xPOP( ebx );
|
||||
xPOP( esi );
|
||||
xPOP( edi );
|
||||
xPOP( ebp );
|
||||
xRET();
|
||||
|
||||
|
|
|
@ -241,7 +241,7 @@ static void CvtPacketToFloat( StereoOut32* srcdest )
|
|||
// Parameter note: Size should always be a multiple of 128, thanks!
|
||||
static void CvtPacketToInt( StereoOut32* srcdest, uint size )
|
||||
{
|
||||
jASSUME( (size & 127) == 0 );
|
||||
//jASSUME( (size & 127) == 0 );
|
||||
|
||||
const StereoOutFloat* src = (StereoOutFloat*)srcdest;
|
||||
StereoOut32* dest = srcdest;
|
||||
|
|
Loading…
Reference in New Issue