mirror of https://github.com/PCSX2/pcsx2.git
Cleaned up some loose ends I left behind in my initial rough draft of PluginCallbacks.h, and added some eol-style:native properties to /common/include files that lacked them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1577 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -21,7 +21,7 @@
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#define __PLUGINCALLBACKS_H__
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#include "x86caps.h" // fixme: x86caps.h needs to be implemented from the pcsx2 emitter cpucaps structs
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#ifndef __cplusplus
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extern "C" {
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#endif
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@ -64,8 +64,8 @@ enum PS2E_ComponentTypes
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PS2E_TYPE_USB,
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PS2E_TYPE_FW,
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PS2E_TYPE_SIO,
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};
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};
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enum PluginLibVersion
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{
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@ -191,84 +191,28 @@ typedef struct _PS2E_EmulatorAPI
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} PS2E_EmulatorAPI;
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/////////////////////////////////////////////////////////////////////////////////////////
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// PS2E_LibraryAPI
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//////////////////////////////////////////////////////////////////////////////////////////
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// PS2E_FreezeData
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//
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// The LibraryAPI is an overall library-scope set of functions that perform basic Init,
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// Shutdown, and global configuration operations.
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// Structure used to pass savestate info between emulator and plugin.
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//
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// These are functions provided to the PS2 emulator from the plugin. The emulator will
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// call these functions and expect the plugin to perform defined tasks.
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//
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// Threading:
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// - get* callbacks in this struct are not bound to any particular thread. Implementations
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// should not assume any specific thread affinity.
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//
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// - set* callbacks in this struct are bound to the GUI thread of the emulator, and will
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// always be invoked from that thread.
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//
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typedef struct _PS2E_LibraryAPI
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typedef struct _PS2E_FreezeData
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{
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// GetInformation
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// This function returns name and version information for the requested PS2 plugin
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// type. If the plugin does not support the requested type, it should return NULL.
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// The returned pointer, if non-NULL, must be valid for the lifetime of the plugin
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// (ie, must be either a static value [recommended] or a heap-allocated value).
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//
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// This function may be called multiple times by the emulator, so it should accommodate
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// for such if it performs heap allocations or other initialization procedures.
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//
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// See PS2E_VersionInfo for more details.
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//
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// Parameters:
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// type - indicates the ps2 plugin type that should be versioned. If the plugin
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// does not support the requested bit, the function should return NULL.
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//
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const PS2E_VersionInfo* (CALLBACK* GetVersion)( u32 type );
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u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze().
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void* Data; // pointer to the data target (freeze) or source (thaw)
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// GetName
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// Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should
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// *not* include version or build information. That info is returned separately
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// via GetVersion. The return value cannot be NULL.
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//
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// The pointer should reference a static/global scope char array, or an allocated
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// heap pointer (not recommended).
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//
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// This function may be called multiple times by the emulator, so it should accommodate
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// for such if it performs heap allocations or other initialization procedures.
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const char* (CALLBACK* GetName)(void);
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} PS2E_FreezeData;
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// SetSettingsFolder
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// Callback is passed an ASCII-Z string representing the folder where the emulator's
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// settings files are stored (may either be under the user's documents folder, or a
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// location relative to the CWD of the emu application).
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//
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// Typically this callback is only issued once per plugin session. Settings folder
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// location may be change dynamically, however it is considered the responsibility
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// of the emu to save the emulation state, shutdown plugins, and restart everything
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// anew from the new settings in such an event.
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void (CALLBACK* SetSettingsFolder)( const char* folder );
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// SetSnapshotsFolder
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// This callback may be issued at any time.
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void (CALLBACK* SetSnapshotsFolder)( const char* folder );
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// SetLogFolder
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// This callback may be issued at any time. It is the responsibility of the plugin
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// to do the necessary actions to close existing disk logging facilities and re-open
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// new facilities.
