Ryan Houdek
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
Ryan Houdek
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
Ryan Houdek
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
Ryan Houdek
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
comex
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex
4cdce55615
Don't define _M_IX86 on ARM(!).
...
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
...
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell
0696fc93b2
Merge branch 'fix-field-ordering'
...
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
Ryan Houdek
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
Ryan Houdek
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
TheCow
649fd3d95b
D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.
2013-09-24 00:21:59 +02:00
comex
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
Rachel Bryk
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
Lioncash
d903983564
[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
2013-09-23 07:14:51 -04:00
comex
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
Rachel Bryk
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
Ryan Houdek
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
Scott Mansell
440353a3a1
Remove all refrences of field ordering from video backends.
...
They were unused.
2013-09-23 18:29:31 +12:00
Ryan Houdek
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
Ryan Houdek
1da6469c62
[Android] Use new 4.0 icon.
2013-09-23 00:25:34 -05:00
Scott Mansell
4d3c41c8a2
Fixed issues with feild ordering.
...
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
comex
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
...
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
Rachel Bryk
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
comex
e82c9e616d
operator= is a function too! std::forward is still appropriate.
...
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
Lioncash
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
degasus
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
Rachel Bryk
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
comex
80b14e80b5
Fix crash when a player leaves in NetPlay.
...
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
comex
229b35bb6d
When hosting, don't try to connect if listening failed.
...
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
comex
17e753faf3
Fix FifoQueue's atomicity on ARM.
...
Theoretically.
2013-09-22 16:08:09 -04:00
comex
c3b9f3556f
Make CoreTiming's threadsafe events lock-free.
...
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex
7fe440340f
Improve Atomic.h:
...
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex
6209067daa
Fix stack misalignment fix.
2013-09-22 15:48:27 -04:00
Rachel Bryk
9a6f28fce4
Revert "Fix stack misalignment issues."
...
This reverts commit d334a9bc23
.
This breaks single core.
2013-09-22 14:29:35 -04:00
Rachel Bryk
f3469c16a5
Merge branch 'wiimote-netplay'
...
Conflicts:
Source/Core/Core/Src/NetPlayClient.cpp
Source/Core/Core/Src/NetPlayClient.h
Source/Core/Core/Src/NetPlayProto.h
Source/Core/Core/Src/NetPlayServer.cpp
Source/Core/Core/Src/NetPlayServer.h
Source/Core/DolphinWX/Src/NetWindow.cpp
Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Ryan Houdek
bdae5d1027
[Android] Fix typo, FSAA stands for full scene antialiasing.
2013-09-22 11:59:10 -05:00
Ryan Houdek
6340ad68be
Merge branch 'GLES3-FSAA'
2013-09-22 10:00:51 -05:00
Rachel Bryk
75129dc3a7
Merge branch 'to-merge-after-4.0'
2013-09-22 10:58:24 -04:00
Ryan Houdek
81effb8099
[Android] Add in FSAA option.
2013-09-22 09:25:38 -05:00
Ryan Houdek
91619e28b8
Pull in the glRenderbufferStorageMultisample function pointer at run time.
2013-09-22 09:10:47 -05:00
Pierre Bourdon
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a
Use the new Dolphin icon
2013-09-22 16:00:39 +02:00
Ryan Houdek
53b93f8cd5
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
2013-09-22 13:54:47 +00:00
TheCow
eb2e3cff7e
D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.
2013-09-22 13:15:57 +02:00
Scott Mansell
4758ef9a9e
Merge commit 'fa8a4cdbb57e'
2013-09-22 15:25:10 +12:00
NeoBrainX
f9b0b0471b
D3D11: Fix various MSAA related issues.
...
How did any of this ever work? >_>
2013-09-22 02:52:39 +02:00
Pierre Bourdon
91c0e02609
Don't require running Dolphin in the directory that contain Languages/ on Windows
2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a
Pull in translations from Transifex.
2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439
Stop dolphin from loading help.png
...
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc
Fix copying Sys/Wii to User/Wii on startup.
...
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex
d334a9bc23
Fix stack misalignment issues.
...
- Call ABI_AlignStack even on x86-64.
- Have ABI_AlignStack respect the difference in current alignment
between the root JIT function, which has a prolog, and
ProtectFunction thunks, which do not. This was causing many games
to crash on start on OS X. Since this might otherwise mean changing
the stack pointer before every call...
- Have one prolog/epilog function rather than two (one of which
definitely did not do what it was thought to do), and make it
actually work like a normal one, so that the stack frame shows up
properly in the debugger. There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99
95aac4ff68
if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.
2013-09-20 12:08:58 -07:00
Lioncash
86d70cee15
Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.
2013-09-20 14:50:27 -04:00
Lioncash
49fff7979b
[Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
2013-09-18 22:17:23 -04:00
Ryan Houdek
85f067780a
[ARM] Reenable flush per instruction with FPR cache. Something is still very wrong.
2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04
[ARM] Fix and optimize mtcrf.
2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100
[ARM] MicroOps in the branching instructions.
2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc
[ARM] Fix misuse of RBIT in crXXX, meant to use MVN.
2013-09-19 02:08:19 +00:00
Rachel Bryk
dc73222bfc
Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary.
2013-09-18 21:51:37 -04:00
comex
ae607ea1e9
Fix missing md5thread.detach()
2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd
[ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp.
2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503
[ARM] Enable VMOV to move from double VFP reg to two ARM registers.
2013-09-18 17:21:22 -05:00
Lioncash
af951f467e
[InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false.
2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188
Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
...
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e
Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire.
2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830
Fix loading of the 'projection hack enabled' gameini setting
...
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
degasus
28f2bd310d
ogl: don't PanicAlert on shader compiler warnings
2013-09-18 11:47:44 +02:00
Ryan Houdek
24a44ecfb8
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18 02:37:10 -05:00
Lioncash
db7f8697ba
[Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle.
2013-09-18 01:57:01 -04:00
Lioncash
197b317357
Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
...
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
degasus
6cc30f3b23
Revert "ogl: change the default buffer upload on osx+nvidia"
...
This reverts commit 3b0b5155e8
.
It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-18 02:23:47 +02:00
Ryan Houdek
39a8645ffc
[ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction.
2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744
[ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers.
2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f
Add WBFS to the file extensions supported by Dolphin on OSX
2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d
Add * to the characters leading a verbatim line (used in Gecko codes comments)
2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d
Really fix reading projection hacks from game inis.
2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d
Fix reading projection hack from game inis in ISOProperties.
2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e
Set L/R buttons in tas input, instead of just the analog triggers.
...
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b
[ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations.
2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3
[ARM] Renables load instructions with update.
2013-09-17 11:00:15 +00:00
Lioncash
988544389a
[Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now.
2013-09-16 22:04:59 -04:00
Lioncash
b4883e2ada
[Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
...
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
Lioncash
38c7d38800
Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo.
2013-09-16 15:59:31 -04:00
Ryan Houdek
1529bb48c8
[ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states.
2013-09-16 15:44:41 +00:00
Ryan Houdek
7397867b21
[GLES3] Enable support for primitive restart.
2013-09-16 15:43:57 +00:00
Ryan Houdek
9b9526fba2
[ARM] Add dcbt/dcbtst/dcba noops.
2013-09-16 15:13:37 +00:00
degasus
75f2738f5c
VideoCommon: fix ogl lighting bug which happens because of NaN emulation
...
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN
As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e
[ARM] ps_sel implementation.
2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc
[ARM] Remove extraneous BKPT from ps_rsqrte.
2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae
[ARM] ps_rsqrte implementation.
2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c
[ARM] VRSQRTE NEON emitter.
2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2
[ARM] ps_nmadd/ps_nmsub implementations.
2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1
[ARM] rlwnmx implementation.
2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9
[ARM] Implement ps_msub. Minor optimizations.
2013-09-16 11:53:21 +00:00
Rachel Bryk
afdac224cb
Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11.
2013-09-16 06:31:47 -04:00
Tony Wasserka
1b5f904438
D3D11: Fix screenshot aspect ratio.
...
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
Ryan Houdek
0bcc20ca5b
[ARM] fcmpo/fcmpu implementations.
2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840
[ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't.
2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56
[ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC)
2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15
Add a hacky check for text file size in ReadFileToString. Fixes issue 6455.
2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1
Merge branch 'wad_gamenames'
2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326
Look for portable.txt in the exe directory and activate portable mode if it exists
2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b
Fix INIFile ignoring the last line of files
2013-09-16 05:28:14 +02:00
Lioncash
449cd3b267
[Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor.
