Property set for new files.
This commit is contained in:
parent
b248000efb
commit
0c9a2da44c
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@ -1,14 +1,14 @@
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<!DOCTYPE RCC><RCC version="1.0">
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<qresource>
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<file>resources/video.png</file>
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<file>resources/input.png</file>
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<file>resources/sound.png</file>
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<file>resources/exit.png</file>
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<file>resources/locale.png</file>
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<file>resources/settings.png</file>
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||||
<file>resources/open.png</file>
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<file>resources/qt_logo.png</file>
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<file>resources/gl.png</file>
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<file>resources/vba-m.png</file>
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</qresource>
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</RCC>
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<!DOCTYPE RCC><RCC version="1.0">
|
||||
<qresource>
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||||
<file>resources/video.png</file>
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||||
<file>resources/input.png</file>
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||||
<file>resources/sound.png</file>
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||||
<file>resources/exit.png</file>
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||||
<file>resources/locale.png</file>
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||||
<file>resources/settings.png</file>
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||||
<file>resources/open.png</file>
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||||
<file>resources/qt_logo.png</file>
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||||
<file>resources/gl.png</file>
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||||
<file>resources/vba-m.png</file>
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</qresource>
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||||
</RCC>
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|
|
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@ -1,32 +1,32 @@
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#include "version.h"
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IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico"
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#include <WinVer.h>
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1 VERSIONINFO /* Must have 1 as ID */
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FILEVERSION VERSION
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PRODUCTVERSION VERSION
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FILEFLAGSMASK 0x0L /* None set */
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||||
FILEFLAGS 0x0L
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FILEOS VOS_NT
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FILETYPE VFT_APP
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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||||
BEGIN
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BLOCK "040904B0" /* U.S. English & Unicode */
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BEGIN
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VALUE "Comments", "Qt build"
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VALUE "CompanyName", "VBA-M development team"
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VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
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VALUE "FileVersion", VERSION_STR
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VALUE "InternalName", "vba-m"
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VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
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VALUE "OriginalFilename", "VisualBoyAdvance.exe"
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VALUE "ProductName", "VisualBoyAdvance-M"
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VALUE "ProductVersion", VERSION_STR
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END
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||||
END
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||||
END
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#include "version.h"
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IDI_ICON1 ICON DISCARDABLE "../../src/win32/VBA-M.ico"
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#include <WinVer.h>
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1 VERSIONINFO /* Must have 1 as ID */
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FILEVERSION VERSION
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||||
PRODUCTVERSION VERSION
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||||
FILEFLAGSMASK 0x0L /* None set */
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||||
FILEFLAGS 0x0L
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||||
FILEOS VOS_NT
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FILETYPE VFT_APP
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||||
FILESUBTYPE 0x0L
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||||
BEGIN
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||||
BLOCK "StringFileInfo"
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||||
BEGIN
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||||
BLOCK "040904B0" /* U.S. English & Unicode */
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||||
BEGIN
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||||
VALUE "Comments", "Qt build"
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VALUE "CompanyName", "VBA-M development team"
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VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
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||||
VALUE "FileVersion", VERSION_STR
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VALUE "InternalName", "vba-m"
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VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
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VALUE "OriginalFilename", "VisualBoyAdvance.exe"
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VALUE "ProductName", "VisualBoyAdvance-M"
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VALUE "ProductVersion", VERSION_STR
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||||
END
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||||
END
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||||
END
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||||
|
|
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@ -1,207 +1,207 @@
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# All numeric values are in hexadecimal
