Commit Graph

3445 Commits

Author SHA1 Message Date
skidau 4570dd7eeb Fixed a crash that would occur if a new watch were added by entering a watch name.
Code style updates.
2014-10-26 23:23:45 +11:00
skidau 7eebbcdca7 Fixed a crash that would occur when old symbol information was reused 2014-10-26 21:19:22 +11:00
skidau 73dca1ca33 Added a new option to add memchecks from the Watch window.
Fixed watch labels from being truncated at the first whitespace.
2014-10-26 16:14:17 +11:00
skidau 8d2931cf18 Breakpoints and watches are now loaded and saved on start/stop.
Saved Breakpoints and watches per game in the game ini.
2014-10-26 14:56:03 +11:00
skidau b73130af77 Added Load/Save function for the Watch window.
Made the floating windows toolbars dockable.
Scaled down the breakpoint toolbar icons to 16x16.
2014-10-26 14:56:03 +11:00
skidau b34e220086 Added a "Delete watch" context menu to the Watch window.
Added a "View memory" command to the context menu.
2014-10-26 14:56:03 +11:00
skidau 290e1bed37 Disable block linking while debugger stepping or if there are breakpoints 2014-10-26 14:56:02 +11:00
skidau d0a3bb7650 Added "Add to watch" context menu items to the Memory and Register windows.
Added "View memory" context menu item to the Register window.
2014-10-26 14:56:02 +11:00
skidau 613cae613a Added a RAM Watch window to the debugger
Conflicts:
	Source/Core/Core/HW/Memmap.cpp
	Source/Core/Core/HW/Memmap.h
	Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:02 +11:00
skidau df37649b9f Changed the step over routine to a single stepping version that steps until a blr is encountered.
Cleared out all temporary breakpoints on each step to prevent phantom breakpoints from stopping the debugger.
2014-10-26 14:56:02 +11:00
skidau 219a5078e8 Added a "Step Out" (aka "Step return") function to the debugger.
Conflicts:
	Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:01 +11:00
skidau 38acd4d4bf Merge pull request #1382 from Sonicadvance1/LLVM-disasm
Implements LLVM based disassembler for the debugger.
2014-10-26 13:46:01 +11:00
skidau 1078d78a6c Merge pull request #1374 from lioncash/clearctx
AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent
2014-10-26 13:44:50 +11:00
Lioncash adf6ce076c CheatSearchTab: Make cheat list display in monospace font 2014-10-25 21:44:56 -04:00
Rachel Bryk f07d3be502 Fix acceleration emulation for wiimote and nunchuk.
The 1-2 least significant bits were missing.
2014-10-25 19:49:42 -04:00
Lioncash da528008de CheatsWindow: Remove unnecessary header includes and forward decls 2014-10-25 16:56:16 -04:00
Stevoisiak d607903567 VideoConfigDiag: Updated video resolution description
Changed description to recommend selecting "auto"
2014-10-25 16:39:58 -04:00
Lioncash 51a96297e6 CheatSearchTab: Fix signed/unsigned comparison warning 2014-10-25 16:32:33 -04:00
comex a9f9e81330 Use double braces for std:array initialization to avoid clang warning.
std::array does not have an initializer list constructor, instead (for
some reason) being defined to contain one public array member, allowing
it to be directly initialized.  Thus the most explicit way to initialize
it is with two braces, one for the struct and one for the array.  C++
allows the second pair of braces to be omitted, but clang complains
about it.
2014-10-25 15:39:24 -04:00
Ryan Houdek c2364a54c1 Fixes packaging OS X binary with spaces in the directory name. 2014-10-25 10:51:54 -05:00
skidau 8598d6bc2b Merge pull request #1364 from RachelBryk/titles
Read game title from ini file, or titles.txt if it exists.
2014-10-25 13:33:26 +11:00
skidau 726306fa27 Merge pull request #1367 from lioncash/radiobox
CheatSearchTab: Use a wxRadioBox for data sizes
2014-10-25 13:32:24 +11:00
skidau f1e5765b99 Merge pull request #1372 from Sonicadvance1/fix-egl-blackness
Fixes black screen issue on EGL+X11 systems.
2014-10-25 13:31:37 +11:00
Ryan Houdek cb10bef9a4 Implements LLVM based disassembler for the debugger.
This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.

We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Rachel Bryk f199acc234 Alternate inputs once per frame rather than once per input for turbo.
Fixes turbo for games that do not run at 60 fps.
2014-10-24 17:56:46 -04:00
Rachel Bryk 0e92a47bc8 Fix description of hide mouse cursor option. 2014-10-24 12:36:14 -04:00
skidau ace57fb515 Merge pull request #1348 from Sonicadvance1/JitBlockView-cleanup
Cleans up the JIT block viewer in the WX UI.
2014-10-24 13:01:53 +11:00
Lioncash 101af72102 AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent 2014-10-23 10:56:42 -04:00
Ryan Houdek ec56c3b8d3 Fixes black screen issue on EGL+X11 systems.
We weren't setting the backbuffer dimensions on this platform when the window is created.
This required a resize event to first be fired in order to see anything.

So instead do like GLX + X11 platforms do and query the dimensions and set the backbuffer to them.

Should fix issue 7666.
2014-10-23 08:06:42 -05:00
Lioncash 40b2737458 CheatSearchTab: Use a wxRadioBox for data sizes 2014-10-22 23:37:35 -04:00
comex 00c6ec97a6 Merge pull request #1347 from comex/header-hygiene
Add missing includes where headers depend on other headers having been included first.
2014-10-22 23:23:58 -04:00
Rachel Bryk b1e14a65a2 Read game title from ini file, or titles.txt if it exists. 2014-10-22 22:19:40 -04:00
skidau 5d4b4c793a Merge pull request #1340 from Sonicadvance1/EGL-fixes
Remove hard dependencies of GLX and libGL from Dolphin.
2014-10-22 13:15:46 +11:00
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
Ryan Houdek ecf65d6f1f Cleans up the JIT block viewer in the WX UI.
This code was an absolute mess. It had allocated an arbitrarily large string buffer to hold instructions that were disassembled.

Strip out all of the nasty raw C string manipulation and replaces it with ostringstream usage.
Fixes an issue where if you didn't have a JIT recompiler running then Dolphin would instantly crash if you tried comparing PPC to x86 code.
Changed the disassembly of the host side code from being inline to the function to instead being in a class, this will be required when I add support
for ARMv7 and AArch64 to this window.
2014-10-21 12:27:59 -05:00
comex c048691a57 Merge pull request #1292 from FioraAeterna/enablebats
Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
skidau 833ff4a065 Merge pull request #1334 from lioncash/cheats
Break Cheat Manager components out into their own source files.
2014-10-21 13:43:06 +11:00
skidau 3022da5d9f Merge pull request #1318 from RachelBryk/disable-bios
Disable skip bios option if no bios files exists.
2014-10-21 13:23:23 +11:00
comex ea16b2d065 Merge pull request #1335 from lioncash/indent
Debugger: Fix class indentation
2014-10-20 19:17:24 -04:00
Stevoisiak 7f66344b64 Updated GCM references to ISO 2014-10-20 17:49:33 -04:00
Rachel Bryk a67b9a4f52 Disable skip bios option if no bios files exists. 2014-10-20 14:17:19 -04:00
skidau 81efd0e87f Merge pull request #1315 from RisingFog/movie-menu-input-display
Moved Input Display to Movie Menu
2014-10-20 14:34:02 +11:00
skidau de2bf4c508 Merge pull request #1317 from lioncash/filter
Remove unused filter in DolphinWX vcproj file.
2014-10-20 13:32:37 +11:00
Lioncash 656a2a16a3 TASInputDlg: Pass string by reference for CreateStickLayout
Also handles strings passed to it correctly.
2014-10-19 12:36:39 -04:00
Ryan Houdek 821a41e62f Remove hard dependency of GLX from Dolphin with X11.
This is particularly annoying on a EGL only system that doesn't have GLX.
2014-10-19 07:48:11 -05:00
Lioncash 635408b686 Debugger: Fix class indentation 2014-10-18 22:55:23 -04:00
Lioncash 650192390c CheatsWindow: unfriend CreateCodeDialog.
This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash e7939a6b44 DolphinWX: Reimplement cheat listbox updating, but without a global
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash 90eaf9519c CheatsWindow: Remove unnecessary wxPanel in the wxDialog
We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash f0769233e6 DolphinWX: Split cheat window components into their own source files 2014-10-18 21:32:33 -04:00
comex 742f9c6b14 Merge pull request #1319 from lioncash/tas_vars
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash 9df0fff7cc TASInputDlg: Apply m_ prefix to class member variables. 2014-10-18 00:37:13 -04:00
Lioncash 48a27458d1 Remove unused filter in DolphinWX vcproj file. 2014-10-17 23:11:38 -04:00
Fiora c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
Fiora 719326df65 Make EnableBATs an option instead of disabling it entirely 2014-10-17 19:05:01 -07:00
Fog 467ab1a629 Moved Input Display to Movie Menu 2014-10-17 21:08:34 -04:00
Stevoisiak e86ff867fe Fixed minor typo 2014-10-17 17:26:56 -04:00
i418c 5394967e03 Update freelook description. 2014-10-16 19:58:15 -07:00
i418c 0ac3e8c19f Fix Freelook on Linux and add speed reset.
Should fix issue 7692.
Also fixes issue 7147.

