Commit Graph

1770 Commits

Author SHA1 Message Date
wowzaman12 fb83452291 merged sergio's icon patch for additional sizes. 2015-05-18 03:44:19 +00:00
skidau 4fdbbefe9b Made the Flash save type detection stricter. Made the SRAM detection override the EEPROM detection. Fixes the save type detection for Rockman EXE 4.5 - Real Operation (Japan), Breath of Fire - Ryuu no Senshi (Japan) and maintains the correct detection of the save type for Saibara Rieko no Dendou Mahjong (Japan).
Changed the wx save type detection to use the core version.
2015-05-18 03:35:37 +00:00
wowzaman12 62ce4aa50a You didn't see us change the version to 2.0.0 *waves hands mysteriously* 2015-05-18 02:41:21 +00:00
skidau 4116a72ae7 Added rewind feature to GTK version. Patch by Juha Laukkanen.
There are two config params:

rewind_count_max => how many blocks are reserved maximum, higher value leads to greater memory usage naturally but longer rewind log
rewind_interval => default interval is 165ms and higher value leads to more inaccurate rewind but longer rewind log

Also fixes memtell() telling incorrect size because data is not flushed.
wxWidgets front end having too small buffer for rewinds resulting overflows.
2015-05-18 00:58:16 +00:00
skidau 8d6f10107c Fixed auto-patch extension setting. Patch by Mook.
It appears that SetExt() doesn't require a leading period in the extension. This makes auto-loading of ups patches work (at least, for the one I tried).

Updated the comment too, for grepablility.
2015-05-18 00:26:21 +00:00
skidau a5592566c5 Added CHT cheat format parsing and file import.
Currently, this is in the wx front-end code.  Moving this logic into the core will bring this functionality to all front-ends.
2015-05-18 00:23:30 +00:00
skidau 303a326ddd Added the Official No-Intro Nintendo Gameboy Advance Number (Date) file for the release numbering. 2015-05-16 07:48:02 +00:00
skidau 5b61aace22 Added a "Update ROM databases" command to the Help menu which downloads and updates the No-Intro dat files. 2015-05-16 04:04:09 +00:00
skidau 516b819143 Added GBA ROM information parsed from No-Intro dat files. The No-Intro dats (Standard and Scene) are to be unzipped into the directory where the vbam.ini file is. 2015-05-15 14:53:52 +00:00
skidau f2274347ae Added AStyle 2.05.1 to the wx pre-build events and formatted the wx gui code.
Options used:
--style=allman --indent=tab=4 --align-pointer=type --align-reference=name --break-blocks --pad-oper --pad-header --unpad-paren --delete-empty-lines --break-closing-brackets --keep-one-line-blocks --keep-one-line-statements --convert-tabs --remove-comment-prefix --mode=c
2015-05-15 02:16:18 +00:00
skidau 3f0a5adf94 Added project files for the Windows wx gui build. Requires CMake in the path. 2015-05-14 12:37:15 +00:00
skidau 8a2a0066bf Enabled the Game Boy Game Link emulation on Linux builds. 2015-05-14 04:23:03 +00:00
skidau 5da5feaac2 Ported the Game Boy Game Link code to TCP sockets. 2015-05-14 03:05:25 +00:00
skidau 40f4c50f7e Partially untangle the saveTypes. Fixes Pokemon Ruby from freezing on reset. 2015-05-14 00:47:33 +00:00
skidau f0568f9945 Added a Transifex link in the Help menu.
http://www.transifex.com/projects/p/vba-m/
2015-05-12 14:24:17 +00:00
skidau 427c63aa3d Fixed an array out of bounds access in the debugger. Fixed a path problem with the wx vbam xpm icon. Patch by Mook. 2015-05-11 07:27:42 +00:00
skidau ef62b19775 Fixed the throttle selection on the SDL and XAudio2 backends. On the other backends, the throttle is a switch (selects between no throttle and throttling at 100% speed). Sync game to audio is now always enabled and the menu option has been removed. 2015-05-11 07:21:02 +00:00
wowzaman12 88dfc964a6 Good catch from Mook on irc. Thanks man. 2015-05-10 23:00:56 +00:00
wowzaman12 96788892c4 Fixed cmake to use find the proper xpm file in the xrc folder, also made the vbam core and fex library static to help with building on some platforms. 2015-05-10 22:54:19 +00:00
skidau 12b030cced Sorted the array of opts so that none of the options get invalidated by the option loader. Fixes the audio volume option which was not getting loaded from the ini. 2015-05-10 06:46:29 +00:00
skidau 011028ff7e Updated the .po files and fixed the icon path in the wx CMakeLists.txt 2015-05-10 04:27:13 +00:00
wowzaman12 03f96b800c added skidau and myself to the about dialog 2015-05-10 02:41:14 +00:00
wowzaman12 c9120d0da2 make it load the xpm icon instead, solves the iCCP profile issue 2015-05-10 02:35:55 +00:00
skidau df42b279ed Removed an extraneous include and added a SDL build check in the CMakeLists.txt 2015-05-09 14:09:29 +00:00
skidau 532a17a696 Combined the GBA and GB frameskip settings to go under Video Options. 2015-05-09 12:32:42 +00:00
skidau fd14110045 Removed the GBA washed colors option as it did not do anything.
Removed the broken full screen resolution selection.
Added some separators in the menu.
Fixed a path problem in the wx CMakeLists.txt
2015-05-08 14:39:54 +00:00
skidau 11c7949672 Fixed the wx CMakeLists.txt so that it can be built from a directory other than trunk 2015-05-08 08:25:54 +00:00
skidau 575d35b2c5 Relabelled the AGP Printer to Debug print 2015-05-08 07:18:31 +00:00
skidau 535bf04f58 Fixed the battery saving in Pokemon FireRed 2015-05-08 05:06:13 +00:00
skidau 590b59c92c Updated copyright year 2015-05-08 01:44:13 +00:00
skidau 88f21433b3 Hooked up the GB Printer option in the wx menu 2015-05-08 01:26:21 +00:00
skidau 573a91cb00 Changed svnrev.h to version.h to fix the build on linux 2015-05-07 21:29:54 +00:00
skidau d3146f3011 Hooked up the GBA tilt sensor to the wx gui 2015-05-07 14:45:25 +00:00
skidau 5a2c4ba1d6 Fixed the SDL Joystick Hat diagonals in the wx gui 2015-05-06 13:40:03 +00:00
skidau 1818d34eb6 Fixed the GB and GBC BIOS options.
Moved the Skip BIOS option to the Emulation menu.
2015-05-06 12:04:21 +00:00
skidau ed3be72c5a Moved the Load State and Save State menus to the File menu.
Removed the "Welcome to wxVBAM!" status message.
2015-05-06 10:38:10 +00:00
skidau f7e352d5a4 Fixed the "Could not set current working directory" log that would appear on boot when there was no xrc sub-directory present. 2015-05-06 10:10:04 +00:00
skidau 9c35a933d9 Made EEPROM and SRAM save type detection override the general FLASH 64KB detection. Fixes the save auto-detect of Saibara Rieko no Dendou Mahjong. 2015-05-06 09:43:09 +00:00
skidau 27b1a36199 Removed the "Searching for directory" logging as they were spamming the logs 2015-05-06 07:49:45 +00:00
skidau ebb31c25da Changed the range of the flashSize to be 0 to 1 2015-05-06 07:45:56 +00:00
skidau 12eac48ea3 Fixed the typos in the .desktop files 2015-05-06 07:21:27 +00:00
skidau c673cceaf7 NO_LINK wx build fixes 2015-05-05 13:37:56 +00:00
skidau e7fe42c555 Added the icon and rearranged the GB menu 2015-05-04 14:04:26 +00:00
skidau 54a768e6bc Removed most of the checkboxes from the dialogs.
Replaced wxvbam.xrc with the individual xrc files.
2015-05-04 13:45:52 +00:00
skidau 23c1096934 First cut of the rearranged wx gui menu to be more like the MFC menu 2015-05-04 06:37:34 +00:00
skidau a66ff4d552 Changed the core enum options to ints to make them consistent with the MFC gui; allowing the ini file to be shared between the two gui's. 2015-05-03 07:44:58 +00:00
skidau 710307479c Created a NO$GBA style OAM Viewer for the wx gui 2015-05-02 15:35:42 +00:00
skidau a42eac7f91 Moved the link functions to their own menu 2015-05-01 15:15:32 +00:00
skidau def2c61993 Round up the rom size to the nearest power of two before mirroring. 2015-05-01 13:27:07 +00:00
skidau d505399566 Converted the update_check macros to functions 2015-05-01 01:08:57 +00:00
skidau 9717255819 Added a separately configured directory for Game Boy Color games 2015-04-30 12:33:12 +00:00
skidau 0a5f44357e Made the wx GDB menus consistent with the MFC version. 2015-04-30 10:35:04 +00:00
skidau d1fe815f0c Added the e-Reader Load/Save commands to the wx gui menu. 2015-04-30 04:10:00 +00:00
skidau 171d29a16c Default the Open dialog to the directory of the currently emulated system. Made opening "Archives" the default in the File Dialog. 2015-04-30 00:30:07 +00:00
wowzaman12 14ceac973e and I forgot the semi-colon... 2015-04-29 20:41:04 +00:00
wowzaman12 d223decf2b removed a useless buffer (backported from bgk changes on his github repo) 2015-04-29 20:36:40 +00:00
skidau 3f9d3fe4ca Copied the checkbox options from the dialogs into a temporary menu, Configure. 2015-04-29 13:48:04 +00:00
skidau cec028e05f Added the SVN rev to the window title. Used GBA resolution as the default window size. 2015-04-29 01:30:31 +00:00
wowzaman12 542d204a9c wxvbam prefers gnu++11 rather than c++11, should fix compiling on mingw. 2015-04-28 14:53:26 +00:00
wowzaman12 33be071615 wxvbam.xrc was missed in regards to xbrz filter support. 2015-04-28 13:32:25 +00:00
skidau 003a67e17d Fixed the HQ3x and HQ4x filters by forcing 32bit output. Hooked up the zBRZ filter in the wx build. 2015-04-28 12:19:15 +00:00
skidau d9a87f7a3d Fixed some of the filters in the wx build. Disabled multi-threaded filtering. 2015-04-28 10:23:54 +00:00
skidau 8d7be915e1 Rearranged the preferences alphabetically and a few other config fixes. 2015-04-28 04:15:26 +00:00
wowzaman12 27dc43c434 fix include for dsound.cpp 2015-04-28 01:00:19 +00:00
skidau 8e90ea0199 Missed TileViewer.xrc from the last commit 2015-04-27 22:56:45 +00:00
skidau f74f8e8e41 Split out and optionally load the xrc files if they are found in a "xrc" sub-directory. Changed the PropertySheetDialogs to NoteBooks in the split xrc files. 2015-04-27 10:53:18 +00:00
skidau 103d90d3f3 Moved the core parameters from the wx gui to ConfigManager 2015-04-27 08:32:03 +00:00
skidau b729a75012 Fixed the throttle in the wx build 2015-04-23 13:56:22 +00:00
skidau c30ce554ef Build fix for wx2.x 2015-04-23 10:00:14 +00:00
skidau 69c7f79e92 Fixed the wxDialogs on wx3.0.2 due to a change in behaviour with FindWindow. 2015-04-22 13:54:27 +00:00
skidau ad60e2cd67 Initial changes for compiling the wx build under Visual Studio 2015-04-22 00:02:29 +00:00
skidau da127b798e Cleaned up the loading of the config file (vbam.ini) 2015-04-20 10:28:01 +00:00
skidau 32fa4b20cf Fixed the throttle menu option 2015-04-19 22:07:49 +00:00
skidau 9ef3e205b0 Fixed the debug printf feature in the case where a debugger is not attached. 2015-04-19 10:13:53 +00:00
skidau 6a987e31b7 Fixed the crash that would occur if vbam.ini and vbam.cfg are not found 2015-04-19 09:54:14 +00:00
skidau 392ad54086 Missed this change in r1349 2015-04-19 07:41:27 +00:00
skidau e07cef142e Re-enabled the debugger in the command line version (SDL) 2015-04-19 07:01:41 +00:00
skidau dcfeb517dc Added a command line option to load e-Reader dotcode files 2015-04-18 15:35:46 +00:00
skidau 97d2f385d2 Separate the configured saveType from the runtime saveType 2015-04-18 14:52:58 +00:00
skidau f2b22ad484 Fixed the global saveType from getting clobbered. 2015-04-18 14:28:38 +00:00
skidau 5a9015b3f0 Created a common configuration system. 2015-04-18 06:53:55 +00:00
skidau 9dc7fbcfdb Split off the MFC code into its own project.
Added a command line project based on SDL.
Added getopt from MinGW.
Added SDL 1.2.15 to the dependencies.
Rearranged the OutDir and IntDir to Binary and Build folders.
2015-04-15 13:13:07 +00:00
wowzaman12 f2f09136dd just added ereader.cpp to the mix. 2015-04-14 12:22:07 +00:00
wowzaman12 0809684e06 Just a libretro build fix, next is to hookup the ereader stuff. 2015-04-14 11:33:28 +00:00
skidau 232c499247 Linux build fix 2015-04-14 11:29:23 +00:00
squall-leonhart c1acdb8aec silence some warnings. 2015-04-14 10:59:03 +00:00
skidau 0e5d12f070 Updated libretro to c0449e2c75650325aed7e7495a41f166d9ec0e7a (11/03/2015 7:03:18AM)
c0449e2c75
2015-04-14 10:39:21 +00:00
skidau 14d94c32f6 Preliminary implementation of the GBA wireless adapter using TCP (based on the IPC version). 2015-04-14 10:21:27 +00:00
skidau c75c53d898 Fixed the "incorrect battery size" error warning in Kirby Tilt n' Tumble (GB). Patch by chrono. 2015-04-10 00:07:41 +00:00
skidau b99b1135c8 Enabled the RTC and rom mirroring by default. 2015-04-08 05:05:12 +00:00
skidau 88286e8578 Removed the "Remove Intros" option because it did not work. Removed the "e-Reader" option because the e-Reader is automatically detected. Removed the double emulator loop because it is not needed. 2015-04-08 04:30:16 +00:00
wowzaman12 2131cd0dba case of the case sensitive compiler. 2015-04-07 11:46:26 +00:00
wowzaman12 0cabbade12 Fix an operator precedence issue clang complained about. 2015-04-06 17:33:32 +00:00
wowzaman12 dc22721bac So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start. 2015-04-06 17:31:18 +00:00
squall-leonhart c0e263592c updated credits 2015-04-06 04:14:33 +00:00
wowzaman12 6385359d6a keeps spitting out the wrong flags. 2015-04-06 01:28:26 +00:00
wowzaman12 3be56f6dbc re-added color depth checks. 2015-04-05 22:25:07 +00:00
wowzaman12 bcfd5ce4ce So yeah... seems -stdc++11 work for xaudio2.cpp 2015-04-05 14:56:03 +00:00
wowzaman12 80db6fc884 Getting close to fixing the xaudio2 driver for the wxwidgets frontend. 2015-04-05 14:12:26 +00:00
wowzaman12 6edf950d00 Again with the bracer issue. -_- But this should fix compiling. (Got to stop committing before testing.) 2015-04-05 13:53:25 +00:00
wowzaman12 a051754bf4 read kega fusion plugins in the wxwidgets interface and also started some work on xbrz support in the interface, will complete that later though. 2015-04-05 13:32:12 +00:00
skidau d00e850b7b Cleaned up GBA cable link (network).
