Improved TlsVariable; going to be putting it to good use soon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3594 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2010-08-03 04:36:48 +00:00
parent 31e957c5b3
commit 6ab55020bd
1 changed files with 117 additions and 54 deletions

View File

@ -25,6 +25,61 @@
namespace Threading
{
// --------------------------------------------------------------------------------------
// BaseTlsVariable
// --------------------------------------------------------------------------------------
// This container is for complex non-copyable objects that require explicit cleanup and
// stuff (most classes). For simple types and such, use TlsVariable.
//
template< typename T >
class BaseTlsVariable
{
DeclareNoncopyableObject(BaseTlsVariable);
protected:
pthread_key_t m_thread_key;
bool m_IsDisposed;
public:
BaseTlsVariable();
virtual ~BaseTlsVariable() throw()
{
Dispose();
}
T* GetPtr() const;
T& GetRef() const { return *GetPtr(); }
operator T&() const { return GetRef(); }
T* operator->() const { return GetPtr(); }
void Dispose()
{
if (!m_IsDisposed)
{
m_IsDisposed = true;
KillKey();
}
}
protected:
void CreateKey();
void KillKey();
virtual void CreateInstance( T* result ) const
{
new (result) T();
}
static void _aligned_delete_and_free( void* ptr )
{
if (!ptr) return;
((T*)ptr)->~T();
_aligned_free(ptr);
}
};
// --------------------------------------------------------------------------------------
// TlsVariable - Thread local storage
// --------------------------------------------------------------------------------------
@ -38,88 +93,96 @@ namespace Threading
// result in repeated calls to pthread_getspecific. (if the function inlines then it
// should actually optimize well enough, but I doubt it does).
//
template< typename T >
class TlsVariable
template< typename T >
class TlsVariable : public BaseTlsVariable<T>
{
DeclareNoncopyableObject(TlsVariable);
protected:
T m_initval;
public:
TlsVariable() {}
TlsVariable( const T& initval )
: m_initval(initval) { }
virtual ~TlsVariable() throw()
{
DeclareNoncopyableObject(TlsVariable);
// disable the parent cleanup. This leaks memory blocks, but its necessary because
// TLS is expected to be persistent until the very end of execution on the main thread.
// Killing the pthread_key at all will lead to the console logger death, etc.
m_IsDisposed = true;
}
protected:
pthread_key_t m_thread_key;
T m_initval;
TlsVariable& operator=( const T& src )
{
GetRef() = src;
return *this;
}
public:
TlsVariable();
TlsVariable( T initval );
bool operator==( const T& src ) const { return GetRef() == src; }
bool operator!=( const T& src ) const { return GetRef() != src; }
bool operator>( const T& src ) const { return GetRef() > src; }
bool operator<( const T& src ) const { return GetRef() < src; }
bool operator>=( const T& src ) const { return GetRef() >= src; }
bool operator<=( const T& src ) const { return GetRef() <= src; }
virtual ~TlsVariable() throw();
T* GetPtr() const;
T& GetRef() const { return *GetPtr(); }
T operator+( const T& src ) const { return GetRef() + src; }
T operator-( const T& src ) const { return GetRef() - src; }
TlsVariable& operator=( const T& src )
{
GetRef() = src;
return *this;
}
bool operator==( const T& src ) const { return GetRef() == src; }
bool operator!=( const T& src ) const { return GetRef() != src; }
bool operator>( const T& src ) const { return GetRef() > src; }
bool operator<( const T& src ) const { return GetRef() < src; }
bool operator>=( const T& src ) const { return GetRef() >= src; }
bool operator<=( const T& src ) const { return GetRef() <= src; }
T operator+( const T& src ) const { return GetRef() + src; }
T operator-( const T& src ) const { return GetRef() - src; }
void operator+=( const T& src ) { GetRef() += src; }
void operator-=( const T& src ) { GetRef() -= src; }
operator T&() const { return GetRef(); }
protected:
void CreateKey();
};
void operator+=( const T& src ) { GetRef() += src; }
void operator-=( const T& src ) { GetRef() -= src; }
protected:
virtual void CreateInstance( T* result ) const
{
new (result) T(m_initval);
}
};
};
template< typename T >
Threading::TlsVariable<T>::TlsVariable()
Threading::BaseTlsVariable<T>::BaseTlsVariable()
{
m_IsDisposed = false;
CreateKey();
}
template< typename T >
Threading::TlsVariable<T>::TlsVariable( T initval )
void Threading::BaseTlsVariable<T>::KillKey()
{
CreateKey();
m_initval = initval;
if (!m_thread_key) return;
// Delete the handle for the current thread (which should always be the main/UI thread!)
// This is needed because pthreads does *not* clean up the dangling objects when you delete
// the key. The TLS for the process main thread will only be deleted when the process
// ends; which is too damn late (it shows up int he leaked memory blocks).
BaseTlsVariable<T>::_aligned_delete_and_free( pthread_getspecific(m_thread_key) );
pthread_key_delete( m_thread_key );
m_thread_key = NULL;
}
template< typename T >
Threading::TlsVariable<T>::~TlsVariable() throw()
{
if( m_thread_key != NULL )
pthread_key_delete( m_thread_key );
}
template< typename T >
T* Threading::TlsVariable<T>::GetPtr() const
T* Threading::BaseTlsVariable<T>::GetPtr() const
{
T* result = (T*)pthread_getspecific( m_thread_key );
if( result == NULL )
{
pthread_setspecific( m_thread_key, result = (T*)_aligned_malloc( sizeof(T), 16 ) );
pthread_setspecific( m_thread_key, result = (T*)_aligned_malloc(sizeof(T), 16) );
CreateInstance(result);
if( result == NULL )
throw Exception::OutOfMemory( L"Out of memory allocating thread local storage variable." );
*result = m_initval;
throw Exception::OutOfMemory( L"thread local storage variable instance" );
}
return result;
}
template< typename T >
void Threading::TlsVariable<T>::CreateKey()
void Threading::BaseTlsVariable<T>::CreateKey()
{
if( 0 != pthread_key_create(&m_thread_key, _aligned_free) )
if( 0 != pthread_key_create(&m_thread_key, BaseTlsVariable<T>::_aligned_delete_and_free) )
{
pxFailRel( "Thread Local Storage Error: key creation failed." );
pxFailRel( "Thread Local Storage Error: key creation failed. This will most likely lead to a rapid application crash." );
}
}