I have no idea if these changes will affect Mac or Windows users, so please test.
2014-10-16 19:57:11 -07:00
comex 4e8cc952bb Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
comex 1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
skidau f27aabd411 Merge pull request #1278 from lioncash/controller
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
skidau fc774f0232 Merge pull request #1062 from zhuowei/master
Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
crudelios d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
Lioncash b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
skidau 8ef21bc5e2 Merge pull request #1272 from RisingFog/sconfig-dump-frames
Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
skidau 9f5ea81ffe Merge pull request #1274 from lioncash/uninit
TASInputDlg: Fix some potential uninitialized variable warnings.
2014-10-15 13:25:52 +11:00
comex b93953250a TAS warning fixes: unused vars, shadowing, incorrect (unsigned) 2014-10-14 01:11:31 -04:00
comex 47faf7c4fd Merge branch 'Remove-MMU-Speed-Hack-option' of https://github.com/skidau/dolphin into skidau-Remove-MMU-Speed-Hack-option
Conflicts:
	Source/Core/Core/PowerPC/Jit64/JitAsm.cpp
2014-10-14 01:08:20 -04:00
skidau 01359a481b Merge pull request #1265 from skidau/debugger-registers-mmu
Added some of the MMU registers into the debugger Register window
2014-10-14 12:47:47 +11:00
Lioncash 9f2b48ab07 Core: Use an enum for indicating CPU cores 2014-10-13 10:35:31 -04:00
Lioncash 6d3487aee9 TASInputDlg: Fix some potential uninitialized variable warnings.
Also guard against null (even if it doesn't happen it stops more warnings if someone compiles with -Wall or runs analysis with clang.
2014-10-13 00:40:17 -04:00
Fog 8d424b114a Move bDumpFrames to SConfig (and it's references) 2014-10-12 23:56:16 -04:00
Ryan Houdek 0a0183ee44 Add AArch64 JIT recompiler to wxWidgets UI.
This also fixes an issue where it would show the ARMv7 JIT recompiler on AArch64, also the issue of showing the now non-existant ARM JITIL.
Also fixes an issue where it would show the x86 JIT recompilers on a non ARM platform.
2014-10-12 22:49:07 -05:00
Fog cd0c784d5a Changed Dump Frames References 2014-10-12 19:51:13 -04:00
skidau 6d9990585c Added some of the MMU registers into the debugger Register window 2014-10-12 20:03:29 +11:00
skidau 88f885f5a4 Merge pull request #1257 from RisingFog/moviemenudumping
Added Dump Frames/Audio to Movie Menu
2014-10-12 14:06:29 +11:00
Fog 432e89b68d Added Dump Frames/Audio to Movie Menu 2014-10-11 12:31:02 -04:00
skidau a373cc0654 Merge pull request #1231 from Armada651/borderless
Support the borderless fullscreen option in all backends.
2014-10-11 14:27:49 +11:00
skidau 8738b1879c Removed the MMU Speed Hack option. The TLBHack is now enabled if the MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the possibility to mistakenly enable both the MMU and TLBHack. 2014-10-11 11:31:16 +11:00
Rachel Bryk bf7de71fd0 Replace wxFileExists() with File::Exists().
It did not handle unicode properly.
2014-10-10 11:22:47 -04:00
Steven V. bcf8f8f0b2 Fixed minor capitalization issue 2014-10-09 16:59:58 -04:00
Steven Vascellaro 2ce90f267c Moved "Connect Wiimote" options into submenu
Moved "Connect Wiimote 1-4" and "Connect Wii Balance Board" into their
own submenu.
2014-10-09 15:15:42 -04:00
Jules Blok 03e1bd0995 Limit Borderless Fullscreen to Windows systems. 2014-10-09 11:30:26 +02:00
Lioncash 677d74df88 Merge pull request #1240 from FioraAeterna/fixdebugblocklink
Debug: fix disable block linking option
2014-10-08 22:13:33 -04:00
Fiora 8bf2cf0641 Debug: fix disable block linking option
Previously it did the opposite of what it was supposed to; when checked, it'd
turn block linking on, and when unchecked, it'd turn it off.