Removed cable link speedhack as it is not needed.
Hard-coded timeouts.
2015-04-05 07:59:01 +00:00
wowzaman12 f0cd1c204d small fix for compiling against gcc 2015-04-05 03:01:13 +00:00
skidau 541b36f0f6 Added a NO$GBA Style OAM Viewer. The OAM Viewer shows a previews every OAM and its location on the screen. Patch by StrepTeDa. 2015-04-05 00:25:30 +00:00
skidau 314f1bd8c5 Fixed the ROM info compare in the e-Reader emulation 2015-04-04 22:33:06 +00:00
skidau ca1f5f54ae Enabled the e-Reader kill-switch under the Emulators menu. Fixes the freeze in "Crash Bandicoot - The Huge Adventure" by disabling the e-Reader reset patch. 2015-04-04 09:39:39 +00:00
skidau 193322a33e Updated to SFML 2.2. Fixed LINK build on Linux. 2015-04-04 04:39:25 +00:00
skidau a91f99d111 Initial refactor of the GBA link code.
The code has been rearranged with the link framework at the top, followed by cable socket, joybus socket, cable IPC, RFU IPC and lastly, GB link IPC.
2015-04-03 22:35:13 +00:00
skidau 75eeef139c xBRZ 1.3 filter update by chrono, zenju
https://sourceforge.net/projects/xbrz/
2015-04-03 22:19:46 +00:00
skidau 4edfbeb261 GBC boot code support by mickdermack
- Allow a GBC BIOS to be loaded and run.
- Allow GB ROMs to run in GBC mode if you select GBC in the menu.
- Fix a bug which caused wrong colors in GB games in GBC mode.
- Set the CGB palettes usually set by the BIOS when a GB game is detected (or everything using the BG palette would appear white and sprites would be the wrong color).
- Allow the BIOS itself and the Skip BIOS option to be changed by a reset.
- Fix the coloring issues if you use the GBC boot ROM.
- Implement GBC colorization palette selection.
2015-04-03 22:04:28 +00:00
skidau 9b05099491 Fixed the e-Reader region error by refreshing the CPU prefetch after a patch is made. 2015-04-03 10:48:28 +00:00
skidau e47ac18e30 Fixed the GDB reg write command from going out of bounds. 2015-04-02 14:53:37 +00:00
skidau d0cd600707 Fixed the memory map masks and sizes not being set correctly. 2015-04-02 11:41:24 +00:00
skidau 4606862898 Disabled the Start Recording and Play Recording menu items if a game is not running. Those options would error when they tried to save state. 2015-04-02 11:01:55 +00:00
skidau 55e1dad514 Integrated the VBA-SDL-H2 code into the GDB function.
This allows breakpoints, memory views and watches to be controlled from the GDB interface.  The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands).  Made minor changes to the GDB interface so that the GDB port does not need to be entered every session.  A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.

VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
2015-04-02 05:53:57 +00:00
wowzaman12 7722a59670 Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets! 2015-03-28 19:46:27 +00:00
wowzaman12 4a0350260d Removed external filter plugins. In the future, just update the binary/library. 2015-03-28 18:31:09 +00:00
wowzaman12 6f3699c7aa Removed unneeded color depth checks and fixed some spacing 2015-03-28 17:48:38 +00:00
wowzaman12 843a90632f missed something that caused it to not properly load the xrc interface. 2015-03-28 16:15:25 +00:00
wowzaman12 025e466bff Removed yet another unneeded #define in wx/guiinit.cpp 2015-03-28 16:02:10 +00:00
wowzaman12 96f1de8ec9 Remove even more unneeded complex if statements 2015-03-28 14:47:33 +00:00
wowzaman12 c812fd6344 Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes. 2015-03-28 14:45:40 +00:00
wowzaman12 4b2ed80a4a Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well. 2015-03-28 14:41:25 +00:00
wowzaman12 f273c878b6 Removed yet another macro from src/wx/guiinit.cpp 2015-03-28 14:34:44 +00:00
wowzaman12 4257ae5be1 Fixed improperly sized dialog boxes 2015-03-28 14:11:03 +00:00
wowzaman12 ad13e1fb45 Try to be more informative than the default wx exception handler before terminating 2015-03-28 13:56:33 +00:00
wowzaman12 b07e5c63bf Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt. 2015-03-28 13:54:49 +00:00
wowzaman12 2d5c702a7f Another switch from wxDynamicCast to the normal c++ dynamic_cast 2015-03-28 13:44:47 +00:00
wowzaman12 535acbb240 Change a macro from using a special wx funciton to the regular c++ one 2015-03-28 13:43:40 +00:00
wowzaman12 13b97ac102 More work on trying to remove C macros 2015-03-28 13:41:45 +00:00
skidau 2b663259d8 wx build fix 2015-03-28 05:01:39 +00:00
wowzaman12 750fd8a6b4 oops should be copying those files into source dir not binary dir 2015-03-28 04:30:24 +00:00
skidau d42582090e Linux build fix 2015-03-28 04:08:30 +00:00
wowzaman12 00f630949c just missed a parameter. 2015-03-28 04:02:37 +00:00
wowzaman12 bf8098874a JoypadConfig is now working as it's own separate entity
Previously it was using macros that were hardcoded to look for a certain variable
2015-03-28 03:53:07 +00:00
wowzaman12 e97c32f5da Got rid of two unneeded C macros 2015-03-28 03:50:49 +00:00
wowzaman12 d858e35d01 Created a single template that does the same thing as several of the C macros 2015-03-28 01:52:20 +00:00
wowzaman12 432b296af1 Used a regex replace so at least some of the C Macros aren't hiding variables
Also renamed their inputs so it's easier to understand what's going on
2015-03-28 01:46:44 +00:00
wowzaman12 e8d55b2c06 Added more pointer error checking to the wxvbam build. 2015-03-28 01:33:12 +00:00
wowzaman12 1c76277272 Load dialogs the proper way 2015-03-28 01:30:36 +00:00
wowzaman12 07eb6564e0 Now fully use the error checking function instead of the C macro 2015-03-28 01:20:41 +00:00
wowzaman12 76ef5906a0 Move XRC pointer checking/error throwing to a templated function (More backporting from Arthur, next few commits will be importing his improvements) 2015-03-28 01:12:57 +00:00
wowzaman12 54eac49a59 WX: Changed some of the xrc loading handling and error handling (Courtesy of Arthur on github) 2015-03-28 01:08:52 +00:00
skidau a65204d54f Added E-Reader scan support by CaitSith2.
One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.)  There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)

Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
2015-03-27 22:50:11 +00:00
wowzaman12 efd5c1b483 intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface. 2015-03-27 21:06:10 +00:00
wowzaman12 b31989e82f SDL: Breaks on windows. 2015-03-27 20:01:33 +00:00
wowzaman12 5b26c209e9 missed a minor change. 2015-03-27 19:53:35 +00:00
wowzaman12 32af333548 fix compiling against latest ffmpeg code. 2015-03-27 17:58:35 +00:00
wowzaman12 15d1ae5e3a changed the panel to have a black background when a rom isn't loaded. Also fixed compiling dsound driver in the wxwidgets interface via mingw-w64 2015-03-27 17:54:45 +00:00
wowzaman12 df505a78dd forgot the wxwidgets interface icons. 2015-03-27 17:49:26 +00:00
wowzaman12 dc3b921700 cmakelists changes, wxwidgets interface build fix to follow. 2015-03-27 17:48:42 +00:00
skidau 2af279f274 Added VS2013 solution by mickdermack.
Have to install the Multibyte MFC Library for Visual Studio 2013, because Multibyte strings were deprecated in favor of wchar strings.

https://www.microsoft.com/download/details.aspx?id=40770
2015-03-26 21:19:37 +00:00
skidau e19d04c4fd Added Solar Sensor support from VBA-Wii.
Requires EEPROM+Sensor save type and Real Time Clock enabled.  The solar sensor can be controlled by the left and right motion sensor controls.
2015-03-26 09:08:30 +00:00
skidau 8ac02202e9 Re-enable the save type auto-detect code instead of enabling all save types. 2015-03-25 11:01:50 +00:00
skidau 4be7fed788 Added a Auto-start link option 2015-03-24 13:30:49 +00:00
skidau 0d306b67ba Fixed the crash that would occur if a GBA link mode were used with a GB game. 2015-03-23 13:35:01 +00:00
skidau a704653234 Ported AdamN's Game Link (Game Boy link) code from 1030e.
Seems to work better with a link timeout of 1.
2015-03-23 12:17:26 +00:00
skidau 0db7dfc323 Fixed NO_LINK build. 2015-03-23 06:38:51 +00:00
skidau b3903da2ce Ported AdamN's Wireless Adapter code from 1030e.
Known Issue :
* Instability with 3-4 players on pokemon games due to another client interfering a client and host communication, causing both clients to think their data never reached the host and repeatedly resending the data again (a few retries before dropping the connection)

TODO :
* Host may need to send the ACK data to the Client who send the data instead of broadcasting to all clients, to prevent other Clients from getting the wrong ACK data and thinking their data never reached the Host.
2015-03-23 03:42:39 +00:00
squall-leonhart ae88acca57 bgklink merged to trunk. 2015-03-20 14:23:14 +00:00
skidau c7a7e04395 Fixed importing GameShark snapshots 2015-03-20 12:02:28 +00:00
squall-leonhart 80c8917be5 bios dialog struck through enable text fixed
controls disabled however, because we don't have the execution implemented for cgb bios.
2015-03-20 03:39:21 +00:00
squall-leonhart d1bbb0c75d i had issues applying the xbrz patch and had to revert manually several times, and forgot to add the new files as a result
so here they are.
2015-03-20 02:58:03 +00:00
skidau f1e3094c68 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Added a second socket at port 49420 (0xc10c) which sends clock information
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires Dolphin 4.0-5899 or later.
2015-03-20 02:11:12 +00:00
squall-leonhart 65a976a8cc XBRZ 1.2 added as a built in filter 2015-03-19 01:44:47 +00:00
squall-leonhart 02928a204b reverted the removal of backup enabled checks, and changes to remote.cpp 2015-03-19 00:52:47 +00:00
squall-leonhart 478e77c081 Adds a item for the DisableSFX speedhack back to the Video menu. 2014-04-20 09:24:10 +00:00
squall-leonhart b6ffe99fc8 updates subwcrev and applies minor fixes patch 46 2014-03-08 07:11:53 +00:00
kode54 da5cc60685 SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition 2013-11-14 23:32:08 +00:00
kode54 885172ea9c Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes 2013-11-14 07:51:57 +00:00
normmatt234 9e8671042b Remove useless backup enabled checks in read handlers.
Fix illegal halfword and byte reads.
2013-10-22 18:04:02 +00:00
kode54 2404d08f1f Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else 2013-10-22 01:17:06 +00:00
kode54 12172db5ac Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3. From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason 0, then reset them back to reason 3. This presumably occurs every time the source buffers run empty and the source addresses are reset. Unfortunately, with the current execution and memory timing, this occurs just in time for the DMA buffers to run down to only 16 samples each, and then the attempted refill call will trigger while the DMA reason is 0, so they don't refill, and the timer routine thus stuffs the FIFO buffers with 16 samples worth of silence, causing a stutter. Now, the buffer is allowed to drop below 16, which gives Mother 3's sound code enough time to restart the DMA channels, and they continue to pump samples gracefully, as I never detected a full underrun in my testing. 2013-10-21 21:46:49 +00:00
kode54 552a8cf2ff Add tiled rendering define to Android makefiles, too. 2013-09-24 11:53:04 +00:00
kode54 ce3e37223a Add tiled rendering define - big performance improvement 2013-09-24 11:52:20 +00:00
kode54 ae81a99e81 Fix target output name 2013-09-24 11:51:36 +00:00
kode54 7654a7b1ed Fix build for Android 2013-09-24 11:50:37 +00:00
kode54 08886eaf53 Sonic Advance 1/2 work now with NO_LINK defined 2013-09-21 16:18:54 +00:00
kode54 8c034c3b67 (Libretro) Fix build 2013-09-21 16:18:04 +00:00
squall-leonhart e1534a9400 re-adding the fix for zelda oracles 2013-09-21 15:09:45 +00:00
kode54 f4c26dcd95 Let's try that again. 2013-09-21 13:57:40 +00:00
squall-leonhart 3949de1b14 revert 1207-1210 as its not really ready for integration yet. 2013-09-21 02:42:37 +00:00
thibeaz 3460b0bab9 rolling back, it seems there was some more issues than original thought 2013-09-21 02:25:42 +00:00
thibeaz 6fccc53080 fix a goof I made with the last commit, this should fix it 2013-09-21 02:16:27 +00:00
thibeaz ed00ced891 just a small revert, old data got mixed in the last commit 2013-09-20 21:25:50 +00:00
thibeaz bdf78c1247 libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended. Special thanks to Squarepusher of the libretro team for helping us get this merged 2013-09-20 21:08:23 +00:00
squall-leonhart 69991ad411 fixes zelda oracles without breaking duke nukem or 007 2013-09-19 03:24:22 +00:00
normmatt234 943f67937c Implement memory mirrors for SRAM/FLASH.