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||||
# Use TAB or EQUAL sign to separate name from value
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||||
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||||
#
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||||
# Key configuration (all numbers are in hexadecimal!)
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||||
#
|
||||
# Keys values are in the format YXXX where Y is the device number. 0 means
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||||
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
|
||||
#
|
||||
# If Y is greater than 0, it means joystick number Y-1 and it uses the
|
||||
# following format for XXX:
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||||
#
|
||||
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
|
||||
# movement to the negative side (on the X axis, it means left). An odd
|
||||
# number means movement to the positive side (on the X axis, it mean
|
||||
# right). For the Y axis, negative means up and positive means down.
|
||||
# X axis is usally axis number 0 and Y is axis number 1.
|
||||
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
|
||||
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
|
||||
# 0021 is HAT 0 down, 0026 is HAT 1 right.
|
||||
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
|
||||
#
|
||||
# Default key configuration is (value in parenthesis):
|
||||
#
|
||||
# Left Left Arrow (0114)
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||||
# Right Right Arrow (0113)
|
||||
# Up Up Arrow (0111)
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||||
# Down Down Arrow (0112)
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||||
# A Z (007a)
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# B X (0078)
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# L A (0061)
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# R S (0073)
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# Start ENTER (000d)
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||||
# Select BACKSPACE (0008)
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# Speed up SPACE (0020)
|
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# Capture F12 (0125)
|
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#
|
||||
Joy0_Left=0114
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Joy0_Right=0113
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Joy0_Up=0111
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Joy0_Down=0112
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||||
Joy0_A=007a
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Joy0_B=0078
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Joy0_L=0061
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Joy0_R=0073
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||||
Joy0_Start=000d
|
||||
Joy0_Select=0008
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||||
Joy0_Speed=0020
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||||
Joy0_Capture=0125
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||||
|
||||
# Motion support keys. Same format as above
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#
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||||
# Default keys are (value in parenthesis):
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#
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||||
# Left Numeric Pad 4 (0104)
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# Right Numeric Pad 6 (0106)
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# Up Numeric Pad 8 (0108)
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# Down Numeric Pad 2 (0102)
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#
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Motion_Left=0104
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Motion_Right=0106
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Motion_Up=0108
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Motion_Down=0102
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||||
|
||||
# OpenGL mode:
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||||
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
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openGL=0
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||||
|
||||
# Frame skip setting. Allowed values are from 0 to 5 only.
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||||
frameSkip=0
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||||
|
||||
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
|
||||
gbFrameSkip=0
|
||||
|
||||
# Use fullscreen mode. 0=false, any other value means true
|
||||
fullScreen=0
|
||||
|
||||
# Use bios file. 0=false, any other value means true
|
||||
useBios=0
|
||||
|
||||
# GBA bios file full path and name (ZIP not supported)
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biosFile=none
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||||
|
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# GB bios file full path and name (ZIP not supported)
|
||||
gbBiosFile=none
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||||
|
||||
# Skip bios code
|
||||
# 0=disable, anything else skips BIOS code
|
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skipBios=0
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||||
|
||||
# Filter to use:
|
||||
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
|
||||
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
|
||||
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
|
||||
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
|
||||
filter=1
|
||||
|
||||
# Disable status messages. 0=false, any other value means true
|
||||
disableStatus=0
|
||||
|
||||
# Enable Gameboy border. 0=false, any other value means true
|
||||
borderOn=0
|
||||
|
||||
# Controls automatic SGB border
|
||||
# 0=disable, anything else enables automatic SGB border display
|
||||
borderAutomatic=0
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||||
|
||||
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
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emulatorType=0
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||||
|
||||
# Enable washed colors. 0=false, any other value means true
|
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colorOption=1
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||||
|
||||
# Directories. Not setting one them makes the file go the rom directory.
|
||||
|
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# Save state directory
|
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#saveDir=
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# Screen shot Capture directory
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||||
#captureDir=
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|
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# Battery directory
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||||
#batteryDir=
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|
||||
# Screen capture format
|
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# 0=PNG, anything else for BMP