2013-09-15 22:11:17 -04:00
Lioncash
5a0f0b908e
[Android] Fix the name of the parameters in some unused interface methods.
...
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Rachel Bryk
b4c082f1b3
No, i don't check what i committed before pushing to master, one week before a release.
...
Fixes a mistake from 550c855ae6
.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6
Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea
proper fix for issue 6206
2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14
Merge branch 'global-user-directory'
...
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.
Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f
Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier
2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be
[ARM] slwx/srwx/srawx implementations.
2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202
[ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter.
2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb
[ARM] fmaddsx and fmaddx implementations.
2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1
[ARM] stmw implementation.
2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2
[ARM] stfd and stfdu implementations.
2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1
[ARM] cntlzwx implementation.
2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac
[ARM] ps_madds0 and ps_madds1 implementations.
2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be
IniFile: Support extending the list of loaded keys and sections with data from other ini files.
...
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282
Display warning OSD messages when a game ini is overriding any settings.
2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3
Change the initial user directory creation to stop special casing Windows
2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e
Use global user directory on windows.
...
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9
[ARM] lfdu and stfsu implementations.
2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d
[ARM] lfsu implementation.
2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78
[ARM] Fixes srawix implementation.
2013-09-14 03:00:33 +00:00
Ryan Houdek
751fae4965
[Android] Make sure the default config file has fastmem disabled.
2013-09-13 21:17:40 -05:00
Jasper St. Pierre
f830b85d10
NetPlayServer: Drop all the pads for a client when she disconnects
...
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282
Merge branch 'geckoos-fix'
...
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c
Fix HLE_HOOK_START in the interpreter.
2013-09-13 18:18:20 -04:00
comex
e62bc44f15
Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
...
This avoids conflict with the icache hack. codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283
Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
...
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182
Hook the Gecko codehandler to invalidate the icache.
...
The codehandler is broken and does not do this itself. This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec
Return correct value to fix libogc's IOS launch sequence.
2013-09-13 15:31:50 -04:00
comex
1f8237c570
Fake ticket views for missing IOS title.
2013-09-13 15:31:50 -04:00
comex
868ab1918b
Reset es_inuse upon Reset.
2013-09-13 15:31:50 -04:00
comex
39a524f47d
Returning false from an IPC_HLE method should not produce an INFO_LOG.
...
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Lioncash
7a15159c34
[Android] Explicitly set the defaults for the CPU settings.
2013-09-13 00:29:59 -04:00
Lioncash
0490d7d59c
[Android] JP strings for the Fastmem option.
2013-09-13 00:24:06 -04:00
Ryan Houdek
ba05db7828
[Android] Add a fastmem option to the cpu options, default disabled.
2013-09-12 23:08:00 -05:00
Ryan Houdek
1680f27739
[ARM] Disable loadstorepaired instructions when fastmem is disabled.
2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f
Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now.
2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff
Hack the gettext detection a bit to fix translations not working on OSX buildbot builds
2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d
[ARM] Removes extraneous fpr.Flush
2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4
[ARM] Fixes ps_madd implementation.
2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689
[ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves.
2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9
[ARM] Fixes orcx implementation.
2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc
[ARM] Disables loadstores with update because they are broken.
2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6
[ARM] lfsx implementation.
2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046
[ARM] Disable lmw when fastmem is disabled.
2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0
Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
...
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad
Replace the one use of CompileTimeAssert with static_assert (already used elsewhere).
2013-09-11 20:58:47 -04:00
comex
9ee50a2730
Merge branch '6584'
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Fix for XP and lifetime issues on Mac. Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe
Fix "modifier" button functionality et al.
2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b
VideoCommon: use memcmp to compare shader uid
2013-09-11 17:34:23 +02:00
degasus
3b0b5155e8
ogl: change the default buffer upload on osx+nvidia
2013-09-11 11:02:09 +02:00
Jasper St. Pierre
2b10142b4f
Remove a bunch of old HLE junk
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This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6
Fix ES_DECRYPT.
...
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter. Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV. (Also be more correct when those
parameters *aren't* equal.)
Dolphin now has the dubious honor of having an exploit (smashstack) work
in it. It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
lioncash
84db868187
[Android] Android uppercases the name of the tabs in the settings by default. So we don't have to call ".toUpperCase" in the string returns in getPageTitle().
2013-09-10 11:21:13 -04:00
lioncash
8ceb72612a
[Android] Kick the targetSdkVersion in the AndroidManifest XML file to 18. Since this app basically works on 4.x.x, we don't need to make compatibility modes kick in for anything above 4.0.0.
...
Also very minor cleanup to the XML.
2013-09-10 09:29:05 -04:00
lioncash
ce5f80b151
[Android] Give the exceptions in compareTo implementations in GameListItem and FolderBrowserItem some messages. If the exceptions ever actually get thrown, at least you're given a reason as to why the exception was thrown now. Also changed the exception type to NullPointerException. IllegalArgumentException is intended to be used for validating the parameters in constructors/methods.
2013-09-10 08:32:11 -04:00
Shawn Hoffman
484130049d
On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
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The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f
Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
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This reverts commit 380b780dd1
.
Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6
.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0
Fix SDIO HLE writing garbage to memory.
...
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request. WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption. Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place. Use a member to store these values instead.
(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Lioncash
a3ef35a1bf
[Android] Fix a bug where the video backend would not load correctly.
2013-09-09 22:38:09 -04:00
degasus
cd7f787627
ogl: also restore logic op for util shaders
2013-09-09 23:21:56 +02:00
Pierre Bourdon
e29de302a6
Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose
2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1
Leak an object when quitting Dolphin to try and fix issue 6546
2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28
[NetPlay] Fix copy and paste error.
2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a
Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
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This reverts commit 06140e8083
.
2013-09-09 03:09:45 -04:00
comex
06140e8083
Revert "NetPlay: Use the correct pad mappings for rumble"
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This reverts commit 92c846de45
.
It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a
videoCommon: also reset logicOp on mode switch
2013-09-09 02:30:44 +02:00
comex
fe0a450ee4
Don't request authentication (aka I should actually test before committing).
2013-09-08 19:32:14 -04:00
comex
22d9331b96
Improve IOdarwin -
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Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6
[ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly.
2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa
[ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs.
2013-09-08 21:56:17 +00:00
Lioncash
f382a53500
[Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically.
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Keeps things nice and sorted.
2013-09-08 17:52:26 -04:00
Lioncash
c306dafe44
[Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config.
2013-09-08 16:45:37 -04:00
NeoBrainX
3db2108dbb
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45
NetPlay: Use the correct pad mappings for rumble
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Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70
[ARM] Optimize that fastmem load/stores minimally.
2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0
[ARM] 1 instruction optimization for psq_l
2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
2013-09-08 07:07:15 +00:00
Lioncash
f753b9ae97
[Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
2013-09-07 19:19:28 -04:00
Lioncash
cc054b9da3
[Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.
2013-09-07 18:51:15 -04:00
Glenn Rice
913853d441
Move the creation of the GLInterface (and hence the video backend
...
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin). This fixes issue 6564. It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
comex
8b4f0ef034
IODummy needs it too.
2013-09-07 16:17:00 -04:00
comex
b31502893f
Fix lifetime issues in IOWakeup.
2013-09-07 16:13:39 -04:00
comex
f4586570ac
Use SetEvent instead of CancelIoEx for XP compatibility.
2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one.
2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081
[ARM] Clean up some host side register allocations I missed.
2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61
Merge branch 'translate-about'
2013-09-07 09:56:54 -05:00
Lioncash
86d10ec19e
[Android] Fix the input binding string.
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Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Rachel Bryk
33fb1b562f
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay.
2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750
Enable translation of the about dialog.
2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb
Fix reply after shutdown error.
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Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me.
2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions.
2013-09-07 00:19:32 +00:00
comex
cd7b97f767
Make JITDISABLE not defeat grep.
2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4
Allow input display to work with netplay even when not recording.
2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b
Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
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Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."
This reverts commit 5d47fd1dde
.
2013-09-05 21:29:04 +10:00
comex
2fb0147967
Merge branch 'comex-wiimote-fixes'
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Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
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This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c
Move swapModeTable to a local variable, avoids shader uid generation writing to it
2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e
Move LightingUidData to the LightingShaderGen header
2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e
Fix an incorrect sizeof in a memset in GDBStub.cpp
2013-09-04 09:01:44 -04:00
Lioncash
10eb9f09b4
[Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
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Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
Lioncash
b94a462fca
[Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it.
