Commit Graph

16317 Commits

Author SHA1 Message Date
Markus Wick f800a5b93f Merge pull request #2695 from degasus/jit64
Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick 0c4209a0f9 Merge pull request #2716 from degasus/jitgeneric
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus ec0582ee5b JitArm64: fix lfd
Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus b7c4886d66 JitArm64: fix stfsux 2015-07-27 23:07:38 +02:00
Anthony Serna 7e8cfff3c0 Optimized addx()
Removed some code duplication

Fixed whitespace

Moved else condition
2015-07-27 11:40:15 -07:00
booto 86dce8b0f7 VideoCommon: reduce level of debug output 2015-07-27 10:22:40 +08:00
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
Ryan Houdek e805e05ff5 Merge pull request #2773 from sigmabeta/android_wiimote_main
Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
Ryan Houdek 0ba970008f Merge pull request #2758 from sigmabeta/android-tv-game-picker
Android TV: Implement new UI for Main Activity.
2015-07-26 16:54:27 -05:00
sigmabeta e7f98c7f95 Android TV: Add first-run copy operations to TvMainActivity. 2015-07-25 14:09:58 -04:00
booto 9d055ba5f2 Video: Trying to fix D3D/XFB disabled regression 2015-07-26 00:59:00 +08:00
sigmabeta 245b58124e Android TV: Add settings row, enabling access to other screens. 2015-07-25 12:26:31 -04:00
sigmabeta 0b1212b77d Android TV: Add row listing all games 2015-07-25 12:26:31 -04:00
sigmabeta 7c14996e3e Android TV: Implement game selector activity in new Android TV UI 2015-07-25 12:26:31 -04:00
sigmabeta a8aa19f1fa Android: Implement UI for configuration of all 4 Wiimotes. 2015-07-25 11:26:18 -04:00
Jules Blok 3801f89125 Merge branch 'stable' 2015-07-25 14:09:02 +02:00
Jules Blok 3814b5b702 HotkeyManager: Activate hotkey when key is pressed.
As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok 75fc213359 FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-25 13:05:00 +02:00
Jules Blok 0092f5207b Core: Don't return true on IsRunning() when stopping emulation. 2015-07-25 13:04:37 +02:00
Jules Blok 59eb7a864d Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
Jules Blok dfe5ed54a4 Merge pull request #2770 from Armada651/modal-hotkeys
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok fbd5bb815c Merge pull request #2538 from Armada651/thread-revert
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
2015-07-25 13:02:04 +02:00
booto efd250494d Video: stride in bytes rather than pixels 2015-07-25 02:48:56 +08:00
booto c43ae67b3b RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto 2e28ed3291 Video: respect stride of efb copies to xfb 2015-07-25 01:52:12 +08:00
sigmabeta 1cb07b1c48 Android: Wiimote UI Fixup 2015-07-23 23:17:16 -04:00
sigmabeta 008ac0eeb0 Android: Add UI for Wiimote configuration. 2015-07-23 22:11:11 -04:00
Lioncash 0babb80652 PostProcessingConfigDialog: Remove an unnecessary format call 2015-07-23 14:39:05 -04:00
Jules Blok 8eee13e7af FrameTools: Disable hotkeys while a modal dialog is shown. 2015-07-23 09:09:01 +02:00
Jules Blok ed50d61287 Merge branch 'stable' 2015-07-23 08:12:57 +02:00
Ryan Houdek 8bd108426e Merge pull request #2759 from Sonicadvance1/pvr_workaround2
Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek 6ee5ce32cf Merge pull request #2757 from Sonicadvance1/pvr_workaround
Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Ryan Houdek c81bd32720 Merge pull request #2764 from Sonicadvance1/pvr_workaround3
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
degasus 1c9b5efb4c CachedInterpreter: New kind of jit which always fallback to interpreter. 2015-07-22 23:19:20 +02:00
Jules Blok 703b1e8654 CFrame: Ignore "Pause on Focus Lost" when not started. 2015-07-22 19:31:23 +02:00
Markus Wick 6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Jules Blok 5535c5c54c Core: Don't return true on IsRunning() when stopping emulation. 2015-07-22 09:44:39 +02:00
Markus Wick deef164c7b Merge pull request #2761 from lioncash/unused
DolphinWX: Remove unused code from MemcardManager
2015-07-22 09:39:53 +02:00
Jules Blok b6c4d5792b Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
This reverts commit ba664b3293.

Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
flacs 40162fdfc1 Merge pull request #2743 from aserna3/master
Added some warning text about fractional IRs to IR selection description
2015-07-22 08:25:05 +02:00
Ryan Houdek a8227ad9b1 Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Ryan Houdek 3163602157 Merge pull request #2688 from sigmabeta/android-tv-ingame-menu
Android TV: Replace toolbar on EmulationActivity with a full-screen menu
2015-07-21 12:52:21 -05:00
Scott Mansell 9ae8e38a8a Merge pull request #2717 from phire/fix-reordering
PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
Lioncash fe2f57361e DolphinWX: Remove unused code from MemcardManager 2015-07-21 00:12:40 -04:00
Ryan Houdek c1df6d7b4e Work around PowerVR's shader compiler.
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472