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captureFormat=0
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||||
|
||||
# Sound quality
|
||||
# 1=44 Khz, 2=22Khz, 4=11Khz
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soundQuality=2
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# Sound Echo
|
||||
# 0=false, anything else for true
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||||
soundEcho=0
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||||
|
||||
# Sound Low pass filter
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||||
# 0=false, anything else for true
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soundLowPass=0
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# Sound reverse stereo
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||||
# 0=false, anything else for true
|
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soundReverse=0
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|
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# Save Type
|
||||
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
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||||
saveType=0
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||||
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# Flash size
|
||||
# 0=64K Flash, 1=128K Flash
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flashSize=0
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|
||||
# Sound volume
|
||||
# 0=1x, 1=2x, 2=3x, 3=4x
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soundVolume=0
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|
||||
# Interframe blending
|
||||
# 0=none, 1=motion blur, 2=smart
|
||||
ifbType=0
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||||
|
||||
# Show emulation speed
|
||||
# 0=none, 1=percentage, 2=detailed
|
||||
showSpeed=1
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||||
|
||||
# Show speed in transparent mode
|
||||
# 0=normal, anything else for transparent
|
||||
showSpeedTransparent=1
|
||||
|
||||
# Enable/Disable auto frameskip
|
||||
# 0=disable, anything else to enable
|
||||
autoFrameSkip=0
|
||||
|
||||
# Sets the desired throttle
|
||||
# 0=disable, 5...1000 valid throttle speeds
|
||||
throttle=0
|
||||
|
||||
# Pauses the emulator when the window is inactive
|
||||
# 0=disable, anything else to enable
|
||||
pauseWhenInactive=0
|
||||
|
||||
# Enables AGBPrint support
|
||||
# 0=disable, anything else to enable
|
||||
agbPrint=0
|
||||
|
||||
# Enables GBA RTC support
|
||||
# 0=disable, anything else to enable
|
||||
rtcEnabled=0
|
||||
|
||||
# Sound OFF flag
|
||||
# 0=sound on, anything else turns off sound
|
||||
soundOff=0
|
||||
|
||||
# Sound Enable
|
||||
# Controls which channels are enabled: (add values)
|
||||
# 1 - Channel 1
|
||||
# 2 - Channel 2
|
||||
# 4 - Channel 3
|
||||
# 8 - Channel 4
|
||||
# 100 - DirectSound A
|
||||
# 200 - DirectSound B
|
||||
# 30f=all enabled, 0=mute all
|
||||
soundEnable=30f
|
||||
|
||||
# The interval between the rewind saves
|
||||
# Minimum of 0 seconds to disable rewind support,
|
||||
# Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
|
||||
rewindTimer=0
|
||||
# All numeric values are in hexadecimal
|
||||
# Use TAB or EQUAL sign to separate name from value
|
||||
|
||||
#
|
||||
# Key configuration (all numbers are in hexadecimal!)
|
||||
#
|
||||
# Keys values are in the format YXXX where Y is the device number. 0 means
|
||||
# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
|
||||
#
|
||||
# If Y is greater than 0, it means joystick number Y-1 and it uses the
|
||||
# following format for XXX:
|
||||
#
|
||||
# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
|
||||
# movement to the negative side (on the X axis, it means left). An odd
|
||||
# number means movement to the positive side (on the X axis, it mean
|
||||
# right). For the Y axis, negative means up and positive means down.
|
||||
# X axis is usally axis number 0 and Y is axis number 1.
|
||||
# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
|
||||
# direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
|
||||
# 0021 is HAT 0 down, 0026 is HAT 1 right.
|
||||
# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
|
||||
#
|
||||
# Default key configuration is (value in parenthesis):
|
||||
#
|
||||
# Left Left Arrow (0114)
|
||||
# Right Right Arrow (0113)
|
||||
# Up Up Arrow (0111)
|
||||
# Down Down Arrow (0112)
|
||||
# A Z (007a)
|
||||
# B X (0078)
|
||||
# L A (0061)
|
||||
# R S (0073)
|
||||
# Start ENTER (000d)
|
||||
# Select BACKSPACE (0008)
|
||||
# Speed up SPACE (0020)
|
||||
# Capture F12 (0125)
|
||||
#
|
||||
Joy0_Left=0114
|
||||
Joy0_Right=0113
|
||||
Joy0_Up=0111
|
||||
Joy0_Down=0112
