Cleaned up some loose ends I left behind in my initial rough draft of PluginCallbacks.h, and added some eol-style:native properties to /common/include files that lacked them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1577 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-07-28 01:25:51 +00:00
parent 2cbb853535
commit 3935927a99
1 changed files with 123 additions and 91 deletions

View File

@ -21,7 +21,7 @@
#define __PLUGINCALLBACKS_H__
#include "x86caps.h" // fixme: x86caps.h needs to be implemented from the pcsx2 emitter cpucaps structs
#ifndef __cplusplus
extern "C" {
#endif
@ -64,8 +64,8 @@ enum PS2E_ComponentTypes
PS2E_TYPE_USB,
PS2E_TYPE_FW,
PS2E_TYPE_SIO,
};
};
enum PluginLibVersion
{
@ -191,84 +191,28 @@ typedef struct _PS2E_EmulatorAPI
} PS2E_EmulatorAPI;
/////////////////////////////////////////////////////////////////////////////////////////
// PS2E_LibraryAPI
//////////////////////////////////////////////////////////////////////////////////////////
// PS2E_FreezeData
//
// The LibraryAPI is an overall library-scope set of functions that perform basic Init,
// Shutdown, and global configuration operations.
// Structure used to pass savestate info between emulator and plugin.
//
// These are functions provided to the PS2 emulator from the plugin. The emulator will
// call these functions and expect the plugin to perform defined tasks.
//
// Threading:
// - get* callbacks in this struct are not bound to any particular thread. Implementations
// should not assume any specific thread affinity.
//
// - set* callbacks in this struct are bound to the GUI thread of the emulator, and will
// always be invoked from that thread.
//
typedef struct _PS2E_LibraryAPI
typedef struct _PS2E_FreezeData
{
// GetInformation
// This function returns name and version information for the requested PS2 plugin
// type. If the plugin does not support the requested type, it should return NULL.
// The returned pointer, if non-NULL, must be valid for the lifetime of the plugin
// (ie, must be either a static value [recommended] or a heap-allocated value).
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
//
// See PS2E_VersionInfo for more details.
//
// Parameters:
// type - indicates the ps2 plugin type that should be versioned. If the plugin
// does not support the requested bit, the function should return NULL.
//
const PS2E_VersionInfo* (CALLBACK* GetVersion)( u32 type );
u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze().
void* Data; // pointer to the data target (freeze) or source (thaw)
// GetName
// Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should
// *not* include version or build information. That info is returned separately
// via GetVersion. The return value cannot be NULL.
//
// The pointer should reference a static/global scope char array, or an allocated
// heap pointer (not recommended).
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
const char* (CALLBACK* GetName)(void);
} PS2E_FreezeData;
// SetSettingsFolder
// Callback is passed an ASCII-Z string representing the folder where the emulator's
// settings files are stored (may either be under the user's documents folder, or a
// location relative to the CWD of the emu application).
//
// Typically this callback is only issued once per plugin session. Settings folder
// location may be change dynamically, however it is considered the responsibility
// of the emu to save the emulation state, shutdown plugins, and restart everything
// anew from the new settings in such an event.
void (CALLBACK* SetSettingsFolder)( const char* folder );
// SetSnapshotsFolder
// This callback may be issued at any time.
void (CALLBACK* SetSnapshotsFolder)( const char* folder );
// SetLogFolder
// This callback may be issued at any time. It is the responsibility of the plugin
// to do the necessary actions to close existing disk logging facilities and re-open
// new facilities.
void (CALLBACK* SetLogFolder)( const char* folder );
} PS2E_LibraryAPI;
//////////////////////////////////////////////////////////////////////////////////////////
// PS2E_ComponentAPI
//
// The PluginTypeAPI is provided for every PS2 plugin type (see PS2E_PluginTypes enumeration).
// For typical dlls which only provide one plugin type of functionality, the plugin only
// needs one instance of this struct. For multi-type plugins, for example a plugin that
// supports both DEV9 and FW together, an interface must be provided for each plugin type
// supported.
// The PluginTypeAPI is provided for every PS2 component plugin (see PS2E_ComponentTypes
// enumeration). For typical dlls which only provide one plugin type of functionality,
// the plugin only needs one instance of this struct. For multi-type plugins, for example
// a plugin that supports both DEV9 and FW together, an interface must be provided for
// each component supported.
//
// These are functions provided to the PS2 emulator from the plugin. The emulator will
// call these functions and expect the plugin to perform defined tasks.
@ -296,7 +240,7 @@ typedef struct _PS2E_ComponentAPI
u32 (CALLBACK* Init)( const PS2E_MachineInfo* xinfo );
// Shutdown
// This function is called *once* for the duration of a loaded plugin type, and is the
// This function is called *once* for the duration of a loaded component, and is the
// partner to PS2E_Init, which is also called once after a plugin is loaded into memory.
// This function is roughly equivalent to DllMain on Windows platforms, in that it is
// called in connection with the DLL being loaded into memory.
@ -324,13 +268,6 @@ typedef struct _PS2E_ComponentAPI
// handle specified in EmuStart is guaranteed to be valid at the time EmuClose is called,
// and the plugin should unload/unbind all window dependencies at this time.