2013-09-04 07:43:56 -04:00
Lioncash
38304a7e42
[Android] Simplify the JP settings labels.
2013-09-04 07:36:28 -04:00
Lioncash
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
Lioncash
a83d4e7226
[Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot"
2013-09-04 07:19:02 -04:00
Lioncash
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
Lioncash
bdc04f9119
[Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
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Technically not having the required library should be regarded as an error, since the app won't even load without it.
Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
comex
8992f58720
Fix Wiimote thread wakeup on externally-triggered destroy.
2013-09-04 05:32:32 -04:00
comex
dc87b6d431
Fix OS X code.
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- Close the connection properly on destruction.
- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da
Add accidentally omitted code in last commit.
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(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
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This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex
02fc68ea5d
While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
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This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex
906de748bd
Refactor thread handling to fix OS X bug.
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On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored. Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's. This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare. (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek
d0d053a9f9
Fix for old libc version on bionic. Old versions would crash if the second argument was NULL.
2013-09-04 02:04:31 -05:00
comex
0e949afa57
Remove dubious retain on OS X.
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Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex
e0214b1a38
Fix syncing wiimotes on OS X.
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IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted. Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex
1ea8b93667
Fix typo in log message in WII_IOB.cpp.
2013-09-04 00:03:05 -04:00
Ryan Houdek
7e26aace9f
[ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated.
2013-09-04 03:27:45 +00:00
Ryan Houdek
8684b7635a
[ARM] Reimplement fastmem for the few loadstores that had it before.
2013-09-04 02:07:57 +00:00
Rachel Bryk
e9ffba7ab8
Don't ever ever let CFrame::DoStop() run twice at the same time.
2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
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Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Lioncash
70cfe96492
[Android] Fix an accidental call to the wrong method in the superclass of EmulationActivity. Should have been returning "super.onMenuItemSelected(itemId, item)" instead of "super.onOptionsItemSelected(item)".
2013-09-03 17:25:45 -04:00
Rachel Bryk
8ae10b3e12
[NetPlay] Allow recording movies during netplay.
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Fixes issue 6207.
2013-09-03 15:50:41 -04:00
degasus
7e1959a200
ogl: remove obsolete code
2013-09-03 18:51:30 +02:00
degasus
0255e13912
ogl: disable revision 737df2a68c
for desktop ogl
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texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
2013-09-03 17:36:55 +02:00
Lioncash
4f72671d32
[Android] Change the documentation of the FolderBrowser class. We don't show invalid items anymore.
2013-09-03 07:05:02 -04:00
Ryan Houdek
39ad48dfa5
[ARM] lmw implementation.
2013-09-03 09:55:15 +00:00
Ryan Houdek
30cd436e86
[ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads.
2013-09-03 09:22:43 +00:00
Ryan Houdek
d4d6eb562e
[ARM] Fix and enable fastmem for 32bit stores.
2013-09-03 05:05:10 +00:00
Ryan Houdek
cc2fa4a003
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:11:25 +00:00
Ryan Houdek
dfce0f3b0b
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:08:15 +00:00
Justin Chadwick
6b1c8f9d17
[Netplay] Read dual core setting before syncing it with clients.
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Fixes issue 6573.
Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex
5b9254a1cd
fix android.
2013-09-02 17:30:31 -04:00
comex
50520c7c3d
Make fastmem work under a debugger on OS X.
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Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to. This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex
4c3230bcde
Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
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It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.
(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Lioncash
e198e201e4
[Android] Fix the video settings from crashing the app. Was broke in the commit "Removal of my terrible idea"
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https://code.google.com/p/dolphin-emu/source/detail?r=2897619ddbd3e3aae8427fc503647c65e770d466
Didn't comment out the line for that preference in the XML. This is disabled for now until the UI overlay for the buttons are implemented directly into the Java front-end.
2013-09-02 11:00:22 -04:00
Ryan Houdek
a7f3264fed
[ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more.
2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b
rename vertex streaming hack tooltip
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String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
degasus
beb57d7fbd
ogl: reorder driver extensions checks
2013-09-02 13:14:45 +02:00
Ryan Houdek
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52
[Android] Fix fastmem and enable.
2013-09-02 04:10:21 -05:00
Ryan Houdek
679957dc98
Fix Non-GLES run path in videosoftware for the previous commit.
2013-09-02 01:44:46 -05:00
Ryan Houdek
831963616f
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-02 01:40:05 -05:00
Lioncash
0219049c03
Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp
2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c
A few more warnings.
2013-09-01 23:33:35 -04:00
comex
2630169229
More warnings: mark/avert truncating conversions from float.
2013-09-01 22:59:35 -04:00
comex
4f5729dd59
MSVC warnings.
2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb
More trivial warning fixes.
2013-09-01 22:59:18 -04:00
comex
c08f06f8c9
Fix IOCTLV_SO_GETADDRINFO.
...
It tried to cast incoming pointers to native ones. The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b
Fix use of deprecated APIs in IOdarwin.mm.
2013-09-01 22:58:38 -04:00
comex
403744dee8
Fix use of deprecated screen resolution API.
...
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back. In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71
A bunch of trivial changes to fix clang warnings.
2013-09-01 22:58:33 -04:00
Lioncash
d41eb76378
[Android] Fix the last commit. On-screen control drawing wouldn't re-enable upon flipping video backends.
2013-09-01 20:36:47 -04:00
Lioncash
acf3bd8697
[Android] On-screen controls work for Software Renderer, but not the OpenGL ES 3 video backend yet. Enabled it for Software Rendering and disabled it for Open GL ES 3.
2013-09-01 20:31:45 -04:00
comex
71fde876df
A fix to my fix to my fix. Sorry.
...
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Lioncash
d84312c799
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control
2013-09-01 15:24:29 -04:00
Lioncash
c092c65d4a
[Android] Disable most video preferences if Software Rendering is chosen. Since the software renderer and other renderers have little in common, it doesn't make sense to keep many of the video preferences enabled.
2013-09-01 15:20:15 -04:00
Lioncash
440ae412b0
[Android] Add the option to show the on-screen FPS counter.
2013-09-01 03:07:16 -04:00
Ryan Houdek
b03ff7a86b
[Android] Fix the game thread never leaving.
2013-09-01 01:10:40 -05:00
comex
a6f6695ecd
Work around MSVC bug, and make it less likely to happen again. Ew.
...
MSVC insisted on using a copy assignment where a move was intended and
ought to be used. This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex
5209abeb03
Better error reporting for ES / NANDContentLoader.
2013-08-31 23:49:29 -04:00
Jasper St. Pierre
3e049a130b
NetPlay: bump proto
...
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane
ffe710b4e8
Recvfrom tidy and store laste error.
2013-09-01 15:15:55 +12:00
Matthew Parlane
1c106abf13
Fix sendto.
...
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane
b11f14c6f7
Fix setsockopt.
2013-09-01 14:03:03 +12:00
Jasper St. Pierre
22f57cf07a
NetPlay: Don't bother with the host's controller settings
...
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex
b187a38433
Fix inability to boot NAND contents caused by 04c41c1d38
.
...
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon
751c2e69f6
Add a link to our documentations guides in Dolphin
2013-08-31 10:31:43 +02:00
Matthew Parlane
676d78ec41
Fixes accept.
...
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex
11cffddbf7
Fix a trivial bug in b6728c1405
.
2013-08-31 01:54:57 -04:00
comex
04c41c1d38
Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
...
(Intertwined enough that's it's easier to do in one patch.)
(1) /dev/es did not support state save, which could cause crashes and
incorrect behavior after loading.
(2) NANDContentLoader tried to read all of a title's contents into
memory when it was first opened. Two issues:
- If any contents were missing, it bailed out. However, with DLC,
only some of the contents may be downloaded, as determined by the
permission bits in the ticket. Instead, return an appropriate error
when a content is accessed that doesn't exist on the filesystem
(don't bother checking the permission bits though).
- Everything was loaded into memory - even if it consisted of 3 GB of
songs, which caused Dolphin to lag out for quite a while (and would
fail on 32-bit). Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex
4d6d4a97e4
Make NonCopyable use rvalue references.
...
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode. It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane
c497d62836
Fix sysmenu test connection bug on Windows.
2013-08-31 16:44:53 +12:00
Lioncash
7ce3d846d5
Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit.
2013-08-31 00:39:19 -04:00
LPFaint99
199c4e0d78
Merge branch 'wiiSaveExportFixes'
...