Also update JITIL's block linking disabling in debug mode to match the behavior
of the regular JIT.
2014-10-08 19:03:25 -07:00
Rachel Bryk 2cfc1eac51 Fix another crash in tas input. 2014-10-08 09:46:28 -04:00
Rachel Bryk e09288aec1 Fix crash in tas input. 2014-10-07 22:35:56 -04:00
skidau 38b64fd077 Merge pull request #1213 from RachelBryk/wii-tas-input
Add wiimote tas input.
2014-10-08 13:15:43 +11:00
Lioncash ab49d80e3f Merge pull request #1234 from Stevoisiak/renameNamesToBannerNames
Rename m_names to m_banner_names
2014-10-07 20:01:29 -04:00
Lioncash fab357552f Merge pull request #1233 from Stevoisiak/getNameRedundancy
Updated Netplay to use GetName()
2014-10-07 19:54:09 -04:00
Steven Vascellaro ebbbe43b8f Rename m_names to m_banner_names 2014-10-07 19:14:11 -04:00
Steven Vascellaro 4b9ee5ee39 Updated Netplay to use GetName() 2014-10-07 19:05:38 -04:00
Jules Blok 39f421d45d Support the borderless fullscreen option in all backends. 2014-10-07 16:48:43 +02:00
Jules Blok 7344f752b7 Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
2014-10-07 16:43:32 +02:00
skidau 1b573c4ca0 Merge pull request #1225 from lioncash/lolwx
DolphinWX: Make WXInputBase part of the WxUtils namespace.
2014-10-07 13:28:25 +11:00
Lioncash 700a4154dd Merge pull request #1228 from Stevoisiak/fixedSaveBannerFilename
Fix for banner filename from ID
2014-10-06 17:49:24 -04:00
Steven Vascellaro 63c05c15d5 Fix for banner filename from ID
Saving a banner as a .PNG now properly defaults to the gameID.
2014-10-06 17:42:24 -04:00
Lioncash 7c05d029d3 Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
2014-10-05 21:25:44 -04:00
Lioncash af241c9710 Merge pull request #1215 from lioncash/spacing
DolphinWX: Fix double-spacing in some UI strings
2014-10-05 21:22:17 -04:00
Augustin Cavalier 19109e2d01 Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00
Lioncash 41ea4a28b2 DolphinWX: Make WXInputBase part of the WxUtils namespace.
There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
2014-10-05 05:31:48 -04:00
comex 7bce3fcdf9 Merge pull request #1174 from FioraAeterna/fifowriteaddrfix
JIT: properly remove FIFO write addresses when code is invalidated
2014-10-04 00:18:58 -04:00
skidau d0ea2ad6dc Merge pull request #1198 from lioncash/crypt
WiiSaveCrypted: Move some function params over to std::string
2014-10-04 13:10:28 +10:00
skidau 6a3b05a9ea Merge pull request #1197 from RachelBryk/multicompress
Don't allow multi compress to compress wbfs or wad files.
2014-10-04 13:09:43 +10:00
Lioncash 7610811f79 DolphinWX: Fix double-spacing in some UI strings 2014-10-03 13:54:18 -04:00
Rachel Bryk c41b31d3ff Add wiimote tas input. 2014-10-03 12:02:52 -04:00
Rachel Bryk e0b5d4a86c Fix running dolphin with a single flag. 2014-10-03 07:39:51 -04:00
skidau 16d3604211 Merge pull request #1196 from RachelBryk/framecount
Add on screen frame counter.
2014-10-03 13:31:52 +10:00
skidau 6333f41837 Merge pull request #1194 from RachelBryk/arg
If one argument is given, assume it is a game, and run it.
2014-10-03 13:31:37 +10:00
Blackbird88 981a21a12f Spelling mistake 2014-10-02 09:25:25 +02:00
Lioncash 0d8b34612e WiiSaveCrypted: Move some function params over to std::string 2014-09-30 20:31:59 -04:00
Rachel Bryk 621d5c5cd8 Don't allow multi compress to compress wbfs or wad files. 2014-09-30 19:28:16 -04:00
Rachel Bryk f6c6f03cce Add on screen frame counter. 2014-09-30 18:49:44 -04:00
Tony Wasserka 13fc8e7df1 Merge pull request #578 from RachelBryk/IR
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via INI.
2014-09-30 19:21:21 +02:00
Rachel Bryk c0270f63c5 If one argument is given, assume it is a game, and run it. 2014-09-30 09:21:34 -04:00
Fiora 85547d94be JIT: properly remove FIFO write addresses when code is invalidated
Fixes a bug caused by interaction with carry optimizations; might fix other
issues too.
2014-09-30 01:00:23 -07:00
comex acac5325f5 Merge pull request #1134 from RachelBryk/movie-menu
Create new Movie menu.
2014-09-30 02:51:21 -04:00
comex 71b4c2ee9c Merge pull request #1180 from Stevoisiak/Replace-GCM-With-ISO
Replaced GCM functions with ISO functions
2014-09-30 02:47:33 -04:00
comex 8fed5aa492 Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works.  On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow().  A MSDN comment says:

> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.

Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00
Rachel Bryk f40e8a5cd0 Create new Movie menu. 2014-09-30 00:10:39 -04:00
Steven Vascellaro b956be20e3 Replaced generalized instances of GCM with ISO
Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.

CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO

Fixed COMPRESSISO

Fixed missing "COMPRESSISO"

Fixed more COMPRESSISO

Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Rachel Bryk 4fe1119e52 Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
skidau c41f76e774 Merge pull request #1148 from lioncash/typo
ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-25 13:49:39 +10:00
skidau 6d064b0406 Merge pull request #1126 from lioncash/delete
DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-25 13:44:21 +10:00
Rohit Nirmal 3168361e32 Android: Silence some more warnings. 2014-09-22 17:45:42 -04:00
Ryan Houdek 7f1185b941 Merge pull request #1140 from lioncash/android
Android: Silence a few warnings
2014-09-22 16:20:53 -05:00
Lioncash 874f5eb1ad ISOProperties: Fix typo in the tooltip for manual config editing. 2014-09-22 13:45:28 -04:00
Rachel Bryk ad460a21d7 Change netplay buffer SpinCtrl to default to 5. 2014-09-22 08:40:13 -04:00
skidau 6379d3983a Merge pull request #1137 from lioncash/debugger-crash
DolphinWX: Fix case where the debugger would crash on hiding a pane.
2014-09-22 14:48:29 +10:00
Lioncash dc79755303 Android: Silence a few warnings 2014-09-21 19:51:27 -04:00
Lioncash 76ad89ebb6 DolphinWX: Fix the video dialog crashing Dolphin on OSX
When a game was running and someone opened the video dialog, it would crash. This is because the preprocessor macro should have been __APPLE__ not _APPLE_

Fixes issue 7644.
2014-09-21 16:08:16 -04:00
Lioncash 95660a5563 DolphinWX: Fix case where the debugger would crash on hiding a pane.
These ID values would clash with the window parent IDs of all the actual debugger panes (they are in the 350 range as well).

For example, attempting to show and then close the memory window would cause an assertion, because it would attempt to destroy the text control for searching through memory, rather than destroying the actual parent window it's attached to.

These IDs are only used locally, so their value doesn't matter.
2014-09-21 14:06:27 -04:00
Lioncash dc65ef33ba DolphinWX: Fix the memory view in the debugger 2014-09-21 11:47:52 -04:00
Lioncash b92e0660ab DolphinWX: Get rid of an explicit delete in OnExportSave 2014-09-20 13:00:55 -04:00
skidau ae17d91992 Merge pull request #1096 from RachelBryk/save-slots
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Ryan Houdek 2db7413a19 Merge pull request #1118 from lioncash/lolwinapi
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-19 20:48:27 -05:00
Ryan Houdek 2e1377ab7e Merge pull request #1107 from FioraAeterna/opcodesearch
Debugger: make opcode search a bit better
2014-09-19 15:50:54 -05:00
Lioncash c33a9de6af FrameTools: Set focus on Windows via CFrame::SetFocus 2014-09-18 21:15:26 -04:00
Lioncash 207d7787a4 DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX 2014-09-18 14:52:12 -04:00
Fiora 20c3a0f2d8 Debugger: scroll by multiples of 4 bytes
Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora 8ce4676605 Debugger: make opcode search a bit better
Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Rachel Bryk 5dc88a2673 Add hotkeys to select save state slots and to save/load the currently selected slots. 2014-09-16 19:19:41 -04:00
Lioncash 357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Lioncash 322f033c97 DolphinWX: Get rid of fallthrough in ScanForISOs 2014-09-12 11:52:36 -04:00
Zhuowei Zhang 3eaeeee41d Parse input as hex instead of decimal to match display values in the debugger's register view 2014-09-12 00:21:49 -04:00
Rohit Nirmal c0f7cab3f5 Remove extra semicolons at the ends of some lines. 2014-09-10 12:17:38 -04:00
Ryan Houdek 71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
skidau d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek 16f054db47 Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Ryan Houdek 3a205d663c Fix building x86_64 on Android.
Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Rachel Bryk f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
Fiora 94c20db369 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
Rohit Nirmal fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash bf0c4a644b Merge pull request #1002 from waddlesplash/wx-fixup
WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Augustin Cavalier e601b6f2c5 WiiSaveCrypted: migrate to Core/HW.
There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
skidau dae162c2b5 Merge pull request #971 from TurboK234/EFB_copies_togglefix
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
Lioncash 9db370ea40 DolphinWX: Use std::string over char arrays in MemoryView 2014-09-07 20:36:02 -04:00
Lioncash e218c38721 DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag 2014-09-07 01:59:56 -04:00
skidau 7863295555 Used a constant for the default high value. 2014-09-07 14:25:06 +10:00
skidau 8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau 3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau b801c7f8f1 Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau a21ad12f1e Merge pull request #1014 from RachelBryk/active-movie
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk 5a163ec5e6 Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau 741c0e2d50 Merge pull request #587 from RachelBryk/recording-race
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang e0a909c076 Update debugger button states at startup to disable non-functional JIT menu entries 2014-09-06 23:38:22 -04:00
Shawn Hoffman 9a9fd8752a Quiet initialization order warning in CFrame 2014-09-06 13:01:24 -07:00
shuffle2 9302218a19 Merge pull request #851 from lioncash/logg
Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Lioncash 690ed8580c Common: Kill off duplicate log warning definitions
Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2 218adb5515 Merge pull request #1003 from lioncash/wii-save-import
DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2 87b6c8d991 Merge pull request #988 from shuffle2/hide-menubar
Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
Lioncash 5b837a11e4 DolphinWX: Fix Wii save importing
Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Augustin Cavalier a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Shawn Hoffman 7308b809d8 Fix render to main crashing in fullscreen.
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Fiora 07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
comex 97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
shuffle2 ee450acb54 Merge pull request #973 from rohitnirmal/remove-using-namespace
Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek 30fef298bb Revert "Don't sleep in the event thread" 2014-09-05 00:50:40 -05:00
Rohit Nirmal b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
shuffle2 fb3a668767 Merge pull request #974 from lioncash/wiki-links
DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2 9c41b17b41 Merge pull request #945 from MikeRavenelle/inputConfig
Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
Lioncash 6369173981 DolphinWX: Simplify wiki link construction 2014-09-04 21:30:33 -04:00
Jasper St. Pierre 5cb5a6ecd2 Don't sleep in the event thread
The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.