The basic idea of the bug is that if you're doing a bitwise and  of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00
Ryan Houdek 012a9afdb6 Work around slow glBufferSubData on PowerVR.
As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
2015-07-20 22:02:58 -05:00
Ryan Houdek dc46ae0380 Fix an oversight in GLExtensions
I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
skidau 3d6ee7313d Merge pull request #2689 from RisingFog/patch-1
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Ryan Houdek cd95a53ff4 Merge pull request #2737 from sigmabeta/android-how-to
Android: Improve build instructions, fix bugs in build scripts.
2015-07-20 12:39:33 -05:00
Trace Bullet caa2f15105 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-20 16:21:34 +02:00
Jules Blok 809e480973 Merge branch 'stable' 2015-07-20 16:04:18 +02:00
Jules Blok ccb56ddf97 CFrame: Claim all keyboard events on OS X. 2015-07-20 10:11:11 +02:00
skidau ad68de59bc Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
2015-07-20 14:09:36 +10:00
skidau 654c44b870 Merge pull request #2714 from lioncash/clamp
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau 4b260fbd66 Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
skidau d3a19fa62c Merge pull request #2750 from Streetwalrus/dspspy_gc
DSPSpy: support dumping to SD Gecko in slot B on GameCube
2015-07-20 14:06:30 +10:00
Lioncash ca703e6499 Merge pull request #2751 from lioncash/title
JitWindow: Use TitleCase for the JIT block viewer tab
2015-07-19 22:32:28 -04:00
Lioncash 40b89627f1 JitWindow: Use TitleCase for the JIT block viewer tab
Makes the title consistent with all other tabs.
2015-07-19 18:20:24 -04:00
Markus Wick d622ae3e7b Merge pull request #2699 from Tilka/fnma
Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Streetwalrus Einstein bed35a323b DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
Markus Wick b71430723a Merge pull request #2748 from Tilka/drop
Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras bcdafc7e34 Interpreter: fix rounding of FNMA instructions
x86:     round(-a*c +/- b)
PowerPC: -round(a*c +/- b)

If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras 89954d658c Jit64: drop needless casts 2015-07-18 22:33:42 +02:00
Jeffrey Pfau e948aec6cd DolphinWX: Fix build if libusb is disabled 2015-07-17 22:41:12 -07:00
Lioncash 35e9ada2b0 Merge pull request #2709 from lioncash/atomic
Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras 334c1bfdf6 Jit64[IL]: drop WriteCallInterpreter 2015-07-17 03:25:38 +02:00
Lioncash 57ca783b72 PathConfigPane: Use shortened variants of the browse buttons 2015-07-16 18:03:14 -04:00
Admiral H. Curtiss 935292c6fc DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss 5594b107eb Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek c0f80ca524 Merge pull request #2736 from degasus/farcache
JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus 6f38d1baa1 CodeBlock: Add a shared IsAlmostFull function
This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
sigmabeta 12fd46e12d Android TV: Add title text to in-game menu, and make the menu scrollable. 2015-07-14 17:45:00 -04:00
sigmabeta c0315fcf78 Android TV: Implement Save and Load state menus 2015-07-14 17:45:00 -04:00
sigmabeta d191d8851a Android TV: Visual tweaks & glitch fixes 2015-07-14 17:45:00 -04:00
sigmabeta 9dd4cee1b7 Android TV: Fix a layering issue on the ingame menu 2015-07-14 17:45:00 -04:00
sigmabeta 957691444d Android TV: Replace toolbar on EmulationActivity with a full-screen menu. 2015-07-14 17:45:00 -04:00
mathieui cae00254a5 GCAdapter: Only start the thread on startup if direct connect is enabled 2015-07-14 17:15:26 +02:00
mathieui ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Anthony Serna 18685e2aef Added some warning text about fractional IRs. 2015-07-13 23:33:21 -07:00
skidau a12a4520d8 Merge pull request #2684 from TraceBullet/master
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-14 10:56:12 +10:00
sigmabeta 658c49fab3 Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script 2015-07-13 09:37:44 -04:00
Scott Mansell da38e3a8ae Merge pull request #2741 from endrift/fix-freebsd-build-stable
Fix FreeBSD (stable)
2015-07-13 19:51:18 +12:00
Scott Mansell dc25277a2f Merge branch 'stable' into 'master' 2015-07-13 12:40:38 +12:00
Scott Mansell 87e19f1c19 Merge pull request #2705 from phire/fixrumble
evdev: Delete rumble effects on the correct file descriptor.
2015-07-13 12:05:54 +12:00
degasus a5c10ded55 JitArm64: Fix copy&paste issue 2015-07-12 09:41:32 +02:00
degasus 7196901b40 JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache 2015-07-12 09:41:32 +02:00
degasus b8dd68beef JitArm64: Far Code Cache 2015-07-12 09:41:32 +02:00
Jeffrey Pfau fff113b64f Fix 64-bit FreeBSD build 2015-07-11 23:09:11 -07:00
Jeffrey Pfau a6437f629c Common: Use more portable invocation of shm_open 2015-07-11 23:09:11 -07:00
Jeffrey Pfau 2eb553fdb7 Fix FreeBSD build 2015-07-11 23:09:11 -07:00
skidau cc79334faf Merge pull request #2712 from JosJuice/wbfs-beyond-end-of-disc
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
2015-07-12 15:34:56 +10:00
flacs b30ae1b9f8 Merge pull request #2730 from lioncash/undef
SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
Admiral H. Curtiss 5c0033e6d9 DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10. 2015-07-12 05:18:54 +02:00
Admiral H. Curtiss 878629a2bf DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well. 2015-07-12 05:16:42 +02:00
Admiral H. Curtiss b3471e0abc DolphinWX: Add options to Load Last Slot 9/10 to menu. 2015-07-12 04:14:22 +02:00
skidau c70f3f4b45 Merge pull request #2731 from skidau/PAL-Progressive
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss e462422ef7 Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed. 2015-07-10 04:29:56 +02:00
skidau 6d2f85f183 Removed the ability for PAL televisions to be set to progressive mode. 2015-07-10 10:26:24 +10:00
Lioncash 6e90d1e433 SI_DeviceGCController: Remedy undefined behavior regarding shifts
Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
flacs 95fed00cbb Merge pull request #2729 from lioncash/magic
DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow
2015-07-09 16:35:58 +02:00
Lioncash 81878d7b56 DolphinWX: Get rid of some magic numbers in MemoryView and MemoryWindow 2015-07-09 07:59:34 -04:00
Lioncash 5768161052 Core: Pass string by const reference in SaveScreenShot 2015-07-09 07:24:30 -04:00
Justin Chadwick b3a0b6def4 Disables assert messages that seem to be invalid. 2015-07-08 16:12:32 -04:00
Rohit Nirmal c38ae5236e Fix building with PCH disabled. 2015-07-08 13:52:43 -05:00
Lioncash b8706791d5 DolphinWX: Pass string by const reference in CISOProperties constructor 2015-07-08 09:48:07 -04:00
Ryan Houdek 7b7d1b0dcf Merge pull request #2718 from phire/1way-icache
Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Markus Wick f6766dd347 Merge pull request #2722 from lioncash/statement
VertexLoaderBase: Adjust the scope of a boolean variable
2015-07-08 09:37:06 +02:00
Tillmann Karras 2559a6f25c VertexLoader: avoid empty lines in perf-$pid.map 2015-07-08 07:17:28 +02:00
Lioncash df379dabae VertexLoaderBase: Adjust the scope of a boolean variable
if a or b do actually turn out to be null, this can cause a null pointer dereference.
2015-07-07 18:33:58 -04:00
Scott Mansell a31ebb9bcd PPCAnalyst: Don't swap instruction which might cause interrupts.
fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell 4ffeb057cc Interpreter: Fix bug with icache emulation.
The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.