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged
NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew
adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek
df7b4da13b
[ARM] Fastmem is back. Still disabled for Android.
2013-08-31 02:33:12 +00:00
Ryan Houdek
8b0a0daf10
Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
...
This reverts commit f485d96b0b
.
2013-08-31 02:33:11 +00:00
Lioncash
93b0f46d34
Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces.
2013-08-30 18:29:03 -04:00
comex
b6728c1405
Avoid unnecessary bundle copies on OS X:
...
- Make "copy data into bundle" depend on the files actually being
changed, rather than being run on every build.
- postprocess_bundle depends on system files and checking the Dolphin
binary and all that, and would be iffy to try to avoid rerunning;
but it's only needed to produce a redistributable bundle, so add
SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Lioncash
51c814f34e
[Android] Removed the unnecessary MainActivity generics declaration in the DolphinEmulator class. It's unused (and likely won't be used).
2013-08-30 15:47:04 -04:00
Lioncash
c633c2bb13
[Android] Some various cleanups. Also make some class variables final.
...
Localize some variables as well, and clean up an import.
2013-08-30 15:31:25 -04:00
Pierre Bourdon
6428137ca4
Set XAudio2 as the default audio backend
2013-08-30 19:12:46 +02:00
Ryan Houdek
710ac04084
[ARM] Fix the VMOV encoding to encode the destination VFP register correctly.
2013-08-30 05:13:43 -05:00
Ryan Houdek
2c1337eb5f
[ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg.
2013-08-30 09:38:11 +00:00
Pierre Bourdon
2ab7fc10da
Rollback "DSP on Thread" to only affect LLE.
...
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek
7cceace1ed
[ARM] Fix Savestates.
2013-08-30 06:43:18 +00:00
Ryan Houdek
8bb16d8e98
[Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now.
2013-08-29 22:29:33 -05:00
Lioncash
fae0c860f6
[Android] Woops forgot a JP TL of a UI string.
2013-08-29 22:56:40 -04:00
Lioncash
cf96bfc2be
[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
...
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
Lioncash
0df64775ea
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-savestate-support
2013-08-29 21:57:53 -04:00
Ryan Houdek
10c18e75de
[ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers.
2013-08-30 01:11:32 +00:00
Lioncash
90918cdb84
[Android] Remove garbage loggers for when I was debugging why the overlay buttons wouldn't work.
2013-08-29 21:09:38 -04:00
Lioncash
dac9659c58
[Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however.
2013-08-29 21:07:17 -04:00
Lioncash
b5d5296250
[Android] Accidentally enabled screen rotation in the emulator window. Disabled it.
2013-08-29 19:09:56 -04:00
Ryan Houdek
96394da1c2
[Android] Let NativeLibrary handle initial folder structure creation.
2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367
[Android] Add save state native functions.
2013-08-29 17:47:50 -05:00
Ryan Houdek
1dcede4d56
[Android] Stop the play store from overwriting buildbot builds.
2013-08-29 22:28:23 +00:00
Lioncash
5a749cc7ca
[Android] The back button now toggles the visibility of the action bar in the emulation window. This can be used in the future to implement the overlay for save states and other things.
2013-08-29 18:26:45 -04:00
Lioncash
aeec249626
[Android] Decouple the emulation processes from the Main activity. Moved them into their own activity called EmulationActivity.
2013-08-29 17:21:17 -04:00
comex
2de2e774fe
Use pthread_setname_np.
...
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
degasus
e685d198bd
ogl: only free use fences
...
This fixes some opengl error when not all fences are created.
2013-08-29 21:03:48 +02:00
Lioncash
335839b27f
[Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc.
2013-08-29 13:13:44 -04:00
Lioncash
01764fef67
[Android] Forgot to make the AboutFragmentAdapter class 'final'
2013-08-29 12:45:40 -04:00
Lioncash
8fd2c32ba6
[Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place).
2013-08-29 12:40:35 -04:00
Lioncash
93ed4adb02
[Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same.
2013-08-29 12:16:29 -04:00
Lioncash
64b83a18b2
[Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now.
2013-08-29 12:06:31 -04:00
Ryan Houdek
8ae076e665
Merge branch 'iconv_static'
2013-08-29 05:54:02 -05:00
Ryan Houdek
18fd690533
Only use static iconv on Android.
2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5
Work around check_lib not finding iconv.
2013-08-29 05:40:16 -05:00
degasus
c9afd83439
ogl: fix vertex stream detection
...
sorry, copy & paste fail
2013-08-29 12:01:34 +02:00
Ryan Houdek
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
Lioncash
c5a886100c
[Android] Some minor formatting styling.
...
Remove unnecessary this statements.
2013-08-28 20:31:37 -04:00
Lioncash
ea671d639c
[Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove.
2013-08-28 18:23:32 -04:00
lioncash
d4840565a9
[Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception.
2013-08-28 08:21:09 -04:00
lioncash
8ca3ed13de
[Android] Clean up AboutFragment's onAttach method.
2013-08-28 08:15:00 -04:00
Matthew Parlane
e7bdcc34e1
Fix some enum alignments
2013-08-28 01:12:24 +12:00
Matthew Parlane
b34a5faee7
More cleaning.
2013-08-28 01:07:43 +12:00
Matthew Parlane
2a68b65cda
Merge branch 'master' into wii-network
2013-08-28 00:57:37 +12:00
Matthew Parlane
75c398118f
Fix headings and more.
2013-08-28 00:57:08 +12:00
Matthew Parlane
d493525050
Add socket cleanup.
...
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane
6748d5d087
Fix const.
2013-08-28 00:05:43 +12:00
Matthew Parlane
eebcea9174
Fixed accept.
...
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane
4644a3bd16
Fix for Just Dance 4
...
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus
40a1cb5dfe
ogl: warn on osd if not supported features are enabled
2013-08-27 13:24:23 +02:00
Lioncash
4a863c88b4
[Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment
2013-08-27 04:06:18 -04:00
Lioncash
76f20cca59
[Android] Remove the documentation of a parameter in GameListItem that was removed a while ago.
2013-08-27 04:01:20 -04:00
degasus
93f9f23576
ogl: reset api state for blitting
...
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
degasus
15df7b3445
ogl driverdetails: add flag to disable hacked and pinned memory
...
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Ryan Houdek
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
Lioncash
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
...
Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
Lioncash
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
...
Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
Lioncash
e051935659
Merge branch 'android-new-input-ui'
2013-08-26 09:15:50 -04:00
Matthew Parlane
8006c878f8
Maybe libusb_exit fails when not initialized.
2013-08-27 00:58:20 +12:00
Lioncash
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
Matthew Parlane
aa7319e043
Slightly better error handling for libusb_init not working.
2013-08-27 00:46:04 +12:00
Matthew Parlane
33761c0b65
More cleaning.
2013-08-27 00:22:44 +12:00
Lioncash
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
Matthew Parlane
69bb04f79f
Fixed inconsistent usage of sock and used fd instead.
2013-08-26 23:57:18 +12:00
Matthew Parlane
e8cde8464e
Code style fix and cleanup.
2013-08-26 23:24:41 +12:00
Matthew Parlane
5ecd86708b
Disable Wii Sockets for NetPlay and TAS
2013-08-26 23:24:01 +12:00
Lioncash
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
Lioncash
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
Lioncash
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon
0e8f9d8abc
Fix a crash in the Wiimote registration code
...
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.
Might introduce some slight change in the Wiimote activation logic.
Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
Lioncash
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
Lioncash
709ab1feb5
[Android] Initial implementation of the new input UI.
...
Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00
Rachel Bryk
18749bad68
Actually allow the dump and logs folders to be set outside of user/
2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
...
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630
Send pad buffer to clients when they join; fixes issue 6524.
2013-08-24 21:43:33 -04:00
Matthew Parlane
72e0423f8b
Fix debug builds. Sorry.
2013-08-25 13:39:30 +12:00
Matthew Parlane
74b61c7553
Dolphin depend on polarssl... :\
2013-08-25 13:27:20 +12:00
Pierre Bourdon
0dd98d62fc
Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts
2013-08-25 03:04:43 +02:00
Matthew Parlane
c4dec3fb3a
Remove debug verify cert code.
2013-08-25 13:02:34 +12:00
Pierre Bourdon
73be79f4e0
Fix trailing whitespaces in all files where some were added
2013-08-25 02:49:58 +02:00
Pierre Bourdon
987f4945b5
Fix indentation issues
2013-08-25 02:41:02 +02:00
degasus
1cbc8f8182
sync gpu: check disable flag before volatile
...