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void (CALLBACK* SetLogFolder)( const char* folder );
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} PS2E_LibraryAPI;
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//////////////////////////////////////////////////////////////////////////////////////////
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// PS2E_ComponentAPI
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//
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// The PluginTypeAPI is provided for every PS2 plugin type (see PS2E_PluginTypes enumeration).
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// For typical dlls which only provide one plugin type of functionality, the plugin only
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// needs one instance of this struct. For multi-type plugins, for example a plugin that
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// supports both DEV9 and FW together, an interface must be provided for each plugin type
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// supported.
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// The PluginTypeAPI is provided for every PS2 component plugin (see PS2E_ComponentTypes
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// enumeration). For typical dlls which only provide one plugin type of functionality,
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// the plugin only needs one instance of this struct. For multi-type plugins, for example
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// a plugin that supports both DEV9 and FW together, an interface must be provided for
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// each component supported.
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//
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// These are functions provided to the PS2 emulator from the plugin. The emulator will
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// call these functions and expect the plugin to perform defined tasks.
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@ -296,7 +240,7 @@ typedef struct _PS2E_ComponentAPI
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u32 (CALLBACK* Init)( const PS2E_MachineInfo* xinfo );
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// Shutdown
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// This function is called *once* for the duration of a loaded plugin type, and is the
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// This function is called *once* for the duration of a loaded component, and is the
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// partner to PS2E_Init, which is also called once after a plugin is loaded into memory.
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// This function is roughly equivalent to DllMain on Windows platforms, in that it is
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// called in connection with the DLL being loaded into memory.
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@ -324,13 +268,6 @@ typedef struct _PS2E_ComponentAPI
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// handle specified in EmuStart is guaranteed to be valid at the time EmuClose is called,
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// and the plugin should unload/unbind all window dependencies at this time.
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//
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// This function differs from the PS2E_LibraryAPI::EmuClose() function in that it is
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// called for each component this plugin is bound to. In most typical cases the LibraryAPI
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// version is better and easier, but in the eventprovided to allow plugins to adhere to a specific plugin initialization
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// pattern, if needed. However in most typical cases, the parameter can be
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// ignored and the library can simply initialize itself once for all types and
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// ignore subsequent calls.
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//
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// Threading: EmuClose is called from the GUI thread. All other emulation threads are
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// guaranteed to be suspended or closed at the time of this call (no locks required).
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//
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@ -397,18 +334,108 @@ typedef struct _PS2E_ComponentAPI
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} PS2E_ComponentAPI;
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typedef struct _PS2E_FreezeData
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{
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u32 Size; // size of the data being frozen or thawed. This value is allowed to be changed by Freeze().
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void* Data; // pointer to the data target (freeze) or source (thaw)
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} PS2E_FreezeData;
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/////////////////////////////////////////////////////////////////////////////////////////
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// PS2E_LibraryAPI
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//
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// The LibraryAPI is an overall library-scope set of functions that perform basic Init,
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// Shutdown, and global configuration operations.
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//
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// These are functions provided to the PS2 emulator from the plugin. The emulator will
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// call these functions and expect the plugin to perform defined tasks.
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//
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// Threading:
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// - get* callbacks in this struct are not bound to any particular thread. Implementations
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// should not assume any specific thread affinity.
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//
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// - set* callbacks in this struct are bound to the GUI thread of the emulator, and will
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// always be invoked from that thread.
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//
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typedef struct _PS2E_LibraryAPI
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{
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// GetName
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// Returns an ASCII-Z (zero-terminated) string name of the plugin. The name should
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// *not* include version or build information. That info is returned separately
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// via GetVersion. The return value cannot be NULL.
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//
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// The pointer should reference a static/global scope char array, or an allocated
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// heap pointer (not recommended).
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//
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// This function may be called multiple times by the emulator, so it should accommodate
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// for such if it performs heap allocations or other initialization procedures.
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const char* (CALLBACK* GetName)(void);
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// GetVersion
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// This function returns name and version information for the requested PS2 component.