This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.

Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell c54534ee3b Merge pull request #2649 from phire/FileIO_Sanity
IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
Scott Mansell 6e969133f5 evdev: Delete rumble effects on the correct file descriptor.
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus effb626bef JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash 25bd55b7aa Core: Use clamps for nunchuk and wiimote x,y,z values 2015-07-06 13:34:11 -04:00
Lioncash e3c6eb2a85 WiimoteEmu: Fix use of spaces.
There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice 9018b546c7 WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash 614a656b83 DSPInterpreter: Remove an unused typedef
DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick b6ee886540 Merge pull request #2708 from lioncash/override
MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash af4cfd32d4 Core: Change a volatile into an atomic
Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash c7193fcd41 MMIO: Add missing override specifiers 2015-07-06 06:11:31 -04:00
Scott Mansell 0b0f70aad4 Revert "Merge pull request #2358 from Tilka/pie"
This reverts commit 0f7f8f8774, reversing
changes made to 9f15054358.
2015-07-06 09:05:25 +12:00
Markus Wick 009148d401 Merge pull request #2701 from mickdermack/pr-jitnull
Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich 2b2af12466 Prevent nullptr dereference on a crash with no JIT present
JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo ce10525056 Eliminate branch in GenFres 2015-07-05 11:18:59 +02:00
Scott Mansell 08fcc7bf84 IPC_HLE: Cleanup device definitions with templates.
Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell 1d5cda9820 IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau bd196e8c71 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras 64b51df55d evdev: fix -Wunused-private-field warning 2015-07-04 14:14:15 +02:00
Scott Mansell d2578000bb Merge branch 'stable' 2015-07-04 23:43:36 +12:00
flacs 3bbb2ede9c Merge pull request #2697 from endrift/fix-jit-trampoline
Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau c9a25f9484 Common: CallLambdaTrampoline can return a value
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash eb3c5a240f Merge pull request #2696 from RisingFog/tasinput
Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus 30869135d5 Jit64: Fallback support of branching instructions 2015-07-04 04:12:25 +02:00
Fog 10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
RGamma 3639755120 Fix TASInput Crash When Stick Bitmap Is Null
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras afea72edfe Revert "Interpreter: assign directly instead via variables"
This reverts commit 174ada3a62.
2015-07-03 21:10:18 +02:00
Markus Wick 3fc070c4fc Merge pull request #2680 from degasus/idle
Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
sigmabeta 3ad151062b Android TV: Game selection screen highlights games with accent color. 2015-07-03 13:46:54 -04:00
skidau 8a50dc857b Merge pull request #2681 from phire/evdev-stable
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs c53e7f2842 Merge pull request #2685 from lioncash/const
Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet 64bd20aba7 DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-02 11:45:22 -04:00
Lioncash d09d59007a Arm64Emitter: Add a missing const specifier for an array table 2015-07-02 11:09:44 -04:00
Rodolfo Bogado d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Admiral H. Curtiss 6a33f174de GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok bee7f19d76 Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus 245a639e2c JitArm64: Partially fallback on bcctrx
No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus 0054c4e0d9 JitArm64: Drop icbi instruction
It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus dc83c8912f JitArm64: Support branching fallbacks 2015-07-01 17:58:17 +02:00
Anthony Serna 9b95faaed7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:48:19 +02:00
Anthony Serna 8d69c2b4b7 Small changes to description to "Store EFB Copies to Texture Only" 2015-07-01 15:46:16 +02:00
Ryan Houdek b174f99b17 Merge pull request #2662 from Tilka/interpreter
Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek 68d8d784ee Merge pull request #2670 from endrift/dolphinbar-osx
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek 605ce3788d Merge pull request #2664 from sigmabeta/android-load-animation
Android: Show transition animations on game start / end.
2015-06-30 22:19:25 -05:00
Ryan Houdek a0f5bd51f1 Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek 2cddaa09f0 [AArch64] Implement rlwimix. 2015-06-30 19:49:10 -05:00
Admiral H. Curtiss 08b952ef31 GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell 77183899e0 evdev: Support axis with ranges which extend below zero. 2015-07-01 10:13:05 +12:00
Scott Mansell 2721fdf8a9 Linux: Add an evdev based controller backend, to replace SDL. 2015-07-01 10:13:05 +12:00
