Move the creation of the GLInterface (and hence the video backend
window) from VideoPrepare to Initialize in the software plugin (as in the GL plugin). This fixes issue 6564. It also makes the emulator show up positioned correctly in the dolphin application window when using render to main.
This commit is contained in:
parent
508888c935
commit
913853d441
|
@ -39,7 +39,6 @@ namespace SW
|
|||
static volatile bool fifoStateRun = false;
|
||||
static volatile bool emuRunningState = false;
|
||||
static std::mutex m_csSWVidOccupied;
|
||||
static void* m_windowhandle;
|
||||
|
||||
std::string VideoSoftware::GetName()
|
||||
{
|
||||
|
@ -64,7 +63,11 @@ bool VideoSoftware::Initialize(void *&window_handle)
|
|||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
InitInterface();
|
||||
|
||||
m_windowhandle = window_handle;
|
||||
if (!GLInterface->Create(window_handle))
|
||||
{
|
||||
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
InitBPMemory();
|
||||
InitXFMemory();
|
||||
|
@ -160,12 +163,6 @@ void VideoSoftware::Video_Cleanup()
|
|||
// This is called after Video_Initialize() from the Core
|
||||
void VideoSoftware::Video_Prepare()
|
||||
{
|
||||
if (!GLInterface->Create(m_windowhandle))
|
||||
{
|
||||
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
GLInterface->MakeCurrent();
|
||||
// Init extension support.
|
||||
#ifndef USE_GLES
|
||||
|
|
Loading…
Reference in New Issue