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Lioncash
2017ab9323
Revert "[Android] First french translation.
"
...
This reverts commit d2481aa477
.
2013-08-24 09:50:02 -04:00
Lioncash
31ea87d705
Revert "[Android] Added 2nd file for French translation.
"
...
This breaks the Android UI. 'translatable="false"' is there for a reason."
This reverts commit 5d9700a303
.
2013-08-24 09:43:21 -04:00
pascal.jouy
5d9700a303
[Android] Added 2nd file for French translation.
...
(Sorry, I didn't find how to upload 2 files at the same time in Google Code)
2013-08-24 13:37:42 +00:00
pascal.jouy
d2481aa477
[Android] First french translation.
...
Can't try it as I don't have any Android device. Any feedback appreciated.
If misplaced, please fix it.
2013-08-24 13:36:18 +00:00
Lioncash
a90e82d2c0
[Android] Invalidate the options menu upon switching fragments. This hides the 'clear game list' option faster when switching fragment. Also fixes a rare bug where the option might not even redraw when returning to the game list.
2013-08-24 09:19:40 -04:00
Lioncash
528a733359
[Android] Don't create a new GCMPath entry in the Dolphin config if it another existing GCMPath entry already has the same directory path.
...
Also, fix a 'bug' with the clear all items function. Make sure we set GCMPathes to 0, so that GCMPath entries start adding at GCMPath0 again.
This change also allows me to remove the duplicate checking code from GameListFragment, since the items in the game list are loaded based on the GCMEntries in the Dolphin config.
2013-08-24 09:12:17 -04:00
Lioncash
857ce47de2
[Android] Add the license header to Java files that were missing it.
2013-08-24 08:23:23 -04:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
Matthew Parlane
6907a32653
Fix android, part 3 of 3. >:)
2013-08-24 23:49:50 +12:00
Matthew Parlane
d1057b2c6c
Fix android part 2 of X.
2013-08-24 23:41:25 +12:00
Lioncash
66c50ebf19
[Android] Better description for the dual core option.
2013-08-24 07:37:28 -04:00
Matthew Parlane
7de9bda35e
Fixes hid.
...
Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado
dbcc677922
Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix'
2013-08-23 22:43:03 -03:00
Rodolfo Bogado
40243a4fe7
Indentation Fix
2013-08-23 22:28:17 -03:00
Jasper St. Pierre
dfb34ddef4
NetPlayWindow: Make the spacing consistent on both sides
2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1
Refactor VideoCommon/OnScreenDisplay.
...
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon
9deb63a312
Simplify a few OSD::AddMessage calls now that this function accepts std::string objects
2013-08-24 01:44:16 +02:00
Pierre Bourdon
367d6dfd65
Add an OSD message when taking screenshots in D3D9/D3D11
...
Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Lioncash
6df36ec687
[Android] Forgot to commit the menu layout XML when I implemented the option to clear the game list.
2013-08-23 16:17:02 -04:00
Lioncash
7f61c31f85
[Android] Fix some redundancy in the category names for the settings menu. In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead.
...
Also changed the description for dual-core
They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23 16:10:55 -04:00
degasus
c9e13f6b7a
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
Lioncash
1469342f83
[Android] Add an option to clear the game list.
2013-08-23 11:17:24 -04:00
Lioncash
c2aef25f4c
[Android] Since we don't show invalid filetypes in the file browser anymore, there's no need to check if a file is valid or not since they're all valid now.
2013-08-23 10:26:15 -04:00
Lioncash
70dab0d839
[Android] Document most of the native functions in NativeLibrary.java.
2013-08-23 10:15:36 -04:00
Lioncash
654b0dbfa8
[Android] Fix the removal of duplicate items from the gamelist.
...
This should have initially been a nested loop since it now guarantees every item in the list is checked.
Also, removed some unused code and documented some things.
2013-08-23 09:50:00 -04:00
Jasper St. Pierre
23ff31451f
NetPlay: Rework pad mapping
...
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.
As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.
A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus
7a5374258e
ogl: rework DriverDetails framework + detect UBO mesa bug
2013-08-23 10:52:29 +02:00
Lioncash
d9485cbf23
[Android] Only show valid files in the file browser.
2013-08-23 00:18:01 -04:00
skidau
1f3a0ff10b
Merge branch 'OpenAL-sane-defaults'
...
* OpenAL-sane-defaults:
Removed a redundant tooltip text.
Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
Rachel Bryk
d3894a0594
Clean up wiimote-netplay.
2013-08-22 11:58:29 -04:00
Matthew Parlane
98a038aefb
Fix more *nix issues.
2013-08-23 00:58:12 +12:00
Matthew Parlane
b6e054a2be
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/CoreParameter.cpp
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Lioncash
41c25d0c90
[Android] General cleanup. Add more documentation.
...
Remove some accidental changes that slipped through. Don't want to have input settings in the settings menu just yet.
2013-08-22 08:18:56 -04:00
Matthew Parlane
f274b3b074
Fix compile on *nix.
2013-08-23 00:13:26 +12:00
Matthew Parlane
6acbea5c3e
Less verbose. Sorry.
2013-08-23 00:10:47 +12:00
Matthew Parlane
124fe24f4c
Make wii-network async.
...
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Lioncash
951bbcd6ce
[Android] Change the .settings file to target Java 1.6 instead of 1.5.
2013-08-22 07:39:11 -04:00
Lioncash
779f02d9a5
[Android] Turns out the sidebar XML could also be simplified.
2013-08-22 07:02:30 -04:00
Lioncash
0c5f3953dd
[Android] Simplify the XML layout for the about menu. Remove unused strings.
2013-08-22 06:58:19 -04:00
Lioncash
c2bab4edd4
[Android] Remove fragments from the Android Manifest XML. These shouldn't be defined here (nor do they need to. They're fragments, not activities).
2013-08-22 03:53:39 -04:00
Lioncash
7c99b0650b
[Android] Format all Java files to be consistent.
2013-08-22 03:43:07 -04:00
Lioncash
f09cafb2be
[Android] Make the previous commit parlane approved in terms of boolean conditions.
2013-08-22 02:57:31 -04:00
Lioncash
988c168c2d
[Android] Fix a bug in FolderBrowser.java which was causing an incomplete directory structure to show.
2013-08-22 02:52:05 -04:00
Lioncash
85c78759c7
[Android] Make two class variables in InputConfigFragment private. If left the way they were, they could be accessed by other classes in its package, which is not intended.
2013-08-21 21:27:32 -04:00
Lioncash
97bfa6300d
Remove unused code from InputConfigFragment. This was for when the option to draw onscreen controls was in this menu instead of video preferences.
2013-08-21 21:10:23 -04:00
Pierre Bourdon
20e82ec08c
Fix the fix to AVX support detection
...
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Lioncash
ca23318089
[Android] Fixed a bug where the config files might not load correctly upon launch. If the initial files existed, it wouldn't load the configs. This fixes that.
...
If the files don't exist they will be copied (in the previous block) and everything will be fine.
2013-08-21 16:02:43 -04:00
Ryan Houdek
8b291b6b57
[Android] Allow users to be able to choose where they want the APK installed.
2013-08-21 14:35:31 -05:00
Ryan Houdek
1eb1ba8c3d
Typo + Add Lima to the driverdetails.
2013-08-21 05:41:32 -05:00
Ryan Houdek
1910f5851f
Make us capable of supporting driver specific issues(OSS versus official)
2013-08-21 05:34:52 -05:00
degasus
906cbe5ddf
ogl: enable glsl extension ARB_shader_image_load_store for early-z
2013-08-21 11:48:39 +02:00
Ryan Houdek
60ccb2f44d
[Android] Fix Android 4.3 from crashing on my devices. This was annoying to find.
2013-08-21 00:12:53 -05:00
Ryan Houdek
fbd0fba13a
[Android] Fix preferences from crashing. OSD controls was supposed to be boolean.
2013-08-21 00:06:48 -05:00
Ryan Houdek
272dcb8756
In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log.
2013-08-21 03:22:14 +00:00
Lioncash
53df78d372
[Android] Missed a string for the Japanese translation.
2013-08-20 20:48:43 -04:00
Lioncash
e52c2ac337
[Android] Migrate the "Draw Onscreen Controls" preference to the video settings.
2013-08-20 20:28:48 -04:00
Lioncash
9170c9b360
[Android] Remove unnecessary string messages from CPUSettingsFragment and VideoSettingsFragment.
2013-08-20 19:57:00 -04:00
Lioncash
00996c8d38
[Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner.