|
||||
Joy0_A=007a
|
||||
Joy0_B=0078
|
||||
Joy0_L=0061
|
||||
Joy0_R=0073
|
||||
Joy0_Start=000d
|
||||
Joy0_Select=0008
|
||||
Joy0_Speed=0020
|
||||
Joy0_Capture=0125
|
||||
|
||||
# Motion support keys. Same format as above
|
||||
#
|
||||
# Default keys are (value in parenthesis):
|
||||
#
|
||||
# Left Numeric Pad 4 (0104)
|
||||
# Right Numeric Pad 6 (0106)
|
||||
# Up Numeric Pad 8 (0108)
|
||||
# Down Numeric Pad 2 (0102)
|
||||
#
|
||||
Motion_Left=0104
|
||||
Motion_Right=0106
|
||||
Motion_Up=0108
|
||||
Motion_Down=0102
|
||||
|
||||
# OpenGL mode:
|
||||
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
|
||||
openGL=0
|
||||
|
||||
# Frame skip setting. Allowed values are from 0 to 5 only.
|
||||
frameSkip=0
|
||||
|
||||
# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
|
||||
gbFrameSkip=0
|
||||
|
||||
# Use fullscreen mode. 0=false, any other value means true
|
||||
fullScreen=0
|
||||
|
||||
# Use bios file. 0=false, any other value means true
|
||||
useBios=0
|
||||
|
||||
# GBA bios file full path and name (ZIP not supported)
|
||||
biosFile=none
|
||||
|
||||
# GB bios file full path and name (ZIP not supported)
|
||||
gbBiosFile=none
|
||||
|
||||
# Skip bios code
|
||||
# 0=disable, anything else skips BIOS code
|
||||
skipBios=0
|
||||
|
||||
# Filter to use:
|
||||
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
|
||||
# 4 = Super Eagle, 5 = Pixelate, 6 = Motion Blur, 7 = AdvanceMAME Scale2x,
|
||||
# 8 = Bilinear, 9 = Bilinear Plus, 10 = Scanlines, 11 = TV Mode, 12 = lq2x,
|
||||
# 13 = hq2x, 14 = Stretch 3x, 15 = hq3x, 16 = Stretch 4x, 17 = hq4x
|
||||
filter=1
|
||||
|
||||
# Disable status messages. 0=false, any other value means true
|
||||
disableStatus=0
|
||||
|
||||
# Enable Gameboy border. 0=false, any other value means true
|
||||
borderOn=0
|
||||
|
||||
# Controls automatic SGB border
|
||||
# 0=disable, anything else enables automatic SGB border display
|
||||
borderAutomatic=0
|
||||
|
||||
# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
|
||||
emulatorType=0
|
||||
|
||||
# Enable washed colors. 0=false, any other value means true
|
||||
colorOption=1
|
||||
|
||||
# Directories. Not setting one them makes the file go the rom directory.
|
||||
|
||||
# Save state directory
|
||||
#saveDir=
|
||||
|
||||
# Screen shot Capture directory
|
||||
#captureDir=
|
||||
|
||||
# Battery directory
|
||||
#batteryDir=
|
||||
|
||||
# Screen capture format
|
||||
# 0=PNG, anything else for BMP
|
||||
captureFormat=0
|
||||
|
||||
# Sound quality
|
||||
# 1=44 Khz, 2=22Khz, 4=11Khz
|
||||
soundQuality=2
|
||||
|
||||
# Sound Echo
|
||||
# 0=false, anything else for true
|
||||
soundEcho=0
|
||||
|
||||
# Sound Low pass filter
|
||||
# 0=false, anything else for true
|
||||
soundLowPass=0
|
||||
|
||||
# Sound reverse stereo
|
||||
# 0=false, anything else for true
|
||||
soundReverse=0
|
||||
|
||||
# Save Type
|
||||
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
|
||||
saveType=0
|
||||
|
||||
# Flash size
|
||||
# 0=64K Flash, 1=128K Flash
|
||||
flashSize=0
|
||||
|
||||
# Sound volume
|
||||
# 0=1x, 1=2x, 2=3x, 3=4x
|
||||
soundVolume=0
|
||||
|
||||
# Interframe blending
|
||||
# 0=none, 1=motion blur, 2=smart
|
||||
ifbType=0
|
||||
|
||||
# Show emulation speed
|
||||
# 0=none, 1=percentage, 2=detailed
|
||||
showSpeed=1
|
||||
|
||||
# Show speed in transparent mode
|
||||
# 0=normal, anything else for transparent
|
||||
showSpeedTransparent=1
|
||||
|
||||
# Enable/Disable auto frameskip
|
||||
# 0=disable, anything else to enable
|
||||
autoFrameSkip=0
|
||||
|
||||
# Sets the desired throttle
|
||||
# 0=disable, 5...1000 valid throttle speeds
|
||||
throttle=0
|
||||
|
||||
# Pauses the emulator when the window is inactive
|
||||
# 0=disable, anything else to enable
|
||||
pauseWhenInactive=0
|
||||
|
||||
# Enables AGBPrint support
|
||||
# 0=disable, anything else to enable
|
||||
agbPrint=0
|
||||
|
||||
# Enables GBA RTC support
|
||||
# 0=disable, anything else to enable
|
||||
rtcEnabled=0
|
||||
|
||||
# Sound OFF flag
|
||||
# 0=sound on, anything else turns off sound
|
||||
soundOff=0
|
||||
|
||||
# Sound Enable
|
||||
# Controls which channels are enabled: (add values)
|
||||
# 1 - Channel 1
|
||||
# 2 - Channel 2
|
||||
# 4 - Channel 3
|
||||
# 8 - Channel 4
|
||||
# 100 - DirectSound A
|
||||
# 200 - DirectSound B
|
||||
# 30f=all enabled, 0=mute all
|
||||
soundEnable=30f
|
||||
|
||||
# The interval between the rewind saves
|
||||
# Minimum of 0 seconds to disable rewind support,
|
||||
# Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
|
||||
rewindTimer=0
|
||||
|
|
4524
src/win32/VBA.rc
4524
src/win32/VBA.rc
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