//
// This function differs from the PS2E_LibraryAPI::EmuClose() function in that it is
// called for each component this plugin is bound to. In most typical cases the LibraryAPI
// version is better and easier, but in the eventprovided to allow plugins to adhere to a specific plugin initialization
// pattern, if needed. However in most typical cases, the parameter can be
// ignored and the library can simply initialize itself once for all types and
// ignore subsequent calls.
//
// Threading: EmuClose is called from the GUI thread. All other emulation threads are
// guaranteed to be suspended or closed at the time of this call (no locks required).
//
@ -397,18 +334,108 @@ typedef struct _PS2E_ComponentAPI
} PS2E_ComponentAPI;
typedef struct _PS2E_FreezeData
{
u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze().
void* Data; // pointer to the data target (freeze) or source (thaw)
} PS2E_FreezeData;
/////////////////////////////////////////////////////////////////////////////////////////
// PS2E_LibraryAPI
//
// The LibraryAPI is an overall library-scope set of functions that perform basic Init,
// Shutdown, and global configuration operations.
//
// These are functions provided to the PS2 emulator from the plugin. The emulator will
// call these functions and expect the plugin to perform defined tasks.
//
// Threading:
// - get* callbacks in this struct are not bound to any particular thread. Implementations
// should not assume any specific thread affinity.
//
// - set* callbacks in this struct are bound to the GUI thread of the emulator, and will
// always be invoked from that thread.
//
typedef struct _PS2E_LibraryAPI
{
// GetName
// Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should
// *not* include version or build information. That info is returned separately
// via GetVersion. The return value cannot be NULL.
//
// The pointer should reference a static/global scope char array, or an allocated
// heap pointer (not recommended).
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
const char* (CALLBACK* GetName)(void);
// GetVersion
// This function returns name and version information for the requested PS2 component.
// If the plugin does not support the requested component, it should return NULL.
// The returned pointer, if non-NULL, must be either a static value [recommended] or a
// heap-allocated value, and valid for the lifetime of the plugin.
//
// This function may be called multiple times by the emulator, so it should accommodate
// for such if it performs heap allocations or other initialization procedures.
//
// Typically a plugin will return the same version for all supported components. The
// component parameter is mostly provided to allow this function to serve a dual purpose
// of both component versioning and as a component enumerator.
//
// See PS2E_VersionInfo for more details.
//
// Parameters:
// component - indicates the ps2 component plugin to be versioned. If the plugin
// does not support the requested component, the function should return NULL.
//
const PS2E_VersionInfo* (CALLBACK* GetVersion)( u32 component );
// GetComponentAPI
// The emulator calls this function to fetch the API for the requested component.
// The plugin is expected to perform an "availability test" and return NULL if the
// plugin does not support the host machine's hardware or software installations.
//
// This function is only called for components which the plugin returned a non-NULL
// version information struct for in GetVersion(). IT may be called more than once
// per supported component, however, since it serves the dual purpose of both an API
// fetch and an availability test.
//
// Parameters:
// component - indicates the ps2 component API to return.
//
// Exceptions:
// C++ Plugins may alternately use exception handling to return more detailed
// information on why the plugin failed it's availability test. [TODO]
//
const PS2E_ComponentAPI* (CALLBACK* GetComponentAPI)( u32 component );
// SetSettingsFolder
// Callback is passed an ASCII-Z string representing the folder where the emulator's
// settings files are stored (may either be under the user's documents folder, or a
// location relative to the CWD of the emu application).
//
// Typically this callback is only issued once per plugin session. Settings folder
// location may be change dynamically, however it is considered the responsibility
// of the emu to save the emulation state, shutdown plugins, and restart everything
// anew from the new settings in such an event.
void (CALLBACK* SetSettingsFolder)( const char* folder );
// SetSnapshotsFolder
// This callback may be issued at any time.
void (CALLBACK* SetSnapshotsFolder)( const char* folder );
// SetLogFolder
// This callback may be issued at any time. It is the responsibility of the plugin
// to do the necessary actions to close existing disk logging facilities and re-open
// new facilities.
void (CALLBACK* SetLogFolder)( const char* folder );
} PS2E_LibraryAPI;
// PS2E_InitAPI
// Init is called *once* for the duration of a loaded plugin type, and is the partner
// to Shutdown, which is also called once prior to the plugin being unloaded.
// This function is roughly equivalent to DllMain on Windows platforms, in that it is
// called in connection with the DLL being loaded into memory.
// Called by the emulator when the plugin is loaded into memory. The emulator uses the
// presence of this function to detect PS2E-v2 plugin API, and will direct all subsequent
// calls through the returned LibraryAPI. The function is allowed to return NULL if the
// emulator's version information or machine capabilities are insufficient for the
// plugin's needs.
//
// This function is called *once* for the duration of a loaded plugin.
//
// Parameters:
// xinfo - Machine info and capabilities, usable for cpu detection. This pointer is
@ -416,8 +443,13 @@ typedef struct _PS2E_FreezeData
//
// Returns:
// A pointer to a static structure that contains the API for this plugin, or NULL if
// the plugin failed initialization or is unsupported by the machine.
typedef const PS2E_PluginLibAPI* (CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo );
// the plugin explicitly does not support the emulator version.
//
// Exceptions:
// C++ Plugins can use exceptions instead of NULL to return additional information on
// why the plugin failed to init the API. [TODO]
//
typedef const PS2E_LibraryAPI* (CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo );
//////////////////////////////////////////////////////////////////////////////////////////