2013-08-20 19:39:00 -04:00
Pierre Bourdon
a3a4f21284
Remove some spurious endlines at the end of log messages
2013-08-21 00:19:50 +02:00
Ryan Houdek
0521b6aa69
[Android] Hopefully fix buildbot's ant build.
2013-08-20 15:41:11 -05:00
Lioncash
8de3250550
[Android] Load all of the new settings from the ini when the app is launched.
...
- Also fix a typo in the ini saving method in UserPreferences. Accidentally spelt the ini name wrong.
- Also include the relocated XML preferences. I meant to push this with the previous commit.
2013-08-20 15:35:16 -04:00
Lioncash
3fdfd75832
[Android] Add most of the Dolphin video/gfx settings to the settings menu.
2013-08-20 14:33:30 -04:00
degasus
642657d07c
ogl: explain why pinned memory is disabled for index buffer
2013-08-20 19:09:55 +02:00
degasus
7b99fad274
ogl: fix the range of glDrawRangeElements
...
This range isn't the amound of rendered vertices (this is count).
It's the minimum/maximum of the indices in the index buffer.
2013-08-20 15:25:02 +02:00
degasus
64bd6a44d4
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
...
It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
2013-08-20 15:11:03 +02:00
degasus
9dfb127923
ogl: remove glBindFragDataLocation
...
Without dual source blend, we have only one output per fragment shader,
so this is bound to zero by default.
2013-08-20 14:00:24 +02:00
Scott Mansell
fa8a4cdbb5
Corrected names of GetXFBAddress* functions in header.
...
They were named incorrectly in VideoInterface.h, but because nobody used
them outside of VideoInterface.cpp where they were decleared until now, this
hasn't been an issue.
2013-08-20 23:25:24 +12:00
Lioncash
dd35156717
[Android] Forgot to document the new parameter used in SaveConfigToDolphinIni() in the last change. Fixed that.
2013-08-19 22:37:04 -04:00
Lioncash
9595457e1c
[Android] Turn SaveConfigToDolphinIni() into a static method. Now saving settings to the ini config just uses one call in PrefsFragment.onDestroy().
2013-08-19 22:34:27 -04:00
Lioncash
6dbfdce775
[Android] Remove the loading toast messages from the UI. These really don't need to be here since the things they were used for took very, very little time to load.
2013-08-19 22:09:43 -04:00
Lioncash
8dc0b38f00
[Android] Decouple Dolphin.ini config file saving from GameListActivity. It doesn't make sense to save the config AFTER control is returned from PrefsFragment to GameListActivity, since the main purpose of PrefsFragment is to handle the user settings. So, instead, we call SaveConfigToDolphinIni() in the PrefsFragment.onDestroy() method. This way, when the PrefsFragment object is being 'destroyed', it will write the settings to the ini.
2013-08-19 21:56:13 -04:00
Lioncash
a87b967cde
[Android] Simplify saving settings to the ini file. Since the setting names are known, there's no reason to loop through them.
...
This will likely be simplified further very soon.
2013-08-19 20:55:50 -04:00
Pierre Bourdon
377202b9f6
Correctly check for AVX support in x64CPUDetect
...
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
Lioncash
77a5af3bcf
[Android] Change the settings menu a little more. Instead of the settings being a single view with settings from all components being displayed, I have broken it into sections. This future-proofs the settings menu in the sense that it won't get cluttered before people start asking "Hey, shouldn't this be broken into sections?".
...
As of this commit, it is broken into CPU Settings and Video Settings.
I also simplified the code that is responsible for setting the valid CPU cores and video backends by simply making UI string arrays that get chosen, based on the platform the Android device is running on.
2013-08-19 19:10:13 -04:00
Rachel Bryk
d3c437819d
NetPlay: Add blank inputs when reporting mode changes, so the buffer isn't empty if wiimote 1 isn't polled next.
2013-08-19 17:03:14 -04:00
degasus
814c1c9572
pixelShaderGen: also execute alpha test for always fail with late z test
...
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00
Ryan Houdek
ba3d3311bd
[ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last.
2013-08-19 18:13:08 +00:00
Ryan Houdek
8094037104
[ARM] Add ps_sum0 and a disabled ps_madd.
2013-08-19 18:13:08 +00:00
Ryan Houdek
42de733c41
[ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled.
2013-08-19 18:13:08 +00:00
degasus
23ce6b9227
ogl: remove glMapBuffer as it isn't in gles
2013-08-19 19:20:10 +02:00
Ryan Houdek
1675f56f02
[ARM] Disable faddsx since it causes problems in crazy taxi.
2013-08-19 12:26:25 +00:00
Ryan Houdek
b4baa4fdb9
[ARM] Add mullwx, mulhwux and half implemented srawix instructions. Change fsubsx/fmulsx slightly, still broken.
2013-08-19 06:26:34 +00:00
Ryan Houdek
9bded1382c
[ARM] Add ASR/ASRS and UMULLS emitters.
2013-08-19 06:26:34 +00:00
Jasper St. Pierre
7a41acd8ff
NetPlayServer: Remove unused code
...
GetPlayerList is always called on the client.
2013-08-18 21:38:32 -04:00
Pierre Bourdon
5c3dcc50bc
Add an INI option to not loop FIFO playback and stop emulation when it's done
2013-08-19 01:39:00 +02:00
Lioncash
205ebbebbb
[Android] Catch a more specific exception type (UnsatisfiedLinkError) when trying to load the main native Dolphin 'library'.
...
Also made the logging tag more specific.
It's generally bad to catch Exception because it's not very specific for the person reading the code. It doesn't say why that exception might have happened, it just indicates it's possible for an Exception to happen, which is quite general.
2013-08-18 18:30:13 -04:00
LPFaint99
c2d208df96
add the ability to export all save files
2013-08-18 15:02:40 -07:00
LPFaint99
477c21e946
fix import/export of games with folders.
...
remove copy protection bit from banner
- should allow *some* copy protected games to be moved to a real system;
ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
2013-08-18 15:00:50 -07:00
Ryan Houdek
9f4ca0e0a7
[ARM] JitASM miroops. No functionality change.
2013-08-18 17:45:04 +00:00
Jasper St. Pierre
5782530b40
NetPlayProto: bump netplay version
...
Since the packet structure changed.
2013-08-18 09:10:15 -04:00
Justin Chadwick
26242de914
Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed.
2013-08-18 08:19:16 -04:00
Rachel Bryk
894e29b809
Fix comments, and send wiimote mapping to new users.
2013-08-18 05:17:06 -04:00
skidau
c774fb4880
Removed a redundant tooltip text.
2013-08-18 17:09:01 +10:00
skidau
5cec914484
Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-18 17:03:21 +10:00
Lioncash
803b7ae991
[Android] Make the banners display a little larger. Now they don't look like tiny icons in the game list.
2013-08-17 22:51:35 -04:00
Ryan Houdek
ba76b016da
[Android] Fix Wii games.
2013-08-17 19:41:28 -05:00
Ryan Houdek
7294fe5a3f
Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them.
2013-08-18 00:15:47 +00:00
Pierre Bourdon
d6fe9c639b
Add an OSD message to remind the user if Shader Debugging is enabled
...
Fixes issue 6497.
2013-08-17 23:48:06 +02:00
Lioncash
07d729daa2
[Android] Prevent duplicate duplicate items from being in the game list at one time.
...
Previously it was possible for a game with the same path and name to be in the list as another. This is annoying because duplicates ae (obviously) no different from the initial item.
This prevents duplicates from entering the list.
The way this works is:
1. We get the final list of items to add to the list.
2. Loop through it using two indices, which, for this explanation I'll call [item] and [itemAfter]
We compare path name at item with index [item] and the path name at item with index [itemAfter]
To phrase this numerically comparison works like so:
for (int i = 0; i < listSize; i++)
{
if (i+1 < listSize)
item[i].getPath().equals(item[i+1].getPath())
}
3. For each path comparison that is true, remove item at [indexNext].
2013-08-17 14:28:50 -04:00
Lioncash
a9d634086c
[Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners.
2013-08-17 13:25:40 -04:00
Lioncash
1f6c63f1d8
[Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to crash upon being executed.
2013-08-17 12:26:43 -04:00
Lioncash
88f79a14db
[Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
...
Since FolderBrowserItems have an 'isDirectory()' method, that's all we need to care about now. There's no need to check subtitles to determine if an item is a directory anymore.