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// If the plugin does not support the requested component, it should return NULL.
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// The returned pointer, if non-NULL, must be either a static value [recommended] or a
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// heap-allocated value, and valid for the lifetime of the plugin.
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//
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// This function may be called multiple times by the emulator, so it should accommodate
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// for such if it performs heap allocations or other initialization procedures.
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//
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// Typically a plugin will return the same version for all supported components. The
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// component parameter is mostly provided to allow this function to serve a dual purpose
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// of both component versioning and as a component enumerator.
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//
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// See PS2E_VersionInfo for more details.
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//
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// Parameters:
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// component - indicates the ps2 component plugin to be versioned. If the plugin
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// does not support the requested component, the function should return NULL.
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//
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const PS2E_VersionInfo* (CALLBACK* GetVersion)( u32 component );
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// GetComponentAPI
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// The emulator calls this function to fetch the API for the requested component.
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// The plugin is expected to perform an "availability test" and return NULL if the
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// plugin does not support the host machine's hardware or software installations.
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//
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// This function is only called for components which the plugin returned a non-NULL
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// version information struct for in GetVersion(). IT may be called more than once
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// per supported component, however, since it serves the dual purpose of both an API
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// fetch and an availability test.
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//
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// Parameters:
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// component - indicates the ps2 component API to return.
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//
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// Exceptions:
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// C++ Plugins may alternately use exception handling to return more detailed
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// information on why the plugin failed it's availability test. [TODO]
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//
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const PS2E_ComponentAPI* (CALLBACK* GetComponentAPI)( u32 component );
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// SetSettingsFolder
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// Callback is passed an ASCII-Z string representing the folder where the emulator's
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// settings files are stored (may either be under the user's documents folder, or a
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// location relative to the CWD of the emu application).
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//
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// Typically this callback is only issued once per plugin session. Settings folder
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// location may be change dynamically, however it is considered the responsibility
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// of the emu to save the emulation state, shutdown plugins, and restart everything
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// anew from the new settings in such an event.
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void (CALLBACK* SetSettingsFolder)( const char* folder );
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// SetSnapshotsFolder
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// This callback may be issued at any time.
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void (CALLBACK* SetSnapshotsFolder)( const char* folder );
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// SetLogFolder
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// This callback may be issued at any time. It is the responsibility of the plugin
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// to do the necessary actions to close existing disk logging facilities and re-open
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// new facilities.
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void (CALLBACK* SetLogFolder)( const char* folder );
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} PS2E_LibraryAPI;
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// PS2E_InitAPI
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// Init is called *once* for the duration of a loaded plugin type, and is the partner
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// to Shutdown, which is also called once prior to the plugin being unloaded.
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// This function is roughly equivalent to DllMain on Windows platforms, in that it is
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// called in connection with the DLL being loaded into memory.
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// Called by the emulator when the plugin is loaded into memory. The emulator uses the
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// presence of this function to detect PS2E-v2 plugin API, and will direct all subsequent
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// calls through the returned LibraryAPI. The function is allowed to return NULL if the
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// emulator's version information or machine capabilities are insufficient for the
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// plugin's needs.
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//
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// This function is called *once* for the duration of a loaded plugin.
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//
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// Parameters:
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// xinfo - Machine info and capabilities, usable for cpu detection. This pointer is
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//
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// Returns:
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// A pointer to a static structure that contains the API for this plugin, or NULL if
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// the plugin failed initialization or is unsupported by the machine.
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typedef const PS2E_PluginLibAPI* (CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo );
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// the plugin explicitly does not support the emulator version.
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//
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// Exceptions:
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// C++ Plugins can use exceptions instead of NULL to return additional information on
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// why the plugin failed to init the API. [TODO]
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//
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typedef const PS2E_LibraryAPI* (CALLBACK* _PS2E_InitAPI)( const PS2E_MachineInfo* xinfo );
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//////////////////////////////////////////////////////////////////////////////////////////
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