Linux: We don't need no stinkin' muldefs! (fyi, turns out the solution was to use the "inline" keyword on class member prototype definitions, yes that simple -_-)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1955 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-10-04 20:28:08 +00:00
parent 291be6bc60
commit 4f6d7ca776
7 changed files with 81 additions and 85 deletions

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -44,8 +44,8 @@
#if defined(PCSX2_DEBUG)
# define pxAssertMsg(cond, msg) ( ((!!(cond)) || \
(pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), 0)), !!(cond) )
# define pxAssertMsg(cond, msg) ( (!!(cond)) || \
(pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), !!(cond)) )
# define pxAssertDev(cond,msg) pxAssertMsg(cond, msg)
@ -59,8 +59,8 @@
# define pxAssertMsg(cond, msg) (!!(cond))
# define pxAssertDev(cond, msg) ( ((!!(cond)) || \
(pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), 0)), !!(cond) )
# define pxAssertDev(cond, msg) ( (!!(cond)) || \
(pxOnAssert(__TFILE__, __LINE__, __WXFUNCTION__, _T(#cond), msg), !!(cond)) )
# define pxFail(msg) __assume(false)
# define pxFailDev(msg ) pxAssertDev(false, msg)

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -50,7 +50,7 @@ template< typename T >
__forceinline void xWrite( T val )
{
*(T*)x86Ptr = val;
x86Ptr += sizeof(T);
x86Ptr += sizeof(T);
}
@ -72,8 +72,8 @@ __forceinline void xWrite( T val )
/////////////////////////////////////////////////////////////////////////////////////////////
// __emitline - preprocessors definition
//
// This is configured to inline emitter functions appropriately for release builds, and
//
// This is configured to inline emitter functions appropriately for release builds, and
// disables some of the more aggressive inlines for dev builds (which can be helpful when
// debugging). Additionally, I've set up the inlining to be as practical and intelligent
// as possible with regard to constant propagation. Namely this involves forcing inlining
@ -133,7 +133,7 @@ __forceinline void xWrite( T val )
// Returns true if the register is a valid accumulator: Eax, Ax, Al.
bool IsAccumulator() const { return Id == 0; }
// returns true if the register is a valid MMX or XMM register.
bool IsSIMD() const { return OperandSize == 8 || OperandSize == 16; }
@ -150,7 +150,7 @@ __forceinline void xWrite( T val )
xRegister(): xRegisterBase<OperandType>() {}
xRegister( const xRegisterBase<OperandType>& src ) : xRegisterBase<OperandType>( src ) {}
explicit xRegister( int regId ) : xRegisterBase<OperandType>( regId ) {}
bool operator==( const xRegister<OperandType>& src ) const { return this->Id == src.Id; }
bool operator!=( const xRegister<OperandType>& src ) const { return this->Id != src.Id; }
@ -173,7 +173,7 @@ __forceinline void xWrite( T val )
xRegisterSIMD(): xRegisterBase<OperandType>() {}
explicit xRegisterSIMD( const xRegisterBase<OperandType>& src ) : xRegisterBase<OperandType>( src ) {}
explicit xRegisterSIMD( int regId ) : xRegisterBase<OperandType>( regId ) {}
bool operator==( const xRegisterSIMD<OperandType>& src ) const { return this->Id == src.Id; }
bool operator!=( const xRegisterSIMD<OperandType>& src ) const { return this->Id != src.Id; }
@ -212,34 +212,34 @@ __forceinline void xWrite( T val )
{
public:
static const xAddressReg Empty; // defined as an empty/unused value (-1)
public:
xAddressReg(): xRegister32() {}
xAddressReg( const xAddressReg& src ) : xRegister32( src.Id ) {}
xAddressReg( const xRegister32& src ) : xRegister32( src ) {}
explicit xAddressReg( int regId ) : xRegister32( regId ) {}
inline xAddressReg(): xRegister32() {}
inline xAddressReg( const xAddressReg& src ) : xRegister32( src.Id ) {}