Markus Wick 45fde6caf5 Merge pull request #2669 from stgn/new-dsp-coef
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus 717d4bfbcc Interpreter: Idle skipping support 2015-06-30 20:11:23 +02:00
Jeffrey Pfau 6f8a38cefb WiimoteReal: Add IOHIDDevice support for OS X 2015-06-29 23:13:18 -07:00
Shane Nelson 388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Ryan Houdek afc3d30f5c [AArch64] Implement BFI & UBFIZ in the emitter.
Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Stevoisiak 7248f9b524 Minor spelling corrections 2015-06-29 14:51:21 -04:00
Markus Wick 134a18fdad Merge pull request #2674 from lioncash/emplace
Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok c06342c3cf Merge branch 'stable' 2015-06-29 11:04:17 +02:00
Lioncash daa205990f Use emplace() instead of insert() where applicable for maps. 2015-06-28 19:52:40 -04:00
Jules Blok 3f39e38372 CheatSearchTab: Check Core state instead of checking a memory pointer. 2015-06-28 18:28:55 +02:00
Jules Blok 1120132d26 Merge branch 'stable' 2015-06-28 13:28:23 +02:00
JosJuice 66136fc710 Fix more game list name encoding errors caused by 4.0-6419 (d7900b4)
4.0-6442 (a26cf63) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss c5b81b1aff GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check. 2015-06-27 18:34:54 +02:00
Admiral H. Curtiss 583e3fd9e0 GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.

This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok a71e81a143 Merge pull request #2659 from Armada651/openal-conv
OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss df70f50fdf GetExeDirectory() shouldn't return paths with /../ in the middle. 2015-06-26 23:51:40 +02:00
sigmabeta fd82f90fce Android: Show transition animation when exiting game. 2015-06-26 15:01:23 -04:00
Admiral H. Curtiss 69b7296fc2 WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok cff6d9f922 Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss 716c54217a WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
sigmabeta 0fcf0e1d21 Android: Show transition animation while game loads. 2015-06-26 08:32:51 -04:00
Tillmann Karras 2711d5201b Interpreter: turn SNaNs into QNaNs 2015-06-26 09:29:18 +02:00
Tillmann Karras b78310bbe5 Interpreter: simplify fres 2015-06-26 09:29:18 +02:00
Tillmann Karras 174ada3a62 Interpreter: assign directly instead via variables 2015-06-26 08:16:34 +02:00
Tillmann Karras b2c21e800a Interpreter: drop unused macros 2015-06-26 08:16:34 +02:00
Tillmann Karras ca36ff0551 Interpreter: consolidate fdiv/fdivs/ps_div 2015-06-26 08:07:46 +02:00
Ryan Houdek 63a2180c1f [AArch64] Implement slwx in the recompiler.
I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
sigmabeta 0679e43efe Android: Show screenshot on EmulationActivity before game starts. 2015-06-25 21:43:00 -04:00
Jules Blok da7ec75350 Merge pull request #2643 from comex/fix-do-file-search
Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex 384a1b4e3b Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok 86dd81cf6b OpenALStream: Fix sample conversion.
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Lioncash 75006056f6 Merge pull request #2658 from sigmabeta/android-dont-crash
Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
Jules Blok 75a9740ab7 Merge branch 'stable' 2015-06-25 12:24:15 +02:00
Jules Blok 8fd5f249fa Merge pull request #2656 from Armada651/ogl-inv-depth
OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash 0034492151 Add an OSD notification for screenshot saving 2015-06-25 09:23:37 +02:00
Jules Blok 30eae0d258 Merge pull request #2657 from lioncash/screenshot
Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
sigmabeta e970f757d0 Android: Don't crash trying to hide toolbar in game. 2015-06-24 22:53:33 -04:00
Ryan Houdek 521f6e89c3 Merge pull request #2624 from sigmabeta/android-save-screenshot
Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash 67c5ce5d96 Add an OSD notification for screenshot saving 2015-06-24 21:44:38 -04:00
Jules Blok dbfdbf7dbd D3D: Cosmetics.
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Jules Blok 2a5dd69c72 Merge branch 'stable' 2015-06-24 19:34:16 +02:00
mimimi085181 829fc3dc2d Quick fix for an invalid iterator 2015-06-24 19:12:46 +02:00
Tillmann Karras 6d273f6119 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 18:32:10 +02:00
Jules Blok 519a7c4a29 Merge pull request #2652 from Tilka/ps_sum1
Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras 2bd11469a5 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 16:48:26 +02:00
Tillmann Karras a725c06425 Logging: trigger _assert_() in release builds 2015-06-24 15:16:55 +02:00
Tillmann Karras 83ab721939 Fix -Wformat-extra-args warning 2015-06-24 14:44:09 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras 5b23182793 Common: drop GEKKO define
Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell 8b4734133e IPC_HLE: Don't open/close file for every single file operation.
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.

