Property set for new files.

This commit is contained in:
Nach 2008-02-28 00:04:28 +00:00
parent b248000efb
commit 0c9a2da44c
4 changed files with 2515 additions and 2515 deletions

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@ -1,14 +1,14 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>resources/video.png</file>
<file>resources/input.png</file>
<file>resources/sound.png</file>
<file>resources/exit.png</file>
<file>resources/locale.png</file>
<file>resources/settings.png</file>
<file>resources/open.png</file>
<file>resources/qt_logo.png</file>
<file>resources/gl.png</file>
<file>resources/vba-m.png</file>
</qresource>
</RCC>
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>resources/video.png</file>
<file>resources/input.png</file>
<file>resources/sound.png</file>
<file>resources/exit.png</file>
<file>resources/locale.png</file>
<file>resources/settings.png</file>
<file>resources/open.png</file>
<file>resources/qt_logo.png</file>
<file>resources/gl.png</file>
<file>resources/vba-m.png</file>
</qresource>
</RCC>

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@ -1,32 +1,32 @@
#include "version.h"
IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico"
#include <WinVer.h>
1 VERSIONINFO /* Must have 1 as ID */
FILEVERSION VERSION
PRODUCTVERSION VERSION
FILEFLAGSMASK 0x0L /* None set */
FILEFLAGS 0x0L
FILEOS VOS_NT
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0" /* U.S. English & Unicode */
BEGIN
VALUE "Comments", "Qt build"
VALUE "CompanyName", "VBA-M development team"
VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
VALUE "FileVersion", VERSION_STR
VALUE "InternalName", "vba-m"
VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
VALUE "OriginalFilename", "VisualBoyAdvance.exe"
VALUE "ProductName", "VisualBoyAdvance-M"
VALUE "ProductVersion", VERSION_STR
END
END
END
#include "version.h"
IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico"
#include <WinVer.h>
1 VERSIONINFO /* Must have 1 as ID */
FILEVERSION VERSION
PRODUCTVERSION VERSION
FILEFLAGSMASK 0x0L /* None set */
FILEFLAGS 0x0L
FILEOS VOS_NT
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0" /* U.S. English & Unicode */
BEGIN
VALUE "Comments", "Qt build"
VALUE "CompanyName", "VBA-M development team"
VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
VALUE "FileVersion", VERSION_STR
VALUE "InternalName", "vba-m"
VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
VALUE "OriginalFilename", "VisualBoyAdvance.exe"
VALUE "ProductName", "VisualBoyAdvance-M"
VALUE "ProductVersion", VERSION_STR
END
END
END