inline xAddressReg( const xRegister32& src ) : xRegister32( src ) {}
explicit inline xAddressReg( int regId ) : xRegister32( regId ) {}
// Returns true if the register is the stack pointer: ESP.
bool IsStackPointer() const { return Id == 4; }
xAddressInfo operator+( const xAddressReg& right ) const;
xAddressInfo operator+( const xAddressInfo& right ) const;
xAddressInfo operator+( s32 right ) const;
xAddressInfo operator+( const void* right ) const;
inline xAddressInfo operator+( const xAddressReg& right ) const;
inline xAddressInfo operator+( const xAddressInfo& right ) const;
inline xAddressInfo operator+( s32 right ) const;
inline xAddressInfo operator+( const void* right ) const;
xAddressInfo operator-( s32 right ) const;
xAddressInfo operator-( const void* right ) const;
inline xAddressInfo operator-( s32 right ) const;
inline xAddressInfo operator-( const void* right ) const;
xAddressInfo operator*( u32 factor ) const;
xAddressInfo operator<<( u32 shift ) const;
xAddressReg& operator=( const xRegister32& src )
inline xAddressInfo operator*( u32 factor ) const;
inline xAddressInfo operator<<( u32 shift ) const;
inline xAddressReg& operator=( const xRegister32& src )
{
Id = src.Id;
return *this;
}
};
//////////////////////////////////////////////////////////////////////////////////////////
//
class xAddressInfo
@ -266,7 +266,7 @@ __forceinline void xWrite( T val )
Displacement( displacement )
{
}
__forceinline explicit xAddressInfo( s32 displacement ) :
Base(),
Index(),
@ -274,7 +274,7 @@ __forceinline void xWrite( T val )
Displacement( displacement )
{
}
static xAddressInfo FromIndexReg( const xAddressReg& index, int scale=0, s32 displacement=0 );
public:
@ -285,9 +285,9 @@ __forceinline void xWrite( T val )
Displacement += imm;
return *this;
}
__forceinline xAddressInfo& Add( const xAddressReg& src );
__forceinline xAddressInfo& Add( const xAddressInfo& src );
inline xAddressInfo& Add( const xAddressReg& src );
inline xAddressInfo& Add( const xAddressInfo& src );
__forceinline xAddressInfo operator+( const xAddressReg& right ) const { return xAddressInfo( *this ).Add( right ); }
__forceinline xAddressInfo operator+( const xAddressInfo& right ) const { return xAddressInfo( *this ).Add( right ); }
@ -332,19 +332,19 @@ __forceinline void xWrite( T val )
{
xRegister<OperandType> m_reg;
int m_imm;
public:
xImmReg() :
m_reg(), m_imm( 0 ) { }
xImmReg( int imm, const xRegister<OperandType>& reg=xRegister<OperandType>() ) :
m_reg( reg ), m_imm( imm ) { }
const xRegister<OperandType>& GetReg() const { return m_reg; }
const int GetImm() const { return m_imm; }
bool IsReg() const { return !m_reg.IsEmpty(); }
};
//////////////////////////////////////////////////////////////////////////////////////////
// ModSib - Internal low-level representation of the ModRM/SIB information.
//
@ -366,26 +366,26 @@ __forceinline void xWrite( T val )
s32 Displacement; // offset applied to the Base/Index registers.
public:
explicit ModSibBase( const xAddressInfo& src );
explicit ModSibBase( s32 disp );
ModSibBase( xAddressReg base, xAddressReg index, int scale=0, s32 displacement=0 );
ModSibBase( const void* target );
bool IsByteSizeDisp() const { return is_s8( Displacement ); }
explicit inline ModSibBase( const xAddressInfo& src );
explicit inline ModSibBase( s32 disp );
inline ModSibBase( xAddressReg base, xAddressReg index, int scale=0, s32 displacement=0 );
inline ModSibBase( const void* target );
__forceinline ModSibBase& Add( s32 imm )
inline bool IsByteSizeDisp() const { return is_s8( Displacement ); }
inline ModSibBase& Add( s32 imm )
{
Displacement += imm;
return *this;
}
