msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
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0625b5defb
commit
839cace5ff
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@ -161,6 +161,12 @@ extern "C"
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__declspec(dllimport) void __stdcall DebugBreak(void);
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}
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#define Crash() {DebugBreak();}
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#if (_MSC_VER > 1800)
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#error alignof compat can be removed
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#else
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#define alignof(x) __alignof(x)
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#endif
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#endif // WIN32 ndef
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// Generic function to get last error message.
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@ -209,7 +209,7 @@
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</ImportGroup>
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<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
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<ItemGroup>
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<DataDirFiles Include="$(SolutionDir)..\Data\**\*.*" />
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<DataDirFiles Include="$(DolphinRootDir)Data\**\*.*" />
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<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll;$(ExternalsDir)msvcrt\$(PlatformName)\*.dll" />
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<BinaryFiles Include="$(TargetPath)" />
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<AllInputFiles Include="@(DataDirFiles);@(ExternalDlls);@(BinaryFiles)" />
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@ -139,7 +139,8 @@ TEST(BitField, Alignment)
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GC_ALIGNED16(OddlyAlignedTestStruct test_struct);
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TestUnion& object = test_struct.obj;
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static_assert(alignof(test_struct.obj.signed_1bit) == 1, "Incorrect variable alignment");
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static_assert(alignof(decltype(test_struct.obj.signed_1bit)) == 1,
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"Incorrect variable alignment");
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for (u64 val : table)
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{
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@ -13,6 +13,9 @@ TEST(CommonFuncs, ArraySizeMacro)
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EXPECT_EQ(4u, ArraySize(test));
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EXPECT_EQ(42u, ArraySize(test2));
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(void)test;
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(void)test2;
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}
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TEST(CommonFuncs, RoundUpPow2Macro)
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@ -37,7 +37,7 @@ TEST(Flag, MultiThreaded)
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int count = 0;
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const int ITERATIONS_COUNT = 100000;
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auto setter = [&f]() {
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auto setter = [&]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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while (f.IsSet());
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@ -45,7 +45,7 @@ TEST(Flag, MultiThreaded)
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}
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};
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auto clearer = [&f, &count]() {
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auto clearer = [&]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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while (!f.IsSet());
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@ -19,6 +19,7 @@ void Host_UpdateDisasmDialog() {}
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void Host_UpdateMainFrame() {}
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void Host_GetRenderWindowSize(int&, int&, int&, int&) {}
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void Host_RequestRenderWindowSize(int, int) {}
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void Host_RequestFullscreen(bool) {}
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void Host_SetStartupDebuggingParameters() {}
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bool Host_UIHasFocus() { return false; }
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bool Host_RendererHasFocus() { return false; }
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@ -0,0 +1,112 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{474661E7-C73A-43A6-AFEE-EE1EC433D49E}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\VSProps\Base.props" />
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<Import Project="..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<!--This project also compiles gtest-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)gtest\include;$(ExternalsDir)gtest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<!--This junk is needed for JIT to function correctly-->
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<BaseAddress>0x00400000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<FixedBaseAddress>true</FixedBaseAddress>
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<!--
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The following libs are needed since we pull in pretty much the entire
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dolphin codebase.
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-->
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<AdditionalLibraryDirectories>$(ExternalsDir)OpenAL\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;vfw32.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<!--gtest is rather small, so just include it into the build here-->
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest-all.cc" />
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
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<!--Lump all of the tests (and supporting code) into one binary-->
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<ClCompile Include="*\*.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
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<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
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<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj">
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<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<!--
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This project is always built, but the outputs are conditionally executed.
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The tests will either be run by VS' test runner (requires a plugin to adapt
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to gtest - developers will mostly use this method), or via msbuild (the
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buildbot does it this way). The gtest adapter has the restriction that it
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can only scan for tests on binaries it knows about (e.g. from projects' OutDir),
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and it doesn't allow changing the working directory for running the tests.
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Essentially this requires all runtime dependencies to be findable from the
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context of the tests running with working directory set to OutDir. So...
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that was the long-winded explanation of why we copy external things to the
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OutDir :)
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-->
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<ItemGroup>
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<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll" />
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</ItemGroup>
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<!--Either method of running requires the runtime deps to be copied to pwd-->
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<Target Name="CopyDeps"
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AfterTargets="AfterBuild"
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Inputs="@(ExternalDlls)"
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Outputs="@(ExternalDlls -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')">
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<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(OutDir)"
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Condition="!Exists('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)').Ticks)" />
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</Target>
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<Target Name="ExecUnitTests"
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AfterTargets="AfterBuild;CopyDeps"
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Condition="'$(RunUnitTests)'=='true'">
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<!--This is only executed via msbuild, VS test runner automatically does this-->
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<Exec Command="$(TargetPath)"/>
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</Target>
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</Project>
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--For some stupid reason this has to be in the .user file...-->
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<!--This is only used to allow UnitTests to find OpenAL DLL...kinda hacky-->
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<LocalDebuggerWorkingDirectory>$(BinaryOutputDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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@ -6,10 +6,11 @@
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<TargetSuffix>
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</TargetSuffix>
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<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
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<BuildRootDir>$(SolutionDir)..\Build\</BuildRootDir>
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<BinaryRootDir>$(SolutionDir)..\Binary\</BinaryRootDir>
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<DolphinRootDir>$(SolutionDir)..\</DolphinRootDir>
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<BuildRootDir>$(DolphinRootDir)Build\</BuildRootDir>
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<BinaryRootDir>$(DolphinRootDir)Binary\</BinaryRootDir>
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<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
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<ExternalsDir>$(SolutionDir)..\Externals\</ExternalsDir>
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<ExternalsDir>$(DolphinRootDir)Externals\</ExternalsDir>
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<CoreDir>$(SolutionDir)Core\</CoreDir>
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</PropertyGroup>
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<PropertyGroup>
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@ -61,6 +61,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Video Backends", "Video Bac
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pch", "PCH\pch.vcxproj", "{76563A7F-1011-4EAD-B667-7BB18D09568E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests", "UnitTests\UnitTests.vcxproj", "{474661E7-C73A-43A6-AFEE-EE1EC433D49E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -171,6 +173,10 @@ Global
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{76563A7F-1011-4EAD-B667-7BB18D09568E}.Debug|x64.Build.0 = Debug|x64
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{76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.ActiveCfg = Release|x64
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{76563A7F-1011-4EAD-B667-7BB18D09568E}.Release|x64.Build.0 = Release|x64
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{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.ActiveCfg = Debug|x64
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{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Debug|x64.Build.0 = Debug|x64
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{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.ActiveCfg = Release|x64
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{474661E7-C73A-43A6-AFEE-EE1EC433D49E}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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