Correctly handle 16/32bit reads from SRAM.
Removed unaligned handler for CPUReadHalfWordSigned.
2013-09-18 22:08:42 +00:00
squall-leonhart 620548d19e This fixes the colour issue when using opengl and a HQ3 or 4x filter. 2013-09-17 15:23:47 +00:00
normmatt234 510e9778ab Revert changes to the ioReadable table from r1200 which broke Megaman Battle Network series. 2013-09-16 18:44:46 +00:00
normmatt234 8f61c07f8f Move the cpuDmaHack assignments into doDMA. (Fixes Croket 2 regression) 2013-09-15 07:15:31 +00:00
normmatt234 7ee3bfe379 Re-added the DMA Prefetch buffer. This fixes Phantasy Star Collection. 2013-09-14 08:00:19 +00:00
squall-leonhart 05794ee3e8 another tom harder patch, fixing some warnings in the gvbam and wxvbam 2013-06-17 04:17:12 +00:00
squall-leonhart 0470a1d8ad commiting Tim Harders patch for libav/ffmpeg 2013-06-17 04:05:37 +00:00
squall-leonhart 6277cae2a9 bring branches into line
fixes duke nukem on bgk-link and silences gcc warning on trunk
ignore a few more files
2013-05-04 15:31:45 +00:00
normmatt234 e4dde67e52 Fixed register used in asm. 2013-04-07 05:47:26 +00:00
squall-leonhart 90fa689737 reduce new lines
fix duke nukem cgb menu | in my limited testing this has not regressed any other games.
2013-04-06 20:18:14 +00:00
squall-leonhart f8615b0c3d dirty buildfix for linux, can do it properly later. 2013-04-06 18:33:15 +00:00
normmatt234 d51ed1f59e Make the asm code increment lsl/lsr/asr rm by 4 if rm is pc. (ASM now passes the armwrestler MOV opcode test) 2013-04-06 09:27:12 +00:00
normmatt234 56a8cc6e8d Fix clock cycles in some arm/thumb opcodes.
Implement missing ARM instruction used in the wstein.gba homebrew.
Remove cpuDmaHack has it causes graphical glitches in Lufia and incorrectly handles unmapped reads.
2013-04-06 08:51:58 +00:00
squall-leonhart d3c562a1cf couldn't just add a guy who's contributed more in 3 days then anyone has in the last 3 years to the "Contributors" list ;D 2013-03-31 12:37:45 +00:00
squall-leonhart 19cd8f5384 some small pvs warning fixes 2013-03-31 12:19:34 +00:00
squall-leonhart b36bd990aa move around apu reset a bit, doesn't seem to have broken anything
doesn't seem to have fixed anything either.
2013-03-31 11:20:41 +00:00
normmatt234 f19a0529ca Fix handling of unused memory when reading 16/8 bit data. 2013-03-30 06:10:23 +00:00
normmatt234 2bea418980 Add missing ARM opcode variant strh (w=1) used in several homebrew gba demos (e.g. afire). 2013-03-30 06:08:20 +00:00
normmatt234 c70d1d7501 Make 32bit read out of bounds not get rotated if they are unaligned. 2013-03-28 17:27:55 +00:00
normmatt234 97fa577cf9 hopefully fixed unaligned reads correctly this time... 2013-03-28 16:56:22 +00:00
normmatt234 cf4e7eb148 Fix yet another oversight in the unaligned read code.
Implemented missing thumb opcode (Which is invalid according to gbatek but Moto GP seems to use it)
2013-03-28 16:24:14 +00:00
normmatt234 1ff3ce6378 opps forgot to change change the unaligned 16bit rotate to check against old address. 2013-03-28 15:44:01 +00:00
normmatt234 8c98ac97bc Fixed unaligned 16/32 bit reads. 2013-03-28 15:27:45 +00:00
squall-leonhart 0d28963abc commit this and see who complains? :D 2013-02-11 07:59:03 +00:00
squall-leonhart 5dd3e72258 more improvements to gba-arm by Normmatt 2013-02-04 06:53:17 +00:00
squall-leonhart 66ac24cde5 lets commit the right version of the arm patch this time eh. 2013-02-04 06:26:16 +00:00
squall-leonhart 9958c493bd Applied fixes to NormMatts r1150 fixes - V-Rally 3 working again
Re-added nasm.props to vs2008 build folder + changes to nasm.rules for spaces in paths.
2013-02-04 06:15:53 +00:00
squall-leonhart 306291cd55 implement ALL of abhoriels patch correctly. 2013-02-03 17:25:22 +00:00
bgk 26acc55d93 GBA: Revert r1150 since it adds artifacts in (at least) V-Rally 3
Please fix and commit again.
2013-02-03 13:47:51 +00:00
bgk d193d8069d GTK: Apply patch #3524058 - Auto-load/save cheats
Thanks go to unmacaque
2013-02-03 12:59:48 +00:00
bgk 76da586883 GTK: Updated the .desktop file to validate 2013-02-03 12:56:12 +00:00
bgk ff2ddffbcf GTK: Fix "#3598672 - emulated system option in gvbam changes by itself in Linux"
Applied patch 3599614 thanks to Mika Attila
2013-02-03 12:51:40 +00:00
bgk bc103fbf60 GBA: Fix build 2013-02-03 12:43:01 +00:00
squall-leonhart 6579cd900d commit abhoriels RSBS and RSCS patch 2013-02-02 03:48:32 +00:00
squall-leonhart aa28c4d967 patch to correct some behavior in arm tests. 2013-01-23 00:38:00 +00:00
squall-leonhart d10e657c36 OSX/Mac buildfix changes to GBALink 2012-11-20 08:58:44 +00:00
squall-leonhart f3956ff5b5 merge Fix for SDL colours on OSX as indicated by x3ro 2012-11-20 04:04:57 +00:00
bgk a8bf9389b3 GTK: Fix a GCC warning 2012-10-03 17:49:39 +00:00
bgk b1ddfdd553 GTK: Fix an invalid memory access in the joypad config dialog 2012-10-03 17:18:17 +00:00
squall-leonhart a50c95b566 file type fixes 2012-09-11 21:53:26 +00:00
squall-leonhart c45a74deee removed the modal else from the client connection dialogue
now it doesn't crash when clicking connect on debug builds




still does on release builds, just like start server :(
2012-09-03 09:36:28 +00:00
squall-leonhart 1f50361e25 this makes the serverwait dialog appear.
still causes a crash in release builds and points at output.c in an area of unicode :|
2012-09-03 09:14:27 +00:00
bgk 34963ad142 LINK: Don't assume the data we want to send is the first to be written to SIOMLT_SEND since last transfer.
But rather the one present in SIOMLT_SEND when master sets the start transfert bit.
Fixes Advance Wars
2012-09-02 17:26:08 +00:00
bgk 00791f6801 WX: Somewhat fix lan link. Advance wars won't link properly whereas it is working with mem link. 2012-09-02 14:26:22 +00:00
bgk cf02712b34 WX: Fix build with LINK enabled 2012-09-01 17:59:13 +00:00
kode54 4178854b85 Fixed a crash on Windows XP and older systems 2012-08-26 07:44:19 +00:00
squall-leonhart 7944d44390 removing some cases where then and else do exactly the same thing
i could not see any functional differences anywhere, but there might be something im overlooking.
2012-08-19 21:22:16 +00:00
bgk 41d22899e3 WX: Fix build on non-win32 2012-08-08 19:09:37 +00:00
bgk 959e485b91 FFMPEG: Fix build with newer versions of the library. 2012-08-08 19:08:42 +00:00
kode54 d2e00a0085 Added device change notifier to XAudio2 outputs 2012-08-04 22:15:46 +00:00
squall-leonhart 4d174be28a clarified, and ignored another user side project file 2012-07-22 20:31:54 +00:00
squall-leonhart 79928d627f maybe emucr will get the hint now. 2012-07-22 19:59:26 +00:00
squall-leonhart a1cefd764a commit latest nasm and kode54's change to gb_oscs that has seemed to have resolved the channel 3 issue in a number of games. 2012-05-23 09:29:46 +00:00
squall-leonhart aca9b01af8 how did the spanish version of fire red get its save type set to eeprom (savetype=1) 2012-05-23 06:40:11 +00:00
squall-leonhart b7eb2e4cf5 cleans up a unary minus unsigned still unsigned warning
also fixes channel 3 in Mario and luigi super star saga.  DON'T ASK ME HOW, i have no idea.  Infact changing other area's affected the channels as well, so i have no idea how the fuck this works.
2012-05-12 06:13:10 +00:00
bgk d9062bbcd6 FFMPEG: Fix build for newer versions of the library.
Thanks to Tim Harder for the patch.
2012-03-25 08:14:31 +00:00
bgk 092f67b0e8 Fix build errors with zlib-1.2.6.
The problem relates to gzFile not being a typedef of voidp anymore in zlib-1.2.6.
Thanks to Tim Harder for the patch.
2012-03-25 08:09:07 +00:00
squall-leonhart 9837e61c00 update FSF address 2012-01-23 08:49:39 +00:00
thibeaz 2273a18e59 added shuffles patch for fixing wxwidgets interface build, unfortunetly still fails building on link enabling. but if disabled it will build and run. 2012-01-23 03:46:47 +00:00
squall-leonhart 2ade4f5def clicking start server crashes vba-m, so lets not let people click it for now. 2012-01-21 01:06:43 +00:00
squall-leonhart 2908c33111 shuffles magic mush...... trunk MSVC2010 buildfix 2012-01-20 22:03:27 +00:00
thibeaz 113f7c1f81 added the option to disable/enable xaudio2 support in the cmakelist since it was neglected the first time around, also going to be looking into expanding the sound settings dialog and enhancing it some as soon as I figure out some xrc specifics for wxPropertySheetDialog. 2012-01-16 18:44:25 +00:00
squall-leonhart d33d2a0d70 reverts ini file generation to pre rev885 behaviour 2012-01-16 01:48:28 +00:00
squall-leonhart da25a02d6b SubWCRev is no longer standalone, removed from dependencies and pointed the project files to find it via path
updated DevInfo.txt
applied khh's patch for gbalink.cpp though more changes are required to bring trunk up to building since the Wx patches
2012-01-04 19:38:33 +00:00
squall-leonhart 093da8983f took drnach's dmg association and expanded on it :)
looks like the branch doesn't have properties assigned
2011-12-28 13:05:40 +00:00
bgk 9ca7db29f5 SDL: Install vba-over.ini in the data directory and use it. 2011-12-28 10:23:38 +00:00
n-a-c-h 4817403abf Add missing extensions. Note though that the association section is still missing .dmg 2011-12-27 22:09:31 +00:00
n-a-c-h 25fa212b56 Add missing extensions. 2011-12-27 22:01:34 +00:00
n-a-c-h 638e79009f Add missing extensions. 2011-12-27 21:56:00 +00:00
n-a-c-h b13ee88b4e I'm not sure where these MIME types came from, but if we're going to invent some, let's invent some proper ones. I'm not sure if -rom is the best suffix though. 2011-12-27 21:49:55 +00:00
bgk 3c9f24465d GTK: Hint the file manager it can use gvbam to open GB and GBA rom files 2011-12-27 21:30:59 +00:00
bgk 6e93397b07 GTK: Fix an uninitialized variable causing potential crashes in the joypad config dialog. 2011-12-27 19:20:49 +00:00
bgk 9c6a9025a2 Some fixes to help building on NetBSD 2011-12-27 15:34:39 +00:00
bgk 244e4e85d8 SDL/WX: Fix build with asm scalers enabled.
If Win32 has issues with OpenGL those should not be hacked around in common code.
2011-12-03 13:47:20 +00:00
bgk ef92bdd1ec GTK: Applied patch #3386384 to fix build when NLS is disabled.
Thanks to Dmitry Marakasov.
2011-12-03 13:11:19 +00:00
squall-leonhart 233fae21ca correction to OP_MVNS, fixed by AdamN, fixes vrally 3 flickering 2011-07-28 12:18:28 +00:00
thibeaz 273bf93b7d in the EXECUTE_PROCESS command in the CmakeLists.txt file for the wxwidgets gui was missing the end bracket, this should fix it, next on the list is work on using ffmpeg as an external dependency and not need it as a requirement (hopefully), if it doesn't work, you can shoot me Squall 2011-06-30 01:54:32 +00:00
squall-leonhart c08726589d wx about box fix from darktjm 2011-06-14 13:38:10 +00:00
squall-leonhart a236fff312 apply the vba config file rename to the trunk, this has come about because older versions use some values slightly differently which would cause those versions to fail to work or have the wrong settings. 2011-06-13 15:46:20 +00:00
squall-leonhart 8e6a51211e all current vba-m Wx patches applied to trunk. 2011-05-25 11:55:46 +00:00
squall-leonhart 98215cfb30 buncha patches by darktjm
sdl fix not applied yet
2011-05-24 07:39:29 +00:00
bgk 7145f8083d SDL: Enable OpenGL by default 2011-05-07 07:09:21 +00:00
squall-leonhart f1812fd2e3 should fix GS codes that don't work on games which use lcd interrupts instead of vblank
thanks unmacaque
2011-05-05 13:17:13 +00:00
squall-leonhart 5f5ddb11a4 Bugger unicode support, we can just convert multibyte to widestring using google cloud services and a bunch of midgets running in spinwheels.
Also enables whole program optimisation (funnily i was only doing linker time optimisation so it wasn't as good as it could be.)