This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle 411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle ffa6572116 Auto iterate through configuration inputs
Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.

Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
TurboK234 b7ecaf6111 Added OSD comment if EFB Copies are disabled. 2014-09-05 01:42:40 +03:00
TurboK234 18e13aacf7 Remove "EFB Copies Disabled" option from hotkey toggling cycle. 2014-09-05 00:12:04 +03:00
Rohit Nirmal 732bb7beb1 Change NULL to nullptr. 2014-09-03 22:22:12 -05:00
shuffle2 4fcb633df5 Merge pull request #961 from RachelBryk/logs
Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk 22d2c7d053 Read the config file before enabling logs. 2014-09-03 19:50:02 -04:00
Shawn Hoffman fd2343e431 Re-implement hiding of the menubar in fullscreen with render to main. 2014-09-03 03:02:13 -07:00
shuffle2 46c1a0f03b Merge pull request #733 from lioncash/readability
DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman 30dd2809a7 Prevent changing adapters during emulation and VideoConfigDiag cleanup
Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Rachel Bryk 5adbc83453 Change ControlState typedef to double, and change all related floats/doubles to use it.
Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
shuffle2 532b7bb7da Merge pull request #893 from rohitnirmal/scan-build-fixes
Scan build fixes
2014-09-02 23:15:18 -07:00
Pierre Bourdon 5941653d47 Merge pull request #920 from shuffle2/msvc-gtest
Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
Pierre Bourdon 8913c71dc1 Merge pull request #936 from lioncash/printf
DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
Pierre Bourdon 7fb8572765 Merge pull request #935 from lioncash/snprintf
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
Shawn Hoffman 839cace5ff msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman 266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
skidau d287a278cf Merge pull request #880 from RachelBryk/log
Disable all logs by default.
2014-09-02 13:50:26 +10:00
Fiora b51aa4fa89 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
Lioncash e8a929ac1d DolphinWX: Change a wx Printf call to a Format call 2014-09-01 22:02:38 -04:00
Lioncash 56122728c8 DolphinWX: Get rid of an snprintf call in ISOProperties 2014-09-01 21:55:38 -04:00
Lioncash 20c2e8e895 DolphinWX: Get rid of unnecessary getName function in LogWindow 2014-09-01 20:15:50 -04:00
Pierre Bourdon 5cc0bda3d5 Merge pull request #932 from lioncash/ptr
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
Lioncash 1ad3740770 DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg 2014-09-01 13:44:16 -04:00
Lioncash 4bbf96ffd2 Merge pull request #922 from lioncash/export
DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
Lioncash 22c7664aaf DolphinWX: Fix exporting of Wii save files
This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
Lioncash 1a3ebbb831 InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00
Lioncash 8553b0f27b DolphinWX: Clean up brace placements 2014-08-30 18:06:48 -04:00
Lioncash 1d706b2311 Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
Ryan Houdek 5724e4021d Remove the SSE2 messagebox.
This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
Rohit Nirmal 9e340b1c81 Initialize variables to silence garbage return warning from scan-build. 2014-08-27 20:35:20 -05:00
degasus 8b0ad5daec glx: fix shutdown hang 2014-08-27 18:16:56 +02:00
Rachel Bryk 5d20455e7d Disable all logs by default. 2014-08-26 03:59:17 -04:00
Lioncash 8a77fe0539 Merge pull request #865 from lioncash/debugger-stuff
DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
comex a7752f49be Merge pull request #861 from comex/warnings
Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex 80da767576 Improve wording of a particularly atrocious message.
(Now without gettextize.)
2014-08-24 16:00:58 -04:00
Lioncash f239ea3853 DolphinWX: Parenthesize some expressions in CodeView.cpp 2014-08-24 15:40:19 -04:00
Lioncash c3e41809d9 DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
comex e0f35e0e59 Remove unused declarations. 2014-08-23 15:26:59 -04:00
Shawn Hoffman af2405eefd Remove dsound audio backend.
There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Lioncash 6a74f5e8f6 Merge pull request #817 from archshift/disabledcolor
Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash 41577f044a Merge pull request #844 from lioncash/wx-hotkey
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Jasper St. Pierre 1e464d1a25 Frame: Actually call UpdateTitle
This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
archshift 7e2534ee47 Fixed black screen on game start for X11 contexts. 2014-08-21 12:50:42 -07:00
Lioncash f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman 9ac5d7ecd5 msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Lioncash 77ce389bb0 DolphinWX: Get rid of unnecessary hotkey code. 2014-08-20 14:43:08 -04:00
Lioncash b5337ea1b5 Merge pull request #826 from lioncash/wx-events
DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Shawn Hoffman d9fcc855a7 msvc: resolve all warnings in DolphinWX.
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Jasper St. Pierre 6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre 271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre e39543b963 X11_Util: Don't specify a background pixel
This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre 2d974b6086 GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre 63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 6e312dce91 Core: Remove Core::GetWindowHandle
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre e2e3f2a20b EGL: Stop the window_handle shuffling as well 2014-08-19 10:05:58 -04:00
Jasper St. Pierre e7471958e4 X11_Util: Resize the GLX window by listening to events on the parent
We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre d6f4f4df42 MainNoGUI: Move a majority of the event handling from the GLX backend
The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre 0dd7f6f5ea MainNoGUI: Supply a window in Host_GetRenderHandle
Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.

Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 071e175a1d X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 2eacf229ed X11Utils: Simplify the Fullscreen interface
Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 09eb30ea3b MainNoGUI: Remove old OS X backend that doesn't work, rearchitect 2014-08-19 10:05:57 -04:00
Jasper St. Pierre e3a9ba30e3 GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 12f073c56b Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Lioncash 6a8dfda0ea DolphinWX: Use the typesafe equivalents for declaring wx event types
The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
archshift b7f3797689 Wx: further cleanup to toolbar creation process 2014-08-17 12:57:44 -07:00
archshift b74a34795b Fixed toolbar's disabled button color. 2014-08-17 12:57:44 -07:00
Lioncash 4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Dolphin Bot 1d88091e0b Merge pull request #821 from FioraAeterna/fixjitcompare
Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora a317dac089 Debugger: fix JIT block viewer PPC view
The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
shuffle2 2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Lioncash 07f72b1afc Merge pull request #811 from FioraAeterna/fixblowup
Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
Ryan Houdek 7a2fe73310 Merge pull request #816 from Sonicadvance1/fix-not-button
Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek 9afc16961f Fix the Not button showing up in the advanced control dialog.
The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.

Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Lioncash cf46ac7dc9 Core: Kill off Host_ShowJitResults
Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora 56cc0227c3 Debugger: fix blowup calculation again
Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
lioncash 77ccfa1967 DolphinWX: Fix variable styling in BreakpointView 2014-08-15 09:51:29 -04:00
Lioncash 2848ff342f DolphinWX: More readable variable names in BreakpointView
Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash f6dd2ff3cb Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
archshift 846a21440b FrameTools.cpp: Alignment of long lists 2014-08-14 23:10:00 -07:00
Lioncash 16a7e6dce5 Merge pull request #787 from archshift/fs-toolbar
Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Fiora 6741cdbe84 Debugger: fix blowup calculation 2014-08-14 13:40:34 -07:00
Ryan Houdek 7f3458e957 Merge pull request #800 from FioraAeterna/showdebugjit
Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora c1f7b0ddc9 Debugger: make "PPC to x86" open JIT window
The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Pierre Bourdon 7b6b9b0945 Merge pull request #735 from Armada651/d3dfullscreen_fixes
Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
Charles Rozhon 2d920965c0 Placed ampersands and asterisks against type name 2014-08-13 16:42:11 -05:00
kamiyo e4c7cce412 updated frametools 2014-08-13 13:10:08 -04:00
archshift 7af80c7712 Disable toolbar toggle in main window fullscreen 2014-08-13 02:21:21 -07:00
Ryan Houdek 287758f15d Add the configuration dialog for post processing configuration options.
Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek 6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
archshift b451f561ba Hide toolbar upon going fullscreen, rendering to main window. 2014-08-12 17:47:25 -07:00
shuffle2 7b9c8da468 Merge pull request #726 from Armada651/ogl-exclusive
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2 6a336f66a8 Merge pull request #569 from RyDroid/desktop-file-without-translation
Minor improvement of the desktop file
2014-08-12 14:51:55 -07:00
shuffle2 d704ebdb40 Merge pull request #691 from Armada651/veto_fix
CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
Shawn Hoffman 27f496fa34 Fix regression with toggling the toolbar from PR761 2014-08-12 01:04:51 -07:00
shuffle2 0b27e0f3f0 Merge pull request #761 from archshift/better-toolbar
Changed main toolbar to be flush with the rest of the window.
2014-08-11 20:12:24 -07:00
Jasper St. Pierre dd2e9d1fc7 X11_Util: Fix build when using EGL
We forgot to remove the reference to GLWin.width / GLWin.height here.
2014-08-10 23:57:48 -04:00
Lioncash a04809b4d1 DolphinWX: Fix scrolling in hex mode for the memory view
Prior to this after painting the hex values, it would increment the curAddress by 32. This is not only a bug, but unnecessary, since the OnMouseDownL and OnScrollWheel functions should be the only things to handle address incrementing for scrolling purposes.
2014-08-10 03:06:06 -04:00
archshift d46ca557b8 Re-ordered initialization of m_ToolBar and m_SavedPerspectives 2014-08-09 14:51:59 -07:00
archshift a02a86fde9 Fixed assertion when creating new perspective.
Wx was attempting to format a string with specifier %d (integer) with a
size_t.
2014-08-09 03:40:57 -07:00
archshift b81617fba1 Removed TBDebug, using TBMain instead. Fixed debugger assert. 2014-08-09 03:40:56 -07:00
archshift b8b72861b5 Removed AuiTB, moved functions to menubar (Debug->Perspectives) 2014-08-09 03:40:56 -07:00
Lioncash e266635f40 Merge pull request #740 from lioncash/host
Core: Kill off a few Host interface functions.
2014-08-09 00:50:14 -04:00
Lioncash dc2bc621a4 GLX: Remove all Host_GetRenderWindowSize calls.
Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
2014-08-08 19:21:45 -04:00
Lioncash 7692f5a5ce AGL: Remove the call to Host_GetRenderWindowSize().
Just uses platform-specific ways to do the same thing.
2014-08-08 19:21:43 -04:00
Lioncash df67a18c42 WGL: Get rid of the use of the Host_GetRenderWindowSize() call.
Just use the Windows API to accomplish the same thing (this is what is done in Update()).

This makes the backing window handle the correct data-type for Windows for easier use in function calls.
2014-08-08 19:21:42 -04:00
Lioncash 7bf82f1989 Core: Kill off Host_UpdateLogDisplay()
This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash d4eb0684f7 Core: Kill off Host_UpdateBreakPointView()
Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
archshift 6cd0ebab93 Included toolbar headers, preventing forward-decl errors 2014-08-08 15:04:58 -07:00
archshift 67d67884a1 Allow toggling the toolbar in the menu 2014-08-08 14:36:20 -07:00
archshift 400a7bd612 Switch play/pause button icons when necessary 2014-08-08 13:47:04 -07:00
archshift 019d5aee49 Changed toolbar to be static, increasing UI integration 2014-08-08 03:43:13 -07:00
Jasper St. Pierre cd641bd0e3 DolphinWX: Allow building both GUI and NoGUI at the same time
Restructure our build system so we have multiple targets. Right now we
only build MainNoGUI if we are using X11, since that's the only truly
supported backend: the OS X code actually doesn't compile, according to
comments made on IRC.
2014-08-06 21:38:57 -04:00
Jasper St. Pierre 2b8a476a05 X11Utils: Don't depend on wx
We want to have two build targets: Main and MainNoGUI, and this code
will be linked against in both cases, so the ifdef isn't enough for
this case.

Just append to a vector of strings, and then convert it after the fact.
2014-08-06 21:38:47 -04:00
Tillmann Karras f927af20f2 Fix more warnings from #579 2014-08-07 03:24:42 +02:00
Jasper St. Pierre 354f223f77 X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
2014-08-06 15:07:25 -04:00
Lioncash 95f15ac313 Merge pull request #743 from RolandMunsil/fix-ar-code-warning
Fix "bad wxCheckListBox index" warning when trying to create AR Code
2014-08-05 23:46:39 -04:00
RolandMunsil b94069b5af Update ISOProperties.cpp 2014-08-05 20:45:18 -07:00
Rachel Bryk 71ce63f819 Don't spam PanicAlerts on wii save exports. 2014-08-05 23:34:03 -04:00
RolandMunsil b0fc4b6ac9 Fix "bad wxCheckListBox index" warning when trying to create AR Code
Fixes issue
[7060](https://code.google.com/p/dolphin-emu/issues/detail?id=7060)
2014-08-05 20:07:23 -07:00
Rachel Bryk 9bd28aa6d1 Give file count in decimal rather than hex when exporting all wii saves. 2014-08-05 22:43:34 -04:00
Lioncash 7e083f39be DolphinWX: Make the software renderer text translateable 2014-08-04 21:36:08 -04:00
Jules Blok 9818bd3edf CFrame: Render to a child on Linux and Mac OS X.
This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
Lioncash 933a7c2fac Merge pull request #734 from lioncash/debug
DolphinWX: Ensure the code view string vector is always a size of two.
2014-08-04 03:18:14 -04:00
Lioncash c051ae3338 DolphinWX: Ensure the code view string vector is always a size of two.
This way if any entries are not populated, then an empty string will be used.
2014-08-04 03:15:29 -04:00
Lioncash fbd2e43ac3 Revert "Fix hotkeys in Linux and Mac OS X" 2014-08-04 01:56:08 -04:00
Pierre Bourdon 6befa34b60 Merge pull request #647 from lioncash/disasm
Common: Introduce the new Gekko disassembler to Common.
2014-08-03 21:52:08 -07:00
Lioncash 0718937237 Common: Introduce the new Gekko disassembler to Common.
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.

Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.