This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.

This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.

This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.

Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick 8493feb89f Merge pull request #2602 from mimimi085181/partial-texture-updates2
Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell 03124ec3f0 IPC_HLE: Simplify lifecycle of devices with shared pointers.
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos 7935c1c57a Android: Ensure that the target folder for screenshots exists before attempting to save. 2015-06-23 23:08:10 -04:00
sigmabeta 8ca620db7f Android: Invalidate Picasso screenshot cache every time a screenshot is displayed. 2015-06-23 22:36:27 -04:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
sigmabeta 6b24b604e5 Android: MainActivity now contains a tab switcher separating games by platform. 2015-06-23 21:54:09 -04:00
sigmabeta 8b5b83c29a Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling. 2015-06-23 21:54:09 -04:00
sigmabeta fa2d06e7a4 Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button. 2015-06-23 21:54:02 -04:00
Ryan Houdek bb89a81053 Merge pull request #2635 from sigmabeta/android-seriously-now
Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek 52aa9c05bd Merge pull request #2633 from sigmabeta/android-emulation-menu
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras c9af7def28 Fix some warnings 2015-06-23 21:11:56 +02:00
Jules Blok 21a70903ed Merge branch 'stable' 2015-06-23 20:16:55 +02:00
Tillmann Karras de3c01dc2a x64FPURoundMode: fix comments 2015-06-23 02:17:36 +02:00
flacs 319394d63e Merge pull request #2637 from lioncash/devirt
Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus 5bc88d5c6a Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-22 17:20:41 +02:00
comex 6d2631a173 Merge pull request #2639 from rukai/master
Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex acd6cb79a4 Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek 3f0f3c36fa Merge pull request #2627 from sigmabeta/android-non-games
Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex f6d27a5ce8 Merge pull request #2641 from comex/trivial-fixes
Trivial fixes
2015-06-21 15:51:25 -04:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
rukai c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
Ryan Houdek a811370329 [AArch64] Fix a couple of bugs in the vertex loader
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.