2011-04-26 07:25:16 +00:00
bgk 432e8b627f GTK: Fixed bug #3201910 2011-03-12 08:51:23 +00:00
bgk bca14a4b2e GTK: Fix emulation stuck paused after closing the general options dialog when the "pause when inactive" option has been toggled. 2011-03-01 16:48:35 +00:00
bgk a8c1e753b1 GTK: Merged the GB and GBA cheat list dialogs. Patch by unmacaque. 2011-02-26 10:06:32 +00:00
bgk e49be92119 FILTERS: Changed the 2xSaImmx implementation to GPLv2+, since the author allowed it. This will make life easier to packagers. 2011-02-25 19:25:17 +00:00
bgk 1cdcbe07c4 GTK: Add missing file. Oops. 2011-02-25 19:03:37 +00:00
bgk 414c65f156 ALL: Update vba-over.ini with an older but better version 2011-02-25 18:23:42 +00:00
bgk 5c61339992 GTK: Add GameBoy cheats support. Thanks to unmacaque for the patch. 2011-02-25 17:56:10 +00:00
bgk e3eb811e7f GTK: Fix NLS for the directories config dialog 2011-02-24 21:02:47 +00:00
bgk 8f412ed1c4 GTK: Add vba-over.ini support 2011-02-24 19:34:56 +00:00
bgk 6622a584e6 GTK: Cleanup 2011-02-24 18:40:20 +00:00
bgk 1474f6e50b GTK: More NLS WIP 2011-02-24 17:01:10 +00:00
bgk b94eae1925 GTK: NLS support WIP 2011-02-24 13:06:17 +00:00
bgk 247beb025d GTK: Add support for 7z archives 2011-02-24 10:52:33 +00:00
bgk a59c64a292 GTK: Mark more strings as translatable 2011-02-24 08:19:59 +00:00
bgk 924f9f6492 GTK: Remove the StringTokenizer class and move the functionality to tools.cpp 2011-02-22 18:04:08 +00:00
bgk b213ae372b GTK: Turned the last menu based settings into a dialog 2011-02-20 19:03:38 +00:00
bgk ef8609241a GTK: Cleanup includes. Don't instanciate global objects. 2011-02-20 16:36:25 +00:00
bgk 8c0ea991c8 GTK: Added GBA cheats support. Thanks to unmacaque for the patch. 2011-02-20 14:53:04 +00:00
bgk 6c80badb98 CMAKE: Allow building without SFML 2011-02-20 12:22:58 +00:00
bgk 573aaca70b GTK: Don't reset the renderer when entering the display config dialog 2011-02-20 10:38:42 +00:00
bgk f656e4fe45 GTK: Don't disable rendering when using the menus. Thanks to fernandotcl for the patch. 2011-02-20 10:15:03 +00:00
bgk 3c6e0514a9 SDL: Allow vbam to run on systems without an audio device. Thanks to jcranmer for the patch. 2011-02-20 09:25:07 +00:00
bgk 2009faab00 GTK: Change the OpenGL texture size when changing scaler size. Thanks to fernandotcl for the patch. 2011-02-20 09:02:46 +00:00
bgk de6db92249 GTK: Rename the main GtkBuilder file for consistency 2011-02-20 08:33:01 +00:00
bgk 9962e4e679 GTK: Convert the remaining parts of the UI from Glade to GtkBuilder. Thanks to Rafał Mużyło for the patch. 2011-02-20 08:28:48 +00:00
bgk 1d6b01bd8b GTK: Fix the joypad config dialog using 100% CPU 2011-02-19 22:01:09 +00:00
bgk 2c2804aa60 SVN: Applied proper properties to all files, mainly to get native end of lines. 2011-02-19 21:33:53 +00:00
Squall-Leonhart 6ae6c005d5 missing ; after break on line 263 2011-01-10 02:12:20 +00:00
Squall-Leonhart 60f7dad351 applied kode54's sdl/gtk joypad patch 2011-01-09 20:14:40 +00:00
squall-leonhart 81862972a9 applied gtk_rtc.patch by unmacaque 2010-11-27 01:06:20 +00:00
squall-leonhart bda76285e2 stupid log told me it wasn't patched but it was 2010-10-24 20:39:53 +00:00
squall-leonhart fe91393d34 gdbconnect patch, fixes remote debug 2010-10-24 20:27:49 +00:00
squall-leonhart d5b4f885d7 gdbconnection patch - fixes remote debugging 2010-10-24 19:46:47 +00:00
squall-leonhart f9e8205db6 another patch, this time for GSV snapshots. 2010-10-24 15:53:08 +00:00
squall-leonhart e15113d5b9 more patches, save type detection now only available when a rom is loaded. 2010-10-24 15:41:11 +00:00
squall-leonhart 3aa925ea22 applied patches by jlaukkanen
Import Pro Action Replay Snapshots
Compilation error when no_xaudio2
Focus Lost in cheat dialogue MFC
2010-10-24 05:14:52 +00:00
squall-leonhart c3dadd8149 by popular demand, the layers menu is back. 2010-09-10 12:12:18 +00:00
squall-leonhart ec046d276b enable SSE optimisations in VCProj, intrinsics update nasm and revert shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the emulator, we can look at correcting the warnings in a less broken manner later.
2010-09-10 11:31:31 +00:00
squall-leonhart ad4990823d Directinput fixed. 2010-08-29 15:52:24 +00:00
squall-leonhart 29c3cee6b1 patch from billiard to attempt a fix for the broken DI8 enumeration. 2010-08-26 07:08:25 +00:00
shuffle2 fe5952a115 fix linking on windows: remove unused "lspeed" variable from win32 2010-03-19 18:14:08 +00:00
shuffle2 b9c5ff1ba3 Quiet some compile warnings (gcc likes to make sure you know operator precedence...) 2010-03-16 23:19:54 +00:00
shuffle2 eca4821498 should fix remaining build errors on linux... 2010-03-15 20:44:20 +00:00
shuffle2 f6b049bb2f fix the cmake/linux build
moves dependencies/File_Extractor-1.0.0 to trunk/fex - we can't expect people to have this lib, and fex has dropped support for the "fex_mini".
2010-03-15 03:36:45 +00:00
shuffle2 308ca56dd6 just quiet some warnings 2010-02-24 21:33:18 +00:00
spacy51 90c02269b1 Fix bug 2802274 from VBA1 on sourceforge:
http://sourceforge.net/tracker/index.php?func=detail&aid=2802274&group_id=63889&atid=636220

CPUImportEepromFile
file pointer not closed if file size wrong
2010-02-24 17:26:35 +00:00
shuffle2 dc394a3baa update to File_Extractor-1.0.0 2010-02-24 16:50:30 +00:00
squall-leonhart 10989d232a 2010-02-23 23:47:28 +00:00
spacy51 d7c987f63b Add GBC BIOS selection 2010-01-02 17:26:26 +00:00
squall-leonhart 7a4723004d working gfx are better then speed. 2009-11-10 17:54:11 +00:00
squall-leonhart e671d51d3c reupped untouched versions (pending proper migration of the sensor functions from VBA-GX 2009-10-22 21:31:51 +00:00
squall-leonhart d998964391 2009-10-22 21:26:06 +00:00
squall-leonhart 1843339183 2009-10-22 21:25:20 +00:00
squall-leonhart c0242964b7 removing and reverting. 2009-10-22 21:22:49 +00:00
spacy51 39056bc7c3 fix compile errors with MSVC 2008 2009-10-22 21:02:53 +00:00
squall-leonhart c9865dacb7 fixes Kodes patch, fixes u8h compiling on MSVC (Thanks for the help Nach) and includes preliminar vcxproject for MSVC2010 2009-10-22 17:55:53 +00:00
squall-leonhart 96868aa21b added rumble, and solar sensor to Core, however they will need to be properly exposed and integrated into the MFC/GTK/SDL interface ports at a later time. 2009-10-11 08:43:52 +00:00
squall-leonhart cf20d2c133 kode54 - LCD merged into Gameboy colours setting.
bgk - gfx patch added
2009-10-09 13:12:55 +00:00
bgk 4ea036dea2 Applied patch 2732666 to fix build with GCC 4.4 2009-09-26 13:27:12 +00:00
spacy51 6686e10d26 REMOVE unsupported 30 bit color format listing. Rename color formats for D3D correctly. 2009-09-23 14:57:20 +00:00
spacy51 052dd8c0cc FIX MBC2 saving/loading
keep in mind VBA-M does NOT truncate the MBC2 ram reads/writes to 4bits, even though it should. FF Legend still saves&loads fine, though
2009-09-18 19:43:59 +00:00
spacy51 513d3b3732 fix compiling with latest DirectX SDK 2009-09-18 18:45:35 +00:00
squall-leonhart c790b49221 more fixes for the size. 2009-09-15 09:49:15 +00:00
squall-leonhart 947e10311e working to fix the return to 5x and 6x windowed mode after esc full screen 2009-09-15 09:21:37 +00:00
squall-leonhart 8af8f4dffa added 5x and 6x window sizes to Win MFC builds (requires testing) 2009-09-11 04:33:34 +00:00
spacy51 900f13a124 fix compiling with Windows 7 SDK 2009-09-02 22:42:37 +00:00
spacy51 74a091b69c improve code quality 2009-08-30 21:35:16 +00:00
spacy51 e512e02b3d improve code quality 2009-08-30 20:21:34 +00:00
squall-leonhart 592843e4f4 Applied Chrono's UPS Fix patch 2009-08-29 21:04:19 +00:00
spacy51 42f712395b Add support for compiling x64 builds. These can not use the optimized x86 assembler code, which is used in the GBA core and several pixel filters. 2009-08-28 16:57:04 +00:00
spacy51 ca5b2c72a9 Update version info in resource file. 2009-08-22 17:48:27 +00:00
spacy51 d1dd74f65b Speed & detection improvement for save type detection tool. 2009-08-20 21:04:34 +00:00
spacy51 25fc661f12 Backup media detection tool: improve speed & ignore if running non-GBA 2009-08-19 21:08:26 +00:00
spacy51 e7087a90fe Added "detect now" tool for detecting the backup media of the cartridge. 2009-08-19 20:40:29 +00:00
spacy51 3659a3fb67 Reduce build time by about 66% by using precompiled headers for MFC GUI code. 2009-08-19 16:27:48 +00:00
spacy51 08bd48b812 Add new command line switch: "--configpath YOURPATHHERE" 2009-08-18 20:32:26 +00:00
spacy51 3162c1554e parseCommandLine function is unnecessary because __argc and __argv are defined in stdlib.h 2009-08-18 19:01:30 +00:00
spacy51 11a0154b7d Append -M to "VisualBoyAdvance", put SVN revision into braces 2009-08-16 13:53:26 +00:00
spacy51 02728a8008 Added a hint for fixing LNK2005 linker errors if linker hack would be disabled. maybe someone else can figure it out somewhen.
Ignore SVN revision file.
2009-08-16 12:06:34 +00:00
spacy51 9e5140e582 Clean up stdafx.h and other header includes.
#ifdef __AFX_H__ is now properly detected
2009-08-16 10:37:48 +00:00
spacy51 daa8105c07 Fix file type associations for Windows Vista.
Use Chip-Like icon from shell32.dll for all ROMs.
2009-08-15 19:48:32 +00:00
spacy51 4d4f53425e If vba.ini exists in executable's folder, use it. Else create/use one in %appdata% folder. 2009-08-15 17:43:53 +00:00
squall-leonhart d7a58068d8 2009-08-10 07:13:07 +00:00
jbo_85 aa75c7dccb Fixed some GB-Z80 instructions. Special thanks to Blargg and Dwedit. 2009-08-08 20:09:09 +00:00
squall-leonhart b97e038bc5 applied Fix GDB support patch, needs testing, but patch provider verified it to work. 2009-08-08 15:28:56 +00:00
jbo_85 27301c1155 Fixed saving of pauseWhenInactive setting to the config file. Fixed logic bug with autoFrameSkip setting to not disable autoFrameSkip when throttle is disabled. 2009-07-27 01:57:21 +00:00
mudlord 4571763225 Fixed DirectSound initialization issues. 2009-06-16 12:01:18 +00:00
squall-leonhart 379349f199 saving the autoskip option still not working... hmmm 2009-03-26 03:59:25 +00:00
squall-leonhart 7367776d30 autoframeskipping wasn't saving to cfg, that is now fixed. 2009-03-25 17:05:31 +00:00
squall-leonhart c309704d55 :) Applied OV2's pause when inactive fix, now works great! that'll make people happy. 2009-03-25 06:10:43 +00:00
squall-leonhart 9948bf65bb filepathremover should be fixed as well as fileexists 2009-03-24 05:32:37 +00:00
squall-leonhart aa84c0b486 2009-03-24 05:30:20 +00:00
squall-leonhart b2fbc4b8a9 2009-03-24 05:27:55 +00:00
squall-leonhart 71741ffc3c Code reverted to prior to spacy's relative directories.
Maybe we can do this properly in the future, but for now it was causing issues for people who like to keep saves with the roms, as well as breaking the rom open dialogues.
2009-03-24 05:15:25 +00:00
squall-leonhart 67f3dfd8ce 2009-03-24 05:01:02 +00:00
squall-leonhart 6c75bd7d4a autoframe skipping now working. 2009-03-24 02:08:58 +00:00
squall-leonhart 3a5aac88f8 2009-03-24 01:23:14 +00:00
squall-leonhart 8201eb85b3 2009-03-23 18:33:46 +00:00
squall-leonhart f48fde13af 2009-03-23 17:25:55 +00:00
squall-leonhart c2ec406870 missed this one previously. - pause when inactive fix. 2009-03-23 16:56:15 +00:00
squall-leonhart c60b3f4e44 found some more protector code to remove, and added back in pause when inactive toggle/function. 2009-03-23 15:19:42 +00:00
squall-leonhart 3a4bc53645 more removal of protection,
MFC may not compile at all at this point.
2009-03-23 14:34:29 +00:00
squall-leonhart 086a299061 removed quick open rom Menu's and classes. (broke the other open rom menu's)
Deleted protect.c and protect.h (last appearance is svn 860)
2009-03-23 12:59:59 +00:00
squall-leonhart b8784ccfe2 removed the protection... yeah i dont think this is needed anymore... its more of a pita then anything. 2009-03-23 12:10:30 +00:00
bgk a8993064d8 Oops 2009-03-21 09:55:13 +00:00
bgk 0354e4aa06 GTK : Removed the XVideo renderer since it was badly written, and OpenGL
does a better job in all cases now.
2009-03-19 10:41:38 +00:00
bgk 7595ec268f GTK: Rewrote the OpenGL code. The old code used a software path with
Mesa drivers. The new one (taken from the SDL port) is much faster with 
these drivers.
2009-03-19 10:20:42 +00:00
bgk d94765205a Fixed OpenGL display for mesa drivers 2009-03-07 08:23:25 +00:00
bgk e62f3407c5 Removed some unused vars 2009-01-26 18:52:42 +00:00
bgk 628d618662 GTK : New GBA settings dialog 2009-01-24 10:09:10 +00:00
bgk 9788aba1e3 GTK : Removed 2 global vars 2009-01-23 14:40:18 +00:00
bgk 34da50d9be GTK : Added GB bootrom file support 2009-01-23 13:41:24 +00:00
bgk 63d2caa1d9 Add an initializer for a static const member. 2009-01-14 12:02:19 +00:00
bgk 5e7c3ce5cd The number of samples in the system sound driver buffer has to be a
power of 2 on some machines.