View File

@ -1,207 +1,207 @@
# All numeric values are in hexadecimal
# Use TAB or EQUAL sign to separate name from value
#
# Key configuration (all numbers are in hexadecimal!)
#
# Keys values are in the format YXXX where Y is the device number. 0 means
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
#
# If Y is greater than 0, it means joystick number Y-1 and it uses the
# following format for XXX:
#
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
# movement to the negative side (on the X axis, it means left). An odd
# number means movement to the positive side (on the X axis, it mean
# right). For the Y axis, negative means up and positive means down.
# X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
# 0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
#
# Default key configuration is (value in parenthesis):
#
# Left Left Arrow (0114)
# Right Right Arrow (0113)
# Up Up Arrow (0111)
# Down Down Arrow (0112)
# A Z (007a)
# B X (0078)
# L A (0061)
# R S (0073)
# Start ENTER (000d)
# Select BACKSPACE (0008)
# Speed up SPACE (0020)
# Capture F12 (0125)
#
Joy0_Left=0114
Joy0_Right=0113
Joy0_Up=0111
Joy0_Down=0112
Joy0_A=007a
Joy0_B=0078
Joy0_L=0061
Joy0_R=0073
Joy0_Start=000d
Joy0_Select=0008
Joy0_Speed=0020
Joy0_Capture=0125
# Motion support keys. Same format as above
#
# Default keys are (value in parenthesis):
#
# Left Numeric Pad 4 (0104)
# Right Numeric Pad 6 (0106)
# Up Numeric Pad 8 (0108)
# Down Numeric Pad 2 (0102)
#
Motion_Left=0104
Motion_Right=0106
Motion_Up=0108
Motion_Down=0102
# OpenGL mode:
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
openGL=0
# Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip=0
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip=0
# Use fullscreen mode. 0=false, any other value means true
fullScreen=0
# Use bios file. 0=false, any other value means true
useBios=0
# GBA bios file full path and name (ZIP not supported)
biosFile=none
# GB bios file full path and name (ZIP not supported)
gbBiosFile=none
# Skip bios code
# 0=disable, anything else skips BIOS code
skipBios=0
# Filter to use:
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
filter=1
# Disable status messages. 0=false, any other value means true
disableStatus=0
# Enable Gameboy border. 0=false, any other value means true
borderOn=0
# Controls automatic SGB border
# 0=disable, anything else enables automatic SGB border display
borderAutomatic=0
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
emulatorType=0
# Enable washed colors. 0=false, any other value means true
colorOption=1
# Directories. Not setting one them makes the file go the rom directory.
# Save state directory
#saveDir=
# Screen shot Capture directory
#captureDir=
# Battery directory
#batteryDir=
# Screen capture format
# 0=PNG, anything else for BMP
captureFormat=0
# Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality=2
# Sound Echo
# 0=false, anything else for true
soundEcho=0
# Sound Low pass filter
# 0=false, anything else for true
soundLowPass=0
# Sound reverse stereo
# 0=false, anything else for true
soundReverse=0
# Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
saveType=0
# Flash size
# 0=64K Flash, 1=128K Flash
flashSize=0
# Sound volume
# 0=1x, 1=2x, 2=3x, 3=4x
soundVolume=0
# Interframe blending
# 0=none, 1=motion blur, 2=smart
ifbType=0
# Show emulation speed
# 0=none, 1=percentage, 2=detailed
showSpeed=1
# Show speed in transparent mode
# 0=normal, anything else for transparent
showSpeedTransparent=1
# Enable/Disable auto frameskip
# 0=disable, anything else to enable
autoFrameSkip=0
# Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds
throttle=0
# Pauses the emulator when the window is inactive
# 0=disable, anything else to enable
pauseWhenInactive=0
# Enables AGBPrint support
# 0=disable, anything else to enable
agbPrint=0
# Enables GBA RTC support
# 0=disable, anything else to enable
rtcEnabled=0
# Sound OFF flag
# 0=sound on, anything else turns off sound
soundOff=0
# Sound Enable
# Controls which channels are enabled: (add values)
# 1 - Channel 1
# 2 - Channel 2
# 4 - Channel 3
# 8 - Channel 4
# 100 - DirectSound A
# 200 - DirectSound B
# 30f=all enabled, 0=mute all
soundEnable=30f
# The interval between the rewind saves
# Minimum of 0 seconds to disable rewind support,
# Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
rewindTimer=0
# All numeric values are in hexadecimal
# Use TAB or EQUAL sign to separate name from value
#
# Key configuration (all numbers are in hexadecimal!)
#
# Keys values are in the format YXXX where Y is the device number. 0 means
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
#
# If Y is greater than 0, it means joystick number Y-1 and it uses the
# following format for XXX:
#
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
# movement to the negative side (on the X axis, it means left). An odd
# number means movement to the positive side (on the X axis, it mean
# right). For the Y axis, negative means up and positive means down.
# X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
# 0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
#
# Default key configuration is (value in parenthesis):
#
# Left Left Arrow (0114)
# Right Right Arrow (0113)
# Up Up Arrow (0111)
# Down Down Arrow (0112)
# A Z (007a)
# B X (0078)
# L A (0061)
# R S (0073)
# Start ENTER (000d)
# Select BACKSPACE (0008)
# Speed up SPACE (0020)
# Capture F12 (0125)
#
Joy0_Left=0114
Joy0_Right=0113
Joy0_Up=0111
Joy0_Down=0112
Joy0_A=007a
Joy0_B=0078
Joy0_L=0061
Joy0_R=0073
Joy0_Start=000d
Joy0_Select=0008
Joy0_Speed=0020
Joy0_Capture=0125
# Motion support keys. Same format as above
#
# Default keys are (value in parenthesis):
#
# Left Numeric Pad 4 (0104)
# Right Numeric Pad 6 (0106)
# Up Numeric Pad 8 (0108)
# Down Numeric Pad 2 (0102)
#
Motion_Left=0104
Motion_Right=0106
Motion_Up=0108
Motion_Down=0102
# OpenGL mode:
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
openGL=0
# Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip=0
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip=0
# Use fullscreen mode. 0=false, any other value means true
fullScreen=0
# Use bios file. 0=false, any other value means true
useBios=0
# GBA bios file full path and name (ZIP not supported)
biosFile=none
# GB bios file full path and name (ZIP not supported)
gbBiosFile=none
# Skip bios code
# 0=disable, anything else skips BIOS code
skipBios=0
# Filter to use:
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
filter=1
# Disable status messages. 0=false, any other value means true
disableStatus=0
# Enable Gameboy border. 0=false, any other value means true
borderOn=0
# Controls automatic SGB border
# 0=disable, anything else enables automatic SGB border display
borderAutomatic=0
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
emulatorType=0
# Enable washed colors. 0=false, any other value means true
colorOption=1
# Directories. Not setting one them makes the file go the rom directory.
# Save state directory
#saveDir=
# Screen shot Capture directory
#captureDir=
# Battery directory
#batteryDir=
# Screen capture format
# 0=PNG, anything else for BMP
captureFormat=0
# Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality=2
# Sound Echo
# 0=false, anything else for true
soundEcho=0
# Sound Low pass filter
# 0=false, anything else for true
soundLowPass=0
# Sound reverse stereo
# 0=false, anything else for true
soundReverse=0
# Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
saveType=0
# Flash size
# 0=64K Flash, 1=128K Flash
flashSize=0
# Sound volume
# 0=1x, 1=2x, 2=3x, 3=4x
soundVolume=0
# Interframe blending
# 0=none, 1=motion blur, 2=smart
ifbType=0
# Show emulation speed
# 0=none, 1=percentage, 2=detailed
showSpeed=1
# Show speed in transparent mode
# 0=normal, anything else for transparent
showSpeedTransparent=1
# Enable/Disable auto frameskip
# 0=disable, anything else to enable
autoFrameSkip=0
# Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds
throttle=0
# Pauses the emulator when the window is inactive
# 0=disable, anything else to enable
pauseWhenInactive=0
# Enables AGBPrint support
# 0=disable, anything else to enable
agbPrint=0
# Enables GBA RTC support
# 0=disable, anything else to enable
rtcEnabled=0
# Sound OFF flag
# 0=sound on, anything else turns off sound
soundOff=0
# Sound Enable
# Controls which channels are enabled: (add values)
# 1 - Channel 1
# 2 - Channel 2
# 4 - Channel 3
# 8 - Channel 4
# 100 - DirectSound A
# 200 - DirectSound B
# 30f=all enabled, 0=mute all
soundEnable=30f
# The interval between the rewind saves
# Minimum of 0 seconds to disable rewind support,
# Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
rewindTimer=0

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