[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
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@ -42,4 +42,10 @@
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android:title="@string/overlay_slot5"/>
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</menu>
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</item>
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<item
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android:id="@+id/exitEmulation"
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android:showAsAction="always"
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android:title="@string/overlay_exit_emulation">
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</item>
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</menu>
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@ -33,6 +33,7 @@
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<!-- Emulation Window Overlay -->
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<string name="overlay_savestate">ステートセーブ</string>
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<string name="overlay_loadstate">ステートロード</string>
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<string name="overlay_exit_emulation">終了</string>
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<string name="overlay_slot1">スロット 1</string>
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<string name="overlay_slot2">スロット 2</string>
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<string name="overlay_slot3">スロット 3</string>
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@ -33,6 +33,8 @@
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<!-- Emulation Overlay -->
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<string name="overlay_savestate">Save State</string>
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<string name="overlay_loadstate">Load State</string>
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<string name="overlay_exit_emulation">Exit</string>
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<string name="overlay_exit_emulation_confirm">Are you sure you wish to exit this game?</string>
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<string name="overlay_slot1">Slot 1</string>
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<string name="overlay_slot2">Slot 2</string>
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<string name="overlay_slot3">Slot 3</string>
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@ -5,7 +5,10 @@ import java.util.List;
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import org.dolphinemu.dolphinemu.settings.InputConfigFragment;
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import android.app.Activity;
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import android.app.AlertDialog;
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import android.app.AlertDialog.Builder;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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import android.graphics.Color;
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import android.graphics.drawable.ColorDrawable;
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@ -77,6 +80,7 @@ public final class EmulationActivity extends Activity
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public void onStop()
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{
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super.onStop();
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if (Running)
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NativeLibrary.StopEmulation();
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}
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@ -85,6 +89,7 @@ public final class EmulationActivity extends Activity
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public void onPause()
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{
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super.onPause();
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if (Running)
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NativeLibrary.PauseEmulation();
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}
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@ -93,10 +98,23 @@ public final class EmulationActivity extends Activity
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public void onResume()
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{
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super.onResume();
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if (Running)
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NativeLibrary.UnPauseEmulation();
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}
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@Override
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public void onDestroy()
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{
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super.onDestroy();
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if (Running)
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{
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NativeLibrary.StopEmulation();
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Running = false;
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}
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}
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@Override
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public boolean onTouchEvent(MotionEvent event)
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{
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@ -185,6 +203,27 @@ public final class EmulationActivity extends Activity
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NativeLibrary.LoadState(4);
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return true;
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case R.id.exitEmulation:
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{
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// Create a confirmation method for quitting the current emulation instance.
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AlertDialog.Builder builder = new AlertDialog.Builder(this);
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builder.setTitle(getString(R.string.overlay_exit_emulation));
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builder.setMessage(R.string.overlay_exit_emulation_confirm);
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builder.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int which)
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{
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finish();
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}
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});
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builder.setNegativeButton(R.string.no, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int which)
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{
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// Do nothing. Just makes the No button appear.
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}
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});
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builder.show();
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}
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default:
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return super.onOptionsItemSelected( item );
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}
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@ -136,7 +136,6 @@ public final class GameListFragment extends Fragment
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Intent intent = new Intent(mMe, EmulationActivity.class);
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intent.putExtra("SelectedGame", o);
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mMe.startActivity(intent);
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mMe.finish();
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}
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@Override
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