Remove unused code from InputConfigFragment. This was for when the option to draw onscreen controls was in this menu instead of video preferences.
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20e82ec08c
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@ -90,33 +90,11 @@ public final class InputConfigFragment extends Fragment
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public void onItemClick(AdapterView<?> parent, View view, int position, long id)
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{
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InputConfigItem o = adapter.getItem(position);
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switch(position)
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{
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case 0: // On screen controls
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String newBind;
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if (o.getBind().equals("True"))
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{
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Toast.makeText(m_activity, getString(R.string.not_drawing_onscreen_controls), Toast.LENGTH_SHORT).show();
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newBind = "False";
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}
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else
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{
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Toast.makeText(m_activity, getString(R.string.drawing_onscreen_controls), Toast.LENGTH_SHORT).show();
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newBind = "True";
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}
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adapter.remove(o);
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o.setBind(newBind);
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adapter.insert(o, position);
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break;
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default: // gamepad controls
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Toast.makeText(m_activity, getString(R.string.press_button_to_config, o.getName()), Toast.LENGTH_SHORT).show();
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configPosition = position;
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Configuring = true;
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firstEvent = true;
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break;
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}
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Toast.makeText(m_activity, getString(R.string.press_button_to_config, o.getName()), Toast.LENGTH_SHORT).show();
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configPosition = position;
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Configuring = true;
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firstEvent = true;
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}
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};
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