[Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing.

This commit is contained in:
Ryan Houdek 2013-08-12 04:44:08 -05:00
parent 4c22e1264e
commit 958590beaa
1 changed files with 6 additions and 1 deletions

View File

@ -38,13 +38,18 @@ public class PrefsFragment extends PreferenceFragment {
EGL10.EGL_RENDERABLE_TYPE, 4,
EGL10.EGL_NONE
};
int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
int[] ctx_attribs = new int[] {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL10.EGL_NONE
};
// No error checking performed, minimum required code to elucidate logic
mEGL = (EGL10) EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
mEGL.eglInitialize(mEGLDisplay, version);
mEGLConfig = chooseConfig(); // Choosing a config is a little more complicated
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL10.EGL_NO_CONTEXT, null);
mEGLContext = mEGL.eglCreateContext(mEGLDisplay, mEGLConfig, EGL10.EGL_NO_CONTEXT, ctx_attribs);
mEGLSurface = mEGL.eglCreatePbufferSurface(mEGLDisplay, mEGLConfig, attribList);
mEGL.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
mGL = (GL10) mEGLContext.getGL();