[Android] Fix the removal of duplicate items from the gamelist.
This should have initially been a nested loop since it now guarantees every item in the list is checked. Also, removed some unused code and documented some things.
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@ -128,6 +128,8 @@ public final class DolphinEmulator<MainActivity> extends Activity
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CopyAsset("setting-usa.txt", WiiDir + File.separator + "setting-usa.txt");
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}
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// Load the configuration keys set in the Dolphin ini and gfx ini files
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// into the application's shared preferences.
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UserPreferences.LoadDolphinConfigToPrefs(this);
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}
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}
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@ -148,7 +150,6 @@ public final class DolphinEmulator<MainActivity> extends Activity
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String FileName = data.getStringExtra("Select");
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GLview = new NativeGLSurfaceView(this);
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this.getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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String backend = NativeLibrary.GetConfig("Dolphin.ini", "Core", "GFXBackend", "Software Renderer");
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NativeLibrary.SetDimensions((int)screenWidth, (int)screenHeight);
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NativeLibrary.SetFilename(FileName);
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setContentView(GLview);
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@ -132,17 +132,8 @@ public final class FolderBrowser extends Fragment
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{
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super.onAttach(activity);
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// This makes sure that the container activity has implemented
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// the callback interface. If not, it throws an exception
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try
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{
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m_activity = activity;
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}
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catch (ClassCastException e)
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{
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throw new ClassCastException(activity.toString()
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+ " must implement OnGameListZeroListener");
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}
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// Cache the activity instance.
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m_activity = activity;
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}
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@ -95,11 +95,12 @@ public final class GameListFragment extends Fragment
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// so there should be no worries about accidentally removing a valid game.
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for (int i = 0; i < fls.size(); i++)
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{
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int indexNext = i+1;
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if (indexNext < fls.size() && fls.get(indexNext).getPath().contains(fls.get(i).getPath()))
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for (int j = i+1; j < fls.size(); j++)
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{
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fls.remove(indexNext);
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if (fls.get(j).getPath().equals(fls.get(i).getPath()))
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{
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fls.remove(j);
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}
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}
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}
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