__forceinline ModSibBase operator+( const s32 imm ) const { return ModSibBase( *this ).Add( imm ); }
__forceinline ModSibBase operator-( const s32 imm ) const { return ModSibBase( *this ).Add( -imm ); }
__forceinline inline ModSibBase operator+( const s32 imm ) const { return ModSibBase( *this ).Add( imm ); }
__forceinline inline ModSibBase operator-( const s32 imm ) const { return ModSibBase( *this ).Add( -imm ); }
protected:
void Reduce();
};
//////////////////////////////////////////////////////////////////////////////////////////
// Strictly-typed version of ModSibBase, which is used to apply operand size information
// to ImmToMem operations.
@ -402,7 +402,7 @@ __forceinline void xWrite( T val )
__forceinline ModSibStrict( const OperandType* target ) : ModSibBase( target ) {}
__forceinline ModSibStrict( xAddressReg base, xAddressReg index, int scale=0, s32 displacement=0 ) :
ModSibBase( base, index, scale, displacement ) {}
__forceinline ModSibStrict<OperandType>& Add( s32 imm )
{
Displacement += imm;
@ -453,7 +453,7 @@ __forceinline void xWrite( T val )
{
return ModSibBase( (uptr)src );
}
xAddressIndexerBase() {} // appease the GCC gods
};
@ -489,7 +489,7 @@ __forceinline void xWrite( T val )
{
return ModSibStrict<OperandType>( (uptr)src );
}
xAddressIndexer() {} // GCC initialization dummy
};
@ -524,7 +524,7 @@ __forceinline void xWrite( T val )
xDirectOrIndirect( const ModSibStrict<OperandType>& srcmem ) :
m_RegDirect(), m_MemIndirect( srcmem ) {}
const xRegister<OperandType>& GetReg() const { return m_RegDirect; }
const ModSibStrict<OperandType>& GetMem() const { return m_MemIndirect; }
bool IsDirect() const { return !m_RegDirect.IsEmpty(); }
@ -532,12 +532,12 @@ __forceinline void xWrite( T val )
bool operator==( const xDirectOrIndirect<OperandType>& src ) const
{
return IsDirect() ?
return IsDirect() ?
(m_RegDirect == src.m_RegDirect) :
(m_MemIndirect == src.m_MemIndirect);
}
bool operator!=( const xDirectOrIndirect<OperandType>& src ) const
bool operator!=( const xDirectOrIndirect<OperandType>& src ) const
{
return !operator==( src );
}
@ -582,7 +582,7 @@ __forceinline void xWrite( T val )
Jcc_LessOrEqual = 0xe,
Jcc_Greater = 0xf,
};
// Not supported yet:
//E3 cb JECXZ rel8 Jump short if ECX register is 0.
@ -607,7 +607,7 @@ __forceinline void xWrite( T val )
// This class provides an interface for generating forward-based j8's or j32's "smartly"
// as per the measured displacement distance. If the displacement is a valid s8, then
// a j8 is inserted, else a j32.
//
//
// Note: This class is inherently unsafe, and so it's recommended to use xForwardJump8/32
// whenever it is known that the jump destination is (or is not) short. Only use
// xSmartJump in cases where it's unknown what jump encoding will be ideal.
@ -661,7 +661,7 @@ __forceinline void xWrite( T val )
m_cc = ccType;
xAdvancePtr( GetMaxInstructionSize() );
}
protected:
void SetTarget();
};
@ -683,16 +683,16 @@ __forceinline void xWrite( T val )
// The jump instruction is emitted at the point of object construction. The conditional
// type must be valid (Jcc_Unknown generates an assertion).
xForwardJump( JccComparisonType cctype = Jcc_Unconditional );
inline xForwardJump( JccComparisonType cctype = Jcc_Unconditional );
// Sets the jump target by writing back the current x86Ptr to the jump instruction.
// This method can be called multiple times, re-writing the jump instruction's target
// in each case. (the the last call is the one that takes effect).
void SetTarget() const;
inline void SetTarget() const;
};
//////////////////////////////////////////////////////////////////////////////////////////
//
//
namespace Internal
{
#include "implement/helpers.h"