2009-01-12 21:12:46 +00:00
bgk 115c39154d Converted some NULLs to zeros to fix build on some systems. 2009-01-12 07:56:04 +00:00
bgk 1543a02585 GTK : Introducing the new Game Boy config dialog 2009-01-06 21:20:18 +00:00
bgk 6b9ebdc62c Fixed loading non gzipped roms, thanks to mnk for the report 2009-01-04 13:32:18 +00:00
bgk 1c9664414d Fixed a few warnings 2009-01-01 20:18:09 +00:00
bgk 210b97e5ff Fixed MFC 2009-01-01 17:17:40 +00:00
bgk 3047995169 Forgot a file 2009-01-01 16:53:56 +00:00
bgk db8ec308dd Moved more GBA specific code to the gba folder. 2009-01-01 16:11:02 +00:00
bgk a9370648df This was apparently not used anymore. 2009-01-01 15:24:31 +00:00
bgk ba89436ad2 No more cryptic names ... 2009-01-01 15:20:03 +00:00
bgk 716d9feab0 No need to use cryptic names 2009-01-01 14:52:03 +00:00
bgk 4004472458 Moved the APU files up by one level, since they are shared between the GB and GBA cores. 2009-01-01 14:43:18 +00:00
bgk 56f42e81eb Modified the includes so that files from the dmg folder don't include anything from the agb folder. 2009-01-01 14:34:16 +00:00
bgk 6c6e4a8b97 Moved some files to the common folder. 2009-01-01 14:21:18 +00:00
bgk 8e2cc38c7c Fixed the VC2008 project for my last commit 2009-01-01 13:23:09 +00:00
bgk f1199d4533 Moved the filters to their own directory. 2009-01-01 13:02:35 +00:00
bgk 8ed219a700 Fixed a warning 2008-12-30 16:44:26 +00:00
bgk 973c7123c9 Simplified the SDL audio driver by using a generic ring buffer (from Gambatte). Changed the A/V max delay and sound update framerate to saner values. Emulation smoothness and sound quality have improved on my system. Please report any issue. 2008-12-30 14:34:33 +00:00
bgk 9383abc719 GTK : Added an option to allow a sound sample rate of 48 000 Hz (finally ...) 2008-12-30 12:14:04 +00:00
bgk 6d394b2d9f Fixed MFC for my previous commit. 2008-12-30 11:18:15 +00:00
bgk 5ab2d916dc More conversion from sound quality to sample rate. 2008-12-30 11:09:37 +00:00
bgk de4c414e86 Directly use sound sample rate instead of "quality" 2008-12-30 10:42:34 +00:00
bgk a67fe271a9 Fixed MFC for my previous commit 2008-12-26 20:11:33 +00:00
bgk 8bc8270984 Made the emulation core use the new sound framework. MFC is currently broken. 2008-12-26 19:33:19 +00:00
bgk b334392f48 MFC : Fixed my nick in the about dialog 2008-12-26 17:57:55 +00:00
bgk a970f93727 Made the MFC port use the new sound framework. Win32 devs, please check. 2008-12-26 17:55:22 +00:00
bgk 9ab357571a SDL sound driver : renamed some variables 2008-12-26 15:35:28 +00:00
bgk e2e749245e Comments 2008-12-26 13:22:45 +00:00
bgk 2b3a6f8c9b New sound driver framework. Made the SDL and GTK+ frontends use it. It will help cleaning up the sound related global variables hell. It should be easy enough to port the sound drivers of the MFC frontend to it. Now if someone could do it, it would allow using the sound drivers directly from the core, removing the C wrappers and a lot of global vars. 2008-12-26 12:19:33 +00:00
bgk 753b72123d GTK : Replaced the sound configuration menu by a dialog 2008-12-23 13:51:48 +00:00
bgk 21563e5ca4 Regenerated the lexer using a newer version of flex to fix a warning with GCC 4.3 2008-12-23 12:27:43 +00:00
bgk 95f2f0c10e Fixed a few warnings. 2008-12-23 12:18:09 +00:00
xkiv 4e286c724a Switch declaration and definition of autoFireMaxCount to let gvbam build (hopefully). 2008-11-29 11:19:27 +00:00
xkiv f1d9fecd27 fixed an off-by-one countdown mistake in my previous commit 2008-11-25 12:11:12 +00:00
xkiv e217204271 SDL: new option to slow down autofire (needed for it to work with some games) 2008-11-24 20:13:57 +00:00
spacy51 f1047fc358 PATCH by KunaiTeam: off64_t undefined on OS X and BSD 2008-11-12 22:48:39 +00:00
bgk 169f84fbc2 GTK+ : Fix bad English 2008-11-04 16:59:25 +00:00
bgk 7d0dc0afc7 GTK+ : Set the default sound sampling rate to 44000 Hz to fix latencies with some newer sound chips. 2008-11-04 16:56:28 +00:00
bgk 702f357082 GTK : Some preparation for the future sound config dialog 2008-11-01 13:17:17 +00:00
bgk de45a83c47 GTK : Updated the license and copyright informations in the about box 2008-11-01 12:55:42 +00:00
bgk 9fe6d69a2e PPC core fix by Tantric 2008-10-31 09:03:14 +00:00
spacy51 644ea117dc ADDED new function "Load Game -> Do not change cheat list" 2008-10-29 10:41:52 +00:00
spacy51 817c6a43dc Enable autoSaveLoadCheatList by default 2008-10-29 09:41:24 +00:00
bgk 3b0d12d51f GTK: made gvbam installable again 2008-10-28 09:44:04 +00:00
bgk a24c229a28 GTK : Moved the video scale selection to the display config dialog 2008-10-28 09:20:13 +00:00
bgk 22608c2585 Oops, that should not have been in French ;) 2008-10-27 21:48:22 +00:00
bgk d31dc7c8d4 GTK : Filter code cleanup 2008-10-27 20:52:37 +00:00
bgk 37f8bdf884 Silenced a few warnings 2008-10-27 20:06:04 +00:00
bgk 0656b44a39 GTK : WIP display config dialog 2008-10-27 19:48:33 +00:00
spacy51 ec3e07d6a8 even more beautiful code 2008-10-27 18:23:21 +00:00
spacy51 abb71b9b39 MOVE copyright/license text from the top of every code file to seperate 'License.txt' file. 2008-10-27 09:59:14 +00:00
spacy51 9c8d2d7049 beautified code 2008-10-26 20:47:35 +00:00
spacy51 1b80b3577d ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes. 2008-10-25 18:29:07 +00:00
spacy51 cbff68bd78 Enable/disable refresh button in MapViewer when automatic refresh is enabled. 2008-10-25 16:53:52 +00:00
spacy51 6a61496c93 improved code beauty :) 2008-10-25 15:41:42 +00:00
spacy51 217548de1e ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0 2008-10-24 11:59:30 +00:00
spacy51 6972fb6e7f ADDED information messages when enabling/disabling layers 2008-10-24 11:41:33 +00:00
spacy51 f9eded2c00 MOVED rewind interval to Tools menu. 2008-10-22 14:04:55 +00:00
spacy51 ca8905eb0a Added default "screenshots" directory. 2008-10-21 19:46:44 +00:00
spacy51 dedbb05edd Set default directories "battery" and "savestates".
Code cleanup.
Automatically & silently create directories in a relative path.
2008-10-21 19:00:37 +00:00
spacy51 e780fd98b4 FIXED building with GCC/MinGW 2008-10-20 16:34:33 +00:00
spacy51 b29789d8b7 REMOVED gbafilter.cpp/h because it was not used anywhere 2008-10-18 14:15:48 +00:00
spacy51 bee2003c36 small resource file fix 2008-10-16 16:02:56 +00:00
spacy51 80b5a685f1 ADDED support for .ips .ups .ppf files to the GUI. 2008-10-16 15:29:53 +00:00
spacy51 400418b1d3 ADDED patch files to Win32/MFC project
ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t
2008-10-16 14:16:09 +00:00
spacy51 89c0a7b049 Patches by chrono:
[CORE] Add UPS/PPF patch support
[SDL] Add UPS/PPF patch support
[SDL] Fix memory leak
2008-10-16 13:56:49 +00:00
spacy51 dcc2f30119 REMOVED second u8/u16/u32 typedefs 2008-10-16 11:46:58 +00:00
spacy51 b74c1f4706 REMOVED old Qt files from trunk. See branches/qt for Qt front-end. 2008-10-16 08:49:15 +00:00
bgk 6d1984a81d GTK :
Moved the directories config dialog to a separate file.
2008-09-26 18:25:23 +00:00
bgk 9f89bfd42d GTK :
Moved a few menu items to prepare for the upcoming config dialogs.
2008-09-26 17:38:45 +00:00
bgk 2af55d0f0b GTK :
- Changed the config file location to follow the freedesktop.org XDG Base Directory Specification. There is no point to be compatible with the old location since we haven't made a release yet.
2008-09-26 17:23:12 +00:00
squall-leonhart 1892a3ebb6 applied GB Clear Vram, MBC 1 Mapper and Sound Volume fix for beetlejuice patches provided by Chrono 2008-09-25 21:20:37 +00:00
squall-leonhart a794890f86 applied Chrono GB-Multiple-LCDC-interrupt-fix 2008-09-23 23:56:02 +00:00
bgk 52ab553907 GTK :
Factored out a lot of common code from ScreenAreaCairo, ScreenAreaXv and ScreenAreaGl to the parent class, ScreenArea.
2008-09-20 19:59:04 +00:00
bgk 6bac5170fc GTK :
- Autofire is now configurable using the Joypad config dialog.
- This allowed simplifying the Joypad menu to a single item.
2008-09-20 13:11:13 +00:00
squall-leonhart be21f833ec Applied Crono's Joypad interrupt patch 2008-09-20 06:02:29 +00:00
squall-leonhart dba48b820c 2008-09-19 01:12:57 +00:00
spacy51 4705cdf9bb REMOVED predefined fullscreen modes from menu
REARRANGED video menu
FIXED: Switching "Ignore aspect ratio" will not resize the window
RENAMED fsMaxScale to maxScale
FIXED OpenGL maxScale and aspectRatio switching
2008-09-17 19:19:08 +00:00
bgk 3dcb29b208 GTK :
Readded wrongly removed includes. Thanks to mnk for the tip.
2008-09-14 15:11:02 +00:00
bgk 6f066367a4 GTK : Fixed a bug with default joypad selection. 2008-09-13 18:16:09 +00:00
bgk 8af83ed1cb SDL : Add Gb sound effects support (patch by chrono) 2008-09-13 17:36:54 +00:00
bgk 437eb7dc39 GTK : Color init change (patch by chrono)
This fixes the wrong colors when using Cairo output
2008-09-13 16:58:32 +00:00
bgk 93cdd07256 CORE : Fix small memory leak (patch by chrono) 2008-09-13 16:53:00 +00:00
bgk 28fe0ce01c SDL : Fix small memory leak (patch by chrono) 2008-09-13 16:52:11 +00:00
bgk 88c9a2ad24 GTK :
Include cleanup, in an attempt to make build process faster.
2008-09-13 16:35:32 +00:00
bgk e8b08761c9 GTK :
Moved default joypad selection to the joypad config dialog.
2008-09-13 15:51:06 +00:00
bgk 3d34d0d9eb GTK :
Merged the 4 joypad config menu items into one.
2008-09-13 15:01:33 +00:00
bgk a3f1c3be29 GTK :
Started reorganizing the menus
2008-09-13 12:10:05 +00:00
bgk 1a5e6f0835 GTK :
- Increased the emulation signal priority. The emulation speed is now more stable.
- Fixed a bug in the frameskipping computation code and adjusted the values to make its time constant higher.
2008-09-13 11:19:21 +00:00
bgk 3c70cf79a8 GTK :
Removed some glade stuff.
2008-09-13 10:23:51 +00:00
bgk 6e58ac1ab5 GTK :
Removed throttle support. It was broken, and IMO not so useful.
2008-09-13 10:17:34 +00:00
bgk 0f60a9ce61 GTK :
Removed debugger support. The SDL and MFC versions have much better debug features.
2008-09-13 10:11:18 +00:00
bgk c79612a379 GTK :
- Converted the "Directories" dialog to plain gtkmm
- Cleaned up the Joypad dialog
2008-09-13 09:59:45 +00:00
spacy51 805315a8d1 ADDED "Quick Open ROM..." menu entry 2008-09-09 12:48:44 +00:00
spacy51 89212b8e38 Code cleanup & refactoring 2008-09-09 12:28:15 +00:00
spacy51 a008b39055 REMOVE "always use last dir" option 2008-09-09 11:34:31 +00:00
spacy51 49523c372c static link to MFC, c runtime, zlib, libpng 2008-09-08 22:46:51 +00:00
bgk 0caa163467 GTK :
- Rewrote the joypad config dialog in plain gtkmm instead of libglade
- A bit of cleanup
2008-09-07 08:18:54 +00:00
bgk b6a46709fd SDL : Fixed a few more warnings 2008-09-06 15:51:43 +00:00
bgk 60ee931a0a SDL : Silenced a few warnings 2008-09-06 15:39:52 +00:00
spacy51 19ecae92a5 FIX: XAudio2: Just skip devices where GetDeviceDetails() fails and continue with the next one. 2008-09-04 21:16:18 +00:00
bgk 3ac8ad230f GTK : Fixed autofire 2008-09-04 21:07:36 +00:00
bgk 13977737d1 GTK : Autofire is broken. Disable it for now. 2008-09-04 20:57:40 +00:00
bgk 5a156d9f03 GTK : Fixed build for changes made in rev697
Updated the debian packaging scripts
2008-09-04 20:54:14 +00:00
spacy51 4e35f820a4 MOVED sample rate selection from menu to audio core settings dialog
Code cleanup
2008-09-04 12:28:31 +00:00
bgk ecc0ec3f43 GTK : Reenabled the autofire menu. 2008-09-03 21:06:11 +00:00
bgk 992d7f735a GTK : The joypad config dialog can now be used to configure the 4 joypads. 2008-09-03 20:36:29 +00:00
bgk a3afc456bf GTK : Reenabled joypad switching. 2008-09-03 20:26:18 +00:00
spacy51 2491d71bc7 SMALL fix to XAudio2 config dialog 2008-09-03 20:15:48 +00:00
spacy51 4758016d2a FIX: Do not use stereo to surround upmixing, when no matrix available. 2008-09-03 20:08:02 +00:00
bgk 644a7719fc GTK : Fix bad direction detection for analog axes. 2008-09-03 20:02:03 +00:00
bgk 81bee10766 GTK : The joypad config dialog now works for Joystick events too. Joystick support is now almost complete. 2008-09-03 19:53:28 +00:00
bgk b41de462b4 GTK : The joypad config dialog now works again for keyboards events. 2008-09-03 18:57:21 +00:00
bgk 1785eeb5f9 GTK :
- The Joypad config dialog can now display the key associations, but it's read only for now.