2013-08-17 11:03:02 -04:00
Lioncash
9149b30237
[Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
2013-08-17 10:55:13 -04:00
Lioncash
5047eeb263
[Android] FolderBrowserItem objects don't need to store a context.
...
Removed the requirement to pass a context in the constructors.
Also cleaned out unnecessary imports.
2013-08-17 10:50:31 -04:00
Jasper St. Pierre
756bf93111
NetWindow: Move "Write memcards" checkbox to be host-only
...
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek
7934df3879
Remove a redundant check in the fifo.
2013-08-17 01:27:08 +00:00
Matthew Parlane
d0d162e6ad
Fix really stupid optimise on Windows.
...
Possibly explains speed difference from master.
2013-08-17 12:16:51 +12:00
Ryan Houdek
08b27bb3b8
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
Ryan Houdek
49963da371
Put the shader info log at the end of the shader log file. This fixes issue 6495.
2013-08-16 21:05:35 +00:00
NeoBrainX
1ba98550ef
VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
2013-08-16 14:26:50 +00:00
Rachel Bryk
89d324786a
Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
2013-08-16 10:04:08 -04:00
Ryan Houdek
da560ecefc
On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything.
2013-08-16 07:30:53 -05:00
Ryan Houdek
367f294ed2
[Android] Make sure to unallocate the correct memory size in MemArena.
2013-08-16 04:55:43 -05:00
Matthew Parlane
59e060aba2
Missed some VS build options.
2013-08-16 21:42:31 +12:00
Matthew Parlane
9de7611ff9
Merge branch 'master' into wii-network
...
Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Rachel Bryk
c7025989f8
Probably worthless commit that may fix wiimote netplay buffer problems.
2013-08-15 22:31:36 -04:00
Lioncash
82e9bed20e
[Android] Fix a bug where the name would display incorrectly in the game list.
...
Completely missed the 'this.' on the variable. My bad.
2013-08-15 20:34:05 -04:00
Pierre Bourdon
c3065ecb66
Fix compatibility with the SDL2.0 release.
...
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
Rodolfo Bogado
1de39a4a6e
Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)
2013-08-15 15:40:57 -03:00
Rodolfo Bogado
08a6b8920b
re indentation to follow emulators code rules in some files I'm modifying
2013-08-15 15:16:32 -03:00
Ryan Houdek
10f6117905
Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.
2013-08-15 18:15:55 +00:00
Rodolfo Bogado
8e9bbdeb2f
some fixes for point rendering
2013-08-15 15:14:48 -03:00
Ryan Houdek
06620ff364
[Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the functions statically since eglGetProcAddress wouldn't return any GLESv3 functions. This also changes glMapBuffer to glMapBufferOES because glMapBuffer isn't actually part of the OpenGL ES 3 spec...
2013-08-15 18:07:56 +00:00
Rodolfo Bogado
a5e34dd5cb
merge changes from other back ends to the PerfQuery functionality
2013-08-15 14:45:18 -03:00
Rodolfo Bogado
ba6a67a5f1
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-15 13:49:53 -03:00
Jasper St. Pierre
863fb9f95b
D3DBase: Fall back to creating a normal context when debug fails
...
This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
2013-08-15 10:19:14 -04:00
Jasper St. Pierre
605e3e8f65
Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
...
This reverts commit 0e6b5bc5c8
.
2013-08-15 10:07:52 -04:00
Matthew Parlane
417552b21e
Not sure what that was.
2013-08-16 01:06:44 +12:00
Pierre Bourdon
c6d8d52041
Fix a warning introduced by the recent netplay UI changes
2013-08-15 15:05:20 +02:00
Rachel Bryk
6d67ea2fda
Merge remote-tracking branch 'origin/master' into wiimote-netplay
2013-08-15 09:00:04 -04:00
Matthew Parlane
d6ec6ae97a
Fix polarssl on Windows.
2013-08-16 00:24:10 +12:00
Jack Frost
d16f089e88
properly clean up PerfQuery on OGL
2013-08-15 13:52:31 +02:00
Matthew Parlane
d8b39b9dcf
Support PolarSSL on *nix
...
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane
b93d62dcb8
Remove LTCG and platform toolset, fix code style.
2013-08-15 21:43:43 +12:00
Matthew Parlane
fede38985e
Replace OpenSSL with PolarSSL
...
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado
979718484f
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-15 00:21:28 -03:00
Lioncash
072fac4a74
[Android] Remove a redundant LinearLayout in one of the layout files.
2013-08-14 20:49:26 -04:00
Lioncash
3e6f9d22db
[Android] Add a faint divider line between each folder browser item.
...
See here for how it looks: http://i.imgur.com/CGX9NTt.png
2013-08-14 20:43:29 -04:00
Jasper St. Pierre
3380e47ca7
MemArena: Free memory for 64-bit machines
...
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Lioncash
9c27fedd6d
[Android] Remove the subtitles on all folders in the folder browser. No need to have the subtitle "Folder" when it's visibly indicated by the icon of a folder next to it.
...
Now it looks like this: http://i.imgur.com/CbUSqgg.png
2013-08-14 19:49:39 -04:00
Jasper St. Pierre
1826fce946
NetPlay: Make sure the server knows it's stopped when it's stopped
...
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon
7622d5b354
Only call SetGenerationMode from BPWritten if the cull mode changed.
...
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre
998194246c
NetPlay: Disable the "Start" button while the game is running
2013-08-14 18:16:07 -04:00
Jasper St. Pierre
1c74e412e2
NetPlay: Remove the "Stop" button
...
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre
5241deaebe
NetPlay: Allow hosts to stop the game by closing the game window
2013-08-14 18:16:05 -04:00
Jasper St. Pierre
92f8d79574
NetPlay: Set the pad buffer size on server creation
...
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.
This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Jasper St. Pierre
0e6b5bc5c8
D3DBase: Don't pass the DEBUG flag when creating a device
...
In order for this flag to not fail, you either need a Windows 8 machine
or upgrade to the paid version of Visual Studio 2012. Not gonna happen.
2013-08-14 18:04:44 -04:00
Pierre Bourdon
e60e50a198
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better)
2013-08-14 23:18:00 +02:00
Pierre Bourdon
26f58e1ba5
Add an option to enable performance queries in gameini files, disable it by default
2013-08-14 23:16:46 +02:00
Pierre Bourdon
ffdd79df36
Move VideoBackendBase from Common to VideoCommon
2013-08-14 23:16:46 +02:00
Lioncash
94397a44cc
[Android] General formatting clean-up.
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Made some class variables final, since they should convey that they cannot be changed after the first assignment.
Made the formatting consistent between files.
2013-08-14 15:03:07 -04:00
Lioncash
6f1612d99c
[Android] Fix the gamepad settings view inflation.
...
In some cases, it would fail to inflate correctly in the sense that it would only show the binding status and not the name of the actual control that was being binded.
2013-08-14 14:33:47 -04:00
NeoBrainX
0cd94b5bc7
VertexShaderGen: Cleanup.
2013-08-14 11:47:23 +00:00
Lioncash
39eeb37032
[Android] Correct the accessibility scope of a method and variable in InputConfigFragment.java.
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Also, join a variable's declaration and assignment in the onMotionEvent() function.
If no explicit accessibility term (private, protected, public, etc) is given, then the permission level is set to something called 'package-private' which means it is set to the scope of the whole package. So technically any class could have access to this method and variable, which is likely not what we want.
2013-08-14 07:33:17 -04:00
Lioncash
0142efbb2a
[Android] Add 'final' to all of the class declarations.
...
This prevents inheritance of the classes (will throw a compiler error if you try and extend any of the classes).
This is mainly syntactical sugar and form. Nothing major.
2013-08-14 07:17:45 -04:00
Rodolfo Bogado
0ec92f986b
small correction, we cannot use dual source blending if separate alpha function is not supported
2013-08-13 17:31:50 -03:00
Rodolfo Bogado
85f91d66ba
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-13 17:30:22 -03:00
John Chadwick
a791733c27
Fix invalid C++ code (returning reference to local) - thanks devm33.
2013-08-13 14:47:32 -04:00
Lioncash
3cc8f7747e
[Android] Main title text for the file browser items are bolded again. Must have removed it accidentally during the previous large refactor.
2013-08-13 14:32:46 -04:00
Lioncash
53bf55b1e9
[Android] Make the file browser look much more nice and user friendly to use.
...
This is what it now looks like: http://i.imgur.com/KOZgA1i.png
As usual, if any bugs arise from this rather large change. Please report it so I can fix it.