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -12,13 +12,16 @@
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../PrecompiledHeader.h"
#include <ctype.h>
#include <time.h>
#include <sys/time.h>
extern "C" PCSX2_ALIGNED16( u8 _xmm_backup[16*2] ) = {0};
extern "C" PCSX2_ALIGNED16( u8 _mmx_backup[8*4] ) = {0};
void InitCPUTicks()
{
}

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -12,12 +12,12 @@
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define TINY_BLOCK_COPY 64
#define IN_CACHE_COPY 2 * 1024
#define TINY_BLOCK_COPY 64
#define IN_CACHE_COPY 2 * 1024
#define UNCACHED_COPY 4 * 1024
#define BLOCK_PREFETCH_COPY infinity // no limit for movq/movntq w/block prefetch
#define BLOCK_PREFETCH_COPY infinity // no limit for movq/movntq w/block prefetch
#define CACHEBLOCK 80
// Fast assembly routines for x86-64
@ -45,7 +45,7 @@ memcmp_mmx:
//call FreezeMMXRegs_
//add esp, 4
memcmp_mmx_begin:
memcmp_mmx_begin:
push esi
mov MEMCMP_SRC1, dword ptr [esp+8]
mov MEMCMP_SRC2, dword ptr [esp+12]
@ -114,7 +114,7 @@ memcmp_Cmp8:
pand mm0, mm6
pand mm0, mm7
pmovmskb eax, mm0
// check if eq
cmp eax, 0xff
je memcmp_Continue
@ -214,7 +214,7 @@ memcmp_End:
emms
pop esi
ret
// memxor_mmx
#define MEMXOR_SRC1 edx
#define MEMXOR_SRC2 esi
@ -327,8 +327,8 @@ memxor_End:
// void __fastcall memcpy_amd_(void *dest, const void *src, size_t n)
.global memcpy_amd_
memcpy_amd_:
push edi
push esi
push edi
push esi
mov edi, ecx // destination
mov esi, edx // source
@ -343,7 +343,7 @@ memcpy_amd_:
jbe $memcpy_do_align // it appears to be slower
cmp eax, 64*1024
jbe $memcpy_align_done
$memcpy_do_align:
mov eax, 8 // a trick that's faster than rep movsb...
sub eax, edi // align destination to qword
@ -501,12 +501,12 @@ $memcpy_last_few: // dword aligned from before movsd's
jz $memcpy_final // no more, let's leave
rep movsb // the last 1, 2, or 3 bytes
$memcpy_final:
$memcpy_final:
emms // clean up the MMX state
sfence // flush the write buffer
//mov eax, [dest] // ret value = destination pointer
pop esi
pop esi
pop edi
ret 4
ret 4

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@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.

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@ -107,9 +107,6 @@
<Add directory="$(ProjectRootDir)/gui" />
<Add directory="$(ProjectRootDir)/x86" />
</Compiler>
<Linker>
<Add option="-Xlinker -zmuldefs" />
</Linker>
<Unit filename="../../common/include/PS2Edefs.h" />
<Unit filename="../../common/include/PS2Etypes.h" />
<Unit filename="../../common/include/Pcsx2Api.h" />
@ -118,7 +115,6 @@
<Unit filename="../../common/include/PluginCallbacks.h" />
<Unit filename="../../common/include/wx/folderdesc.txt" />
<Unit filename="../../common/include/wx/scopedarray.h" />
<Unit filename="../../common/include/wx/scopedptr.h" />
<Unit filename="../CDVD/CDVD.cpp" />
<Unit filename="../CDVD/CDVD.h" />
<Unit filename="../CDVD/CDVD_internal.h" />

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@ -35,9 +35,6 @@ extern "C"
#ifdef __LINUX__
PCSX2_ALIGNED16( u8 _xmm_backup[16*2] );
PCSX2_ALIGNED16( u8 _mmx_backup[8*4] );
extern "C"
{
// aVUzerorec.S