This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Pierre Bourdon 497de04c52 Merge pull request #671 from lioncash/non-panic
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
Pierre Bourdon 4c42b38de1 Merge pull request #428 from Sonicadvance1/x86_32-removal
Remove x86_32 support from Dolphin.
2014-08-03 21:17:28 -07:00
Pierre Bourdon e15ec56bf0 Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
2014-08-03 21:14:59 -07:00
Lioncash 3aba909b25 Core: Get rid of Host_GetInstance() 2014-08-03 23:47:29 -04:00
Lioncash 1515262be9 Merge pull request #710 from Armada651/d3dfullscreen_fixes
CFrame: Only re-assign focus when "Render to main" is enabled.
2014-08-03 22:40:02 -04:00
Lioncash d8d99f919c Merge pull request #683 from Armada651/linux_hotkeys
Fix hotkeys in Linux and Mac OS X
2014-08-03 22:36:46 -04:00
Lioncash a66a7e1344 Isolate D3D and Software Renderer from wxWidgets code 2014-08-03 20:28:50 -04:00
Jules Blok b67ec4ea58 CFrame: Always exit fullscreen before showing the stop dialog. 2014-08-03 23:38:20 +02:00
Jules Blok 857c116210 CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Ryan Houdek 21ee61d7fc Remove x86_32 from DolphinWX. 2014-08-03 13:44:37 -05:00
Jules Blok b6e7e0d57f CFrame: Only re-assign focus when "Render to main" is enabled.
It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
2014-08-03 13:37:19 +02:00
Lioncash 44a157fc09 Core: Kill off an unused parameter for NetPlayServer::StartGame 2014-08-02 18:28:26 -04:00
Lioncash a89416306a DolphinWX: Remove an unused variable from ISOProperties
Was used for when we still had the toggle for projection hacks in the UI.
2014-08-02 15:23:31 -04:00
Lioncash 0ed29e1fac DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors. 2014-08-02 13:49:51 -04:00
Pierre Bourdon 8b26d7bf1e UnitTests: make it possible to build tests for code that has global dependencies 2014-08-02 09:34:39 -07:00
Pierre Bourdon 226a9c2392 Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
Jules Blok 6ab6d07948 FrameTools: Add a wxPanel as the child of the RenderFrame.
Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
Pierre Bourdon f6995d1eff Merge pull request #704 from lioncash/pjhack-removal
DolphinWX: Remove the Projection Hack UI
2014-07-31 20:20:02 -07:00
Lioncash cd37af8590 DolphinWX: Remove the Projection Hack UI 2014-07-30 19:32:41 -04:00
Pierre Bourdon 83838a645f Merge pull request #690 from Armada651/d3dfullscreen_fixes
Exclusive fullscreen fixes
2014-07-30 16:28:56 -07:00
Jules Blok 3b5625c76b VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok 5bbd34637b CFrame: Don't check the video config fullscreen setting.
Checking this flag could sometimes incorrectly have the UI assume fullscreen is already off when we're still exiting.
2014-07-30 12:15:32 +02:00
Jules Blok 4501aeefbe CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.

Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Lioncash abc7845e0c Android: Remove an unused variable from MainAndroid.cpp 2014-07-29 21:05:57 -04:00
Jules Blok e07c06cb16 CFrame: Handle close events that can't be vetoed.
This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Oussama Danba 313a743cee Update framelimit tooltip text because the Audio option has been removed. 2014-07-28 19:08:43 +02:00
Tony Wasserka 9c7d4b6408 Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Lioncash 4fa71dd59e Remove fakepoll.h.
It was only used for Windows XP and lower.

This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00
Jules Blok 1f24122d35 Frame: Only prevent exclusive fullscreen switches when the emulator is paused.
This fixes the "Use Fullscreen" setting in which case the switch is done while the emulator is uninitialized.
2014-07-27 00:08:27 +02:00
Pierre Bourdon 8e865f3848 Merge pull request #506 from Armada651/d3dfullscreen
D3D: Add exclusive fullscreen support.
2014-07-26 13:22:11 +02:00
Jules Blok 6724ce6275 Cosmetic changes based on feedback on PR #506. 2014-07-26 13:04:39 +02:00
Jules Blok eea7086b23 CFrame: Prevent fullscreen switches if the renderer is halted. 2014-07-26 12:45:19 +02:00
Jules Blok bd9953d97e Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.

However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Rachel Bryk acaac51077 Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
Tony Wasserka 5c4e5e9f8a Merge pull request #660 from lioncash/warning
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-25 18:11:40 +02:00
Moshe Kaplan cd8b65bd8a Prevent potential buffer overflow in sscanf 2014-07-23 10:03:49 -04:00
Matthew Parlane 008b907bf0 Merge pull request #655 from lioncash/crashes
Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
Lioncash 8a7640f8b4 DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps 2014-07-22 06:58:32 -04:00
Jules Blok 0c81494c89 Frame: Make the fullscreen transitions more reliable. 2014-07-21 20:50:49 +02:00
Jules Blok 009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok 36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto 0d2bef2743 GCPadStatus: coalescing magic numbers into consts 2014-07-21 19:56:05 +08:00
Jules Blok cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Lioncash 298425920a DolphinWX: Fix a possible crash when setting debugger memory values. 2014-07-19 19:59:44 -04:00
Lioncash fa2944898f DolphinWX: Move some public variables to be private in CodeView
It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok 77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Jules Blok 8d76dca30d Frame: Make RendererHasFocus() compatible with the new window structure. 2014-07-19 21:14:38 +02:00
Jules Blok 66fec6d0bd Remove CPanel.
Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot 5df45dfbba Merge pull request #650 from lioncash/scrolling
DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok 1b70bebb5a Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
Lioncash a00c7bdb9e DolphinWX: Implement scrolling in the memory views 2014-07-18 22:42:03 -04:00
Lioncash bc172f4883 DolphinWX: Enable certain Code View context options only when the core is running.
Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Pierre Bourdon 8cf21cdcdb Merge pull request #633 from magcius/wip/input-focus-fix
Fix input focus issues
2014-07-17 01:21:31 +02:00
Jasper St. Pierre 44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre ee087f5953 Revert "Frame: Fix RendererHasFocus"
This reverts commit ff918df889.

This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.

We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash 48ca800b13 DolphinWX: Mild readability clean up of CodeView.
- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.

Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Lioncash 9c1b427687 DolphinWX: Implement scrolling in the code view and DSP disassembly view. 2014-07-15 21:35:11 -04:00
Lioncash ebd029973a Merge pull request #604 from magcius/wip/emu-cleanup-2
Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Scott Mansell d4cfddcf8d Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font" 2014-07-14 21:37:27 +12:00
shuffle2 3ac4e9f171 Merge pull request #608 from lioncash/compat
DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
Lioncash d931637d63 DolphinWX: Remove two c_str calls in ISOProperties.cpp. 2014-07-13 23:43:41 -04:00
Lioncash 5c57a1ef4b DolphinWX: Remove the use of some wx 1.0 compatibility functions.
Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Pierre Bourdon 5c701f6e82 Merge pull request #610 from lioncash/delete
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Jules Blok aa2495205e Shutdown the Core before other components.
Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Lioncash 5b649902dc DolphinWX: Remove the need for an explicit new/delete in ISOProperties
Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon 0563960dbc Merge pull request #603 from lioncash/debugger-font
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon 12fa5ba8b4 Merge pull request #607 from Tilka/fix_warnings
Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras 0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
Jules Blok 64801008a0 NoGUI: Add missing call to Core::Shutdown().
Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre ff918df889 Frame: Fix RendererHasFocus
The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash 26f3867e20 DolphinWX: Allow short-hand searching in the code window
Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.

Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.

This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Jasper St. Pierre 0d49bf65a7 ControllerEmu: Virtualize settings
This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre a6dc3c47a9 ControllerEmu: Change the GetState interface to remove range/base
Do the scaling in the code that interprets the results.

This also removes the templatization of things and changes the interface
to always take a double.