This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash 9dd607b923 Mixer: Fix erroneous global prefixes on class variables 2015-06-20 21:48:50 -04:00
Lioncash d81dffd4f0 Mixer: Devirtualize DTK and DSP audio logging functions
Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash fa7d93690e Hash: Remove the HashFNV prototype
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs a702c4e01e Merge pull request #2629 from lioncash/vertexloader-ifdef
VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash 619e333dcc VertexLoader: Remove the LOADERDECL define.
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta 92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
Markus Wick 1003d08d81 Merge pull request #2632 from lioncash/var
RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau c18662432f Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
Fix Homebrew region inconsistency exposed by #2596.
2015-06-20 11:49:57 +10:00
Lioncash cfead69f67 RenderBase: Remove an unused variable 2015-06-19 20:30:29 -04:00
flacs 9b9bab2179 Merge pull request #2631 from lioncash/regcache
JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash 6ca6896b6e JitRegCache: Get rid of an unnecessary cast 2015-06-19 18:10:56 -04:00
Lioncash 4c79aa8216 HiresTextures: Remove unused variable 2015-06-19 17:31:04 -04:00
rukai f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
sigmabeta 2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
Admiral H. Curtiss 7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss 1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash 458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane 45aeeee699 Fix aniso filtering on d3d to not set aniso filter when using 1x 2015-06-19 20:55:32 +12:00
degasus dd2183dbb5 Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
Markus Wick 156fb82117 Merge pull request #2620 from JosJuice/more-decodestring
Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau 3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta 0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
sigmabeta 82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek 22e7024da5 Merge pull request #2614 from endrift/fix-gdbstub-build
PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau 46cf44bcec PowerPC: Fix GDBStub build 2015-06-16 00:10:28 -07:00
skidau c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek 87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek 73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek 094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss 277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss 2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice 8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
Ryan Houdek 96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek 282282aafc [AArch64] Fix a few bugs in the FPR cache. 2015-06-14 04:11:26 -05:00
yerejm fff81fecb1 Reinstate format string.
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane 6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane 252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane 2d8fdb791e Merge pull request #2603 from JosJuice/move-getcompany
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau 1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Jeffrey Pfau b6d1512587 Common: Use more portable invocation of shm_open 2015-06-13 21:52:47 -07:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
Ryan Houdek 5ea66369f8 [AArch64] Optimize paired quantized stores.
Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek 5dc148159f [AArch64] Implement {U, S}QXTN{,2}
Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Ryan Houdek c981f6407e Merge pull request #2597 from endrift/android-allow-ndk-override
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash 74b359e390 Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset 2015-06-13 14:27:15 -04:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek 7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek 467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek 0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau 7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
Jeffrey Pfau fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
Admiral H. Curtiss 8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok 4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
Ryan Houdek bcc8c78e4a Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus 9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
degasus b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
skidau 5ae1c07cd4 Merge pull request #2570 from Papermanzero/patch-1
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau a2b3541160 Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
Markus Wick be1d1e2798 Merge pull request #2024 from RisingFog/irgui
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
degasus 20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Jules Blok fd637030e4 GeometryShaderGen: Consistently use xfmem just as the vertex shader.
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok 4cbaddb7ad GeometryShaderGen: Don't use `centroid in` for input variables. 2015-06-10 16:04:32 +02:00
Tillmann Karras d329147871 Interpreter: use std::isnan(x) instead of x != x 2015-06-10 14:31:08 +02:00
Tillmann Karras c7544719e2 Interpreter: optimize NaN checks
NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick 9b8eb55cd4 Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek 113c2dcd74 [AArch64] Clamp quantized store ranges.
Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek 3d2b116323 [AArch64] Implement a couple instructions in the emitter.
Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Ryan Houdek 7b0a65e295 Merge pull request #2576 from sigmabeta/android-controls
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs d4cf06c922 Merge pull request #2579 from degasus/hotkeys
Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok 97e3c5302d Merge pull request #2578 from Armada651/cmake-stable
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181 4d5fdb74be Code cleanup for FreeTexture after merging PR #2097 2015-06-09 21:45:09 +02:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka 6833c203a6 Make make_scmrev.h.js recognize "stable" as a stable branch. 2015-06-09 20:03:25 +02:00
Rohit Nirmal 46bad5291b Silence -Wreorder warning. 2015-06-09 11:35:53 -05:00
sigmabeta 5d5fc88a70 Android: Persist previously-set controller bindings on the Settings menu. 2015-06-09 10:31:15 -04:00
Markus Wick e47e4c677a Merge pull request #2097 from mimimi085181/find-textures-by-hash
Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek 0047ea8852 Merge pull request #2501 from sigmabeta/android-kill-old-ui
Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane 39155007c7 Merge pull request #2545 from Tilka/accurate_nans
Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog 519d2549dd Fix File Extension Search Being Case Sensitive 2015-06-08 21:39:00 -04:00
Matthew Parlane 42d5b5b48c Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex 9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta b7dcbdbf57 Android: Database improvements - remove non-existent games & folders. 2015-06-08 20:27:12 -04:00
Ryan Houdek ffe085f5ea [AArch64] Implement CRC32 texture hashing.
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Anthony Serna 57f7129295 Changed AR Code Window and Patch Window
Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
Eder Bastos 6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta 1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
sigmabeta f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011 06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero 47ea0e1089 Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. 
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp

Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 3a3b782f3c [AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect. 2015-06-08 01:20:24 -05:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek 9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek 8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek 444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek 46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek 8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek 05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex 5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek 3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
sigmabeta 36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
Admiral H. Curtiss 63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 350f2fb40e Fixes issue with PAL Wind Waker not displaying PAL60 option. 2015-06-08 02:29:35 +02:00
sigmabeta d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
Markus Wick cf7178b4c2 Merge pull request #2552 from sigmabeta/android-ndk-update
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick e987383f6d Merge pull request #2537 from degasus/master
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek 588de63f9c Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs 82fa01804c Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash 62bcba3fb7 Merge pull request #2554 from JosJuice/hires-textures-translation
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice b856849b1d VideoConfigDiag: Translate cache_hires_textures_desc like other strings
1aa829c made these strings use wxTRANSLATE by reverting 0004b60, but
cache_hires_textures_desc was left out because it was added after 0004b60.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
sigmabeta e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
Jules Blok 75fef8e26f D3D: Implement Z pokes. 2015-06-07 15:33:30 +02:00
Jules Blok cfc23560d9 D3D: Set the viewport to the full target size when doing EFB pokes. 2015-06-07 13:32:00 +02:00
flacs 30db1959fa Merge pull request #2549 from Tilka/fma4
Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras 3513dd454f Revert "Jit64: add FMA4 support to fmaddXX"
This reverts commit 794a311b11.
2015-06-07 13:03:16 +02:00
Dolphin Bot 0245dd156d Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs cab9f7b4da Merge pull request #2548 from endrift/jit-nulls
Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek 10bd68936c [AArch64] Implement ZFreeze cache 2015-06-07 12:13:01 +02:00
Tillmann Karras 5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras 9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau 1214161ad9 Common: Add null checks when adding and removing breakpoints 2015-06-07 03:03:35 -07:00
Matthew Parlane d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane 1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex 9f2d684802 Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jules Blok 026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Lioncash 8707d68ddb Merge pull request #2542 from JosJuice/how-to-not-print-variables
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
JosJuice 23f9ccf59b DVDInterface: Fix newFileName variable not being printed correctly 2015-06-06 21:29:43 +02:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
flacs d3e47dfcf5 Merge pull request #2496 from Tilka/fma4
Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus 12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
comex 9c63b78397 Fix indeterminism in GPU thread mode. 2015-06-06 02:14:06 -04:00
comex f2631a835e Simplify and improve.
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand.  If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex 95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs 726fc58b49 Merge pull request #2531 from lioncash/vs
Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk 04ca54623c Compare timebase of netplay users to detect desyncs. 2015-06-06 00:52:02 -04:00
Lioncash 3239a204db Common: Fix typos in BlockingLoop.h 2015-06-05 23:37:37 -04:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
skidau 2f577e147b Merge pull request #2520 from AdmiralCurtiss/wii-pal60
Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
Ryan Houdek 63f41ce54e Merge pull request #2514 from sigmabeta/android-tv-support
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-05 18:30:32 -04:00
sigmabeta 51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
mimimi085181 3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs b9821916dc Merge pull request #2530 from Tilka/sdl_quit
SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash da9a858dcb Common: Fix a typo in the VS project file 2015-06-05 13:27:14 -04:00
JosJuice 990d61b786 Skip reading UTF-8 BOM at the beginning of INI files 2015-06-05 18:32:58 +02:00
Lioncash aca7c948d5 EXI_DeviceEthernet: Convert a volatile bool to an atomic 2015-06-05 09:37:14 -04:00
Admiral H. Curtiss a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek 7b9565c4e6 [AArch64] Implement lmw/stmw. 2015-06-04 23:54:50 -05:00
flacs 2f2e514b54 Merge pull request #2524 from lioncash/aarch64
Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash 97382ec90a Merge pull request #2526 from lioncash/silly
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal cd5142ddeb Fix building with PCH disabled. 2015-06-04 21:05:10 -05:00
Lioncash 630e0375b1 WII_IPC_HLE: Remove a silly volatile usage 2015-06-04 21:35:21 -04:00
Lioncash de2e84344d Core: Convert volatile bools to atomics
Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash fe77505d4d Jit: Make IsInCodeSpace() const 2015-06-04 20:52:53 -04:00
Lioncash 4f276ede0f Arm64Emitter: Make GetReg() const 2015-06-04 20:43:22 -04:00
Lioncash d9e1bf139f JitArm64_RegCache: Make some functions const 2015-06-04 20:40:36 -04:00
Lioncash 6f3598eee4 PPCAnalyst: Remove extra whitespace from CodeBuffer 2015-06-04 19:13:29 -04:00
Lioncash 293c3bae6f PPCAnalyst: Mark some functions as const
Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex 0c23283049 Merge pull request #2522 from lioncash/ref
Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex 78e0e78671 Merge pull request #2516 from comex/hires-oops
Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash e37b643096 Merge pull request #2521 from lioncash/unused
Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash d9b51f74be Core: Pass several parameters by const reference 2015-06-04 14:19:25 -04:00
Lioncash bc0e61cb7c Interpreter: Remove unused function prototype 2015-06-04 13:53:53 -04:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice 030d467d62 Use PanicAlert instead of PanicAlertT when appropriate
It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Jasper St. Pierre c84cefa990 Remove wx-based Hotkey stuff
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick 1ed38e901e Merge pull request #2505 from degasus/hotkeys
Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex 830a4e4f8f Undo accidental screwup of some HiresTextures code from project-moration.
This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Eder Bastos 920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Tillmann Karras 088668606d Interpreter: use the VERY_ACCURATE_FP code 2015-06-03 22:08:24 +02:00
Tillmann Karras 68eb83ea83 Interpreter: fix NaN handling in FMA 2015-06-03 22:08:24 +02:00
Tillmann Karras d4538c762f MemoryUtil: get executable pages near static data
and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras a0597f0d62 Jit64: turn 32 bit addresses into offsets 2015-06-03 21:44:31 +02:00
flacs 9f15054358 Merge pull request #2487 from Tilka/vlj_pic
VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus eabda0efa5 Hotkeys: Implement default hotkeys
Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
JosJuice 78b6ed0218 VolumeGC: Check that opening.bnr size matches type
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex 2ae6fb9240 Merge pull request #2338 from JosJuice/getfilelist-return
Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras 7a6a5e2791 VertexLoaderX64: generate PIC
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex 36b554613c Merge pull request #2494 from Sonicadvance1/common_disassembler
Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex f85db7a686 Merge pull request #2503 from sepalani/master
Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex c0e567731a Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex 0c5aa54606 Merge pull request #2470 from degasus/syncgpu
Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex 3af30d12ed Fix subdialogs of the ISO props dialog... sort of
On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties.  This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.

I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not.  So if the next highest
window is a panel, it gets skipped over.  (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)

The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class.  This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher).  However, I'm not willing to make that change right now, so...

Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties.  The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs 00cbc7c7c7 Merge pull request #2508 from comex/fix-gecko-codes
Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex 35ca27f1cd Fix bug where Gecko codes would be "enabled by default"
Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value.  Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex 97d6b71f3f fix duplicate variable definition 2015-06-02 18:49:53 -04:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani f494d1f224 Removed: Unnecessary ternaries in IOCTL_SO_INETATON 2015-06-02 22:24:29 +02:00
Sepalani b95f18fc06 Fix a possible null pointer dereference 2015-06-02 21:09:03 +02:00
Sepalani 6985fd76b2 Merge remote-tracking branch 'upstream/master' 2015-06-02 20:24:54 +02:00
Sepalani 2ff5c451d0 Cleanup IOCTL_SO_INETATON 2015-06-02 20:15:05 +02:00
Tillmann Karras 794a311b11 Jit64: add FMA4 support to fmaddXX 2015-06-02 19:19:52 +02:00
Tillmann Karras 8db6588bb9 XEmitter: add FMA4 instructions 2015-06-02 19:19:52 +02:00
flacs 7d29039c48 Merge pull request #2498 from Tilka/wiimote_nogui
MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater ebf3048494 Fix invalid enums on OpenGLES 2015-06-02 12:13:31 -04:00
Ryan Houdek 9407797d16 Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani 893ef20840 Fixed: NULL remotehost in IOCTL_SO_INETATON 2015-06-02 13:51:19 +02:00
Tillmann Karras d516e6bbf0 Jit64: swap XMM registers for later optimization
(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs 426f33c408 Merge pull request #2500 from Tilka/osx_wiimotes
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras b96f0fad57 WiimoteReal: fix multiple Wiimotes on OS X 2015-06-02 00:31:02 +02:00
flacs d36df5b1b4 Merge pull request #2468 from JosJuice/honor-logging-startup
Honor logging settings at startup
2015-06-01 23:56:15 +02:00
Eder Bastos ed39876cb0 Android TV: Make file selector screen usable with d-pads 2015-06-01 16:42:54 -04:00
Ryan Houdek 1d90a1b8a7 Merge pull request #2497 from Sonicadvance1/aarch64_minor_opt
[AArch64] Minor bugfix and optimization.
2015-06-01 16:40:26 -04:00
aerisarn f403bb09b0 MainNoGUI: support real Wiimotes
This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash 2cb073291c Merge pull request #2490 from endrift/fix-tas-threading
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek 5ed3a5de22 [AArch64] Minor bugfix and optimization.
Fixes a bug in lfs where I was doing a rev64.16b when I needed to do a rev32.8b.
Change a ld1r.4s to a ld1r.2s.
Fix an issue where a fcvtl2 needed to be a fcvtl.
Re-enabled psq_l, issue with flickering can't be reproduced anymore, so whatever.
2015-05-31 22:03:36 -05:00
Ryan Houdek d0ae3f7d24 Break out the disassembler code from the WXWidgets UI.
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Markus Wick da97d77e08 Merge pull request #2489 from degasus/hotkeys
Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick aa2576a2c7 Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
Ryan Houdek ac1f3ef099 Merge pull request #2492 from Sonicadvance1/fix_block_sizes
Fix JIT core's block sizes.
2015-05-31 16:49:47 -04:00
Ryan Houdek 1723217cc9 [AArch64] Don't disable tw{i,}
It's an endblock instruction, it shouldn't be disabled via the JITDISABLE macro.
2015-05-31 15:37:22 -05:00
Ryan Houdek 6c56cd0c30 Fix JIT core's block sizes.
Was causing disassembled blocks to be cut off by a few instructions at the end.
2015-05-31 14:59:17 -05:00
Ryan Houdek 210d7c4d54 Merge pull request #2486 from Tilka/x86_32
Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau 704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
degasus bdfea96123 InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
Jasper St. Pierre 322c813cb6 HotkeyManager: Add missing hotkeys to the Hotkeys dialog 2015-05-31 09:27:04 +02:00
degasus 19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
Tillmann Karras eb057d49a0 x64Emitter: drop duplicate enum & unused wrappers
Keep the more explicit version of the two SSECompare enums.

And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs 43ed19a663 Merge pull request #2481 from lioncash/reference
x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs a806feb10e Merge pull request #2474 from Tilka/zfreeze
zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras a6004f8274 Jit64: drop more x86_32 left-overs 2015-05-31 05:28:40 +02:00
Markus Wick c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus 9c730b0a1f Unittests: Add BlockingLoopTest 2015-05-30 13:40:36 +02:00
degasus bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus 02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice 301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice 9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell 7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras 4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Scott Mansell 6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick 61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash 0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash 810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash 84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex 45b07cbdcd Fix determinism issues with Wiimote netplay.
- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.

Kind of a hack.  Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex 0d257b9e88 Don't randomly generate a serial number in deterministic mode. 2015-05-28 19:14:43 -04:00
comex 138d72313e Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode. 2015-05-28 19:14:43 -04:00
comex dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex f6c6822f71 The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked.  Now we
check at the ioctl and ioctlv handlers.  Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex 3173d4dcbf Disable /dev/usb/hid too. 2015-05-28 19:14:42 -04:00
comex aae104ccb4 Disable some stuff in IPC_HLE when determinism is required.
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex a0a80c9a9c Fix CopyDir to not require source and dest paths to end with "/". 2015-05-28 19:14:42 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus 9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice 6fb8ce58d6 Honor logging settings at startup
https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras 285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
JosJuice f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick 255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash 1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00