2013-08-13 13:05:42 -04:00
Lioncash
8fbf11a0d9
[Android] Add translatable="false" to the names of the string arrays in prefvalues.xml.
2013-08-13 12:10:42 -04:00
Lioncash
a8fcd50cd7
[Android] Integer.toString isn't required in this string declaration. Concatenation handles this.
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For example: "string" + 1 will just be concatenated as "string1" implicitly.
2013-08-13 10:09:42 -04:00
Lioncash
debd5b42cf
[Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit.
2013-08-13 09:48:18 -04:00
Lioncash
2015484c24
[Android] Some tiny cleanups in DolphinEmulator.java
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- Join variable declaration and assignments in function onTouchEvent()
- Change a for-loop into a foreach loop in dispatchGenericMotionEvent(). Makes the loop body a single statement.
2013-08-13 09:23:11 -04:00
Lioncash
0916d0797c
Simplify asset copying code a little bit in DolphinEmulator.java
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Since the directories are already cached (with smaller variable names), use these instead so we can shorten the length of each line.
2013-08-13 09:13:46 -04:00
Lioncash
e3617a55a0
[Android] Clean up the function CopyAsset in DolphinEmulator.java.
...
[streamtype].flush() is called when [streamtype].close() is called.
No need to null the references either after calling close(), the garbage collection will take care of it.
2013-08-13 08:58:50 -04:00
Lioncash
2d7244f6d5
[Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose
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Compressed file formats are not valid, so it's best to rename this to invalidExts.
2013-08-13 08:50:21 -04:00
Lioncash
b823983199
[Android] Multi-language support (or at least the basic foundation of it).
...
Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.
Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.
Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja
No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.
By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.
This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
2013-08-12 21:22:20 -04:00
Rodolfo Bogado
9e0fc8b42d
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-12 21:32:25 -03:00
Lioncash
3b272d81b4
[Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
...
This way, we hold the [key|value] pairs together in one object and reduce overall code clutter.
2013-08-12 19:41:23 -04:00
Lioncash
00b034f991
[Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too.
2013-08-12 15:32:52 -04:00
Lioncash
68e12407a5
[Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
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Indexes are handled internally within a List object.
2013-08-12 15:16:15 -04:00
NeoBrainX
057551ada7
Software Renderer: Show each backend's display name instead of its short name in the config dialog.
2013-08-12 18:30:42 +02:00
NeoBrainX
c05aa0141d
ShaderGen: Optimize out most function calls for uid generation.
2013-08-12 18:30:42 +02:00
NeoBrainX
fe2ca814c5
LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems.
2013-08-12 18:30:42 +02:00
NeoBrainX
22d9736787
ShaderGen: Static inline everything.
2013-08-12 18:30:42 +02:00
NeoBrainX
69a5a79c03
PixelShaderGen: Optimize shader uid data order.
2013-08-12 18:30:42 +02:00
NeoBrainX
7a1940020d
VertexShaderGen: Optimize shader uid data order.
2013-08-12 18:30:41 +02:00
Rodolfo Bogado
5948665cd6
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-12 10:30:19 -03:00
Jasper St. Pierre
d0084cb41d
Main: Fix code that creates the BIOS subdirectories
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We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
Ryan Houdek
958590beaa
[Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing.
2013-08-12 04:44:08 -05:00
NeoBrainX
4c22e1264e
PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
...
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek
7f3c06de27
[ARM] Add a few instructions.
2013-08-12 02:52:56 +00:00
Rodolfo Bogado
f4000b6b42
Add the ability to force Dual Source Blending in the configuration file.
...
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Rodolfo Bogado
f217004499
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-11 18:44:45 -03:00
Jasper St. Pierre
22b3c26654
Main: Create BIOS subdirs of GC userdir on load
...
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre
d0729983b0
Check for GC BIOS in userdir before sysdir
2013-08-11 14:13:45 -04:00
Jasper St. Pierre
b5c2737c9f
IniFile: Don't parse comments after the [Section] brackets
...
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre
0eaea5f4df
IniFile: Remove support for comments anywhere but the beginning of lines
...
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:
[OnFrame]#Add memory patches here
But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Rodolfo Bogado
a1d8d8ce87
fix for 4x super sampling AA.
...
make the distance of the samples from the center smaller to minimize errors.
2013-08-11 12:26:20 -03:00
Rodolfo Bogado
3066d8471e
Mark the Direct3D9 backend deprecated.
...
sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will try to fix as many issues as i can.
2013-08-11 11:55:13 -03:00
Ryan Houdek
4ed8972c30
[ARM] Implement andx, andi_rc, and andis_rc.
2013-08-11 08:21:17 +00:00
Ryan Houdek
42aef24d78
[ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere.
2013-08-11 07:41:23 +00:00
Ryan Houdek
ef83d03dc0
[ARM] Fix ori again.
2013-08-11 05:07:20 +00:00
Jordan Woyak
a279001472
Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds.
2013-08-10 17:19:19 -05:00
Jordan Woyak
951d8e356a
Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
...
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
NeoBrainX
eed36cbf78
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
Ryan Houdek
805009abca
Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it.
2013-08-09 19:01:27 +00:00
Pierre Bourdon
0aa9308006
Revert "Fix a memory leak in ExpressionParser.cpp"
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This reverts commit cce809ac90
.
The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
Rachel Bryk
90d454d22f
Remove -0 from stable release version numbers.
2013-08-08 23:59:53 -04:00
Pierre Bourdon
9ea01aa7a8
Use a multibyte-neutral codepage when calling *printf on Windows.
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More explanation in code comments.
Fixes issue 4046.
2013-08-09 00:17:48 +02:00
Lioncash
cce809ac90
Fix a memory leak in ExpressionParser.cpp
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Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
NeoBrainX
72abe7c654
Fix a stack corruption in ExtendedTrace.
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Fixes issue 6454.
2013-08-08 20:29:20 +02:00
Rachel Bryk
f51cb0b7eb
Fix multiplayer wiimote netplay.
2013-08-07 18:00:38 -04:00
Rachel Bryk
011bcfee34
Misc netplay cleanup.
2013-08-07 10:10:40 -04:00
degasus
a6fd2c8227
fix lightning for inconsitent config
...
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
Rachel Bryk
d0f05291e7
Add wiimote support to netplay.
2013-08-07 08:16:41 -04:00
Lioncash
9d0554e4a6
Free two memory leaks in ArmCPUDetect.cpp
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Char pointers aren't freed after use.
Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
degasus
dc23a076be
disable emulate format changes on glsl120
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The current shader uses bit operations which aren't supported by glsl120.
A workaround with round + frac + lots of additions would be possible, but unreadable.
So I think it isn't worth
But this fixes the annoying shader compilation error message
2013-08-06 10:34:30 +02:00
Rachel Bryk
88212fba67
Add new Netplay headers to the VS project.
2013-08-05 23:15:53 -04:00
Ryan Houdek
873987bc99
[ARM] Some initial support for immediates in integer. Plenty more to go.
2013-08-05 19:48:15 +00:00
Ryan Houdek
4752eae677
[ARM] Fix IMM support in the register cache.
2013-08-05 18:33:51 +00:00
Jasper St. Pierre
9f90cbee19
NetPlayServer: Close the socket when we're done with it
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This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
Jasper St. Pierre
59ab60f37f
NetPlay: Supply every player's ping data to the client
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This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00
Jasper St. Pierre
a3a222bf5b
NetPlay: Remove NetPlay.h / NetPlay.cpp
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Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
Jasper St. Pierre
9e63cebc93
NetPlay: Remove the base NetPlay class
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It's only used by the NetPlayClient. For now, keep around NetPlay.cpp,
but we'll remove that soon.
2013-08-05 04:56:30 -04:00
Jasper St. Pierre
3b32d3c90d
NetPlay: Split the server out, and make the local system manage a client as well
...
This should be transparent, but it may cause regressions.
The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.
The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.
This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
Jasper St. Pierre
9e8655fa1f
NetPlay: Remove some dead code
2013-08-05 04:25:16 -04:00
Ryan Houdek
25fc0c27f3
[ARM] Make sure to flush a register location. IMM still doesn't work...
2013-08-05 07:15:15 +00:00
Ryan Houdek
f2e43f47a4
[ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work
2013-08-05 05:26:32 +00:00
Ryan Houdek
f485d96b0b
[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly.
2013-08-05 05:26:32 +00:00
Jasper St. Pierre
0e0f0aec6e
Core: Remove dead code
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We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
Ryan Houdek
db93b516b0
[ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori.
2013-08-05 02:15:25 +00:00