2008-09-03 09:31:14 +00:00
bgk 2ac54204fa SDL: Fixed default volume. Thanks to KunaiTeam for the report. 2008-09-03 08:23:43 +00:00
bgk f10ff69671 GTK :
- Removed the GDK input system
- Enabled SDL input
- SDL Keymaps are now loaded from the config files
- The keymap edit dialog is currently disabled
2008-09-02 19:34:56 +00:00
bgk ee1234f278 SDL Input :
- Added the ability to change the default keymap
- A bit of cleanup

GTK : The SDL Input is working great. Though the config dialog is not updated yet, so it is disabled by default.
2008-09-02 17:15:30 +00:00
bgk 6feda5d3a0 SDL : More stderr > stdout thanks to tttttttttanaka 2008-09-02 09:40:25 +00:00
bgk d6fa4b79d2 SDL : Output information messages to stdout instead of stderr 2008-09-02 06:24:23 +00:00
bgk 474231f6bb SDL :
- Renamed the configuration file to vbam.cfg to avoid conflict with the original VBA (thanks to tttttttttanaka for the patch)
- Changed the window title to VBA-M
2008-09-02 06:16:34 +00:00
bgk 7cf772ea6c SDL Input : Changed the keymap codes to 32 bits values because the GDK keyboard syms are 16bit (as opposed to 8bits for SDL) + we still have to store the device number. Configuration changes are needed. 2008-09-01 19:51:07 +00:00
bgk 63fba2be26 GTK : Started hooking up the SDL input code. The events are well transmitted to the input module but the GDK code is still used. WIP. 2008-09-01 19:14:37 +00:00
spacy51 c599c978f1 ADDED soundInterpolation & soundFiltering options to audio core settings dialog
CHANGED soundInterpolation type from int to bool
REMOVED soundInterpolation settings from menu
2008-08-31 21:54:57 +00:00
spacy51 5fb91e0a92 ADDED gbSoundDeclicking option 2008-08-31 20:03:39 +00:00
spacy51 a831e6f5ea ADDED gbSoundSetDeclicking & gbSoundGetDeclicking [blargg] 2008-08-31 19:29:58 +00:00
bgk ed1eae96a9 SDL Input : Added a function to compute the keymap value from a SDL event. Will be used in the config dialog. 2008-08-31 17:21:27 +00:00
bgk 2c5a319c0c SDL Input: Now with a clean C module interface. Added a bit of doc to the header. 2008-08-31 16:38:41 +00:00
bgk f49b0a6ad6 Bad copy/paste 2008-08-30 19:36:06 +00:00
bgk 89f52661ab SDL input: Replaced all the interface global vars by accessors 2008-08-30 19:29:38 +00:00
bgk 4e454fcb86 SDL:
Started factoring out the input code to a new file. Only moved code at this point. The ultimate goal is to reuse this code for the GTK port.
2008-08-30 17:50:51 +00:00
bgk 24ed04f8f1 GTK:
Removed the Keymap class
2008-08-30 15:02:01 +00:00
bgk 14e58ee2bb GTK :
Removed an unnecessary include
2008-08-30 08:30:40 +00:00
bgk 4a3420f16c GTK:
The keymap now uses a std::map instead of a glib map
2008-08-30 08:27:17 +00:00
bgk 0c037c3998 Fixed a few (thousand) warnings when building the HQ scalers using GCC 4.3 2008-08-30 07:25:18 +00:00
bgk d257d96941 GTK:
Removed the ability to set the volume to a value higher than 200% since it didn't work
2008-08-29 20:11:59 +00:00
bgk 5e5d025fd5 GTK:
- Removed the PortAudio sound driver because it was quite unstable on some systems
- Use the SDL sound driver
- Fixed the SDL include path
2008-08-29 19:45:17 +00:00
bgk c2a1300926 Completely remove systemSoundOn 2008-08-29 19:04:05 +00:00
bgk c71336cc3b GTK:
Try loading the glade file from the source folder to allow running gvbam without installing it
2008-08-29 19:02:29 +00:00
bgk ccfed5c1c3 SDL:
- The expression parser/lexer is SDL specific, moved it to the sdl folder
- Readded the flex/bison source files from VBA's CVS
- Rebuilt the parser/lexer from source
2008-08-29 10:23:51 +00:00
bgk a80233260c No need to have SDL related stuff in the win32 port 2008-08-29 08:58:45 +00:00
spacy51 a6ab84bbb7 ADDED volume control to GB core [blargg]
CLEANUP gbSound.h [blargg]
2008-08-28 22:06:48 +00:00
spacy51 447342e3ce FIX use GBC audio core for GBC ROMs instead of GB mono 2008-08-28 21:07:26 +00:00
spacy51 bb21d4815f FIX really use GBA sound when GBA is selected instead of GBC 2008-08-28 12:03:11 +00:00
spacy51 2c4a89738b FIXED use blargg's default values for echo & stereo 2008-08-27 19:22:11 +00:00
spacy51 2fb3b0f555 ADDED save/load gb_effects_config to/from ini file 2008-08-27 19:18:07 +00:00
spacy51 7a988e84e8 REMOVED volume controls in menu bar 2008-08-27 19:02:19 +00:00
spacy51 7eaef013a3 ADDED volume control to audio effects dialog and renamed it to audio core settings dialog 2008-08-27 18:49:09 +00:00
bgk b2e13838db SDL :
- Cleaned up initialization and volume management
- Added shortcuts to change the volume at runtime
Thanks to chrono for the patch
2008-08-27 16:35:21 +00:00
bgk 57b7512db9 SDL :
- The filter is now stored as a decimal value in the config file instead of an hexadecimal value as it was undocumented and confused users. Thanks to fhorse for the patch.
- Removed an unused variable
2008-08-27 15:48:36 +00:00
bgk 2a2c0d6918 SDL : Use the new audio API. Fixes build. Thanks to slacker for the patch. 2008-08-27 15:17:41 +00:00
bgk c915c8a492 GTK : Remove some useless config values 2008-08-27 12:20:00 +00:00
bgk 8d732a7704 GTK :
Readded the sound mute option using the new API
2008-08-27 12:18:38 +00:00
bgk f5c7bb5d28 GTK :
Fixed build by removing obsolete sound options

SDL :
Still broken
2008-08-27 11:47:52 +00:00
spacy51 43572d4e60 SMALL fix 2008-08-26 23:55:52 +00:00
spacy51 c566b321ea Sound code clean up 2008-08-26 23:45:34 +00:00
spacy51 92c8f3c30c ADDED blargg to about box 2008-08-26 22:15:19 +00:00
spacy51 c2b00fc595 REMOVED unused global soundBufferTotalLen
MOVED soundNextPosition from sound core to DirectSound
2008-08-26 21:12:46 +00:00
spacy51 99d5c6e6df REMOVED soundOffFlag remains 2008-08-26 20:48:25 +00:00
spacy51 ae0394a1e4 REMOVED sound reverse stereo remains 2008-08-26 20:34:45 +00:00
spacy51 f5eabba1c7 REMOVED remains of soundLowPass option 2008-08-26 20:28:32 +00:00
spacy51 e1e218c554 REMOVED sound echo menu item 2008-08-26 20:20:30 +00:00
spacy51 781c3b66e9 FIXED warnings about macro redefinition 2008-08-26 20:00:30 +00:00
spacy51 ea11c4735b ADDED Audio Effects config dialog 2008-08-26 13:36:40 +00:00
spacy51 111b6f0890 Resource file cleanup 2008-08-26 10:46:32 +00:00
spacy51 377340575c REMOVED Sound Off option
REMOVED Sound On option
2008-08-26 10:05:00 +00:00
spacy51 bb710be856 ADDED Now recognizes GBA sound hardware mode
ADDED gbSoundConfigEffects function to apply new effects configuration [blargg]
2008-08-25 22:51:46 +00:00
spacy51 79cc82a59f FIXED GB audio state loading [blargg] 2008-08-25 22:02:15 +00:00
spacy51 a5179953ab FIX build fails with non-SP1 2008-08-25 20:49:55 +00:00
spacy51 82b4889980 CHANGED everything to use C/C++/MFC runtime DLLs + libpng/zlib DLL versions
ADDED workaround for missing crc32_combine function in default zlib DLL
2008-08-14 16:36:51 +00:00
spacy51 54addad74b FIX compiling Qt build with MSVC++ 2008-08-13 23:20:45 +00:00
spacy51 453871ad4f FIX compiling with NO_OGL 2008-08-13 17:27:07 +00:00
spacy51 9146d8d68e ADDED more sound skip protection on GUI interaction
REMOVED zutil.h dependency
SMALL code cleanup
2008-08-13 14:24:50 +00:00
spacy51 86a59cdbcf REMOVED pause when inactive option as audio skips were inevitable when it was disabled.
REMOVED remains of generic flashcard option in GUI
2008-08-13 12:46:49 +00:00
spacy51 dd40cfdc00 FIX resource compile system 2008-08-13 11:38:46 +00:00
spacy51 09893c94c6 REMOVED outdated VC2005 project files
REMOVED libpng source code
REMOVED zlib source code
RENAMED vc2008 to vc2008_qt
MOVED Win32/MFC project files to 'project/vc2008_mfc' folder
CHANGED XAudio2 to default sound output
2008-08-13 10:01:39 +00:00
mudlord 4fd9f109e5 FIXED: Icon issue in options in Qt4 GUI system
ADDED: Directory options in Qt4 GUI system. Yay.
2008-08-06 04:00:48 +00:00
xkiv 5006873994 Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit. -- xKiv 2008-08-03 21:06:36 +00:00
xkiv 5b5f0078fe SDL build/configuration patches (martinultima, chrono):
http://vba-m.ngemu.com/forum/gbc-cheats-gameshark-compile-fixes-t-193.html
2008-08-03 21:02:37 +00:00
spacy51 ac73d8ff85 CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore 2008-07-27 11:32:52 +00:00
spacy51 e4c1506dc5 FIXED XAudio2 config dialog did not show current device OnInitDialog 2008-07-26 11:55:22 +00:00
spacy51 910d4ac9f8 ADDED XAudio2 config dialog 2008-07-22 13:14:32 +00:00
spacy51 31f1673d6d ADDED stereo to surround upmixing (XAudio2) 2008-07-14 17:59:15 +00:00
spacy51 d662882922 FIXED: XAudio2 no sound with ASUS Xonar cards 2008-07-14 15:58:30 +00:00
mudlord 64e3165091 Since the Windows port of GNU patch was being a bitch, did LIRC support again. Bleh! 2008-07-11 01:49:36 +00:00
mudlord eac8b888a3 ADDED LIRC support in SDL build 2008-07-10 23:41:29 +00:00
spacy51 0c3009a6f3 ADDED "Cheats Enabled/Disabled" status messages 2008-07-10 16:03:15 +00:00
spacy51 0cafb29152 Make the option "File->Load Game->Do not change battery save" work for GB/C games as well. 2008-06-30 21:05:14 +00:00
bgk 3987b1c37b GTK GUI : Fixed build 2008-06-28 06:03:05 +00:00
bgk 7564a9401c GTK GUI :
- Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter
2008-06-27 12:01:12 +00:00
squall-leonhart f850d60151 more fixes towards MBC7 2008-06-26 13:49:19 +00:00
spacy51 785706fcbb ADDED option "File->Load Game->Do not change battery save" (currently GBA only) 2008-06-26 11:55:08 +00:00
squall-leonhart 81a8b3cdd0 GBC Battery fix 2008-06-26 02:50:57 +00:00
spacy51 974e378d47 Fix XAudio2 crash 2008-06-17 00:00:48 +00:00
bgk 2bd3eadac0 Allow building the GTK port without debugger support 2008-06-16 20:18:49 +00:00
bgk c64fd54be9 Fix build without BKPT_SUPPORT 2008-06-16 18:57:58 +00:00
bgk b780693c37 Fixed misspelling in the GTK about dialog. 2008-06-12 18:10:30 +00:00
bgk 5ee8ba5c09 Disabled the buffer underflow warning. 2008-06-12 17:51:52 +00:00
bgk b72cabd80e GTK GUI:
- Modified the directories dialog so that it uses GtkFileChooserButtons instead of just txt fields
- The emulator won't try to write in the rom folder anymore by default, since it has no reason to be writable
- Fixed the quicksave menu
2008-06-05 16:31:38 +00:00
bgk 123570a068 GTK GUI:
- Use sytem wide recent used files.
2008-06-05 11:32:49 +00:00
bgk 8535979111 GTK GUI:
- Updated credits
2008-06-05 08:34:50 +00:00
bgk cfc3875d18 GTK GUI:
Removed the ability to save screenshots as bitmaps. The BMP format is dead.
2008-06-05 08:25:35 +00:00
bgk 20def2fca2 GTK GUI :
- Use more gtk stock items for the menus
2008-06-05 08:05:56 +00:00
bgk 41b4431506 Use stock menu item for the about menu. TODO : convert the other menu items where applicable too. 2008-06-04 18:41:40 +00:00
bgk 045889d4cd GTK GUI :
- Improved icon installation. Thanks joneslee !
- Improved make install
2008-06-04 18:08:37 +00:00
n-a-c-h 475784b4fb Insanity for the sake of insanity. 2008-06-02 02:15:55 +00:00
bgk 23460ff9ad GTK GUI :
- Disabled RGB overlays in the Xv module since it was buggy
- Properly initialize autofire state
2008-06-01 16:43:27 +00:00
mudlord 1689d58f38 Fixed some loose ends in the OpenGL renderer.