This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 07c4925059 InputConfigDiagBitmaps: Clean up the FORCE drawing code as well 2014-07-11 13:32:57 -04:00
Jasper St. Pierre 4d2a39090b InputConfigDiagBitmaps: Rewrite the stick visualization code
Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 8abff435e6 InputConfigDiagBitmaps: Clean up code a bit more
Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre 3c411c33e8 InputConfigDiagBitmaps: Start a cleanup by splitting code out
This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre e20a0265de Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Lioncash 6885bac05f DolphinWX: Use non-deprecated flags for the monospace debugger font 2014-07-11 13:11:11 -04:00
degasus 7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus 81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus 6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus 22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Tony Wasserka 326af097d9 Merge pull request #593 from neobrain/master
Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot 75c6575f37 Merge pull request #601 from lioncash/pad-struct
Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash 896d7e5685 Change SPADStatus struct name to GCPadStatus
Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon ef510a4f73 Merge pull request #594 from lioncash/another-clamp-removal
DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash 6f9483d161 DolphinWX: Remove unnecessary true within event Skip calls 2014-07-10 20:39:26 -04:00
Lioncash 32d53c7d1d DolphinWX: Get rid of an unneccessary cast in CodeWindow
CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Dolphin Bot bc655d1a82 Merge pull request #515 from Armada651/threading
Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
Lioncash dbdefd074b DolphinWX: Remove yet another clamp method 2014-07-09 16:17:13 -04:00
Tony Wasserka ff0f90efa1 VideoConfigDiag: Use uniform capitalization.
Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Jules Blok 95b579746f Replace "Log FPS to file" by the "Log render time to file" feature. 2014-07-09 17:56:11 +02:00
Jules Blok efeadb7fe9 FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Pierre Bourdon 29873a7c55 Merge pull request #585 from lioncash/sprintfs
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon beeed520a5 Merge pull request #582 from lioncash/casts
DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Rachel Bryk 24ca493dd1 Don't allow starting recording in states that will cause a crash or other problem. 2014-07-08 17:18:37 -04:00
Jules Blok db7e746cb4 Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash 54105a8bba DolphinWX: Kill off sprintf calls in CheatsWindow.cpp 2014-07-08 16:19:34 -04:00
Lioncash 1f25f3c1c9 Merge pull request #584 from lioncash/bind
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash d2ddf40ccb DolphinWX: Bind the drop handling function to the frame with Bind, not Connect. 2014-07-08 15:41:21 -04:00
Jules Blok ad1b61af2e FrameTools: Update GUI and disable Play button when in stopping state. 2014-07-08 21:21:25 +02:00
Jules Blok b30d5dccbe Frame: OnClose now handles asynchronous behaviour of DoStop(). 2014-07-08 21:21:24 +02:00
Jules Blok 3266394dfb Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash 2eb12dee55 DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl 2014-07-08 14:42:10 -04:00
Lioncash 5fe293af9d DolphinWX: Remove redundant casts in ISOProperties
These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Pierre Bourdon b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid) 5c6296291d Minor improvement of the desktop file 2014-07-06 23:46:46 +02:00
Dolphin Bot 4ec8c3714d Merge pull request #328 from Tilka/enum_cpubackend
Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Rachel Bryk 5558aa08c2 Fix hiding size column in game list. 2014-07-06 01:59:38 -04:00
Tillmann Karras 311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
Tillmann Karras 20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Zhuowei Zhang 25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Lioncash ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Jordan Woyak 3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash 3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash 91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok 8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
Lioncash ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash 10dc1ef135 Fix crashes when dragging and dropping files outside of the gamelist 2014-06-24 16:43:02 -04:00
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
Pierre Bourdon 5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Tony Wasserka 07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Jordan Woyak 7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Tony Wasserka 0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Lioncash ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
Shadox Fix d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
Rachel Bryk dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
Lioncash f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
Jules Blok f408dc72e7 Fix OpenGL video backend when using "render to main" on Windows. 2014-06-15 14:59:25 +02:00
Pierre Bourdon 020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Pierre Bourdon b79482af44 Merge pull request #459 from lioncash/prototype-typo
Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek 103d9008d6 Merge pull request #391 from RachelBryk/netplay-flash-on-join
Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek 7d12a31cc2 Merge pull request #395 from RachelBryk/race
Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Pierre Bourdon b780ef950c Merge pull request #435 from YourGamesBeOver/master
Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover 91840cb4c7 added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue 2014-06-05 15:34:20 -04:00
lioncash efdcfe404f Fix a typo in a function prototype in PowerPCDisasm.h
Should be GetGPRName not GetGRPName.

Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.

Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
shuffle2 d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash 49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Pierre Bourdon 3097345929 Merge pull request #411 from lioncash/fifo-cleanup
Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash c96407bd2a Make GetBPRegInfo just take two strings as parameters
Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2 fee69236d5 Merge pull request #403 from RachelBryk/netplay-player-selection
When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Rachel Bryk b1029223c6 When updating netplay player list, reselect by string instead of index.
Fixes issue 7284.
2014-05-27 10:43:41 -04:00
Rachel Bryk e6684d17c1 Fix a couple race conditions.
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk 61d3360033 Limit netplay chat messages to 2000 characters.
There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk cd299f0703 Flash netplay window when someone joins if the window doesn't have focus. 2014-05-23 07:30:08 -04:00
shuffle2 c308657779 Merge pull request #376 from lioncash/wx
Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2 6544d53c16 Merge pull request #361 from LPFaint99/wiisave
Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2 4fb10a11b9 Merge pull request #379 from jordan-woyak/gamelist-size-fix
Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2 dd413269e3 Merge pull request #343 from jordan-woyak/disable-sdl-windows
Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jordan Woyak d841e5176f Fix game list size display. 2014-05-18 12:17:56 -05:00
Lioncash 554207a87c Remove an unnecessary null check in CodeWindow.cpp.
The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Lioncash 75cb8a7452 Fix a typo in the JIT debugger window 2014-05-18 10:31:39 -04:00
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Lioncash 90df5efd01 Get rid of old wx event type usages. Use recommended replacements 2014-05-17 13:17:43 -04:00
LPFaint99 1b65456738 Export wii saves to the "User" directory 2014-05-11 22:23:21 -07:00
Jordan Woyak 635dbd0ff9 Possibly an OSX buildfix. 2014-05-11 23:05:34 -05:00
shuffle2 36720e6822 Merge pull request #351 from Tilka/make_unique
Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Ryan Houdek fcc7b6e56d Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
Shawn Hoffman fa65eeb492 Apparently the debug build has not been freeing memory since 2008. Undo that. 2014-05-08 00:58:55 -07:00
Tillmann Karras 452cdefaa3 Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations).

Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Tony Wasserka 557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
degasus f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus 30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus 8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Ryan Houdek e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Pierre Bourdon 5f7ed5bd45 DolphinWX Config: mark JITIL as slower to remove a source of confusion for users. 2014-04-18 00:43:49 +02:00
Ryan Houdek 47f76b8907 Fix the integer overflow that happens in the MD5Sum Progressbar.
Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon c549e2fca1 Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek a30a528dd1 Add the ability to generate a files MD5sum.
This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon cf315a487f Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon 6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
Tillmann Karras 296637d6f2 Fix crash when pressing Tab
When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
magumagu fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Ryan Houdek bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Shawn Hoffman 0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
LPFaint99 6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
pf packet 2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
Pierre Bourdon 76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon 9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
comex 92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
magumagu 3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
Lioncash c351e12fe5 Fix assertion fails in FifoPlayerDlg.cpp. 2014-03-29 12:39:54 -04:00
Lioncash 366c83c4e0 Remove unnecessary wxT declarations in FifoPlayerDlg.
These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Pierre Bourdon 664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
Lioncash 52c1db81ee Fix include order in EGL.h. 2014-03-27 20:26:52 -04:00
Ryan Houdek 479695d068 Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
This reverts commit 110f603cb6.
2014-03-23 20:28:19 -05:00
Ryan Houdek a3e18cd498 Merge pull request #171 from lioncash/rarc-cleanup
File tree building cleanup
2014-03-23 00:34:26 -05:00
Ryan Houdek 4c1cb65e1e Merge pull request #179 from lioncash/phack-cleanup
Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek 5dabe598a4 Merge pull request #180 from lioncash/log-window-cleanup
Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Pierre Bourdon c11aadee41 Merge pull request #182 from RachelBryk/extract-gc-dol
Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
Ryan Houdek 484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Rachel Bryk 57f3e1c907 Add extract dol/apploader options back for gc disks.
It was removed from the menu for the disk item in 868c6278, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane 6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Tillmann Karras 2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Lioncash 5edce0eeb6 Simplify log queue clearing.
Simply just keep popping the queue until it's empty. No point in using a for loop for this.