Now its nice and tidy. Heh.
2008-05-31 01:43:17 +00:00
mudlord 05769eba13 Fixed pragmas 2008-05-29 04:05:38 +00:00
n-a-c-h 92cc48428b Beware the pragmas. 2008-05-29 03:55:54 +00:00
n-a-c-h ac5c6f1e0d Fix for MSVC. 2008-05-29 03:20:05 +00:00
n-a-c-h a06d02619f Slight tweak. 2008-05-28 23:50:15 +00:00
n-a-c-h 38aa5245c4 Fixed two bugs, and did some corrections for granuality. 2008-05-28 22:55:00 +00:00
n-a-c-h 8dc55c6639 Making some things more annoying to notice. 2008-05-28 22:43:40 +00:00
n-a-c-h 4ae3e64c15 Lets quiet a warning. 2008-05-28 09:04:14 +00:00
n-a-c-h 645e277729 Make this just a little bit strong. 2008-05-28 09:01:22 +00:00
n-a-c-h e97790f218 Taking some advice from byuu to not make all the data static, and of course, advice from SPC to stick in some annoying we no longer exist, bring on fucompp! 2008-05-28 08:58:50 +00:00
mudlord c8a44679c2 Fixed about DLG link. 2008-05-28 06:48:08 +00:00
n-a-c-h 421a0efc8e I'm upset that my last trick missed a trick, so correcting that now. 2008-05-28 02:38:01 +00:00
n-a-c-h 9b1223c3c1 Okay this insanity I think is sort of outdoing myself. Good luck looking at this through a disassembler. 2008-05-28 02:26:10 +00:00
n-a-c-h 89246e73a5 Maybe this will help. 2008-05-28 00:51:46 +00:00
n-a-c-h 3bafae2a93 Should compile now with MSVC (yeah, I actually broke out MSVC and did some testing, not that I could figure out how to build the whole project). 2008-05-27 23:13:26 +00:00
n-a-c-h 550aebf08c Fixed unprotect_buffer(). 2008-05-27 15:35:03 +00:00
n-a-c-h b06aeaf9dc Oops, mixed up two variables. 2008-05-27 08:40:32 +00:00
n-a-c-h 7b339f6cf0 Small improvement ;) 2008-05-27 08:39:20 +00:00
n-a-c-h 02273776c9 Scope fix, lets hope this compiles. 2008-05-27 08:36:54 +00:00
n-a-c-h 2cbc4ab6c9 Move some data from function to global to take it off the stack, and make it harder to find when browsing the code with a process viewer. 2008-05-27 08:35:36 +00:00
n-a-c-h 6e5f9d9b00 Just in case. 2008-05-27 08:34:07 +00:00
n-a-c-h 99455983be A lot more crazy stuff, hope it compiles. 2008-05-27 07:58:21 +00:00
mudlord c18f746121 Started work on updated crypto 2008-05-26 23:19:27 +00:00
spacy51 c0166c1b5d DISABLE possibility to select multi-threaded filters and filter plugins at once 2008-05-20 17:14:55 +00:00
spacy51 4b83a9f2fe ADDED convenience behavior of filter plugin menu entry 2008-05-20 17:04:25 +00:00
spacy51 f08da5cdce Enable GBA_LOGGING for Release builds 2008-05-20 14:53:16 +00:00
spacy51 2078af0849 FIXED: Logging dialog broken after switching render API 2008-05-20 14:43:12 +00:00
spacy51 e62eec4e60 Small change 2008-05-20 14:32:21 +00:00
spacy51 8552ce65fa Added seperate verbose channel for sound output 2008-05-20 14:24:49 +00:00
n-a-c-h cbe0cf7bbc For building debug builds, no security ever. 2008-05-20 12:45:49 +00:00
n-a-c-h b65f624d58 Fixed bug in defines, and tighten stuff up with an adler! 2008-05-20 12:38:15 +00:00
n-a-c-h b9243acef4 Better protection. 2008-05-20 03:39:14 +00:00
n-a-c-h 6725cec0c3 Fix handling of one case, should be a good memmem() now. 2008-05-20 01:54:20 +00:00
n-a-c-h 33af8c9962 Some fixes. 2008-05-19 15:29:59 +00:00
mudlord ea1221605d Updated payload 2008-05-19 13:06:55 +00:00
mudlord 2bca98d6b0 Added some fun.... 2008-05-19 12:50:49 +00:00
mudlord 89fbf37bad Updated about info 2008-05-18 22:42:56 +00:00
mudlord f0e786aed0 Fixed up Qt4 project file
Started preliminary Qt4 directory dialog in options
2008-05-16 02:40:47 +00:00
n-a-c-h 9720e3ec10 Insert Placeholder so I don't forget. 2008-05-15 02:07:32 +00:00
n-a-c-h 69177f5742 Cleanup, support .dmg 2008-05-15 02:04:32 +00:00
xkiv 9dd68a5d0f Made (some) messages about invalid cheat codes more descriptive 2008-05-08 23:27:20 +00:00
xkiv 812990cd2f (new/changed functionality is mostly described in the new file doc/ReadMe.SDL.txt)
Reworked rewinds
More schemes for save/load keybindings
Savestate backups
Per-gamepad autofire (binds to a button on the real pad/keyboard)
Allow adding cheat codes from commandline
Allow adding IPS patch files from commandline
Fix bug in configuration for pad 4
Configurable default scaling of window size for openGL (when filter=0)
Assorted code cleanups (using DEFINEs instead of literals, factored-out chunks of code
from the big switch to functions, ...)
New switches for muting sound (CTRL+S), toggling cheats (CTRL-E)
Added timestamp to console messages
All messages go to console, even if they go to screen
Some messages no longer go to screen
2008-05-08 23:25:39 +00:00
xkiv 3480d2e03d Added new options:
Joy#_AutoA, Joy#_AutoB, openGLscale, saveKeysSwitch
Fixed maximum value for rewindTimer.
2008-05-08 23:16:12 +00:00
bgk a48b02db72 GTK GUI :
- Removed the menuitem accelerator hack
- Fixed a Valgrind warning about an uninitialized pointer
- The sound driver now displays an error message when it is unable to access to the device, instead of crashing
2008-05-03 07:58:20 +00:00
bgk baf094ce92 GTK GUI :
Added fullscreen support (toggle with F11)
2008-04-29 19:08:47 +00:00
bgk 0509c211b1 GTK UI :
Use newer Tooltip API. gvbam now builds with GTKMM_DISABLE_DEPRECATED
2008-04-27 18:05:58 +00:00
bgk 5c4600e4fc GTK GUI :
- Fixed some warnings
- Uninitialized memory should not be displayed anymore instead of a black screen
2008-04-27 16:54:42 +00:00
bgk 66dd396d85 GTK GUI :
Replaced GTK/GDK display by GTK/Cairo, now the window can be resized with all the video modules.
2008-04-25 18:21:39 +00:00
bgk 62f52b9622 Small cleanup 2008-04-25 09:52:59 +00:00
bgk 348caa1b80 GTK GUI :
Added a menu to select the video output module
2008-04-25 09:34:16 +00:00
bgk bd20a2e6aa GTK GUI :
- Added an OpenGL output module and enabled it by default.
- Filters can now be applied with a zoom level != 2 (Xv and OpenGL only).
2008-04-25 08:42:43 +00:00
bgk 79f61a2e2f GTK GUI :
Properly shutdown the sound output
2008-04-23 18:53:21 +00:00
bgk d1d115dbe8 GTK GUI :
The window can now be resized when using the Xv output. The display stretches to fit the window with aspect ratio correction.
2008-04-23 11:54:54 +00:00
bgk 66720378c9 GTK GUI :
Added filter support to the Xv output code
2008-04-22 11:52:55 +00:00
bgk cc077e2080 GTK GUI :
Added a Xvideo renderer to get hardware accelerated scaling and filtering. It is about 10x faster than the GTK+ renderer. No filters yet.
2008-04-22 10:39:23 +00:00
bgk b80d66853e GTK GUI :
- Initial work to allow multiple dislay drivers
2008-04-21 16:46:22 +00:00
bgk f80c58cc41 GTK GUI :
- Replaced the custom about dialog by a more maintainable standard GTK+ one
- Replaced the PNG icon by a scalable one created by Matteo Drera
2008-04-21 11:49:44 +00:00
bgk dfc7136df6 Actually change the window title. 2008-04-21 07:45:45 +00:00
bgk 4e7f9cf39f GTK GUI :
- A bit of rebranding
- Replaced the unix specific getopt command line option parsing with the glib parser
2008-04-21 07:42:18 +00:00
bgk e46f9535ac GTK GUI :
- Fixed wrong sigc types
- Fixed loading of GB games
2008-04-21 06:28:02 +00:00
bgk caf0e8fced GTK GUI :
- Improved the CMake script
- Removed some leftover debug code
- Simplified the menu appearance
- Made the debian packaging scripts use the cmake build system
- Added the GTK build to the debian package
2008-04-20 19:52:18 +00:00
bgk ce99a65c94 Ooops. Forgot that file in my last commit. 2008-04-20 07:33:58 +00:00
bgk 65d9ca1d92 Initial version of the GTK GUI (forwardported from VBA's CVS) 2008-04-20 07:28:48 +00:00
bgk 9321a15300 Separated the SDL sound code from the SDL port to make it reusable by the other ports. 2008-04-20 07:26:11 +00:00
spacy51 9a60908f37 ADDED: Option to always use the last accessed directory instead of any of the default ROM directories. 2008-04-15 15:15:36 +00:00
spacy51 6701ee724b FIXED: OpenGL had black border at top in fullscreen 2008-04-08 19:19:42 +00:00
mudlord d41c634702 Bleh, removed OGL dlists since it didnt seem to make much difference. 2008-04-07 13:37:54 +00:00
spacy51 ee3e7a5e75 OpenAL:
- Only show empty buffer warning for debug builds
- Code cleanup
2008-04-05 23:01:59 +00:00
spacy51 f135b6f28a XAudio2 will now output a warning to the log window, when the buffers ran dry. Debug build only. 2008-04-05 01:49:15 +00:00
spacy51 e3d4c0f2b5 ADDED option to disable multi-threaded pixel filtering
REDUCED maximum number of cores to use to 8
2008-04-05 00:13:31 +00:00
spacy51 6fac33e04b Use GetSystemInfo() function to retrive number of CPUs. 2008-03-30 23:23:25 +00:00
spacy51 97a9be1c7c FIXED: Wrong detection of CPU cores crashes emu.
ADDED: D3D will not use more than 16 cores.
2008-03-30 13:26:17 +00:00
spacy51 f4170784b3 ADDED asm-filters thread-safe patches by chrono.
ADDED maxCpuCores option to ini file and autodetect best value at first run.
2008-03-26 16:21:30 +00:00
spacy51 911450eff1 Thread safety patch for HQ4x_32 filter. BIG THANKS to chrono for his work. 2008-03-25 19:16:26 +00:00
mudlord 5cb6c0dab7 Added border fix for HQ3X/HQ4X ASM filters
Added Spacy's multithreaded D3D filter routine
2008-03-25 04:12:29 +00:00
squall-leonhart b9722e941c swapped default A/B control defines 2008-03-24 00:39:10 +00:00
mudlord e14bd1494e Updated Qt4 extension filter to remove RAR, since we can't use it due to legal reasons. 2008-03-22 06:49:22 +00:00
mudlord cee9bca44c Updated Qt4 GUI options dialog.
Wow...
2008-03-22 06:32:41 +00:00
spacy51 426306e1d6 FIX GUI bug related to COM and multi-threading 2008-03-10 14:18:45 +00:00
spacy51 107d1670a7 Change initialization of DirectSound and XAudio2 to load DLLs at runtime instead of linking statically to them.
Replace timeGetTime() with GetTickCount() in order to eliminate the need of additionally linking against winmm.lib.
2008-03-09 19:11:28 +00:00
spacy51 587379dc29 Replace Sleep function with waitable event 2008-03-09 16:25:36 +00:00
spacy51 8c9a679eca ADDED sound output using Microsoft's new XAudio2 API 2008-03-09 14:01:34 +00:00
mudlord 8359ac8351 Ugh...
Someone (not me) was spawning a window and wasn't killing it afterwards. It caused a issue to do with fullscreen-window mode transition. Removed since I checked out and it made no difference at all to functionality, yet it caused this issue.
2008-03-09 08:43:30 +00:00
jbo_85 1aba6fec1d Fixed inline assembler for Linux. 2008-03-09 00:45:18 +00:00
spacy51 1c529a52e7 Update MSVC2008 project files.
Fix compiler errors.
2008-03-08 13:59:23 +00:00
Nach ab0256d9cc Whitespace trim, and eol-style native propery set again. 2008-03-05 00:35:39 +00:00
spacy51 167d89121c REMOVED superfluid backup files. 2008-03-04 19:17:32 +00:00
mudlord 517d815248 Removed redundant entries.
We could add DDraw support if we wanted. Sindre Aamas's emulator is extremely insightful in the use of Qt and DirectDraw...
2008-03-04 07:07:58 +00:00
spacy51 c186ca49fe FIXED linker errors in SDL build about dbgSignal/dbgOutput 2008-03-03 16:10:33 +00:00
spacy51 9454925557 FIX compiler error 2008-03-03 15:17:51 +00:00
spacy51 d2a372683d FIXED mistake 2008-03-03 14:41:14 +00:00
squall_leonhart69r 4e28eab229 changed paths to reflect new folder structure. 2008-03-03 05:33:00 +00:00
squall_leonhart69r 1e59dabbd5 changed #include "GBAGFX.h" to #include "GBAGfx.h" 2008-03-03 01:37:29 +00:00
squall_leonhart69r a3a1d13f16 removed src/agb/GBAGfx.h: line 25 #include "gbaGfx.h" 2008-03-03 01:35:16 +00:00
spacy51 2d36cde81d Qt:
ADDED shared, agb_core and gb_apu files to project file
2008-03-02 16:11:25 +00:00
squall_leonhart69r 5c8fa49d23 2008-02-29 04:11:02 +00:00
squall_leonhart69r 3411dd3094 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:06:41 +00:00
squall_leonhart69r 0ab3a6f3c4 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:06:32 +00:00
squall_leonhart69r 51c97b2760 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:06:25 +00:00
squall_leonhart69r 86358fd29c Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
2008-02-29 04:05:35 +00:00
squall_leonhart69r dfe220a9e5 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:03:22 +00:00
squall_leonhart69r 30293577ef Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:03:14 +00:00
squall_leonhart69r d9cd9fa7f7 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:03:07 +00:00
squall_leonhart69r 83c6fee96f Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
2008-02-29 04:02:59 +00:00
squall_leonhart69r ad01e508d9 Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\Util.cpp
2008-02-29 04:00:46 +00:00
squall_leonhart69r 61c9c5e689 Removed file/folder 2008-02-29 03:54:27 +00:00
squall_leonhart69r d8d7189383 Removed file/folder 2008-02-29 03:54:07 +00:00
squall_leonhart69r 54d6577479 Removed file/folder 2008-02-29 03:53:57 +00:00
squall_leonhart69r 9d0da0ef8b Removed file/folder 2008-02-29 03:53:42 +00:00
squall_leonhart69r 84c3845fac Removed file/folder 2008-02-29 03:53:30 +00:00
squall_leonhart69r 9585bb0c8d Removed file/folder 2008-02-29 03:53:13 +00:00
squall_leonhart69r 935829cc99 Removed file/folder 2008-02-29 03:52:43 +00:00
squall_leonhart69r 52e6dae36f Removed file/folder 2008-02-29 03:52:21 +00:00
squall_leonhart69r c19478fd2e Removed file/folder 2008-02-29 03:52:05 +00:00
squall_leonhart69r 5341dc4218 added partial support for Brunni's GB palettes, might make this more permanent in the future by improving the built in palette editor and adding pergame support to it. 2008-02-29 02:52:45 +00:00
Nach 453b3c79aa Improved file select filter. 2008-02-28 11:29:26 +00:00
Nach 7ac738362c Fixed warnings. 2008-02-28 11:11:29 +00:00
Nach 0c9a2da44c Property set for new files. 2008-02-28 00:04:28 +00:00
Nach b248000efb You better believe it, it's a whitespace trim, and line conversions, eol settings comming up. 2008-02-27 23:58:25 +00:00
squall_leonhart69r 15f5096e7c 2008-02-27 22:01:08 +00:00
squall_leonhart69r 9a438ca3a5 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:52:27 +00:00
squall_leonhart69r d56d863093 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:52:19 +00:00
squall_leonhart69r b9e48072d8 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:52:12 +00:00
squall_leonhart69r 97dc083193 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:52:05 +00:00
squall_leonhart69r c19c531266 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:57 +00:00
squall_leonhart69r 9ece4d2b79 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:48 +00:00
squall_leonhart69r 15eed5a15f added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:40 +00:00
squall_leonhart69r 6b9feda57f added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:33 +00:00
squall_leonhart69r 4c32885e66 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:24 +00:00
squall_leonhart69r 9d6fbc0fb6 added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
2008-02-27 21:51:16 +00:00
squall_leonhart69r fccfafb264 somehow missed a path >.> 2008-02-27 16:01:44 +00:00
squall_leonhart69r 7aef2948b1 moved some of the GBA core files to the new agb directory and setup the paths, fixed some includes i didn't setup properly for GB. 2008-02-27 15:48:18 +00:00
squall_leonhart69r df3ae15cac Renamed GB to DMG, fixed makefiles and vc project files to accomodate this change 2008-02-27 13:33:37 +00:00
spacy51 1479e11435 Qt:
REMOVED glwidget
ADDED window size save/load to INI
2008-02-24 18:09:14 +00:00
spacy51 3fc5da660b Qt:
ADDED smarter graphics output
2008-02-24 18:01:35 +00:00
spacy51 350627e09c Qt:
ADDED ROM file loading
2008-02-24 00:10:53 +00:00
spacy51 60070208a4 Qt:
ADDED version info to about box
2008-02-23 20:13:48 +00:00
spacy51 ac2478d7c2 Qt:
ADDED list widget to cheats sidebar
2008-02-22 19:43:50 +00:00
spacy51 eb49943649 Qt:
FIXED disabling side bar when enabling translation
2008-02-22 19:32:43 +00:00
spacy51 71e80e63b3 Qt:
FIXED small mistake
2008-02-22 19:25:19 +00:00
spacy51 450df58520 Qt:
ADDED support for saving/loading settings to/from an INI file.
2008-02-22 18:59:57 +00:00
spacy51 5ee7a8946e Qt:
ADDED Windows VersionInfo to resource file
2008-02-21 20:04:37 +00:00
spacy51 70c8b87764 Qt:
FIXED missing Q_OBJECT declaration in class definition
UPDATED german translation
2008-02-21 19:23:52 +00:00
spacy51 fc8a26841c Qt:
- Eye candy
- Code cleanup
2008-02-21 17:33:04 +00:00
spacy51 ac1fe601d1 forgot to add this file 2008-02-21 16:42:17 +00:00
spacy51 bf948ffd1a Qt:
- code cleanup
- modified layout of config dialog
2008-02-21 15:58:29 +00:00
mudlord a858169d2f Added preliminary input keys dialog box 2008-02-21 08:58:01 +00:00
mudlord edb5c06f2c Fixed some minor issues in the main dialog 2008-02-21 05:37:40 +00:00
mudlord f92dbf47ea Started preliminary work on the new main options menu 2008-02-21 05:21:15 +00:00
mudlord 4dd989f6fe Added stubs for opening ROMs and the main options dialog widget 2008-02-21 04:27:45 +00:00
mudlord bc27b9e777 Fixed bug 2166 2008-02-21 03:15:08 +00:00
spacy51 838c1fe63c Qt:
ADDED possibility to show/hide cheats sidebar
2008-02-20 22:10:05 +00:00
jbo_85 f808481094 Optimized some stuff in the renderer. 2008-02-13 23:16:16 +00:00
mudlord 9fc3957185 Bleh, fixed resource, again.
This most likely will be the last MFC GUI based update
2008-02-12 00:39:48 +00:00
spacy51 54c9174f7c Qt:
ADDED basic cheat sidebar
2008-02-10 15:32:44 +00:00
spacy51 ee8906b92e Qt:
ADDED spanish translation
ADDED switch to enabled/disable translation
2008-02-10 12:35:36 +00:00
spacy51 091813b638 Qt:
ADDED dynamic translation file loading
ADDED File->Exit menu entry
SIMPLIFIED menu construction
2008-02-10 00:08:37 +00:00
spacy51 ccd840dd89 Qt:
MINOR translation changes
2008-02-09 22:41:05 +00:00
spacy51 262403b630 Qt:
ADDED short translation how-to
FIXED some linux build errors
2008-02-09 21:42:17 +00:00
spacy51 3d2fe9980f QT:
USE precompiled header
ADDED basic menu
ADDED OpenGL frame
ADDED german translation
2008-02-09 17:16:37 +00:00
spacy51 4a61da3136 ADDED basic Qt translation framework 2008-02-06 13:59:07 +00:00
spacy51 f914494cb1 ADDED very basic Qt build system and a VC2008 project file using the QMake file. 2008-02-02 14:51:23 +00:00
squall_leonhart69r 33299f49d3 Reverts Spacy's Divide by Zero fix that caused GBA rom white screen (mudlord)
Note, spacy, in the future, have mudlord check any code you want to commit to svn, or have him fix the bug.
2008-02-01 09:11:34 +00:00
mudlord 0d11a13ef7 2008-02-01 08:22:57 +00:00
mudlord 4bf1715142 SDL Windows updates:
- Fixed build on windows
- Clear the screen before each frame when in opengl mode to remove artifacts on Windows
- Don't use the asm version of the Sai2x filters anymore, since it somehow doesn't link on Windows
2008-01-30 22:37:22 +00:00
spacy51 b8379a99bc ADDED compile date to about box
REDESIGNED about box a little
2008-01-29 13:11:02 +00:00
spacy51 c87a8b583f FIXED: Entering fullscreen while logging window was active caused dead-lock 2008-01-26 12:12:16 +00:00
spacy51 1d53cf0881 RENAME FileToggleMenu accelerator to FileToggleFullscreen 2008-01-26 11:55:06 +00:00
spacy51 22def723e4 ADDED average performance logging. Enable with LOG_PERFORMANCE. Optionally change frame interval with PERFORMANCE_INTERVAL = x frames 2008-01-26 11:46:37 +00:00
spacy51 e9b1f58575 CORRECTED another typo 2008-01-25 18:40:34 +00:00
spacy51 8df495ecf6 CORRECTED typo in man page
REMOVED zero-size getopt files in /src
2008-01-25 18:10:58 +00:00
mudlord 0cf2bc2c6e Fixed SVN properties on rules files
Added missing files
2008-01-24 11:46:19 +00:00
mudlord 30c9988e0a Major Linux updates by bgKu:
- Added a basic manpage
- Added a default Linux configuration file
- Applied debian patch 01_use_dot_dir. This makes vba save the save states and battery files to $HOME/.vbam/. It is useful because the rom path is very likely to be read only. These paths can still be overridden using the config file. The configuration file and the vba-over.ini file can also be loaded from that .vbam path. Needs some Windows testing.
- Text.cpp/h getopt.c/h are sdl specific so moved them to the sdl folder.
- Removed the ability to disable the ASM version of the Sai2x scalers at runtime (to make them behave like the HQ filters)
- Fix the command line parsing bug I introduced in rev 191 (thanks to MNK)
- Gave to the interframe blending filters the same interface as fullscreen filters
2008-01-24 05:33:18 +00:00
spacy51 806e5b0ff4 IMPROVE texture locking performance 2008-01-22 14:08:28 +00:00
spacy51 6abce5085e FIXED division by 0 2008-01-22 13:27:31 +00:00
spacy51 2aebee7acb REVERTED increased code list size 2008-01-22 12:32:49 +00:00
spacy51 65cc39aca1 mudlord:
REMOVED GLSL shaders.
FIXED Win OGL crashing on startup when a filter is enabled.
ADDED support for display lists.
FIXED resizing when using display lists.
2008-01-22 11:24:22 +00:00
spacy51 288e4f97eb REMOVED remaining references to non-IFB motion blur in SDL port. 2008-01-20 21:15:52 +00:00
spacy51 9881f8f780 ADDED fullscreen support to OpenGL 2008-01-20 20:23:36 +00:00
spacy51 23fe108b5d ADDED full screen mode enumeration functionality to OpenGL (uses Windows GDI functions). 2008-01-20 20:22:57 +00:00
spacy51 c80a3917cb WORKAROUND: Input does not work when switching from D3D to OGL 2008-01-20 20:16:33 +00:00
spacy51 cae3dc04a2 Resource file cleanup. Remove reference to non-existent InterlaceIB function. Removed non-IFB MotionBlur. 2008-01-20 20:15:10 +00:00
spacy51 518350f6c5 FIX issues with NO_D3D 2008-01-19 02:06:42 +00:00
spacy51 8b4ae87765 ADDED possibility to edit GB cheats 2008-01-18 20:51:47 +00:00
spacy51 4715a2a391 INCREASE maximum number of GBA cheats to 1000 (was 100) 2008-01-18 19:33:05 +00:00
spacy51 80e1736fa7 INCREASE maximum number of cheats to 1000 (was 100) 2008-01-18 19:20:24 +00:00
spacy51 7ddcaf433c REMOVE Display Drivers Dialog ( IDD_DRIVERS ) 2008-01-17 14:30:37 +00:00
spacy51 fed687c110 2008-01-17 13:52:17 +00:00
spacy51 0748f2eca6 Fixed strange mistake with "resource.h" being renamed to "resource." because it had two mac line endings in it. 2008-01-17 13:40:40 +00:00
spacy51 2a52c59d0e NUKED skin support
CLEANED resource file
2008-01-17 13:20:50 +00:00
spacy51 c1d8e1f9e4 NUKED DDraw even more
FIXED here and there
2008-01-17 12:47:36 +00:00
mudlord 3cfe0250a5 Removed DirectDraw.cpp
Fixed up issue in MainWndFile
2008-01-17 06:34:06 +00:00
mudlord bb1dbfb8ba Nuked DirectDraw renderer 2008-01-17 05:58:17 +00:00
mudlord 95c798e5d3 Numerous Linux updates:
- OpenGL : fixed texture size to be exclusively a power of 2
- OpenGL : Clear the screen on init
- OpenGL : Set fullscreen resolution to the resolution of the desktop
- Changed the executable name to vbam to avoid conflict with the original VBA
- Added a basic install target to the makefile
- Fixed .gz archives loading when using fex_mini (thanks to tttttttttanaka)
- Added debian packaging informations
2008-01-17 04:51:34 +00:00
spacy51 4fddbeaff1 ADDED Extended Fullscreen Settings dialog for Direct3D. 2008-01-15 17:23:18 +00:00
spacy51 e5d6588153 REMOVE useless file 2008-01-15 00:11:03 +00:00
spacy51 49b96b6be8 Prepare display interface for adding an extended full screen settings dialog.
Changes are backwards compatible to the old DirectDraw video mode enumeration code.
2008-01-14 23:13:49 +00:00
spacy51 a16444e678 IMPROVE icon
USE new icon for x64
CLEAN resource file
REMOVE useless files
2008-01-14 21:58:24 +00:00
spacy51 ed70d35829 fixed wrong tab order in directories dialog 2008-01-13 12:55:50 +00:00
spacy51 b0c0ea1a5b fixed x64 weakness when using CreateFileMapping 2008-01-13 12:55:18 +00:00
mudlord 50028ee642 Added support for compiling SDL port under MacOSX 2008-01-13 03:17:35 +00:00
spacy51 f0cea72a19 minor 2008-01-12 22:21:26 +00:00
mudlord f4091dfbf4 - Fixed build
- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option
2008-01-11 21:46:41 +00:00
spacy51 1462778474 FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog. 2008-01-11 17:50:19 +00:00
spacy51 a1fa8613cf clear cheat list when another ROM is loaded 2008-01-11 17:40:25 +00:00
spacy51 99acf7c6ba use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder 2008-01-11 13:49:30 +00:00
spacy51 4e6b8196eb minor cleanup & changes 2008-01-10 19:10:28 +00:00
spacy51 68709753ec minor 2008-01-10 17:06:23 +00:00
spacy51 7c2ea7970d use newer (Windows 2000) version of folder selection 2008-01-10 17:04:21 +00:00
mudlord 9b39c4f19b SDL-OpenGL fixes:
- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
2008-01-10 08:59:37 +00:00