Combined some if statements too.
2014-03-16 20:58:13 -04:00
Lioncash 110f603cb6 Remove an unnecessary wx translation underscore macro from PHackSettings.
Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash 291c95b780 Cleanup a little bit of the PHackSettings. 2014-03-16 18:42:56 -04:00
Lioncash bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon 927a97c2a5 Merge pull request #166 from Sonicadvance1/Android-config
Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek 7b86716c65 Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast 82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Rachel Bryk aa3ca6d8ea Fix extracting dols.
There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Pierre Bourdon 8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Rachel Bryk f6dfc1f653 Fix extracting files on partition > 0. 2014-03-14 19:09:36 -04:00
Lioncash a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Lioncash dccc6d8b47 Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
2014-03-12 10:12:29 -04:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras f28116b7da clang-modernize -add-override 2014-03-09 21:12:01 +01:00
Tillmann Karras c89f04a7c5 clang-modernize -loop-convert
and some manual adjustments
2014-03-09 21:11:59 +01:00
Matthew Parlane 886060aaf7 Merge pull request #96 from lioncash/remove-console-correctly
Remove console correctly
2014-03-08 15:54:06 +13:00
Matthew Parlane 6704832f3d Merge pull request #139 from lioncash/wx-clean
Remove some superfluous arguments from some wx control creations
2014-03-08 15:50:34 +13:00
Lioncash b2d47401b2 Remove some superfluous arguments from some wx control creations
wx has these as default parameters.
2014-03-05 23:02:34 -05:00
Lioncash 610a6f9b23 Add ClearAllMemChecks to DebugInterface
Breakpoints have one, but memchecks don't, despite being cleared directly in the breakpoint window.

Now DolphinWX should call the interface functions and not the direct functions of the breakpoints or memchecks for clearing.
2014-03-05 21:50:23 -05:00
Rachel Bryk d06eb0f668 Fix reading revision specific default game inis in ISOProperties. 2014-03-05 17:05:36 -05:00
Shawn Hoffman 3647dfa711 Allow VS builds to be speedy again. 2014-03-05 11:17:14 -08:00
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
Lioncash 279a8c0148 Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase names.
This is the standard coding convention in the codebase, so our interfaces should use it too.
2014-03-03 00:39:08 -05:00
Lioncash 10f3d90f83 Make the base calculation in CheatsWindow simpler.
First and foremost this should test the checked state, not its direct value.
This should never have used multiplication at all. Seriously, what the hell?

The only values it would have given is true or false, so the only cases are 0*6 and 1*6.
2014-03-02 22:15:01 -05:00
Lioncash 445d257641 Fix a case where the wrong placeholders were being assigned for the up and down D-Pad buttons in the TAS dialog. 2014-03-02 18:58:54 -05:00
Tillmann Karras 7a66a3ded1 ArmEmitter: make it more readable 2014-02-28 12:43:22 +01:00
Tillmann Karras 46e7c0657f Crypto: small cleanup 2014-02-28 12:43:22 +01:00
Tillmann Karras 315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras 6914eca167 Fix various warnings reported by clang
- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
degasus 94da4e1aa2 MathUtil: Change Log2 return value to int
Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
2014-02-26 11:37:28 +01:00
degasus 8af3f751db Fetch swapInterval function pointer after binding a context
This fixes vsync on windows
2014-02-24 12:45:02 +01:00
Ryan Houdek 2bd1f99125 Fix the nogui build when building with EGL 2014-02-24 06:34:09 +00:00
Lioncash 8d57f38be7 Purge wx elements of the console. 2014-02-23 03:12:24 -05:00
Lioncash d45351a43f Initial removal of the actual console functionality on windows. 2014-02-23 02:01:35 -05:00
Pierre Bourdon 70f3a069f2 Revert "Merge pull request #83 from lioncash/remove-console"
This breaks Linux stdout logging.

This reverts commit 7ac5b1f2f8, reversing
changes made to 9bc14012fc.

Revert "Merge pull request #77 from lioncash/remove-console"

This reverts commit 9bc14012fc, reversing
changes made to b18a33377d.

Conflicts:
	Source/Core/Common/LogManager.cpp
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/DolphinWX/FrameAui.cpp
	Source/Core/DolphinWX/LogConfigWindow.cpp
	Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Ryan Houdek 1f750904af Fix the OpenGL About tab.
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Pierre Bourdon 7cabe1772e Merge pull request #91 from delroth/iwyu
Include-what-you-use suggested fixes.
2014-02-23 03:34:10 +01:00
Pierre Bourdon f344a43657 Make DolphinWX/ mostly IWYU clean. 2014-02-23 00:27:27 +01:00
Pierre Bourdon c698c07755 Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Pierre Bourdon 83b7bb64aa Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Tillmann Karras 79336c88f8 Remove X11InputBase (dead code) 2014-02-22 22:42:42 +01:00
Pierre Bourdon 6d8df311a3 Merge pull request #88 from lioncash/relative-includes
Relative includes
2014-02-20 02:08:44 +01:00
Lioncash c1a934f7ed Fix the Android build.
Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Pierre Bourdon 592ebc5262 Fix more header sorting issues in DolphinWX/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Lioncash edb43cfe61 Fix the OSX build.
Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Rachel Bryk b1f77d0191 Save frame skipping option, and allow loading it from game ini too. 2014-02-18 12:25:11 -05:00
Pierre Bourdon dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Lioncash 2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash 3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
Lioncash ca7bdf1d5d Remove the embedded Console from the possible logging options.
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png)

This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Lioncash c78faafeae Kill off some silly casting in the FifoPlayer.
Also makes more sense conceptually, since it's not like we'll ever have negative frames.
2014-02-14 22:07:12 -05:00
Tillmann Karras 404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras 2ff794d299 Fix some warnings 2014-02-13 09:02:43 +01:00
Matthew Parlane 88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane 3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
ExtremeDude2 5e0b8b3477 Rename "JITIL experimental recompiler"
This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
lioncash d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
degasus a51b5f7815 Drop framelimit by fps
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
Lioncash 40182a48a5 Cleanup enum indentations. 2014-02-09 16:16:10 -05:00
Pierre Bourdon 9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
Ryan Houdek 7a9f7bfa83 Fix a typo in EGL.h for setting mode.
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Pierre Bourdon 3363b396af Merge pull request #23 from lioncash/sorta-large-input-cleanup
Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash c31a623780 Clean up InputConfigDiag.cpp.
Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash 557015626a Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation. 2014-02-01 17:20:35 -05:00
degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Ryan Houdek 990be70eb7 [Android] Fix Android not calling eglSwapBuffers
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Jules Blok 5d1db5d717 Fix compilation 2014-01-27 21:40:28 +09:00
Jules Blok 76019848a4 Fix coding style 2014-01-27 21:24:35 +09:00
Zakk 0eadc2e2a4 Implement SwapInterval for AGL interface 2014-01-27 21:11:03 +09:00
Scott Moreau 202054708b EGL: Fix android build broken by last commit 2014-01-23 19:41:07 -07:00
Scott Moreau d4ff195cad EGL: Properly set parent window.
In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
Ryan Houdek 650bae12e1 Bit of a failure. Fixes 6964.
I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Lioncash 391d26d3bf [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
Prior to this commit it was possible to assign the same keycode to more than one button.

ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.

Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
Scott Moreau 2c8340e1dc Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
Scott Moreau 4b3c338930 Merge Platform.h into GLInterface.h 2014-01-20 00:32:01 -07:00
Scott Moreau 84aa98a5a4 wayland: Add bits required to run as a wayland client. 2014-01-19 10:36:20 -07:00
Ryan Houdek 5d26bf6d9d Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows. 2014-01-18 14:18:32 +00:00
Ryan Houdek bea484e12f Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964. 2014-01-18 14:10:24 +00:00